ソースを参照

Merge branch 'master' of http://192.168.123.2:3000/ck/XiuXianGame

# Conflicts:
#	UserSettings/Layouts/default-2022.dwlt   resolved by origin/master(远端) version
李桃 12 時間 前
コミット
48457b6b67
74 ファイル変更29958 行追加3876 行削除
  1. 1 1
      Assets/Art/ArtHero/Boss_QiongQi.prefab
  2. 1 1
      Assets/Art/ArtHero/Boss_ShuGuai.prefab
  3. 1 1
      Assets/Art/ArtHero/Gw_Man.prefab
  4. 1 1
      Assets/Art/ArtHero/Gw_Woman.prefab
  5. 1 1
      Assets/Art/ArtHero/Gw_zhizhu.prefab
  6. 1 1
      Assets/Art/ArtHero/gw_huli.prefab
  7. 2 2
      Assets/Art/ArtHero/gw_xianhe.prefab
  8. 9 1
      Assets/Art/Character/Guaiwu/BossQiongQi/Boss_QiongQi.playable
  9. 1 14
      Assets/Art/VFX/FXPrefabs/fx gw laoshu zd.prefab
  10. 655 315
      Assets/Res/CombatHero/Boss01.prefab
  11. 170 170
      Assets/Res/CombatHero/Boss_QiongQi.prefab
  12. 1 1
      Assets/Res/CombatHero/Boss_ShuGuai.prefab
  13. 1 1
      Assets/Res/CombatHero/Gw_Man.prefab
  14. 141 141
      Assets/Res/CombatHero/Gw_Woman.prefab
  15. 124 124
      Assets/Res/CombatHero/Gw_zhizhu.prefab
  16. 21596 509
      Assets/Res/CombatHero/Nanzhu.prefab
  17. 58 58
      Assets/Res/CombatHero/fb_3101.prefab
  18. 51 51
      Assets/Res/CombatHero/fb_dao1.prefab
  19. 131 131
      Assets/Res/CombatHero/fb_ding1.prefab
  20. 131 131
      Assets/Res/CombatHero/fb_huohulu.prefab
  21. 129 129
      Assets/Res/CombatHero/fb_jian1.prefab
  22. 54 54
      Assets/Res/CombatHero/fb_jian2.prefab
  23. 110 110
      Assets/Res/CombatHero/fb_linglongta.prefab
  24. 219 219
      Assets/Res/CombatHero/fb_wulonglun.prefab
  25. 57 57
      Assets/Res/CombatHero/fb_yuping.prefab
  26. 1 1
      Assets/Res/CombatHero/gw_huli.prefab
  27. 2 2
      Assets/Res/CombatHero/gw_xianhe.prefab
  28. 1 1
      Assets/Res/Config/BuffConfig.json
  29. 57 25
      Assets/Res/Config/EventConditionConfig.json
  30. 341 183
      Assets/Res/Config/EventConfig.json
  31. 133 134
      Assets/Res/Config/EventLinkConfig.json
  32. 6 0
      Assets/Res/Config/EventNPC.json
  33. 58 24
      Assets/Res/Config/GroupConfig.json
  34. 118 120
      Assets/Res/Config/HeroModelConfig.json
  35. 25 0
      Assets/Res/Config/ItemConfig.json
  36. 326 326
      Assets/Res/Config/LanguageChineseConfig.json
  37. 10 0
      Assets/Res/Config/LevelbattleConfig.json
  38. 76 94
      Assets/Res/Config/SkillConfig.json
  39. 6 6
      Assets/Scenes/testCombat.scene
  40. 1 1
      Assets/Scripts/GameData/ExcelConfig/EventConfig.cs
  41. 22 2
      Assets/Scripts/GameData/ExcelConfig/GroupConfig.cs
  42. 1 1
      Assets/Scripts/GameLogic/Combat/Buff/b_1003.cs
  43. 4 4
      Assets/Scripts/GameLogic/Combat/Buff/b_1017.cs
  44. 4 4
      Assets/Scripts/GameLogic/Combat/CombatState/CombatFightState.cs
  45. 4 4
      Assets/Scripts/GameLogic/Combat/CombatState/CombatUpdateState.cs
  46. 4 1
      Assets/Scripts/GameLogic/Combat/CombatTool/CombatHeroController.cs
  47. 2 2
      Assets/Scripts/GameLogic/Combat/CombatTool/CombatReport/CombatReportEntityInfo.cs
  48. 34 24
      Assets/Scripts/GameLogic/Combat/CombatType/LevelBattleCombatType.cs
  49. 20 8
      Assets/Scripts/GameLogic/Combat/CombatType/TestCombatType.cs
  50. 4 4
      Assets/Scripts/GameLogic/Combat/Hero/CombatHeroAi.cs
  51. 11 3
      Assets/Scripts/GameLogic/Combat/Skill/S1302.cs
  52. 3 2
      Assets/Scripts/GameLogic/Combat/Skill/S2011.cs
  53. 7 2
      Assets/Scripts/GameLogic/Combat/Skill/S2014.cs
  54. 2 2
      Assets/Scripts/GameLogic/Combat/Skill/S2015.cs
  55. 2 2
      Assets/Scripts/GameLogic/Combat/Skill/S60105.cs
  56. 15 15
      Assets/Scripts/GameLogic/Combat/Skill/S9054.cs
  57. 2 2
      Assets/Scripts/GameLogic/Combat/Skill/S9061.cs
  58. 12 8
      Assets/Scripts/GameLogic/Combat/Skill/S9092.cs
  59. 2 2
      Assets/Scripts/GameLogic/Combat/Skill/S9102.cs
  60. 3 3
      Assets/Scripts/GameLogic/Paritcle/ParitcleLogic/FxNavigationLogic.cs
  61. 2 2
      Assets/Scripts/GameUI/UI/CombatPanel/CombatPanel.cs
  62. BIN
      Excel2Json/Excel/Buff.xlsx
  63. BIN
      Excel2Json/Excel/EventConfig.xlsx
  64. BIN
      Excel2Json/Excel/HeroModel.xlsx
  65. BIN
      Excel2Json/Excel/HeroPowerUp.xlsx
  66. BIN
      Excel2Json/Excel/Item.xlsx
  67. BIN
      Excel2Json/Excel/Language.xlsx
  68. BIN
      Excel2Json/Excel/LevelBattle.xlsx
  69. BIN
      Excel2Json/Excel/MonsterPowerUp.xlsx
  70. BIN
      Excel2Json/Excel/skill.xlsx
  71. BIN
      Excel2Json/Excel/修仙游戏数据规划表.xlsx
  72. BIN
      Excel2Json/Excel/数据验证.xlsx
  73. 2540 164
      UserSettings/Layouts/CurrentMaximizeLayout.dwlt
  74. 2451 474
      UserSettings/Layouts/default-2022.dwlt

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ファイルの差分が大きいため隠しています
+ 655 - 315
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+ 170 - 170
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ファイルの差分が大きいため隠しています
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Assets/Res/Config/BuffConfig.json

