瀏覽代碼

Merge branch 'master' of http://192.168.123.2:3000/ck/XiuXianGame

# Conflicts:
#	Assets/Art/VFX/Materials/UIMat/ui_ob_yindao_glow_add.mat   resolved by origin/master(远端) version
#	Assets/Art/VFX/Materials/UIMat/ui_ob_yindao_quan.mat   resolved by origin/master(远端) version
#	Assets/Scenes/testCombat.scene   resolved by origin/master(远端) version
#	Assets/StreamingAssets/assetConfig.txt   resolved by origin/master(远端) version
#	UserSettings/Layouts/default-2022.dwlt   resolved by master version
DESKTOP-FB72PO8\Administrator 15 小時之前
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共有 86 個文件被更改,包括 3241 次插入685 次删除
  1. 0 0
      Assets/Art/UIAssets/TextrueJson/bg.txt
  2. 0 0
      Assets/Art/UIAssets/TextrueJson/tongyong.txt
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      Assets/Art/UIAssets/bg/bg_10040.png
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      Assets/Art/UIAssets/bg/bg_10040.png.meta
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      Assets/Art/UIAssets/bg/bg_10046.png.meta
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      Assets/Art/UIAssets/bg/bg_map_di.png
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      Assets/Art/UIAssets/decorate/dec_xiaohongdian.png
  19. 133 0
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  20. 1 1
      Assets/Art/VFX/Materials/UIMat/ui_ob_yindao_glow_add.mat
  21. 1 1
      Assets/Art/VFX/Materials/UIMat/ui_ob_yindao_quan.mat
  22. 2 2
      Assets/Art/VFX/Materials/UIMat/ui_renwu_lg.mat
  23. 633 278
      Assets/Art/cs3.scene
  24. 1 1
      Assets/Res/Config/EventLinkConfig.json
  25. 3 0
      Assets/Res/Config/GroupConfig.json
  26. 6 4
      Assets/Res/Config/InitialPlayerConfig.json
  27. 7 7
      Assets/Res/Config/SmallPlacesConfig.json
  28. 3 3
      Assets/Res/UI/AppBarPanel/TitlePanel.prefab
  29. 21 21
      Assets/Res/UI/DialoguePanel/DialoguePanel.prefab
  30. 91 1
      Assets/Res/UI/HeroInformainPanel/CaveMainPanel.prefab
  31. 30 6
      Assets/Res/UI/HeroInformainPanel/HeroInformationPanel.prefab
  32. 780 86
      Assets/Res/UI/ItemDetailsPanel/GongFaDetailsPanel.prefab
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      Assets/Res/UI/ItemDetailsPanel/物品详情.png
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      Assets/Res/UI/ItemDetailsPanel/物品说明-功法详情.png
  35. 2 2
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      Assets/Res/UI/ItemDetailsPanel/通用来源.png
  37. 206 12
      Assets/Res/UI/LevelChoosePanel/Places/PengLaiDaoPlacesPanel.prefab
  38. 二進制
      Assets/Res/UI/LevelChoosePanel/Places/地图.png
  39. 2 2
      Assets/Res/UI/LevelChoosePanel/Places/地图.png.meta
  40. 9 9
      Assets/Res/UI/LevelChoosePanel/PlacesWidget.prefab
  41. 3 3
      Assets/Res/UI/RedDot/RedDotCom.prefab
  42. 2 2
      Assets/Res/UI/ShopPanel/EnergyWidget.prefab
  43. 5 23
      Assets/Res/UI/ShopPanel/ShopItemWidgetType2.prefab
  44. 15 15
      Assets/Res/UI/XianTuLogPanel/XianTuLogPanel.prefab
  45. 1 0
      Assets/Res/UIAtlas/tongyong.spriteatlasv2
  46. 95 95
      Assets/Scenes/testCombat.scene
  47. 2 1
      Assets/Scripts/GameLogic/Player/SummonManager.cs
  48. 18 4
      Assets/Scripts/GameLogic/Shop/ShopManger.cs
  49. 1 0
      Assets/Scripts/GameUI/EventManager/EventSystemManager.cs
  50. 12 14
      Assets/Scripts/GameUI/UI/BoxPanel/BoxPanel.cs
  51. 17 1
      Assets/Scripts/GameUI/UI/BoxPanel/GachaPanel.cs
  52. 17 16
      Assets/Scripts/GameUI/UI/DialoguePanel/DialoguePanel.cs
  53. 1 1
      Assets/Scripts/GameUI/UI/HeroInformationPanel/CaveMainPanel.cs
  54. 22 12
      Assets/Scripts/GameUI/UI/ItemDetailsPanel/GongFaDetailsPanel.cs
  55. 44 0
      Assets/Scripts/GameUI/UI/ItemDetailsPanel/GongFaDetailsPanelData.cs
  56. 9 8
      Assets/Scripts/GameUI/UI/LevelChoosePanel/PlacesInfoWidget.cs
  57. 18 0
      Assets/Scripts/GameUI/UI/MainPanel/MainPanel.cs
  58. 39 35
      Assets/Scripts/GameUI/UI/ShopPanel/ShopBoxWidget.cs
  59. 17 2
      Assets/Scripts/GameUI/UI/ShopPanel/ShopGachaPanel.cs
  60. 39 15
      Assets/Scripts/GameUI/UI/ShopPanel/ShopPanel.cs
  61. 0 0
      Assets/StreamingAssets/assetConfig.txt
  62. 二進制
      Excel2Json/Excel/EventConfig.xlsx
  63. 二進制
      Excel2Json/Excel/InitialPlayer.xlsx
  64. 二進制
      Excel2Json/Excel/Item.xlsx
  65. 二進制
      Excel2Json/Excel/LevelBattle.xlsx
  66. 二進制
      Excel2Json/Excel/Maps.xlsx
  67. 二進制
      Excel2Json/Excel/ResourceLevel.xlsx
  68. 二進制
      Excel2Json/Excel/skill.xlsx
  69. 0 0
      UGUIPack/uguiconfig.db
  70. 2 2
      UserSettings/EditorUserSettings.asset
  71. 二進制
      美术/art_use_ui/bg/bg_lh_yaoshou.png
  72. 二進制
      美术/art_use_ui/bg/bg_lh_yaoshou2.png
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      美术/art_use_ui/bg/bg_map_di.png
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      美术/art_use_ui/tongyong/dec_xiaohongdian.png
  75. 0 0
      美术/unity_use_ui/TextrueJson/bg.txt
  76. 0 0
      美术/unity_use_ui/TextrueJson/tongyong.txt
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      美术/unity_use_ui/bg/bg_10041.png
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      美术/unity_use_ui/bg/bg_10044.png
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      美术/unity_use_ui/bg/bg_10045.png
  83. 二進制
      美术/unity_use_ui/bg/bg_10046.png
  84. 二進制
      美术/unity_use_ui/bg/bg_map_di.png
  85. 二進制
      美术/unity_use_ui/decorate/dec_xiaohongdian.png
  86. 二進制
      美术/参考/地图.png

