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Merge branch 'master' of http://fort23.cn:3000/ck/XiuXianGame

# Conflicts:
#	UserSettings/EditorUserSettings.asset   resolved by origin/master(远端) version
LT 4 napja
szülő
commit
49353205ea
100 módosított fájl, 8044 hozzáadás és 559 törlés
  1. 0 0
      Assets/Art/UIAssets/TextrueJson/battle.txt
  2. 0 0
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  3. 0 0
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  52. 116 116
      Assets/Res/Config/HeroPowerUpConfig.json
  53. 112 112
      Assets/Res/Config/MonsterPowerUpConfig.json
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  68. 211 211
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  69. 1 1
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  70. 1 1
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  80. 9 11
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  81. 2 2
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  82. 8 0
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  83. 1 1
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  84. 0 0
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  85. BIN
      Excel2Json/Excel/DivineSenseConfig.xlsx
  86. BIN
      Excel2Json/Excel/EventConfig.xlsx
  87. BIN
      Excel2Json/Excel/FabaoConfig.xlsx
  88. BIN
      Excel2Json/Excel/HeroModel.xlsx
  89. BIN
      Excel2Json/Excel/HeroPowerUp.xlsx
  90. BIN
      Excel2Json/Excel/InitialPlayer.xlsx
  91. BIN
      Excel2Json/Excel/Item.xlsx
  92. BIN
      Excel2Json/Excel/Language.xlsx
  93. BIN
      Excel2Json/Excel/LevelBattle.xlsx
  94. BIN
      Excel2Json/Excel/MonsterPowerUp.xlsx
  95. BIN
      Excel2Json/Excel/skill.xlsx
  96. BIN
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  97. 0 0
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  98. 3 3
      UserSettings/EditorUserSettings.asset
  99. 0 0
      美术/unity_use_ui/TextrueJson/battle.txt
  100. 0 0
      美术/unity_use_ui/TextrueJson/bg.txt

A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 0 - 0
Assets/Art/UIAssets/TextrueJson/battle.txt


A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
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A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
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         m_Offset: {x: 0, y: 0}
     m_Ints: []
     m_Floats:
-    - _Alpha: 0.99977845
+    - _Alpha: 0.34060562
     - _AlphaCutoff: 0.5
     - _ColorMask: 15
     - _EnableExternalAlpha: 0

+ 1 - 1
Assets/Art/VFX/Materials/UIMat/ui_ob_yindao_quan.mat

@@ -57,7 +57,7 @@ Material:
         m_Offset: {x: 0, y: 0}
     m_Ints: []
     m_Floats:
-    - _Alpha: 0.9989895
+    - _Alpha: 0
     - _AlphaCutoff: 0.5
     - _ColorMask: 0
     - _EnableExternalAlpha: 0

+ 2 - 2
Assets/Art/VFX/Materials/UIMat/ui_renwu_lg.mat

@@ -57,13 +57,13 @@ Material:
         m_Offset: {x: 0, y: 0}
     m_Ints: []
     m_Floats:
-    - _Alpha: 0.25232142
+    - _Alpha: 0.28432667
     - _AlphaCutoff: 0.5
     - _ColorMask: 15
     - _EnableExternalAlpha: 0
     - _MainSpeedU: 0.5
     - _MainSpeedV: 0.5
-    - _MainTexOffsetU: 0.1511172
+    - _MainTexOffsetU: 0.11569083
     - _MainTexOffsetV: 0
     - _MainTilingU: 0.8
     - _MainTilingV: 1

A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 116 - 116
Assets/Res/Config/HeroPowerUpConfig.json


A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 112 - 112
Assets/Res/Config/MonsterPowerUpConfig.json