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+ 57 - 25
Assets/Res/Config/EventConditionConfig.json

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ファイルの差分が大きいため隠しています
+ 341 - 183
Assets/Res/Config/EventConfig.json


ファイルの差分が大きいため隠しています
+ 133 - 134
Assets/Res/Config/EventLinkConfig.json


+ 6 - 0
Assets/Res/Config/EventNPC.json

@@ -173,6 +173,12 @@
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+ 58 - 24
Assets/Res/Config/GroupConfig.json

@@ -6,9 +6,17 @@
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-      "qiangDu": [
+      "hpQiangDu": [
         70,
         30
       ]
@@ -428,7 +462,7 @@
         5004,
         1004
       ],
-      "qiangDu": [
+      "hpQiangDu": [
         70,
         30
       ]
@@ -442,7 +476,7 @@
         5005,
         1005
       ],
-      "qiangDu": [
+      "hpQiangDu": [
         70,
         30
       ]

+ 118 - 120
Assets/Res/Config/HeroModelConfig.json

@@ -63,7 +63,7 @@
       "nickName": -1,
       "name": 2,
       "headicon": "icon_tx1001",
-      "model": "Guixiu01",
+      "model": "Gw_Man",
       "isUseGpu": false,
       "heroType": 2,
       "attack": 248,
@@ -92,18 +92,17 @@
       ],
       "skillActiveLv": [
         1,
-        40,
-        30,
-        70,
-        60,
         -1,
+        5,
         -1,
+        20,
         -1,
-        1,
-        10
+        -1,
+        -1,
+        50
       ],
       "fa_bao_id": [
-        -1,
+        10010,
         -1,
         -1,
         -1
@@ -121,7 +120,7 @@
       "nickName": -1,
       "name": 3,
       "headicon": "icon_tx1002",
-      "model": "Nanzhu",
+      "model": "Gw_Man",
       "isUseGpu": false,
       "heroType": 2,
       "attack": 203,
@@ -150,18 +149,17 @@
       ],
       "skillActiveLv": [
         1,
-        40,
-        30,
-        70,
-        60,
         -1,
+        5,
         -1,
+        20,
         -1,
-        1,
-        10
+        -1,
+        -1,
+        50
       ],
       "fa_bao_id": [
-        -1,
+        10010,
         -1,
         -1,
         -1
@@ -179,7 +177,7 @@
       "nickName": -1,
       "name": 4,
       "headicon": "icon_tx1003",
-      "model": "Guixiu01",
+      "model": "Gw_Woman",
       "isUseGpu": false,
       "heroType": 2,
       "attack": 225,
@@ -208,18 +206,18 @@
       ],
       "skillActiveLv": [
         1,
-        40,
-        30,
-        70,
-        60,
         -1,
+        5,
         -1,
+        20,
         -1,
-        1,
-        10
+        -1,
+        -1,
+        50,
+        -1
       ],
       "fa_bao_id": [
-        -1,
+        10010,
         -1,
         -1,
         -1
@@ -237,7 +235,7 @@
       "nickName": -1,
       "name": 4,
       "headicon": "icon_tx1004",
-      "model": "Guixiu01",
+      "model": "Gw_Woman",
       "isUseGpu": false,
       "heroType": 2,
       "attack": 270,
@@ -266,18 +264,18 @@
       ],
       "skillActiveLv": [
         1,
-        40,
-        30,
-        70,
-        60,
         -1,
+        5,
         -1,
+        20,
         -1,
-        1,
-        10
+        -1,
+        50,
+        -1,
+        -1
       ],
       "fa_bao_id": [
-        -1,
+        10010,
         -1,
         -1,
         -1
@@ -298,10 +296,10 @@
       "model": "Boss_Tree_xiao",
       "isUseGpu": false,
       "heroType": 2,
-      "attack": 180,
-      "hp": 284,
+      "attack": 90,
+      "hp": 567,
       "def": 100,
-      "shield": 284,
+      "shield": 567,
       "speed_atk": 0.0,
       "Linggen": [
         100,
@@ -324,15 +322,15 @@
       ],
       "skillActiveLv": [
         1,
-        40,
-        30,
-        70,
-        60,
         -1,
         -1,
         -1,
-        1,
-        10
+        20,
+        -1,
+        -1,
+        -1,
+        50,
+        -1
       ],
       "fa_bao_id": [
         -1,
@@ -382,15 +380,15 @@
       ],
       "skillActiveLv": [
         1,
-        40,
-        30,
-        70,
-        60,
         -1,
         -1,
+        5,
         -1,
-        1,
-        10
+        -1,
+        50,
+        50,
+        -1,
+        -1
       ],
       "fa_bao_id": [
         -1,
@@ -440,15 +438,15 @@
       ],
       "skillActiveLv": [
         1,
-        40,
-        30,
-        70,
-        60,
         -1,
         -1,
+        5,
         -1,
-        1,
-        10
+        20,
+        -1,
+        50,
+        -1,
+        -1
       ],
       "fa_bao_id": [
         -1,
@@ -498,15 +496,15 @@
       ],
       "skillActiveLv": [
         1,
-        40,
-        30,
-        70,
-        60,
         -1,
         -1,
+        5,
         -1,
-        1,
-        10
+        -1,
+        -1,
+        50,
+        -1,
+        -1
       ],
       "fa_bao_id": [
         -1,
@@ -527,7 +525,7 @@
       "nickName": -1,
       "name": 4,
       "headicon": "icon_tx5001",
-      "model": "Nanzhu",
+      "model": "Gw_Man",
       "isUseGpu": false,
       "heroType": 3,
       "attack": 316,
@@ -555,20 +553,20 @@
         -1
       ],
       "skillActiveLv": [
+        -1,
+        -1,
         1,
-        40,
-        30,
-        70,
-        60,
         -1,
+        5,
         -1,
+        20,
         -1,
-        1,
-        10
+        50,
+        -1
       ],
       "fa_bao_id": [
-        3102,
-        3101,
+        10002,
+        10001,
         -1,
         -1
       ],
@@ -585,7 +583,7 @@
       "nickName": -1,
       "name": 4,
       "headicon": "icon_tx5002",
-      "model": "Nanzhu",
+      "model": "Gw_Man",
       "isUseGpu": false,
       "heroType": 3,
       "attack": 259,
@@ -610,23 +608,23 @@
         1204,
         -1,
         1202,
-        2003
+        -1
       ],
       "skillActiveLv": [
         1,
-        40,
-        30,
-        70,
-        60,
         -1,
         -1,
         -1,
-        1,
-        10
+        5,
+        -1,
+        20,
+        -1,
+        50,
+        -1
       ],
       "fa_bao_id": [
-        3203,
-        3202,
+        10002,
+        10005,
         -1,
         -1
       ],
@@ -643,7 +641,7 @@
       "nickName": -1,
       "name": 4,
       "headicon": "icon_tx5003",
-      "model": "Nanzhu",
+      "model": "Gw_Woman",
       "isUseGpu": false,
       "heroType": 3,
       "attack": 288,
@@ -671,20 +669,20 @@
         1302
       ],
       "skillActiveLv": [
+        -1,
         1,
-        40,
-        30,
-        70,
-        60,
         -1,
         -1,
+        5,
+        -1,
+        20,
         -1,
         1,
-        10
+        50
       ],
       "fa_bao_id": [
-        3301,
-        3302,
+        10010,
+        10007,
         -1,
         -1
       ],
@@ -701,7 +699,7 @@
       "nickName": -1,
       "name": 4,
       "headicon": "icon_tx5004",
-      "model": "Nanzhu",
+      "model": "Gw_Woman",
       "isUseGpu": false,
       "heroType": 3,
       "attack": 345,
@@ -723,26 +721,26 @@
         1401,
         -1,
         -1,
-        2005,
+        -1,
         1402,
         -1,
         1403
       ],
       "skillActiveLv": [
+        -1,
         1,
-        40,
-        30,
-        70,
-        60,
+        -1,
+        5,
         -1,
         -1,
         -1,
+        20,
         1,
-        10
+        50
       ],
       "fa_bao_id": [
-        3301,
-        3302,
+        10002,
+        10010,
         -1,
         -1
       ],
@@ -759,7 +757,7 @@
       "nickName": -1,
       "name": 4,
       "headicon": "icon_tx5005",
-      "model": "Nanzhu",
+      "model": "Gw_Man",
       "isUseGpu": false,
       "heroType": 3,
       "attack": 230,
@@ -781,26 +779,26 @@
         1502,
         -1,
         -1,
-        2005,
+        -1,
         1504,
         -1,
         1505
       ],
       "skillActiveLv": [
+        -1,
         1,
-        40,
-        30,
-        70,
-        60,
         -1,
+        5,
         -1,
         -1,
+        -1,
+        20,
         1,
-        10
+        50
       ],
       "fa_bao_id": [
-        3501,
-        3203,
+        10010,
+        10001,
         -1,
         -1
       ],
@@ -845,16 +843,16 @@
         9044
       ],
       "skillActiveLv": [
+        -1,
         1,
-        40,
-        30,
-        70,
-        60,
+        -1,
+        5,
         -1,
         -1,
+        20,
         -1,
         1,
-        10
+        50
       ],
       "fa_bao_id": [
         -1,
@@ -878,10 +876,10 @@
       "model": "Boss_QiongQi",
       "isUseGpu": false,
       "heroType": 3,
-      "attack": 359,
-      "hp": 232,
+      "attack": 302,
+      "hp": 276,
       "def": 100,
-      "shield": 232,
+      "shield": 276,
       "speed_atk": 0.0,
       "Linggen": [
         100,
@@ -903,16 +901,16 @@
         9054
       ],
       "skillActiveLv": [
+        -1,
         1,
-        40,
-        30,
-        70,
-        60,
+        -1,
+        5,
         -1,
         -1,
+        20,
         -1,
         1,
-        10
+        50
       ],
       "fa_bao_id": [
         -1,
@@ -1110,10 +1108,10 @@
       "model": "Boss_Tree",
       "isUseGpu": false,
       "heroType": 4,
-      "attack": 281,
-      "hp": 350,
+      "attack": 219,
+      "hp": 283,
       "def": 100,
-      "shield": 350,
+      "shield": 283,
       "speed_atk": 0.0,
       "Linggen": [
         100,