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+ 1 - 1
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@@ -57,7 +57,7 @@ Material:
         m_Offset: {x: 0, y: 0}
     m_Ints: []
     m_Floats:
-    - _Alpha: 0.37745452
+    - _Alpha: 0.7701642
     - _AlphaCutoff: 0.5
     - _ColorMask: 15
     - _EnableExternalAlpha: 0

+ 1 - 1
Assets/Art/VFX/Materials/UIMat/ui_ob_yindao_quan.mat

@@ -57,7 +57,7 @@ Material:
         m_Offset: {x: 0, y: 0}
     m_Ints: []
     m_Floats:
-    - _Alpha: 0.07884556
+    - _Alpha: 0.58696043
     - _AlphaCutoff: 0.5
     - _ColorMask: 0
     - _EnableExternalAlpha: 0

+ 2 - 2
Assets/Art/VFX/Materials/UIMat/ui_renwu_lg.mat

@@ -57,13 +57,13 @@ Material:
         m_Offset: {x: 0, y: 0}
     m_Ints: []
     m_Floats:
-    - _Alpha: 0
+    - _Alpha: 0.23122954
     - _AlphaCutoff: 0.5
     - _ColorMask: 15
     - _EnableExternalAlpha: 0
     - _MainSpeedU: 0.5
     - _MainSpeedV: 0.5
-    - _MainTexOffsetU: 0.64
+    - _MainTexOffsetU: 0.17518914
     - _MainTexOffsetV: 0
     - _MainTilingU: 0.8
     - _MainTilingV: 1

File diff suppressed because it is too large
+ 633 - 278
Assets/Art/cs3.scene


+ 1 - 1
Assets/Res/Config/EventLinkConfig.json

@@ -7750,7 +7750,7 @@
       "EventID": 30008,
       "optionType": 2,
       "optionPara1": [
-        1008
+        1009
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       "ResultType": 2,
       "ResultOptions": [

+ 3 - 0
Assets/Res/Config/GroupConfig.json

@@ -146,6 +146,9 @@
       "ID": 1008,
       "GroupMonsterLevel": [
         86
+      ],
+      "GroupMonster": [
+        9001
       ]
     },
     {

+ 6 - 4
Assets/Res/Config/InitialPlayerConfig.json

@@ -5,12 +5,14 @@
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         1001,
         1005,
-        1006
+        1006,
+        1201
       ],
       "itemAmount": [
-        50000,
-        10000,
-        10000
+        500000,
+        5000,
+        5000,
+        1
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       "fabaoId": [
         10002

+ 7 - 7
Assets/Res/Config/SmallPlacesConfig.json

@@ -34,7 +34,7 @@
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       "placeName": 10040,
       "placeDesc": 0,
-      "placeIcon": "bg_map_xdd_fudao",
+      "placeIcon": "bg_10040",
       "PlacesId": 1,
       "CompletionEventCount": 8,
       "UnlockEnvetid": 0,
@@ -44,7 +44,7 @@
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       "placeName": 10041,
       "placeDesc": 0,
-      "placeIcon": "bg_map_xdd_fudao",
+      "placeIcon": "bg_10041",
       "PlacesId": 2,
       "CompletionEventCount": 10,
       "UnlockEnvetid": 0,
@@ -54,7 +54,7 @@
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       "placeName": 10042,
       "placeDesc": 0,
-      "placeIcon": "bg_map_xdd_fudao",
+      "placeIcon": "bg_10042",
       "PlacesId": 2,
       "CompletionEventCount": 10,
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@@ -64,7 +64,7 @@
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       "placeName": 10043,
       "placeDesc": 0,
-      "placeIcon": "bg_map_xdd_fudao",
+      "placeIcon": "bg_10043",
       "PlacesId": 2,
       "CompletionEventCount": 10,
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@@ -74,7 +74,7 @@
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       "placeName": 10044,
       "placeDesc": 0,
-      "placeIcon": "bg_map_xdd_fudao",
+      "placeIcon": "bg_10044",
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@@ -84,7 +84,7 @@
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       "placeName": 10045,
       "placeDesc": 0,
-      "placeIcon": "bg_map_xdd_fudao",
+      "placeIcon": "bg_10045",
       "PlacesId": 3,
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@@ -94,7 +94,7 @@
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       "placeName": 10046,
       "placeDesc": 0,
-      "placeIcon": "bg_map_xdd_fudao",
+      "placeIcon": "bg_10046",
       "PlacesId": 3,
       "CompletionEventCount": -1,
       "UnlockEnvetid": 0,