+ 83 - 83
Assets/Res/UI/DivineSence/BossInfoPanel.prefab

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   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: -2.76, y: 4.47}
+  m_AnchoredPosition: {x: 12.8, y: 0}
   m_SizeDelta: {x: 529.671, y: 36.6216}
   m_Pivot: {x: 0.5, y: 0.5}
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@@ -193,8 +193,8 @@ MonoBehaviour:
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     m_Font: {fileID: 12800000, guid: e588d93665211944387ec8c03c8726ae, type: 3}
-    m_FontSize: 14
-    m_FontStyle: 1
+    m_FontSize: 16
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     m_BestFit: 0
     m_MinSize: 1
     m_MaxSize: 40
@@ -204,7 +204,7 @@ MonoBehaviour:
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     m_VerticalOverflow: 0
     m_LineSpacing: 1
-  m_Text: 600/1000
+  m_Text: 5426/8235
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 MonoBehaviour:
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@@ -212,7 +212,7 @@ MonoBehaviour:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1269031383078709346}
-  m_Enabled: 1
+  m_Enabled: 0
   m_EditorHideFlags: 0
   m_Script: {fileID: 11500000, guid: e19747de3f5aca642ab2be37e372fb86, type: 3}
   m_Name: 
@@ -255,7 +255,7 @@ RectTransform:
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   m_AnchorMax: {x: 0, y: 0.5}
-  m_AnchoredPosition: {x: 10.6, y: 0.000012398}
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@@ -279,7 +279,7 @@ MonoBehaviour:
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   m_Material: {fileID: 0}
-  m_Color: {r: 0.41960788, g: 0.41176474, b: 0.37647063, a: 1}
+  m_Color: {r: 0.454902, g: 0.30980393, b: 0.16078432, a: 1}
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@@ -288,8 +288,8 @@ MonoBehaviour:
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     m_Font: {fileID: 12800000, guid: e588d93665211944387ec8c03c8726ae, type: 3}
-    m_FontSize: 26
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+    m_FontStyle: 0
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     m_MaxSize: 40
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-  m_AnchoredPosition: {x: -21.3, y: 302.9}
-  m_SizeDelta: {x: 302.1578, y: 68.3316}
+  m_AnchoredPosition: {x: 3.0417, y: 320.6}
+  m_SizeDelta: {x: 302.1578, y: 55.941}
   m_Pivot: {x: 0.5, y: 0.5}
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 CanvasRenderer:
@@ -359,7 +359,7 @@ MonoBehaviour:
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   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
-  m_Color: {r: 0.5058824, g: 0.4784314, b: 0.34901962, a: 1}
+  m_Color: {r: 0.9450981, g: 0.95294124, b: 0.9490197, a: 1}
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   m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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@@ -368,8 +368,8 @@ MonoBehaviour:
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     m_Font: {fileID: 12800000, guid: e588d93665211944387ec8c03c8726ae, type: 3}
-    m_FontSize: 38
-    m_FontStyle: 1
+    m_FontSize: 32
+    m_FontStyle: 0
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     m_MinSize: 2
     m_MaxSize: 40
@@ -416,7 +416,7 @@ RectTransform:
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   m_AnchorMax: {x: 1, y: 1}
   m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 0, y: 300}
+  m_SizeDelta: {x: 0, y: 90.055}
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 MonoBehaviour:
@@ -445,12 +445,12 @@ MonoBehaviour:
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   m_EditorClassIdentifier: 
   m_Padding:
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+    m_Left: 6
     m_Right: 0
-    m_Top: 30
+    m_Top: 45
     m_Bottom: 0
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-  m_Spacing: 4.06
+  m_Spacing: 32.1
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@@ -494,7 +494,7 @@ RectTransform:
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   m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 612, y: 768}
+  m_SizeDelta: {x: 750, y: 1624}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &5035466765959613861
 CanvasRenderer:
@@ -524,7 +524,7 @@ MonoBehaviour:
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     m_PersistentCalls:
       m_Calls: []
-  m_Sprite: {fileID: 21300000, guid: 7e28093c32dbb8e47942bf66a447d51b, type: 3}
+  m_Sprite: {fileID: 21300000, guid: fd7ee3e6cdad78243bed619f2a93ba67, type: 3}
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@@ -590,8 +590,8 @@ RectTransform:
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-  m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 552.7941, y: 715.4679}
+  m_AnchoredPosition: {x: 0.9287, y: -11.684595}
+  m_SizeDelta: {x: 675.0553, y: 697.1494}
   m_Pivot: {x: 0.5, y: 0.5}