+ 25 - 0
Assets/Res/Config/ItemConfig.json

@@ -3874,6 +3874,31 @@
       "sort": 0,
       "itemDesc2": 0
     },
+    {
+      "ID": 20004,
+      "itemName": 0,
+      "itemDesc": 0,
+      "icon": "icon_item_20004",
+      "itemTag": 21,
+      "quality": 3,
+      "stack": 0,
+      "isSell": false,
+      "rewardsNum": 0,
+      "isVisible": 1,
+      "isUse": false,
+      "useLimit": 0,
+      "costItemNum": 0,
+      "rewardsItems": [
+        0
+      ],
+      "rewardsItemNums": [
+        0
+      ],
+      "stack_1": 0,
+      "associateID": 0,
+      "sort": 0,
+      "itemDesc2": 0
+    },
     {
       "ID": 21001,
       "itemName": 3194,

ファイルの差分が大きいため隠しています
+ 326 - 326
Assets/Res/Config/LanguageChineseConfig.json


+ 10 - 0
Assets/Res/Config/LevelbattleConfig.json

@@ -150,6 +150,16 @@
       "MonsterGroupTruePower": 100,
       "MonsterGroupPower": 100
     },
+    {
+      "ID": 1013,
+      "Group": [
+        1013
+      ],
+      "combatTime": 120.0,
+      "combatType": 1,
+      "MonsterGroupTruePower": 100,
+      "MonsterGroupPower": 100
+    },
     {
       "ID": 2001,
       "Group": [