+ 3 - 3
Assets/Res/UI/AppBarPanel/TitlePanel.prefab

@@ -72,7 +72,7 @@ RectTransform:
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   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: -193.1, y: 21.954}
+  m_AnchoredPosition: {x: -193.1, y: 20}
   m_SizeDelta: {x: 220.1661, y: 50.1693}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &8974566408459148074
@@ -402,7 +402,7 @@ RectTransform:
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   m_AnchorMin: {x: 1, y: 0}
   m_AnchorMax: {x: 1, y: 0}
-  m_AnchoredPosition: {x: -15.9, y: 41.2}
+  m_AnchoredPosition: {x: -15.900024, y: 41.199997}
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+ 21 - 21
Assets/Res/UI/DialoguePanel/DialoguePanel.prefab

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@@ -1450,7 +1450,7 @@ RectTransform:
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   m_GameObject: {fileID: 5411678273692701274}
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@@ -3035,7 +3035,7 @@ GameObject:
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   m_GameObject: {fileID: 9062071681843881045}
-  m_LocalRotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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-  m_AnchorMin: {x: 0.5, y: 0.5}
-  m_AnchorMax: {x: 0.5, y: 0.5}
+  m_AnchorMin: {x: 0.5, y: 1}
+  m_AnchorMax: {x: 0.5, y: 1}
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   m_SizeDelta: {x: 750, y: 1624}
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@@ -3366,7 +3366,7 @@ GameObject:
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 RectTransform:
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+ 91 - 1
Assets/Res/UI/HeroInformainPanel/CaveMainPanel.prefab

@@ -513,6 +513,95 @@ MonoBehaviour:
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+  m_PrefabInstance: {fileID: 0}
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+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2982119556634525415}
+  m_CullTransparentMesh: 1
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+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2982119556634525415}
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+    packgSpritePath: Assets/Res/UIAtlas/tongyong.spriteatlasv2
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   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: 0.0022888184, y: 0}
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@@ -781,6 +870,7 @@ RectTransform:
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+ 30 - 6
Assets/Res/UI/HeroInformainPanel/HeroInformationPanel.prefab

@@ -6387,13 +6387,25 @@ PrefabInstance:
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       value: 0
       objectReference: {fileID: 0}
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Assets/Res/UI/ItemDetailsPanel/GongFaDetailsPanel.prefab

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@@ -444,7 +444,7 @@ MonoBehaviour:
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-  m_Color: {r: 0.41960788, g: 0.40784317, b: 0.3529412, a: 1}
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二進制
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二進制
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二進制
Assets/Res/UI/LevelChoosePanel/Places/地图.png


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Assets/Res/UI/LevelChoosePanel/PlacesWidget.prefab

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+ 2 - 1
Assets/Scripts/GameLogic/Player/SummonManager.cs

@@ -1,6 +1,7 @@
 using System.Collections.Generic;
 using System.Linq;
 using Excel2Json;
+using Fort23.Core;
 using Fort23.UTool;
 using GameLogic.Bag;
 using UnityEngine;
@@ -58,7 +59,7 @@ namespace GameLogic.Player
             AccountFileInfo.Instance.SavePlayerData();
         }
 
-        public List<ItemInfo> Summon(int id, int count)
+        public async CTask<List<ItemInfo>> Summon(int id, int count)
         {
             AccountFileInfo.SummonData summonData = summonDataMap[id];
             OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);

+ 18 - 4
Assets/Scripts/GameLogic/Shop/ShopManger.cs

@@ -290,11 +290,24 @@ public class ShopManger : Singleton<ShopManger>
 #endif
         }
         //看广告
-        else if (shopItemConfig.costItemId == 1032)
+        else if (shopItemConfig.costItemId == 1007)
         {
+            isOk = true;
+#if UNITY_ANDROID && !UNITY_EDITOR&& Taptap
+            if (TakuSDKManager.Instance.IsReady())
+            {
+                isOk = await TakuSDKManager.Instance.ShowAutoAd();
+            }
+            else
+            {
+                isOk = false;
+            }
+
+#endif
+
             var dic = new Dictionary<string, string>();
             dic.Add("buyItem", shopItemConfig.ID.ToString());
-            isOk = true;
+
 
             if (isOk)
             {
@@ -304,7 +317,8 @@ public class ShopManger : Singleton<ShopManger>
         }
         else
         {
-            if (PlayerManager.Instance.BagController.DeductItem(shopItemConfig.costItemId, shopItemConfig.price * count))
+            if (PlayerManager.Instance.BagController.DeductItem(shopItemConfig.costItemId,
+                    shopItemConfig.price * count))
             {
                 isOk = true;
             }
@@ -331,7 +345,7 @@ public class ShopManger : Singleton<ShopManger>
                 dic.Add("ShopItemId", shopItemConfig.ID.ToString());
             }
 