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 CanvasRenderer:
@@ -631,7 +631,7 @@ MonoBehaviour:
   m_FillOrigin: 0
   m_UseSpriteMesh: 0
   m_PixelsPerUnitMultiplier: 1
-  _icon_name: dec_juxing_fang_hujiao
+  _icon_name: dec_juxing_fang
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   CurrSpriteAtlas: {fileID: 100100200, guid: b02f6b41a7a9fa8458f4226ab6b3ea47, type: 3}
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@@ -751,7 +751,7 @@ GameObject:
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-  m_IsActive: 1
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 RectTransform:
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   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: 138.7, y: -281.8}
+  m_AnchoredPosition: {x: 126, y: -565}
   m_SizeDelta: {x: 200, y: 60}
   m_Pivot: {x: 0.5, y: 0.5}
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@@ -900,7 +900,7 @@ GameObject:
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   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
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 RectTransform:
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@@ -918,7 +918,7 @@ RectTransform:
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   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: -132.6, y: -281.8}
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@@ -1066,8 +1066,8 @@ RectTransform:
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-  m_AnchoredPosition: {x: 279.34, y: -441.3}
-  m_SizeDelta: {x: 502.8543, y: 77.5982}
+  m_AnchoredPosition: {x: 337.1, y: -491.8734}
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 CanvasRenderer:
@@ -1090,7 +1090,7 @@ MonoBehaviour:
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   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
-  m_Color: {r: 0.8470589, g: 0.82745105, b: 0.7803922, a: 1}
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@@ -1107,7 +1107,7 @@ MonoBehaviour:
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   m_UseSpriteMesh: 0
   m_PixelsPerUnitMultiplier: 1
-  _icon_name: dec_juxing_fang_hujiao
+  _icon_name: dec_juxing_fang
   isNotLoadDeftIcon: 0
   CurrSpriteAtlas: {fileID: 100100200, guid: b02f6b41a7a9fa8458f4226ab6b3ea47, type: 3}
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-  m_AnchoredPosition: {x: 22.7, y: -4.372}
-  m_SizeDelta: {x: 349.5654, y: 75.2823}
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 CanvasRenderer:
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   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: -30.002, y: 30.9}
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@@ -1383,7 +1383,7 @@ MonoBehaviour:
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   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
-  m_Color: {r: 0.6156863, g: 0.4784314, b: 0.37254903, a: 1}
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@@ -1463,7 +1463,7 @@ MonoBehaviour:
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   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
-  m_Color: {r: 0.43529415, g: 0.43137258, b: 0.41960788, a: 1}
+  m_Color: {r: 0.2392157, g: 0.21960786, b: 0.20784315, a: 1}
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@@ -1480,7 +1480,7 @@ MonoBehaviour:
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   m_UseSpriteMesh: 0
   m_PixelsPerUnitMultiplier: 1
-  _icon_name: dec_juxing_fang_hujiao
+  _icon_name: dec_juxing_fang
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   CurrSpriteAtlas: {fileID: 100100200, guid: b02f6b41a7a9fa8458f4226ab6b3ea47, type: 3}
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-  m_AnchoredPosition: {x: 279.33817, y: -529.78033}
-  m_SizeDelta: {x: 502.86, y: 77.9887}
+  m_AnchoredPosition: {x: 337.48, y: -613.55634}
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 CanvasRenderer:
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-  m_Color: {r: 0.8470589, g: 0.82745105, b: 0.7803922, a: 1}
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@@ -1571,7 +1571,7 @@ MonoBehaviour:
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-  _icon_name: dec_juxing_fang_hujiao
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@@ -1643,7 +1643,7 @@ MonoBehaviour:
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-  m_Color: {r: 0.41176474, g: 0.4039216, b: 0.36862746, a: 1}
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@@ -1723,7 +1723,7 @@ MonoBehaviour:
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-  m_Color: {r: 0.95294124, g: 0.8941177, b: 0.6156863, a: 1}
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-  _icon_name: dec_juxing_fang_hujiao
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@@ -2174,9 +2174,9 @@ MonoBehaviour:
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Assets/Scripts/GameLogic/Player/AccountFileInfo.cs