+ 76 - 94
Assets/Res/Config/SkillConfig.json

@@ -1909,12 +1909,9 @@
       "SkillType": 1,
       "level": 1,
       "effectValue": [
-        3.0,
-        47.0,
-        30.0,
-        5.0,
-        6.0,
-        100.0
+        2.0,
+        68.0,
+        5.0
       ],
       "intensifierIndex": [
         2
@@ -1937,12 +1934,9 @@
       "SkillType": 1,
       "level": 2,
       "effectValue": [
-        3.0,
-        63.0,
-        30.0,
-        5.0,
-        6.0,
-        100.0
+        2.0,
+        90.0,
+        6.0
       ],
       "intensifierIndex": [
         2
@@ -1968,12 +1962,9 @@
       "SkillType": 1,
       "level": 3,
       "effectValue": [
-        3.0,
-        81.0,
-        30.0,
-        5.0,
-        6.0,
-        100.0
+        2.0,
+        116.0,
+        7.0
       ],
       "intensifierIndex": [
         2
@@ -2005,12 +1996,9 @@
       "SkillType": 1,
       "level": 4,
       "effectValue": [
-        3.0,
-        107.0,
-        30.0,
-        5.0,
-        6.0,
-        100.0
+        2.0,
+        150.0,
+        8.0
       ],
       "intensifierIndex": [
         2
@@ -2042,12 +2030,9 @@
       "SkillType": 1,
       "level": 5,
       "effectValue": [
-        3.0,
-        128.0,
-        30.0,
-        5.0,
-        6.0,
-        100.0
+        2.0,
+        178.0,
+        9.0
       ],
       "intensifierIndex": [
         2
@@ -2079,12 +2064,9 @@
       "SkillType": 1,
       "level": 6,
       "effectValue": [
-        4.0,
-        120.0,
-        30.0,
-        5.0,
-        6.0,
-        100.0
+        2.0,
+        224.0,
+        10.0
       ],
       "intensifierIndex": [
         2
@@ -5796,8 +5778,8 @@
       "level": 1,
       "effectValue": [
         5.0,
-        50.0,
-        100.0
+        30.0,
+        50.0
       ],
       "intensifierIndex": [
         0
@@ -5824,8 +5806,8 @@
       "level": 2,
       "effectValue": [
         5.0,
-        60.0,
-        120.0
+        40.0,
+        60.0
       ],
       "intensifierIndex": [
         0
@@ -5861,8 +5843,8 @@
       "level": 3,
       "effectValue": [
         5.0,
-        70.0,
-        140.0
+        50.0,
+        70.0
       ],
       "intensifierIndex": [
         0
@@ -5898,8 +5880,8 @@
       "level": 4,
       "effectValue": [
         5.0,
-        80.0,
-        160.0
+        60.0,
+        80.0
       ],
       "intensifierIndex": [
         0
@@ -5935,8 +5917,8 @@
       "level": 5,
       "effectValue": [
         5.0,
-        90.0,
-        180.0
+        70.0,
+        90.0
       ],
       "intensifierIndex": [
         0
@@ -5973,7 +5955,7 @@
       "effectValue": [
         5.0,
         100.0,
-        200.0
+        100.0
       ],
       "intensifierIndex": [
         0
@@ -6006,7 +5988,7 @@
       "SkillType": 2,
       "level": 1,
       "effectValue": [
-        120.0,
+        90.0,
         0.0
       ],
       "intensifierIndex": [
@@ -6030,7 +6012,7 @@
       "SkillType": 2,
       "level": 2,
       "effectValue": [
-        130.0,
+        110.0,
         20.0,
         20.0
       ],
@@ -6064,7 +6046,7 @@
       "SkillType": 2,
       "level": 3,
       "effectValue": [
-        140.0,
+        130.0,
         20.0,
         20.0
       ],
@@ -6132,7 +6114,7 @@
       "SkillType": 2,
       "level": 5,
       "effectValue": [
-        160.0,
+        170.0,
         30.0,
         30.0
       ],
@@ -6166,7 +6148,7 @@
       "SkillType": 2,
       "level": 6,
       "effectValue": [
-        170.0,
+        190.0,
         30.0,
         30.0
       ],
@@ -11675,7 +11657,7 @@
       "SkillType": 2,
       "level": 1,
       "effectValue": [
-        100.0,
+        200.0,
         2.0
       ],
       "PromoteLan": 0
@@ -11696,7 +11678,7 @@
       "SkillType": 2,
       "level": 2,
       "effectValue": [
-        110.0,
+        230.0,
         2.0
       ],
       "PromoteLan": 0
@@ -11717,7 +11699,7 @@
       "SkillType": 2,
       "level": 3,
       "effectValue": [
-        120.0,
+        260.0,
         2.0
       ],
       "PromoteLan": 0
@@ -11738,7 +11720,7 @@
       "SkillType": 2,
       "level": 4,
       "effectValue": [
-        130.0,
+        290.0,
         2.0
       ],
       "PromoteLan": 0
@@ -11759,7 +11741,7 @@
       "SkillType": 2,
       "level": 5,
       "effectValue": [
-        140.0,
+        320.0,
         2.0
       ],
       "PromoteLan": 0
@@ -11780,7 +11762,7 @@
       "SkillType": 2,
       "level": 6,
       "effectValue": [
-        150.0,
+        350.0,
         2.0
       ],
       "PromoteLan": 0
@@ -11802,7 +11784,7 @@
       "level": 1,
       "effectValue": [
         80.0,
-        15.0,
+        30.0,
         20.0
       ],
       "PromoteLan": 0
@@ -11824,7 +11806,7 @@
       "level": 2,
       "effectValue": [
         80.0,
-        15.0,
+        30.0,
         20.0
       ],
       "PromoteLan": 0
@@ -11846,7 +11828,7 @@
       "level": 3,
       "effectValue": [
         80.0,
-        15.0,
+        30.0,
         20.0
       ],
       "PromoteLan": 0
@@ -11868,7 +11850,7 @@
       "level": 4,
       "effectValue": [
         80.0,
-        15.0,
+        30.0,
         20.0
       ],
       "PromoteLan": 0
@@ -11890,7 +11872,7 @@
       "level": 5,
       "effectValue": [
         80.0,
-        15.0,
+        30.0,
         20.0
       ],
       "PromoteLan": 0
@@ -11912,7 +11894,7 @@
       "level": 6,
       "effectValue": [
         80.0,
-        15.0,
+        30.0,
         20.0
       ],
       "PromoteLan": 0
@@ -12077,8 +12059,8 @@
       "SkillType": 1,
       "level": 1,
       "effectValue": [
-        4.0,
-        30.0
+        6.0,
+        90.0
       ],
       "PromoteLan": 0
     },
@@ -12098,8 +12080,8 @@
       "SkillType": 1,
       "level": 2,
       "effectValue": [
-        4.0,
-        30.0
+        6.0,
+        90.0
       ],
       "PromoteLan": 0
     },
@@ -12119,8 +12101,8 @@
       "SkillType": 1,
       "level": 3,
       "effectValue": [
-        4.0,
-        30.0
+        6.0,
+        90.0
       ],
       "PromoteLan": 0
     },
@@ -12140,8 +12122,8 @@
       "SkillType": 1,
       "level": 4,
       "effectValue": [
-        4.0,
-        30.0
+        6.0,
+        90.0
       ],
       "PromoteLan": 0
     },
@@ -12161,8 +12143,8 @@
       "SkillType": 1,
       "level": 5,
       "effectValue": [
-        4.0,
-        30.0
+        6.0,
+        90.0
       ],
       "PromoteLan": 0
     },
@@ -12182,8 +12164,8 @@
       "SkillType": 1,
       "level": 6,
       "effectValue": [
-        4.0,
-        30.0
+        6.0,
+        90.0
       ],
       "PromoteLan": 0
     },
@@ -12491,8 +12473,8 @@
       "SkillType": 1,
       "level": 1,
       "effectValue": [
-        2.0,
-        74.0
+        5.0,
+        29.0
       ],
       "intensifierIndex": [
         2
@@ -12515,8 +12497,8 @@
       "SkillType": 1,
       "level": 2,
       "effectValue": [
-        2.0,
-        98.0
+        5.0,
+        38.0
       ],
       "intensifierIndex": [
         2
@@ -12539,8 +12521,8 @@
       "SkillType": 1,
       "level": 3,
       "effectValue": [
-        2.0,
-        127.0
+        5.0,
+        49.0
       ],
       "intensifierIndex": [
         2
@@ -12563,8 +12545,8 @@
       "SkillType": 1,
       "level": 4,
       "effectValue": [
-        2.0,
-        167.0
+        5.0,
+        65.0
       ],
       "intensifierIndex": [
         2
@@ -12587,8 +12569,8 @@
       "SkillType": 1,
       "level": 5,
       "effectValue": [
-        2.0,
-        201.0
+        5.0,
+        78.0
       ],
       "intensifierIndex": [
         2
@@ -12611,8 +12593,8 @@
       "SkillType": 1,
       "level": 6,
       "effectValue": [
-        2.0,
-        255.0
+        5.0,
+        99.0
       ],
       "intensifierIndex": [
         2
@@ -14105,7 +14087,7 @@
       "SkillType": 1,
       "level": 1,
       "effectValue": [
-        20.0
+        300.0
       ],
       "intensifierIndex": [
         1
@@ -14128,7 +14110,7 @@
       "SkillType": 1,
       "level": 2,
       "effectValue": [
-        30.0
+        400.0
       ],
       "intensifierIndex": [
         1
@@ -14151,7 +14133,7 @@
       "SkillType": 1,
       "level": 3,
       "effectValue": [
-        40.0
+        500.0
       ],
       "intensifierIndex": [
         1
@@ -14174,7 +14156,7 @@
       "SkillType": 1,
       "level": 4,
       "effectValue": [
-        50.0
+        600.0
       ],
       "intensifierIndex": [
         1
@@ -14197,7 +14179,7 @@
       "SkillType": 1,
       "level": 5,
       "effectValue": [
-        60.0
+        700.0
       ],
       "intensifierIndex": [
         1
@@ -14220,7 +14202,7 @@
       "SkillType": 1,
       "level": 6,
       "effectValue": [
-        70.0
+        800.0
       ],
       "intensifierIndex": [
         1