-        
+
             return itemList;
         }
         else

+ 1 - 0
Assets/Scripts/GameUI/EventManager/EventSystemManager.cs

@@ -785,6 +785,7 @@ public class EventSystemManager : Singleton<EventSystemManager>
                 CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
                 onCompleteCallback?.Invoke();
                 onCompleteCallback = null;
+                EventManager.Instance.Dispatch(CustomEventType.CompleteUpdate, null);
             }
 
             cTask.SetResult();

+ 12 - 14
Assets/Scripts/GameUI/UI/BoxPanel/BoxPanel.cs

@@ -22,21 +22,20 @@ namespace Fort23.Mono
             if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] &&
                 PlayerManager.Instance.serverTime >= summonData.nextTenFreeTime)
             {
-                return PlayerManager.Instance.SummonManager.Summon(configId, 10);
+                return await PlayerManager.Instance.SummonManager.Summon(configId, 10);
             }
             else
             {
                 //验证道具是否足够
-                if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID, openBoxConfig.tenConsume))
-                {
-                    return PlayerManager.Instance.SummonManager.Summon(configId, 10);
-                }
-                else
+                if (openBoxConfig.CostItemID != 1007 && !PlayerManager.Instance.BagController.IsEnough(
+                        openBoxConfig.CostItemID,
+                        openBoxConfig.oneConsume))
                 {
                     ItemSourcePanel.OpenPanel(openBoxConfig.CostItemID);
-                    // TipMessagePanel.OpenTipMessagePanel("道具不足", Vector2.zero);
                     return null;
                 }
+
+                return await PlayerManager.Instance.SummonManager.Summon(configId, 10);
             }
         }
 
@@ -48,21 +47,20 @@ namespace Fort23.Mono
             if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1] &&
                 PlayerManager.Instance.serverTime >= summonData.nextOneFreeTime)
             {
-                return PlayerManager.Instance.SummonManager.Summon(configId, 1);
+                return await PlayerManager.Instance.SummonManager.Summon(configId, 1);
             }
             else
             {
                 //验证道具是否足够
-                if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID, openBoxConfig.oneConsume))
-                {
-                    return PlayerManager.Instance.SummonManager.Summon(configId, 1);
-                }
-                else
+                if (openBoxConfig.CostItemID != 1007 && !PlayerManager.Instance.BagController.IsEnough(
+                        openBoxConfig.CostItemID,
+                        openBoxConfig.oneConsume))
                 {
                     ItemSourcePanel.OpenPanel(openBoxConfig.CostItemID);
-                    // TipMessagePanel.OpenTipMessagePanel("道具不足", Vector2.zero);
                     return null;
                 }
+
+                return await PlayerManager.Instance.SummonManager.Summon(configId, 1);
             }
         }
     }

+ 17 - 1
Assets/Scripts/GameUI/UI/BoxPanel/GachaPanel.cs

@@ -1,4 +1,5 @@
 using System;
+using System;
 using System.Collections.Generic;
 using System.Linq;
 using Core.Audio;
@@ -56,8 +57,23 @@ namespace Fort23.Mono
 
         public override void AddButtonEvent()
         {
-            tenButton.onClick.AddListener(() =>
+            tenButton.onClick.AddListener(async() =>
             {
+#if UNITY_ANDROID && !UNITY_EDITOR&& Taptap
+                      if (TakuSDKManager.Instance.IsReady())
+                {
+                    bool isOK = await TakuSDKManager.Instance.ShowAutoAd();
+                    if (!isOK)
+                    {
+                        return;
+                    }
+                }
+                else
+                {
+                    return;
+                }
+#endif
+
                 tenButton.gameObject.SetActive(false);
                 float beLv =
                     Utility.UtilTools.GetRandomByWeight(_openBoxConfig.betPara1.ToList(), _openBoxConfig.betPara2);

+ 17 - 16
Assets/Scripts/GameUI/UI/DialoguePanel/DialoguePanel.cs

@@ -183,19 +183,18 @@ namespace Fort23.Mono
             }
             else
             {
-               EventNPC eventNpc = ConfigComponent.Instance.Get<EventNPC>(eventConditionConfig.NPCID);
-               if (eventNpc.isNpc)
-               {
-                   DialgueType1.GetComponent<CustomStateController>().ChangeState(1);
-                   PLayerNameRoot.SetActive(true);
-            
-                   Text_Name2.text = LanguageManager.Instance.Text(eventNpc.name);
-               }
-               else
-               {
-                   PLayerNameRoot.SetActive(false);
-               }
-           
+                EventNPC eventNpc = ConfigComponent.Instance.Get<EventNPC>(eventConditionConfig.NPCID);
+                if (eventNpc.isNpc)
+                {
+                    DialgueType1.GetComponent<CustomStateController>().ChangeState(1);
+                    PLayerNameRoot.SetActive(true);
+
+                    Text_Name2.text = LanguageManager.Instance.Text(eventNpc.name);
+                }
+                else
+                {
+                    PLayerNameRoot.SetActive(false);
+                }
             }
 