@@ -704,7 +704,7 @@ public class AccountFileInfo : Singleton<AccountFileInfo>
             skillData.level = 1;
             if (i <= 0)
             {
-                skillData.useIndex = i;
+                skillData.useIndex = 9;
             }
           
             playerData.AllSkillDatas.Add(skillData);

+ 1 - 1
Assets/Scripts/GameUI/EventManager/DialogueManager.cs

@@ -212,7 +212,7 @@ public class DialogueManager : Singleton<DialogueManager>
                 //不是一次性事件弹出boss界面
                 if (eventConfig.EventTriggerType != 2)
                 {
-                    bool relust = await BossInfoPanel.OpenPanel(dialogueConfig.optionPara1[0], CurrentEventList);
+                    bool relust = await ComBatFrontPanel.OpenPanel(dialogueConfig.optionPara1[0], CurrentEventList);
                     if (relust)
                     {
                         CTask cTask = CTask.Create();

+ 8 - 0
Assets/Scripts/GameUI/UI/ComBatFrontPanel.meta

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+ 133 - 0
Assets/Scripts/GameUI/UI/ComBatFrontPanel/ComBatFrontPanel.cs

@@ -0,0 +1,133 @@
+using System.Collections.Generic;
+using Excel2Json;
+using Fort23.Core;
+using Fort23.UTool;
+
+namespace Fort23.Mono
+{
+    [UIBinding(prefab = "ComBatFrontPanel")]
+    public partial class ComBatFrontPanel : UIPanel
+    {
+        private CTask<bool> result;
+        private bool isOk;
+
+        private LevelbattleConfig levelbattleConfig;
+        private GroupConfig groupConfig;
+
+        List<ComBatFrontWidget> BossInfoHeadWidgets = new List<ComBatFrontWidget>();
+        public int levebattleId;
+        public AccountFileInfo.EventList eventList;
+
+        private void Init()
+        {
+        }
+
+        protected override void AddEvent()
+        {
+        }
+
+        protected override void DelEvent()
+        {
+        }
+
+        public override void AddButtonEvent()
+        {
+            Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
+            Btn_Ok.onClick.AddListener(() =>
+            {
+                isOk = true;
+                UIManager.Instance.HideUIUIPanel(this);
+            });
+
+            Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
+        }
+
+        public async override CTask<bool> AsyncInit(object[] uiData)
+        {
+            await CustomInit((int)uiData[0], uiData[1] as AccountFileInfo.EventList, uiData[2] as CTask<bool>);
+            return await base.AsyncInit(uiData);
+        }
+
+
+        public async CTask CustomInit(int levebattleId, AccountFileInfo.EventList eventList, CTask<bool> result)
+        {
+            this.result = result;
+            this.levebattleId = levebattleId;
+            this.eventList = eventList;
+
+            levelbattleConfig = ConfigComponent.Instance.Get<LevelbattleConfig>(levebattleId);
+            groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
+            for (var i = 0; i < 1; i++)
+            {
+                HeroModelConfig heroModelConfig =
+                    ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[i]);
+                CombatHeroInfo combatHeroInfo = new CombatHeroInfo();
+                //玩家等级
+                if (groupConfig.GroupMonsterLevel == null || groupConfig.GroupMonsterLevel[i] == -1)
+                {
+                    MonsterPowerUpConfig heroPowerUpConfig =
+                        ConfigComponent.Instance.Get<MonsterPowerUpConfig>(eventList.heroLevel);
+
+                    combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);
+                }
+                else
+                {
+                    MonsterPowerUpConfig heroPowerUpConfig =
+                        ConfigComponent.Instance.Get<MonsterPowerUpConfig>(groupConfig.GroupMonsterLevel[i]);
+
+                    combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);
+                }
+
+                if (PlayerManager.Instance.myHero.hp > combatHeroInfo.hp)
+                {
+                    csc.ChangeState(0);
+                }
+                else if (PlayerManager.Instance.myHero.hp == combatHeroInfo.hp)
+                {
+                    csc.ChangeState(1);
+                }
+                else
+                {
+                    csc.ChangeState(2);
+                }
+
+                ComBatFrontWidget bossInfoHeadWidget =
+                    await UIManager.Instance.CreateGComponentForObject<ComBatFrontWidget>(ComBatFrontWidgetMonster,
+                        null);
+                bossInfoHeadWidget.CustomInit(combatHeroInfo);
+
+                BossInfoHeadWidgets.Add(bossInfoHeadWidget);
+            }
+
+            ComBatFrontWidget bossInfoHeadWidget1 =
+                await UIManager.Instance.CreateGComponentForObject<ComBatFrontWidget>(ComBatFrontWidgetHero, null);
+            bossInfoHeadWidget1.CustomInit1();
+            BossInfoHeadWidgets.Add(bossInfoHeadWidget1);
+        }
+
+        public async override CTask Close()
+        {
+            foreach (var bossInfoHeadWidget in BossInfoHeadWidgets)
+            {
+                UIManager.Instance.DormancyGComponent(bossInfoHeadWidget);
+            }
+
+            BossInfoHeadWidgets.Clear();
+
+            result?.SetResult(isOk);
+            await base.Close();
+        }
+
+
+        public async static CTask<bool> OpenPanel(int levebattleId, AccountFileInfo.EventList CurrentEventList)
+        {
+            CTask<bool> result = CTask<bool>.Create();
+
+            ComBatFrontPanel bossInfoPanel = await UIManager.Instance.LoadAndOpenPanel<ComBatFrontPanel>(null,
+                UILayer.Top,
+                uiData: new object[] { levebattleId, CurrentEventList, result }, isShowBG: true);
+
+            return await result;
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/ComBatFrontPanel/ComBatFrontPanel.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: DXJOsiv7VirMt1HNmhc4XCW/RqVQpgN4CyfZh+br7UhZAA7j2IS46I3YL6c2
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 84 - 0
Assets/Scripts/GameUI/UI/ComBatFrontPanel/ComBatFrontPanelData.cs

