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@@ -152,9 +152,10 @@ namespace Fort23.Mono
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if (combatHeroInfo.modelConfig.fa_bao_id[i] != -1)
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if (combatHeroInfo.modelConfig.fa_bao_id[i] != -1)
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{
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{
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int index = i;
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int index = i;
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+ bool isUlock = combatHeroInfo.level >= combatHeroInfo.modelConfig.fabaoActiveLv[i];
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cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((faBaoWidget) =>
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cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((faBaoWidget) =>
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{
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{
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- faBaoWidget.CustomInit(new FaBaoInfo(combatHeroInfo.modelConfig.fa_bao_id[index], heroPowerUpConfig.FabaoLv, 1));
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+ faBaoWidget.CustomInit(new FaBaoInfo(combatHeroInfo.modelConfig.fa_bao_id[index], heroPowerUpConfig.FabaoLv, 1),isUlock);
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faBaoWidget.OnClick = FaBaoWidgetOnClick;
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faBaoWidget.OnClick = FaBaoWidgetOnClick;
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gongFaWidgetType2s.Add(faBaoWidget);
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gongFaWidgetType2s.Add(faBaoWidget);
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}, FabaoRoot));
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}, FabaoRoot));
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@@ -166,6 +167,7 @@ namespace Fort23.Mono
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if (combatHeroInfo.modelConfig.skillID[i] != -1)
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if (combatHeroInfo.modelConfig.skillID[i] != -1)
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{
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{
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int index = i;
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int index = i;
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+ bool isUlock = combatHeroInfo.level >= combatHeroInfo.modelConfig.skillActiveLv[i];
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cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((skillWidget) =>
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cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((skillWidget) =>
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{
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{
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skillWidget.CustomInit(new SkillInfo(combatHeroInfo.modelConfig.skillID[index], heroPowerUpConfig.GongfaLv, heroPowerUpConfig.GongfaStar));
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skillWidget.CustomInit(new SkillInfo(combatHeroInfo.modelConfig.skillID[index], heroPowerUpConfig.GongfaLv, heroPowerUpConfig.GongfaStar));
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