 
@@ -233,7 +232,7 @@ namespace Fort23.Mono
         {
             if (isOver)
                 return;
-            icon.gameObject.SetActive(false);
+
             icon.onSpriteAlter = () =>
             {
                 icon.SetNativeSize();
@@ -241,14 +240,16 @@ namespace Fort23.Mono
             };
             if (eventConditionConfig.NPCID != 100 && eventConditionConfig.NPCID != 0)
             {
+                icon.gameObject.SetActive(false);
                 EventNPC eventNpc = ConfigComponent.Instance.Get<EventNPC>(eventConditionConfig.NPCID);
 
-           
+
                 icon.icon_name = eventNpc.icon;
             }
             else
             {
-                icon.icon_name = "bg_lh_di1";
+                icon.gameObject.SetActive(true);
+                // icon.icon_name = "bg_lh_di1";
             }
 
             if (eventConditionConfig.EventID == 10000)

+ 1 - 1
Assets/Scripts/GameUI/UI/HeroInformationPanel/CaveMainPanel.cs

@@ -47,7 +47,7 @@ namespace Fort23.Mono
 
 		public override CTask LoseFocus()
 		{
-			TitlePanel.ClosePanel();
+			// TitlePanel.ClosePanel();
 			return base.LoseFocus();
 		}
 

+ 22 - 12
Assets/Scripts/GameUI/UI/ItemDetailsPanel/GongFaDetailsPanel.cs

@@ -81,25 +81,32 @@ namespace Fort23.Mono
             UpdateStarBtn();
 
 
-            Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(skillConfig.dec), _skillInfo.effectValue);
-            Text_GongFaName.text = LanguageManager.Instance.Text(skillConfig.name) + " Lv." + _skillInfo.SkillPowerupConfig.ID.ToString();
-
+            Text_GongFaDesc.text =
+                UtilTools.GetString(LanguageManager.Instance.Text(skillConfig.dec), _skillInfo.effectValue);
+            Text_GongFaName.text = LanguageManager.Instance.Text(skillConfig.name) + " Lv." +
+                                   _skillInfo.SkillPowerupConfig.ID.ToString();
+            Text_Level.text = LanguageManager.Instance.Text(10222, _skillInfo.SkillPowerupConfig.ID.ToString());
             switch (skillConfig.attribute)
             {
                 case 1:
-                    Icon_Attribute.icon_name = "dec_jin";
+                    csc.ChangeState(0);
+                    Icon_Attribute.icon_name = "dec_jin2";
                     break;
                 case 2:
-                    Icon_Attribute.icon_name = "dec_mu";
+                    csc.ChangeState(1);
+                    Icon_Attribute.icon_name = "dec_mu2";
                     break;
                 case 4:
-                    Icon_Attribute.icon_name = "dec_shui";
+                    csc.ChangeState(2);
+                    Icon_Attribute.icon_name = "dec_shui2";
                     break;
                 case 8:
-                    Icon_Attribute.icon_name = "dec_huo";
+                    csc.ChangeState(3);
+                    Icon_Attribute.icon_name = "dec_huo2";
                     break;
                 case 16:
-                    Icon_Attribute.icon_name = "dec_tu";
+                    csc.ChangeState(4);
+                    Icon_Attribute.icon_name = "dec_tu2";
                     break;
             }
 
@@ -124,9 +131,11 @@ namespace Fort23.Mono
             {
                 if (configs[i].level == 1)
                     continue;
-                SkillInfo skillInfo1 = new SkillInfo(configs[i].IDGroup, _skillInfo.SkillPowerupConfig.ID, configs[i].level);
-                GongFaUpgradeInfoWidget gongFaUpgradeInfoWidget = await UIManager.Instance.CreateGComponent<GongFaUpgradeInfoWidget>(null, Content);
-                gongFaUpgradeInfoWidget.CustomInit(_skillInfo, skillInfo1,false);
+                SkillInfo skillInfo1 =
+                    new SkillInfo(configs[i].IDGroup, _skillInfo.SkillPowerupConfig.ID, configs[i].level);
+                GongFaUpgradeInfoWidget gongFaUpgradeInfoWidget =
+                    await UIManager.Instance.CreateGComponentForObject<GongFaUpgradeInfoWidget>(GongFaUpgradeInfoWidgetGam,null, Content,isInstance:true);
+                gongFaUpgradeInfoWidget.CustomInit(_skillInfo, skillInfo1, false);
                 _gongFaUpgradeInfoWidgets.Add(gongFaUpgradeInfoWidget);
             }
         }
@@ -150,7 +159,8 @@ namespace Fort23.Mono
 
         public async static CTask<GongFaDetailsPanel> Open(ItemInfo skillInfo)
         {
-            GongFaDetailsPanel gongFaUpgradePanel = await UIManager.Instance.LoadAndOpenPanel<GongFaDetailsPanel>(null, UILayer.Top);
+            GongFaDetailsPanel gongFaUpgradePanel =
+                await UIManager.Instance.LoadAndOpenPanel<GongFaDetailsPanel>(null, UILayer.Top,isShowBG:true);
             gongFaUpgradePanel.CustomInit(skillInfo);
             return gongFaUpgradePanel;
         }