@@ -0,0 +1,84 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class ComBatFrontPanel 
+	{
+	  #region 自定义数据 
+	  private Button _Btn_Close;
+	  public Button Btn_Close
+	   {
+	   get{
+	      if (_Btn_Close == null)
+	       {
+	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 
+	       }
+	      return _Btn_Close;
+	     }
+	   }
+	  private Button _Btn_Ok;
+	  public Button Btn_Ok
+	   {
+	   get{
+	      if (_Btn_Ok == null)
+	       {
+	         _Btn_Ok  = GetUIUnit<Button>("Btn_Ok"); 
+	       }
+	      return _Btn_Ok;
+	     }
+	   }
+	  private Button _Btn_Cancel;
+	  public Button Btn_Cancel
+	   {
+	   get{
+	      if (_Btn_Cancel == null)
+	       {
+	         _Btn_Cancel  = GetUIUnit<Button>("Btn_Cancel"); 
+	       }
+	      return _Btn_Cancel;
+	     }
+	   }
+	  private CustomStateController _csc;
+	  public CustomStateController csc
+	   {
+	   get{
+	      if (_csc == null)
+	       {
+	         _csc  = GetUIUnit<CustomStateController>("csc"); 
+	       }
+	      return _csc;
+	     }
+	   }
+	  private GameObject _ComBatFrontWidgetHero;
+	  public GameObject ComBatFrontWidgetHero
+	   {
+	   get{
+	      if (_ComBatFrontWidgetHero == null)
+	       {
+	         _ComBatFrontWidgetHero  = GetUIUnit<GameObject>("ComBatFrontWidgetHero"); 
+	       }
+	      return _ComBatFrontWidgetHero;
+	     }
+	   }
+	  private GameObject _ComBatFrontWidgetMonster;
+	  public GameObject ComBatFrontWidgetMonster
+	   {
+	   get{
+	      if (_ComBatFrontWidgetMonster == null)
+	       {
+	         _ComBatFrontWidgetMonster  = GetUIUnit<GameObject>("ComBatFrontWidgetMonster"); 
+	       }
+	      return _ComBatFrontWidgetMonster;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/ComBatFrontPanel/ComBatFrontPanelData.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: Cn8b4C2lAS+IKnusLF0pljmUimL1V+y2gFQDvUcHULu71Uc13ghojMhQsk5i
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 57 - 0
Assets/Scripts/GameUI/UI/ComBatFrontPanel/ComBatFrontWidget.cs