+ 6 - 6
Assets/Scenes/testCombat.scene

@@ -2189,7 +2189,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: enemyLevel
-      value: 2
+      value: 125
       objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: isZhanZhuang
@@ -2249,7 +2249,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: myHeroInfo.Array.data[0].level
-      value: 125
+      value: 300
       objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: myHeroInfo.Array.data[1].level
@@ -2265,7 +2265,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: enemyHeroInfo.Array.data[0].level
-      value: 125
+      value: 300
       objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: enemyHeroInfo.Array.data[1].level
@@ -2277,7 +2277,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: enemyHeroInfo.Array.data[0].heroID
-      value: 9004
+      value: 9001
       objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: enemyHeroInfo.Array.data[1].heroID
@@ -2289,11 +2289,11 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: myHeroInfo.Array.data[0].skillLevel
-      value: 30
+      value: 60
       objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: myHeroInfo.Array.data[0].skillStart
-      value: 3
+      value: 6
       objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: myHeroInfo.Array.data[1].skillLevel

+ 1 - 1
Assets/Scripts/GameData/ExcelConfig/EventConfig.cs

@@ -35,7 +35,7 @@ namespace Excel2Json
 		
 
 		/// <summary>
-		///事件类型: 1.通用事件 2.挂机事件 4.主线任务 5.仙山探险 6.支线事件 99.无标记 
+		///事件类型: 1.通用事件 2.挂机事件 4.主线任务 5.仙山探险 6.支线事件 88.特定任务触发的事件 99.无标记 
 		/// </summary>
 #if !COMBAT_SERVER
 		public int EventTriggerType;

+ 22 - 2
Assets/Scripts/GameData/ExcelConfig/GroupConfig.cs

@@ -48,9 +48,29 @@ namespace Excel2Json
 		///每个怪的比例强度 一个都不填就是默认强度
 		/// </summary>
 #if !COMBAT_SERVER
-		public int[] qiangDu;
+		public int[] hpQiangDu;
 #else
-		public int[] qiangDu{ set; get; }
+		public int[] hpQiangDu{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///攻击强度
+		/// </summary>
+#if !COMBAT_SERVER
+		public int[] attQiangDu;
+#else
+		public int[] attQiangDu{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///对拼强度
+		/// </summary>
+#if !COMBAT_SERVER
+		public int[] duipingQiangDu;
+#else
+		public int[] duipingQiangDu{ set; get; }
 #endif
 		
 

+ 1 - 1
Assets/Scripts/GameLogic/Combat/Buff/b_1003.cs

@@ -66,7 +66,7 @@ namespace GameLogic.Combat.Buff
                 harm += CombatCalculateTool.Instance.GetVlaueRatioForLong(
                     harm, source.CurrCombatHeroInfo.Wood_Proficient);
                 CombatCalculateTool.Instance.Harm(source, combatHeroEntity, harm, AttType.Buff, _triggerData,
-                    WuXingType.Null,null,HarmType.Buff);
+                    WuXingType.Wood,null,HarmType.Buff);
             }
         }
 

+ 4 - 4
Assets/Scripts/GameLogic/Combat/Buff/b_1017.cs

@@ -33,17 +33,17 @@ namespace GameLogic.Combat.Buff
 
         protected override void ProUpdateEffect()
         {
-            source.CurrCombatHeroInfo.attack += addAtt;
+            combatHeroEntity.CurrCombatHeroInfo.attack += addAtt;
             addAtt = 0;
             float addAttbl = buffCount * BuffConfig.effectValue[1];
-            addAtt = CombatCalculateTool.Instance.GetVlaueRatioForLong(source.CurrCombatHeroInfo.attack.Value,
+            addAtt = CombatCalculateTool.Instance.GetVlaueRatioForLong(combatHeroEntity.CurrCombatHeroInfo.attack.Value,
                 addAttbl);
-            source.CurrCombatHeroInfo.attack -= addAtt;
+            combatHeroEntity.CurrCombatHeroInfo.attack -= addAtt;
         }
 
         protected override void ProDormancyObj()
         {
-            source.CurrCombatHeroInfo.attack += addAtt;
+            combatHeroEntity.CurrCombatHeroInfo.attack += addAtt;
             addAtt = 0;
         }
     }

+ 4 - 4
Assets/Scripts/GameLogic/Combat/CombatState/CombatFightState.cs

@@ -36,8 +36,8 @@ namespace GameLogic.Combat.CombatState
             }
 
             CombatHeroEntity[] allHero =
-                CombatController.currActiveCombat.CombatHeroController.GetHero(true);
-            IHero ihero = FindMinDixtance(allHero);
+                CombatController.currActiveCombat.CombatHeroController.GetHero(true,out int maxCount);
+            IHero ihero = FindMinDixtance(allHero,maxCount);
             if (ihero == null)
             {
                 CombatController.ChangeState("update");
@@ -51,7 +51,7 @@ namespace GameLogic.Combat.CombatState
             CombatController.GameTimeLineParticleFactory.CombatUpdate(t);
         }
 
-        protected IHero FindMinDixtance(CombatHeroEntity[] allHero)
+        protected IHero FindMinDixtance(CombatHeroEntity[] allHero,int maxCount)
         {
             IHero minDistanceHero = null;
             if (allHero == null)
@@ -61,7 +61,7 @@ namespace GameLogic.Combat.CombatState
 