+ 44 - 0
Assets/Scripts/GameUI/UI/ItemDetailsPanel/GongFaDetailsPanelData.cs

@@ -107,6 +107,50 @@ namespace Fort23.Mono
 	      return _Text_Desc;
 	     }
 	   }
+	  private GameObject _GongFaUpgradeInfoWidgetGam;
+	  public GameObject GongFaUpgradeInfoWidgetGam
+	   {
+	   get{
+	      if (_GongFaUpgradeInfoWidgetGam == null)
+	       {
+	         _GongFaUpgradeInfoWidgetGam  = GetUIUnit<GameObject>("GongFaUpgradeInfoWidgetGam"); 
+	       }
+	      return _GongFaUpgradeInfoWidgetGam;
+	     }
+	   }
+	  private Text _Text_Level;
+	  public Text Text_Level
+	   {
+	   get{
+	      if (_Text_Level == null)
+	       {
+	         _Text_Level  = GetUIUnit<Text>("Text_Level"); 
+	       }
+	      return _Text_Level;
+	     }
+	   }
+	  private MyImage _Icon_Di;
+	  public MyImage Icon_Di
+	   {
+	   get{
+	      if (_Icon_Di == null)
+	       {
+	         _Icon_Di  = GetUIUnit<MyImage>("Icon_Di"); 
+	       }
+	      return _Icon_Di;
+	     }
+	   }
+	  private CustomStateController _csc;
+	  public CustomStateController csc
+	   {
+	   get{
+	      if (_csc == null)
+	       {
+	         _csc  = GetUIUnit<CustomStateController>("csc"); 
+	       }
+	      return _csc;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 9 - 8
Assets/Scripts/GameUI/UI/LevelChoosePanel/PlacesInfoWidget.cs

@@ -156,7 +156,7 @@ namespace Fort23.Mono
             currentSmallPlacesData = PlayerManager.Instance.GetSmallPlacesData(smallPlacesConfig.ID);
 
             Btn_Qianwang.gameObject.SetActive(PlayerManager.Instance.CurrentsmallPlaces.id != smallPlacesConfig.ID);
-            Icon_DIdian.gameObject.SetActive(PlayerManager.Instance.CurrentsmallPlaces.id != smallPlacesConfig.ID);
+            Icon_DIdian.gameObject.SetActive(PlayerManager.Instance.CurrentsmallPlaces.id == smallPlacesConfig.ID);
 
             Icon_Places.icon_name = smallPlacesConfig.placeIcon;
 
@@ -186,7 +186,13 @@ namespace Fort23.Mono
         {
             SmallPlacesConfig smallPlacesConfig = ConfigComponent.Instance.Get<SmallPlacesConfig>(id);
 
-
+            AccountFileInfo.SmallPlacesData currentSmallPlacesData =
+                PlayerManager.Instance.GetSmallPlacesData(smallPlacesConfig.ID-1);
+            if (currentSmallPlacesData == null)
+            {
+                return LanguageManager.Instance.Text(10377);
+            }
+            
             AccountFileInfo.SmallPlacesData lastSmallPlacesData =
                 PlayerManager.Instance.GetSmallPlacesData(smallPlacesConfig.ID - 1);
             SmallPlacesConfig lastSmallPlacesConfig =
@@ -211,12 +217,7 @@ namespace Fort23.Mono
                 }
             }
 
-            AccountFileInfo.SmallPlacesData currentSmallPlacesData =
-                PlayerManager.Instance.GetSmallPlacesData(smallPlacesConfig.ID);
-            if (currentSmallPlacesData == null)
-            {
-                return LanguageManager.Instance.Text(10377);
-            }
+         
 
             return "";
         }

+ 18 - 0
Assets/Scripts/GameUI/UI/MainPanel/MainPanel.cs

@@ -107,11 +107,17 @@ namespace Fort23.Mono
             PlayEventCompletedEfx();
         }
 
+        TimerEntity _timerEntity = null;
+
         private void CompleteEvent(IEventData e)
         {
+            _timerEntity?.Dispose();
+            _timerEntity = null;
             PlayEventCompletedEfx();
             fx_ui_renwu_chuxian.gameObject.SetActive(true);
             fx_ui_renwu_chuxian.Play();
+            _timerEntity =
+                TimerComponent.Instance.AddTimer(400, () => { fx_ui_renwu_chuxian.gameObject.SetActive(false); });
         }
 
         public void UpdateDaoYouCoun()
@@ -324,8 +330,20 @@ namespace Fort23.Mono
                         fx_ui_renwu_wancheng_loop.gameObject.SetActive(true);
                         fx_ui_renwu_wancheng_loop.Play();
                     }
+                    else
+                    {
+                        fx_ui_renwu_wancheng_loop.gameObject.SetActive(false);
+                    }
+                }
+                else
+                {
+                    fx_ui_renwu_wancheng_loop.gameObject.SetActive(false);
                 }
             }
+            else
+            {
+                fx_ui_renwu_wancheng_loop.gameObject.SetActive(false);
+            }
         }
 
 

+ 39 - 35
Assets/Scripts/GameUI/UI/ShopPanel/ShopBoxWidget.cs

@@ -40,41 +40,41 @@ namespace Fort23.Mono
             oneButton.onClick.AddListener(OnButtonCallBack);
             tenButton.onClick.AddListener(TenButtonCallBack);
 