@@ -0,0 +1,57 @@
+using Core.Language;
+using GameLogic.Hero;
+
+namespace Fort23.Mono
+{
+    [UIBinding(prefab = "ComBatFrontWidget")]
+    public partial class ComBatFrontWidget : UIComponent
+    {
+        public CombatHeroInfo _combatHero;
+
+        private void Init()
+        {
+        }
+
+        public override void AddEvent()
+        {
+        }
+
+        public override void DelEvent()
+        {
+        }
+
+        public override void AddButtonEvent()
+        {
+            Btn_Xiangqing.onClick.AddListener(() =>
+            {
+                ComBatFrontPanel comBatFrontPanel = UIManager.Instance.GetComponent<ComBatFrontPanel>();
+                BossInfoPanel.OpenPanel(comBatFrontPanel.levebattleId, comBatFrontPanel.eventList);
+            });
+            base.AddButtonEvent();
+        }
+
+        public void CustomInit(CombatHeroInfo combatHeroInfo)
+        {
+            _combatHero = combatHeroInfo;
+
+            Text_Name.text = LanguageManager.Instance.Text(combatHeroInfo.modelConfig.name);
+
+            Text_Jingjie.text =
+                LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie1) +
+                LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie2) +
+                LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie3);
+        }
+
+
+        public void CustomInit1()
+        {
+            Text_Name.text = PlayerManager.Instance.PlayerName;
+
+
+            Text_Jingjie.text =
+                LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
+                LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
+                LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/ComBatFrontPanel/ComBatFrontWidget.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: CHlMsHiuVC5ckzY7ZrIcIFFFNm5M4faYIpxAdRKjlNp14HGuEvdWvzcvoUpw
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 62 - 0
Assets/Scripts/GameUI/UI/ComBatFrontPanel/ComBatFrontWidgetData.cs

@@ -0,0 +1,62 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class ComBatFrontWidget 
+	{
+	  #region 自定义数据 
+	  private Text _Text_Name;
+	  public Text Text_Name
+	   {
+	   get{
+	      if (_Text_Name == null)
+	       {
+	         _Text_Name  = GetUIUnit<Text>("Text_Name"); 
+	       }
+	      return _Text_Name;
+	     }
+	   }
+	  private Text _Text_Jingjie;
+	  public Text Text_Jingjie
+	   {
+	   get{
+	      if (_Text_Jingjie == null)
+	       {
+	         _Text_Jingjie  = GetUIUnit<Text>("Text_Jingjie"); 
+	       }
+	      return _Text_Jingjie;
+	     }
+	   }
+	  private Button _Btn_Xiangqing;
+	  public Button Btn_Xiangqing
+	   {
+	   get{
+	      if (_Btn_Xiangqing == null)
+	       {
+	         _Btn_Xiangqing  = GetUIUnit<Button>("Btn_Xiangqing"); 
+	       }
+	      return _Btn_Xiangqing;
+	     }
+	   }
+	  private MyImage _Icon_Boss;
+	  public MyImage Icon_Boss
+	   {
+	   get{
+	      if (_Icon_Boss == null)
+	       {
+	         _Icon_Boss  = GetUIUnit<MyImage>("Icon_Boss"); 
+	       }
+	      return _Icon_Boss;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/ComBatFrontPanel/ComBatFrontWidgetData.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: CCsf5yz8VntqXfol/KlHKGMjwPTBwl33Xf44CcjVx1tPCeIpOTUy3YGoZEU4
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 9 - 11
Assets/Scripts/GameUI/UI/DivineSence/BossInfoPanel.cs

@@ -49,24 +49,23 @@ namespace Fort23.Mono
             Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
 
             Btn_Player.onClick.AddListener(() => { UpdateInfo(1); });
-            // Btn_Boss.onClick.AddListener(() => { UpdateInfo(2); });
+        
         }
 
-        private CTask<bool> result;
-        //List<SkillWidget> _skillWidgets = new List<SkillWidget>();
+     
 
         List<GongFaWidgetType2> gongFaWidgetType2s = new List<GongFaWidgetType2>();
 
         public async override CTask<bool> AsyncInit(object[] uiData)
         {
-            await CustomInit((int)uiData[0], uiData[1] as AccountFileInfo.EventList, uiData[2] as CTask<bool>);
+            await CustomInit((int)uiData[0], uiData[1] as AccountFileInfo.EventList);
             return await base.AsyncInit(uiData);
         }
 