             CombatHeroEntity playerHeroEntity = CombatController.currActiveCombat.playerHeroEntity;
             float minDistance = float.MaxValue;
-            for (int i = 0; i < allHero.Length; i++)
+            for (int i = 0; i < maxCount; i++)
             {
                 CombatHeroEntity hero = allHero[i];
                 if (hero.GetMainHotPoin<CombatHeroHitPoint>() == null)

+ 4 - 4
Assets/Scripts/GameLogic/Combat/CombatState/CombatUpdateState.cs

@@ -67,8 +67,8 @@ namespace GameLogic.Combat.CombatState
 
 
             CombatHeroEntity[] allHero =
-                CombatController.currActiveCombat.CombatHeroController.GetHero(true);
-            IHero ihero = FindMinDixtance(allHero);
+                CombatController.currActiveCombat.CombatHeroController.GetHero(true,out int maxCount);
+            IHero ihero = FindMinDixtance(allHero,maxCount);
             if (ihero != null)
             {
                 CombatController.ChangeState("fight");
@@ -95,7 +95,7 @@ namespace GameLogic.Combat.CombatState
             CombatController.GameTimeLineParticleFactory.CombatUpdate(t);
         }
 
-        protected IHero FindMinDixtance(CombatHeroEntity[] allHero)
+        protected IHero FindMinDixtance(CombatHeroEntity[] allHero,int maxCount)
         {
             IHero minDistanceHero = null;
             if (allHero == null)
@@ -105,7 +105,7 @@ namespace GameLogic.Combat.CombatState
 
             CombatHeroEntity playerHeroEntity = CombatController.currActiveCombat.playerHeroEntity;
             float minDistance = float.MaxValue;
-            for (int i = 0; i < allHero.Length; i++)
+            for (int i = 0; i < maxCount; i++)
             {
                 CombatHeroEntity hero = allHero[i];
                 if (hero.GetMainHotPoin<CombatHeroHitPoint>() == null)

+ 4 - 1
Assets/Scripts/GameLogic/Combat/CombatTool/CombatHeroController.cs

@@ -299,14 +299,17 @@ namespace GameLogic.Combat.CombatTool
             }
         }
 
-        public CombatHeroEntity[] GetHero(bool isEnemy)
+        public CombatHeroEntity[] GetHero(bool isEnemy, out int count)
         {
             if (isEnemy)
             {
+                count = enemyHero.Count;
+
                 return enemyHero.ToArray();
             }
             else
             {
+                count = myHero.Count;
                 return myHero.ToArray();
             }
         }

+ 2 - 2
Assets/Scripts/GameLogic/Combat/CombatTool/CombatReport/CombatReportEntityInfo.cs

@@ -286,7 +286,7 @@ namespace GameLogic.Combat.CombatTool.CombatReport
                 BuffBasic buffBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as BuffBasic;
                 if (buffBasic != null)
                 {
-                    harmKey = "B" + LanguageManager.Instance.Text(buffBasic.BuffConfig.buffName);
+                    harmKey = "B" + LanguageManager.Instance.Text(buffBasic.BuffConfig.ID);
                 }
 
                 string msg =
@@ -311,7 +311,7 @@ namespace GameLogic.Combat.CombatTool.CombatReport
                 BuffBasic buffBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as BuffBasic;
                 if (buffBasic != null)
                 {
-                    harmKey = "B" + LanguageManager.Instance.Text(buffBasic.BuffConfig.buffName);
+                    harmKey = "B" + LanguageManager.Instance.Text(buffBasic.BuffConfig.ID);
                 }
 
                 string msg =

+ 34 - 24
Assets/Scripts/GameLogic/Combat/CombatType/LevelBattleCombatType.cs

@@ -42,16 +42,16 @@ namespace GameLogic.Combat.CombatType
 
         protected override void ProHeroDie(CombatHeroEntity combatHeroEntity, HarmReturnInfo harmReturnInfo)
         {
-            CombatHeroEntity[] allHero = combatController.CombatHeroController.GetHero(true);
-            if (allHero == null || allHero.Length <= 0)
+            CombatHeroEntity[] allHero = combatController.CombatHeroController.GetHero(true, out int maxCount);
+            if (allHero == null || maxCount <= 0)
             {
                 //胜利
                 CombatController.currActiveCombat.GameOver(true);
                 return;
             }
 
-            allHero = combatController.CombatHeroController.GetHero(false);
-            if (allHero == null || allHero.Length <= 0)
+            allHero = combatController.CombatHeroController.GetHero(false, out maxCount);
+            if (allHero == null || maxCount <= 0)
             {
                 //失败
                 CombatController.currActiveCombat.GameOver(false);
@@ -68,7 +68,7 @@ namespace GameLogic.Combat.CombatType
             await cTaskAwaitBuffer.WaitAll();
             CombatController.currActiveCombat.CombatHeroController.SetFollowTarget();
         }
- 
+
         public async CTask LoadCombat(int levelBattleId, System.Action<bool> caombatFinish)
         {
             levelbattleConfig = ConfigComponent.Instance.Get<LevelbattleConfig>(levelBattleId);
@@ -79,15 +79,11 @@ namespace GameLogic.Combat.CombatType
                 GroupConfig groupConfig = ConfigComponent.Instance.Get<GroupConfig>(group);
                 int[] monster = groupConfig.GroupMonster;
                 int[] levels = groupConfig.GroupMonsterLevel;
-               
 
-            
 
                 for (int j = 0; j < monster.Length; j++)
                 {
-                    
-                     
-                    int level =  PlayerManager.Instance.myHero.level.Value;
+                    int level = PlayerManager.Instance.myHero.level.Value;
                     if (levels != null)
                     {
                         level = levels[j];
@@ -98,26 +94,40 @@ namespace GameLogic.Combat.CombatType
                         level += groupConfig.levelAdd[j];
                     }
 
-                    if (level <=0)
+                    if (level <= 0)
                     {
                         level = 1;
                     }
 
                     int monsterHeroModel = monster[j];
                     int qiangdu = 100;
+                    if (groupConfig.hpQiangDu != null)
+                    {
+                        qiangdu = groupConfig.hpQiangDu[j];
+                    }
+
+                    int attQiangdu = 100;
+                    if (groupConfig.attQiangDu != null)
+                    {
+                        attQiangdu = groupConfig.attQiangDu[j];
+                    }
 