-            Btn_AdsFree.onClick.AddListener(async () =>
-            {
-                if (AccountFileInfo.Instance.playerData.boxFree)
-                {
-                    TipMessagePanel.OpenTipMessagePanel(938, Vector2.zero);
-                    return;
-                }
-
-                if (isStartAd)
-                    return;
-                isStartAd = true;
-
-                var dic = new Dictionary<string, string>();
-                dic.Add("Chouka", "");
-                // YouLoftSDK.Instance.CustomEvent("OnclickAds", dic);
-                // bool isOK = await YouLoftSDK.Instance.ShowAd();
-                bool isOK = true;
-                isStartAd = false;
-
-                if (!isOK)
-                {
-                    return;
-                }
-
-                dic = new Dictionary<string, string>();
-                dic.Add("Chouka", "");
-                // YouLoftSDK.Instance.CustomEvent("AdsPlayOver", dic);
-                AccountFileInfo.Instance.playerData.boxFree = true;
-                AccountFileInfo.Instance.SavePlayerData();
-                // Btn_AdsFree.gameObject.SetActive(false);
-
-                List<ItemInfo> allIitem = await BoxHelper.TenBox(openBoxConfig.ID, true);
-                if (allIitem != null)
-                    GachaPanel.OpenPanel(allIitem, 2, openBoxConfig.ID);
-            });
+            // Btn_AdsFree.onClick.AddListener(async () =>
+            // {
+            //     if (AccountFileInfo.Instance.playerData.boxFree)
+            //     {
+            //         TipMessagePanel.OpenTipMessagePanel(938, Vector2.zero);
+            //         return;
+            //     }
+            //
+            //     if (isStartAd)
+            //         return;
+            //     isStartAd = true;
+            //
+            //     var dic = new Dictionary<string, string>();
+            //     dic.Add("Chouka", "");
+            //     // YouLoftSDK.Instance.CustomEvent("OnclickAds", dic);
+            //     // bool isOK = await YouLoftSDK.Instance.ShowAd();
+            //     bool isOK = true;
+            //     isStartAd = false;
+            //
+            //     if (!isOK)
+            //     {
+            //         return;
+            //     }
+            //
+            //     dic = new Dictionary<string, string>();
+            //     dic.Add("Chouka", "");
+            //     // YouLoftSDK.Instance.CustomEvent("AdsPlayOver", dic);
+            //     AccountFileInfo.Instance.playerData.boxFree = true;
+            //     AccountFileInfo.Instance.SavePlayerData();
+            //     // Btn_AdsFree.gameObject.SetActive(false);
+            //
+            //     List<ItemInfo> allIitem = await BoxHelper.TenBox(openBoxConfig.ID, true);
+            //     if (allIitem != null)
+            //         GachaPanel.OpenPanel(allIitem, 2, openBoxConfig.ID);
+            // });
         }
 
 
@@ -111,6 +111,10 @@ namespace Fort23.Mono
             List<ItemInfo> allIitem = await BoxHelper.TenBox(openBoxConfig.ID);
             if (allIitem != null)
                 ShopGachaPanel.OpenPanel(allIitem, 2, openBoxConfig.ID);
+            else
+            {
+                LogTool.Error("失败1");
+            }
 
             UpdateUi();
         }

+ 17 - 2
Assets/Scripts/GameUI/UI/ShopPanel/ShopGachaPanel.cs

@@ -51,8 +51,23 @@ namespace Fort23.Mono
 
         public override void AddButtonEvent()
         {
-            Btn_ShuangBei.onClick.AddListener(() =>
+            Btn_ShuangBei.onClick.AddListener(async () =>
             {
+#if UNITY_ANDROID && !UNITY_EDITOR&& Taptap
+                if (TakuSDKManager.Instance.IsReady())
+                {
+                    bool isOK = await TakuSDKManager.Instance.ShowAutoAd();
+                    if (!isOK)
+                    {
+                        return;
+                    }
+                }
+                else
+                {
+                    return;
+                }
+
+#endif
                 float beLv =
                     Utility.UtilTools.GetRandomByWeight(_openBoxConfig.betPara1.ToList(), _openBoxConfig.betPara2);
 
@@ -140,7 +155,7 @@ namespace Fort23.Mono
                     UILayer.Middle,
                     uiData: new object[] { itemInfos, type, configId }, isShowBG: true);
             }
-            
+
             AudioManager.Instance.PlayAudio("ui_jianglimianban.wav");
         }
     }

+ 39 - 15
Assets/Scripts/GameUI/UI/ShopPanel/ShopPanel.cs

@@ -22,6 +22,8 @@ namespace Fort23.Mono
 
         List<ShopBtnWidget> _shopBtnWidgets = new List<ShopBtnWidget>();
 