 
-        public async CTask CustomInit(int levebattleId, AccountFileInfo.EventList eventList, CTask<bool> result)
+        public async CTask CustomInit(int levebattleId, AccountFileInfo.EventList eventList)
         {
-            this.result = result;
+          
             levelbattleConfig = ConfigComponent.Instance.Get<LevelbattleConfig>(levebattleId);
             groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
             for (var i = 0; i < groupConfig.GroupMonster.Length; i++)
@@ -283,18 +282,17 @@ namespace Fort23.Mono
 
             Icon_Select.transform.SetParent(transform);
             Icon_Select.transform.SetAsFirstSibling();
-            result?.SetResult(isOk);
             await base.Close();
         }
 
-        public async static CTask<bool> OpenPanel(int levebattleId, AccountFileInfo.EventList CurrentEventList)
+        public async static CTask OpenPanel(int levebattleId, AccountFileInfo.EventList CurrentEventList)
         {
-            CTask<bool> result = CTask<bool>.Create();
+          
 
             BossInfoPanel bossInfoPanel = await UIManager.Instance.LoadAndOpenPanel<BossInfoPanel>(null, UILayer.Top,
-                uiData: new object[] { levebattleId, CurrentEventList, result }, isShowBG: true);
+                uiData: new object[] { levebattleId, CurrentEventList, }, isShowBG: true);
             // bossInfoPanel.CustomInit(levebattleId, result);
-            return await result;
+            // return await result;
         }
     }
 }

+ 2 - 2
Assets/Scripts/GameUI/UI/DivineSence/GongFaWidgetType2.cs

@@ -27,7 +27,7 @@ namespace Fort23.Mono
 
         public void CustomInit(FaBaoInfo faBaoInfo, bool isUlock = true)
         {
-            Icon_FabaoIcon.gameObject.SetActive(true);
+            Icon_FabaoIcon.transform.parent.gameObject.SetActive(true);
             Icon_GongFaIcon.gameObject.SetActive(false);
             this.faBaoInfo = faBaoInfo;
             Text_Level.text = faBaoInfo.FaBaoData.level.ToString() + "级";
@@ -45,7 +45,7 @@ namespace Fort23.Mono
 
         public void CustomInit(SkillInfo skillInfo, bool isUlock = true)
         {
-            Icon_FabaoIcon.gameObject.SetActive(false);
+            Icon_FabaoIcon.transform.parent.gameObject.SetActive(false);
             Icon_GongFaIcon.gameObject.SetActive(true);
             this.skillInfo = skillInfo;
             Text_Level.text = skillInfo.SkillPowerupConfig.ID.ToString() + "级";

+ 8 - 0
Assets/Scripts/GameUI/UI/GuidePanel/Phases/Phase3.cs

@@ -79,6 +79,14 @@ namespace Fort23.Mono.Phases
         public async CTask OnStep301(UnityEngine.Object obj)
         {
             pgm.StepInit();
+            DivineSenceEventPreviewPanel divineSenceEventPreviewPanel =
+                UIManager.Instance.GetComponent<DivineSenceEventPreviewPanel>();
+            if (divineSenceEventPreviewPanel != null && divineSenceEventPreviewPanel.isShow)
+            {
+                pgm.NextGuide();
+                return;
+            }
+
             GameObject gameObject = UIManager.Instance.GetComponent<MainPanel>().Btn_Event.gameObject;
             Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
             Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;

+ 1 - 1
Assets/Scripts/GameUI/UI/GuidePanel/Phases/Phase4.cs

@@ -216,7 +216,7 @@ namespace Fort23.Mono.Phases
             await TimerComponent.Instance.WaitAsync(100);
 
             GameObject gameObject =
-                UIManager.Instance.GetComponent<SkillSelectPanel>().allKongSkill[6].own;
+                UIManager.Instance.GetComponent<SkillSelectPanel>().allKongSkill[5].own;
             Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
             Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
 

A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 0 - 0
Assets/StreamingAssets/assetConfig.txt