-                    if (groupConfig.qiangDu != null)
+                    int duiPingQiangdu = 100;
+                    if (groupConfig.duipingQiangDu != null)
                     {
-                        qiangdu = groupConfig.qiangDu[j];
+                        duiPingQiangdu = groupConfig.duipingQiangDu[j];
                     }
-                    
+
                     HeroInfo heroInfo = new HeroInfo();
                     heroInfo.InitMonster(monsterHeroModel, level);
-                    heroInfo.hp = (EncryptionLong)CombatCalculateTool.Instance.GetVlaueRatioForLong(heroInfo.hp.Value,qiangdu);
-                    heroInfo.attack = (EncryptionLong)CombatCalculateTool.Instance.GetVlaueRatioForLong(heroInfo.attack.Value,qiangdu);
-                    heroInfo.defense = (EncryptionLong)CombatCalculateTool.Instance.GetVlaueRatioForLong(heroInfo.defense.Value,qiangdu);
-                    heroInfo.gongFaStrength = qiangdu - 100;
-                    
+                    heroInfo.hp =
+                        (EncryptionLong)CombatCalculateTool.Instance.GetVlaueRatioForLong(heroInfo.hp.Value, qiangdu);
+                    heroInfo.attack =
+                        (EncryptionLong)CombatCalculateTool.Instance.GetVlaueRatioForLong(heroInfo.attack.Value,
+                            attQiangdu);
+
+                    heroInfo.gongFaStrength = duiPingQiangdu - 100;
+
                     CreateEnemy(cTaskAwaitBuffer, heroInfo, j);
                 }
             }
@@ -157,7 +167,6 @@ namespace GameLogic.Combat.CombatType
 
         private void TestCombat(CTaskAwaitBuffer cTaskAwaitBuffer)
         {
-        
             // TestCombatHeroConfig testCombatHeroConfig = GameObject.FindObjectOfType<TestCombatHeroConfig>();
             // if (testCombatHeroConfig != null)
             // {
@@ -166,18 +175,19 @@ namespace GameLogic.Combat.CombatType
             //     testHeroInfoConfig.skill, testHeroInfoConfig.magicWeaponId);
 
 
-            
             CombatHeroEntity heroEntity = new CombatHeroEntity();
 
             heroEntity.IsEnemy = false;
             heroEntity.number = 0;
 
-          
+
             if (CombatController.currActiveCombat.playerHeroEntity != null)
             {
-                GameObjectPool gameObjectPool= CombatController.currActiveCombat.playerHeroEntity.combatHeroGameObject.GameObjectPool;
+                GameObjectPool gameObjectPool = CombatController.currActiveCombat.playerHeroEntity.combatHeroGameObject
+                    .GameObjectPool;
                 Vector3 pos = gameObjectPool.own.transform.position;
-                cTaskAwaitBuffer.AddTask(heroEntity.InitForObject(gameObjectPool,new CombatHeroAi(), PlayerManager.Instance.myHero, pos,
+                cTaskAwaitBuffer.AddTask(heroEntity.InitForObject(gameObjectPool, new CombatHeroAi(),
+                    PlayerManager.Instance.myHero, pos,
                     delegate(CombatHeroEntity entity)
                     {
                         // entity.CurrCombatHeroInfo.hp = (EncryptionLong)(20000);

+ 20 - 8
Assets/Scripts/GameLogic/Combat/CombatType/TestCombatType.cs

@@ -30,8 +30,8 @@ namespace GameLogic.Combat.CombatType
         protected Vector3[] enemyHeroPosOff =
         {
             new Vector3(0, 0, 0),
-            new Vector3(3, 0, -3),
-            new Vector3(-3, 0, -3)
+            new Vector3(3, 0, 3),
+            new Vector3(-3, 0, 3)
         };
 
         protected override void ProInit()
@@ -51,7 +51,7 @@ namespace GameLogic.Combat.CombatType
             showTextEventData.Color = new Color(1f, 0.64f, 0.22f);
             showTextEventData.worldPos = combatHeroEntity.combatHeroGameObject.position;
             EventManager.Instance.Dispatch(CustomEventType.ShowText, showTextEventData);
-            CombatHeroEntity[] allHero = combatController.CombatHeroController.GetHero(true);
+            // CombatHeroEntity[] allHero = combatController.CombatHeroController.GetHero(true, out int maxCount);
         }
 
 
@@ -127,18 +127,30 @@ namespace GameLogic.Combat.CombatType
 
                     int monsterHeroModel = monster[j];
                     int qiangdu = 100;
+                    if (groupConfig.hpQiangDu != null)
+                    {
+                        qiangdu = groupConfig.hpQiangDu[j];
+                    }
+
+                    int attQiangdu = 100;
+                    if (groupConfig.attQiangDu != null)
+                    {
+                        attQiangdu = groupConfig.attQiangDu[j];
+                    }
 
-                    if (groupConfig.qiangDu != null)
+                    int duiPingQiangdu = 100;
+                    if (groupConfig.duipingQiangDu != null)
                     {
-                        qiangdu = groupConfig.qiangDu[j];
+                        duiPingQiangdu = groupConfig.duipingQiangDu[j];
                     }
 
+
                     CombatHeroInfo combatHeroInfo = new CombatHeroInfo();
                     combatHeroInfo.InitMonster(monsterHeroModel, level);
                     combatHeroInfo.hp = (EncryptionLong)CombatCalculateTool.Instance.GetVlaueRatioForLong(combatHeroInfo.hp.Value,qiangdu);
-                    combatHeroInfo.attack = (EncryptionLong)CombatCalculateTool.Instance.GetVlaueRatioForLong(combatHeroInfo.attack.Value,qiangdu);
-                    combatHeroInfo.defense = (EncryptionLong)CombatCalculateTool.Instance.GetVlaueRatioForLong(combatHeroInfo.defense.Value,qiangdu);
-                    combatHeroInfo.gongFaStrength = qiangdu - 100;
+                    combatHeroInfo.attack = (EncryptionLong)CombatCalculateTool.Instance.GetVlaueRatioForLong(combatHeroInfo.attack.Value,attQiangdu);
+                   
+                    combatHeroInfo.gongFaStrength = duiPingQiangdu - 100;
                     int index = j;
                     index %= monster.Length;
                     // TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig = enemyHeroInfo[index];

+ 4 - 4
Assets/Scripts/GameLogic/Combat/Hero/CombatHeroAi.cs

@@ -139,8 +139,8 @@ namespace GameLogic.Combat.Hero
                     (currFocusTarget is BannerHero && !_combatHeroEntity.IsEnemy))
                 {
                     CombatHeroEntity[] allHero =
-                        CombatController.currActiveCombat.CombatHeroController.GetHero(!_combatHeroEntity.IsEnemy);
-                    IHero minDistanceHero = FindMinDixtance(allHero);
+                        CombatController.currActiveCombat.CombatHeroController.GetHero(!_combatHeroEntity.IsEnemy, out int maxCount);
+                    IHero minDistanceHero = FindMinDixtance(allHero,maxCount);
                     currFocusTarget = minDistanceHero as CombatHeroEntity;
                     if (!_combatHeroEntity.IsEnemy && currFocusTarget == null)
                     {
@@ -178,7 +178,7 @@ namespace GameLogic.Combat.Hero
         }
 
 
-        protected IHero FindMinDixtance(CombatHeroEntity[] allHero)
+        protected IHero FindMinDixtance(CombatHeroEntity[] allHero,int maxCount)
         {
             IHero minDistanceHero = null;
             if (allHero == null)
@@ -187,7 +187,7 @@ namespace GameLogic.Combat.Hero
             }
 
             float minDistance = float.MaxValue;
-            for (int i = 0; i < allHero.Length; i++)
+            for (int i = 0; i < maxCount; i++)
             {
                 CombatHeroEntity hero = allHero[i];
                 if (hero.GetMainHotPoin<CombatHeroHitPoint>() == null)

