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修复已知bug

liao vor 3 Monaten
Ursprung
Commit
49f35d99af

Datei-Diff unterdrückt, da er zu groß ist
+ 112 - 112
Assets/Res/Config/HeroBasicEquipConfig.json


+ 19 - 1
Assets/Res/UI/HeroDetailPanel.prefab

@@ -6129,6 +6129,8 @@ MeshRenderer:
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 2
   m_RayTraceProcedural: 0
+  m_virtualGeometry: 0
+  m_virtualGeometryShadow: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -6367,6 +6369,8 @@ MeshRenderer:
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 2
   m_RayTraceProcedural: 0
+  m_virtualGeometry: 0
+  m_virtualGeometryShadow: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -6788,7 +6792,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: 24.4, y: 3.7}
+  m_AnchoredPosition: {x: 25.8, y: 3.7}
   m_SizeDelta: {x: 80, y: 31.1}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &9123609471762755513
@@ -8186,6 +8190,8 @@ MeshRenderer:
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 2
   m_RayTraceProcedural: 0
+  m_virtualGeometry: 0
+  m_virtualGeometryShadow: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -9755,6 +9761,8 @@ MeshRenderer:
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 2
   m_RayTraceProcedural: 0
+  m_virtualGeometry: 0
+  m_virtualGeometryShadow: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -10663,6 +10671,8 @@ SkinnedMeshRenderer:
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 3
   m_RayTraceProcedural: 0
+  m_virtualGeometry: 0
+  m_virtualGeometryShadow: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -14264,6 +14274,8 @@ MeshRenderer:
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 2
   m_RayTraceProcedural: 0
+  m_virtualGeometry: 0
+  m_virtualGeometryShadow: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -14728,6 +14740,8 @@ MeshRenderer:
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 2
   m_RayTraceProcedural: 0
+  m_virtualGeometry: 0
+  m_virtualGeometryShadow: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -15657,6 +15671,8 @@ MeshRenderer:
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 2
   m_RayTraceProcedural: 0
+  m_virtualGeometry: 0
+  m_virtualGeometryShadow: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -15867,6 +15883,8 @@ SkinnedMeshRenderer:
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 3
   m_RayTraceProcedural: 0
+  m_virtualGeometry: 0
+  m_virtualGeometryShadow: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:

+ 9 - 1
Assets/Scripts/GameUI/UI/Hero/HeroDetailPanel.cs

@@ -548,8 +548,16 @@ namespace Fort23.Mono
                 redColorStar = "";
                 redColorEnd = "";
             }
+
+            if (PlayerManager.Instance.gameConstantConfig.maxStar <= heroInfo.star.Value)
+            {
+                txtPromote.text = "MAX";
+            }
+            else
+            {
+                txtPromote.text = redColorStar + curHeroCount + redColorEnd + "/" + costHeroCount;    
+            }
             
-            txtPromote.text = redColorStar + curHeroCount + redColorEnd + "/" + costHeroCount;
 
             // LogTool.Log(PlayerManager.Instance.heroController.CanUpgrade(heroInfo));
             // LogTool.Log(go1.activeSelf);

BIN
Excel2Json/Excel/HeroBasicEquip.xlsx


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