BIN
Excel2Json/Excel/DivineSenseConfig.xlsx


BIN
Excel2Json/Excel/EventConfig.xlsx


BIN
Excel2Json/Excel/FabaoConfig.xlsx


BIN
Excel2Json/Excel/HeroModel.xlsx


BIN
Excel2Json/Excel/HeroPowerUp.xlsx


BIN
Excel2Json/Excel/InitialPlayer.xlsx


BIN
Excel2Json/Excel/Item.xlsx


BIN
Excel2Json/Excel/Language.xlsx


BIN
Excel2Json/Excel/LevelBattle.xlsx


BIN
Excel2Json/Excel/MonsterPowerUp.xlsx


BIN
Excel2Json/Excel/skill.xlsx


BIN
Excel2Json/Excel/修仙游戏数据规划表.xlsx


A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 0 - 0
UGUIPack/uguiconfig.db


+ 3 - 3
UserSettings/EditorUserSettings.asset

@@ -54,13 +54,13 @@ EditorUserSettings:
       value: 183b144645154b7802000a2b17364d11021e17246e72662b47695d73a2a07478a2a505e1e82d6f2f100cca3210371526d1051c05e22a040f2507f00b32f01c061ccb5a9f5ace1e10d81c50a48d5d91a3959694aa9ad8efd7c9f2afe0f1c0fcfdf6f8b6f2a5a6dacfb89debbfa1cbc9c3f5c3bac18e9c89c1bbdec2d6f2b992939996c59699c79ae8d182b7baad82aba0b0aea88398abdbf1dd8a8ea765ffc520262728fafcf8f6c28eb162945c71898d6167877a72a980809c9f71cecece859d579fd5f106dbdadb21de0dde237c686c76706641634c764f547c624a7e622d6628286620686f653d2b635a0204003e0805017509093043470e3643041c5d5b415c54450e1c424b420f6e4b634e636263696655641a1f273c0f083c1102ec362de62318e9ea25ab61ade8ed0ee30655b0b6b7b8176615
       flags: 0
     UnityEditor.ShaderGraph.Blackboard:
-      value: 18135939215a0a5004000b0e15254b524c030a3f2964643d120d1230e9e93a3fd6e826abbd3c3e302a07a37e0901373ae01e0008f707250d171df81a53a5405d41895ac825e0100ec20313c0d91cddccd3d0c7efcca9bd8b908ff0a2a4a0beaaa6a9f1aaf2fdab99e6edf38e9ccbddc18390ac86d4849395ea829f83ee8382828c84d08e8edf818b8ec1e294e0caf3f4c7eff4c6c5f5cafbc8cfcbe737ebfe7d7b
+      value: 18135939215a0a5004000b0e15254b524c030a3f2964643d120d1230e9e93a3fd6e826abbd2e2d293c4ead313b08042de6030a0afa240c0d020be94c4baf5e435d8715fa32c70d15d11612dacc11fee5d3c5d1fe9ab1b4968e93e2ffcbc3e7e2f0b3ffe0e8b0be9af8ffaeffff8e85dd8390e394988899daa7
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+      value: 181344140043005e1a220d3b1f364b524c0c5a27130c293326201334cee5322ca0bd30e8eb293a707b0fd0180b3d0a36fc0d3d04e649500d1002ee0b5dbd1d2c27c00ad113cb1e10e41f1addc80993b9859884a69ae6d8f0d1cda9e8fbfefaf9f9dea3fdb9ade882f0f7b0e1e380cafbf2c3adc18e9cd285a2908b82ec879c8395949c9483d68a8d97ddbd90bf
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+      value: 18135939215a0a5004000b0e15254b524c030a3f2964643d120d1230e9e93a3fd6e826abbd3c3e302a07a37e0901373ae01e0008f707250d171df81a53a5405d41895ac825e0100ec20313c0d91cddccd3d0c7efcca9bd88908fecb0f9cfddf1eff4e7a1b1eae482f0fca9e5e1928b86d888ed909a938797a7cf
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A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 0 - 0
美术/unity_use_ui/TextrueJson/battle.txt


A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 0 - 0
美术/unity_use_ui/TextrueJson/bg.txt


Nem az összes módosított fájl került megjelenítésre, mert túl sok fájl változott