+        private int shopId;
+
         private void Init()
         {
             isAddStack = true;
@@ -43,6 +45,30 @@ namespace Fort23.Mono
         public override CTask GetFocus()
         {
             AppBarPanel.OpenPanel(this);
+            if (currentSelectedShopBtnWidget == null)
+            {
+                foreach (var shopBtnWidget in _shopBtnWidgets)
+                {
+                    if (shopBtnWidget.ShopGroupConfig.ID == shopId)
+                    {
+                        currentSelectedShopBtnWidget = shopBtnWidget;
+                        break;
+                    }
+                }
+
+                if (currentSelectedShopBtnWidget == null)
+                {
+                    _shopBtnWidgets[0]?.OnPointerClick();
+                }
+                else
+                {
+                    currentSelectedShopBtnWidget.OnPointerClick();
+                }
+            }
+            else
+            {
+                currentSelectedShopBtnWidget.OnPointerClick();
+            }
 
             return base.GetFocus();
         }
@@ -61,7 +87,7 @@ namespace Fort23.Mono
 
         public async override CTask<bool> AsyncInit(object[] uiData)
         {
-            int shopId = int.Parse(uiData[0].ToString());
+            shopId = int.Parse(uiData[0].ToString());
             List<ShopGroupConfig> shopGroupConfigs = ConfigComponent.Instance.GetAll<ShopGroupConfig>().ToList();
             shopGroupConfigs.Sort(Sort);
             foreach (var shopGroupConfig in shopGroupConfigs)
@@ -73,24 +99,22 @@ namespace Fort23.Mono
                 shopBtnWidget.CustomInit(shopGroupConfig);
                 shopBtnWidget.OnClick = OnClick;
                 _shopBtnWidgets.Add(shopBtnWidget);
-                if (shopGroupConfig.ID == shopId)
-                {
-                    currentSelectedShopBtnWidget = shopBtnWidget;
-                }
+                // if (shopGroupConfig.ID == shopId)
+                // {
+                //     currentSelectedShopBtnWidget = shopBtnWidget;
+                // }
             }
 
             ShopBtnContent.GetComponent<UIToggleList>().GetChildObj();
-            if (currentSelectedShopBtnWidget == null)
-            {
-                _shopBtnWidgets[0]?.OnPointerClick();
-            }
-            else
-            {
-                currentSelectedShopBtnWidget.OnPointerClick();
-            }
-
+            // if (currentSelectedShopBtnWidget == null)
+            // {
+            //     _shopBtnWidgets[0]?.OnPointerClick();
+            // }
+            // else
+            // {
+            //     currentSelectedShopBtnWidget.OnPointerClick();
+            // }
 
-            // isPauseCombat = uiData[0] as bool? == true;
             return await base.AsyncInit(uiData);
         }
 

File diff suppressed because it is too large
+ 0 - 0
Assets/StreamingAssets/assetConfig.txt


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Excel2Json/Excel/EventConfig.xlsx


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Excel2Json/Excel/InitialPlayer.xlsx


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Excel2Json/Excel/Item.xlsx


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Excel2Json/Excel/LevelBattle.xlsx


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Excel2Json/Excel/Maps.xlsx


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Excel2Json/Excel/ResourceLevel.xlsx


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Excel2Json/Excel/skill.xlsx


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UGUIPack/uguiconfig.db


+ 2 - 2
UserSettings/EditorUserSettings.asset

@@ -45,10 +45,10 @@ EditorUserSettings:
       value: 0002065506010b09555d0e7a12750a4443151a297a2e70317d7d4d6be1e1616f
       flags: 0
     RecentlyUsedSceneGuid-8:
-      value: 52570c02000d5e025a58597212725c4440161c2e797a75607f2c4467b7b3323e
+      value: 5753045f5d005b5f0b0a082315715d44464e4b7b797125622e284430bbe66d68
       flags: 0
     RecentlyUsedSceneGuid-9:
-      value: 5753045f5d005b5f0b0a082315715d44464e4b7b797125622e284430bbe66d68
+      value: 52570c02000d5e025a58597212725c4440161c2e797a75607f2c4467b7b3323e
       flags: 0
     Systems Window:
       value: 183b144645154b7802000a2b17364d11021e17246e72662b47695d73a2a07478a2a505e1e82d6f2f100cca3210371526d1051c05e22a040f2507f00b32f01c061ccb5a9f5ace1e10d81c50a48d5d91a3959694aa9ad8efd7c9f2afe0f1c0fcfdf6f8b6f2a5a6dacfb89debbfa1cbc9c3f5c3bac18e9c89c1bbdec2d6f2b992939996c59699c79ae8d182b7baad82aba0b0aea88398abdbf1dd8a8ea765ffc520262728fafcf8f6c28eb162945c71898d6167877a72a980809c9f71cecece859d579fd5f106dbdadb21de0dde237c686c76706641634c764f547c624a7e622d6628286620686f653d2b635a0204003e0805017509093043470e3643041c5d5b415c54450e1c424b420f6e4b634e636263696655641a1f273c0f083c1102ec362de62318e9ea25ab61ade8ed0ee30655b0b6b7b8176615

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美术/art_use_ui/bg/bg_lh_yaoshou.png


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美术/art_use_ui/bg/bg_lh_yaoshou2.png


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美术/art_use_ui/bg/bg_map_di.png


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美术/art_use_ui/tongyong/dec_xiaohongdian.png


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美术/unity_use_ui/TextrueJson/bg.txt


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+ 0 - 0
美术/unity_use_ui/TextrueJson/tongyong.txt


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美术/unity_use_ui/bg/bg_10040.png


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美术/unity_use_ui/bg/bg_10041.png


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美术/unity_use_ui/bg/bg_10042.png


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美术/unity_use_ui/bg/bg_10043.png


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美术/unity_use_ui/bg/bg_10044.png


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美术/unity_use_ui/bg/bg_10045.png


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美术/unity_use_ui/bg/bg_10046.png


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美术/unity_use_ui/bg/bg_map_di.png


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美术/unity_use_ui/decorate/dec_xiaohongdian.png


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美术/参考/地图.png


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