+ 11 - 3
Assets/Scripts/GameLogic/Combat/Skill/S1302.cs

@@ -33,7 +33,8 @@ namespace GameLogic.Combat.Skill
                 currTarget.Add(combatHeroHitPoint);
                 int index = Random.Range(3, 9);
                 SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo("zdpos" + index);
-                ActivationTimeLineData("1302_fashe", currTarget: currTarget,customizePos:new Vector3[] { specialDotInfo.GetWorlPos() }, indexCount: i, startTime: i * -0.1f);
+                ActivationTimeLineData("1302_fashe", currTarget: currTarget,
+                    customizePos: new Vector3[] { specialDotInfo.GetWorlPos() }, indexCount: i, startTime: i * -0.1f);
             }
         }
 
@@ -58,8 +59,15 @@ namespace GameLogic.Combat.Skill
             ITimelineFxLogic timelineFxLogic,
             TriggerData triggerData, ISkillFeatures skillFeatures)
         {
+            float addHarm = effectValue[1];
+            b_1003 b1003 = targetEntity.combatHeroEntity.BuffControl.GetBuffBasicForType<b_1003>();
+            if (b1003 != null)
+            {
+                addHarm += b1003.buffCount * effectValue[2];
+            }
+
             long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
-                effectValue[1]);
+                addHarm);
             HarmReturnInfo harmReturnInfo = CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v,
                 AttType.Skill, triggerData,
                 wuXingType, skillFeatures,
@@ -68,7 +76,7 @@ namespace GameLogic.Combat.Skill
             // int odds = CombatCalculateTool.Instance.GetOdd(0, 100);
             if (harmReturnInfo.isHitHero)
             {
-                BuffInfo buffInfo = BuffInfo.GetBuffInfo(10031, 1,this);
+                BuffInfo buffInfo = BuffInfo.GetBuffInfo(10031, 1, this);
                 targetEntity.combatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo);
             }
         }

+ 3 - 2
Assets/Scripts/GameLogic/Combat/Skill/S2011.cs

@@ -38,9 +38,10 @@ namespace GameLogic.Combat.Skill
                 long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(addHarm, effectValue[0]);
                 if (v > 0)
                 {
+                    
                     CombatHeroEntity[] allHero =
-                        CombatController.currActiveCombat.CombatHeroController.GetHero(!CombatHeroEntity.IsEnemy);
-                    for (int i = 0; i < allHero.Length; i++)
+                        CombatController.currActiveCombat.CombatHeroController.GetHero(!CombatHeroEntity.IsEnemy,out int maxCount);
+                    for (int i = 0; i <  maxCount; i++)
                     {
                         HarmReturnInfo harmReturnInfo = CombatCalculateTool.Instance.Harm(CombatHeroEntity, allHero[i],
                             v,

+ 7 - 2
Assets/Scripts/GameLogic/Combat/Skill/S2014.cs

@@ -46,8 +46,13 @@ namespace GameLogic.Combat.Skill
 
                         long v2 = CombatCalculateTool.Instance.GetVlaueRatioForLong(v, effectValue[2]);
                         CombatHeroEntity[] allHero =
-                            CombatController.currActiveCombat.CombatHeroController.GetHero(!CombatHeroEntity.IsEnemy);
-                        for (int i = 0; i < allHero.Length; i++)
+                            CombatController.currActiveCombat.CombatHeroController.GetHero(!CombatHeroEntity.IsEnemy,out int maxCount);
+                        if (allHero == null)
+                        {
+                            return;
+                        }
+
+                        for (int i = 0; i < maxCount; i++)
                         {
                             if (allHero[i] == target)
                             {

+ 2 - 2
Assets/Scripts/GameLogic/Combat/Skill/S2015.cs

@@ -35,10 +35,10 @@ namespace GameLogic.Combat.Skill
                 if (skillBasic != null && IsPassiveActivateSkill(skillBasic))
                 {
                     CombatHeroEntity[] allHero =
-                        CombatController.currActiveCombat.CombatHeroController.GetHero(!CombatHeroEntity.IsEnemy);
+                        CombatController.currActiveCombat.CombatHeroController.GetHero(!CombatHeroEntity.IsEnemy,out int maxCount);
                     if (allHero != null)
                     {
-                        for (int i = 0; i < allHero.Length; i++)
+                        for (int i = 0; i < maxCount; i++)
                         {
                             if (allHero[i] != buffEventData.target)
                             {

+ 2 - 2
Assets/Scripts/GameLogic/Combat/Skill/S60105.cs

@@ -22,9 +22,9 @@ namespace GameLogic.Combat.Skill
         private void OnSkillActivefinish()
         {
             CombatHeroEntity[] allHero =
-                CombatController.currActiveCombat.CombatHeroController.GetHero(!CombatHeroEntity.IsEnemy);
+                CombatController.currActiveCombat.CombatHeroController.GetHero(!CombatHeroEntity.IsEnemy,out int maxCount);
 
-            for (int i = 0; i < allHero.Length; i++)
+            for (int i = 0; i < maxCount; i++)
             {
                 CombatHeroEntity combatHeroEntity = allHero[i];
                 b_1024 b1024 = combatHeroEntity.BuffControl.GetBuffBasicForType<b_1024>();

+ 15 - 15
Assets/Scripts/GameLogic/Combat/Skill/S9054.cs

@@ -23,20 +23,20 @@ namespace GameLogic.Combat.Skill
             ITimelineFxLogic timelineFxLogic,
             TriggerData triggerData, ISkillFeatures skillFeatures)
         {
-            float harmBl = 0;
-            b_1018 b1018 = targetEntity.combatHeroEntity.BuffControl.GetBuffBasicForType<b_1018>();
-            if (b1018 != null) //消耗一层感电,额外照成伤害
-            {
-                harmBl += b1018.buffCount * effectValue[1];
-            }
-
-            long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
-                harmBl);
-
-            HarmReturnInfo harmReturnInfo = CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v,
-                AttType.Skill, triggerData,
-                wuXingType, skillFeatures,
-                HarmType.Default);
+            // float harmBl = 0;
+            // b_1018 b1018 = targetEntity.combatHeroEntity.BuffControl.GetBuffBasicForType<b_1018>();
+            // if (b1018 != null) //消耗一层感电,额外照成伤害
+            // {
+            //     harmBl += b1018.buffCount * effectValue[1];
+            // }
+            //
+            // long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
+            //     harmBl);
+            //
+            // HarmReturnInfo harmReturnInfo = CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v,
+            //     AttType.Skill, triggerData,
+            //     wuXingType, skillFeatures,
+            //     HarmType.Default);
         }
 
         protected override void ProCombatUpdate(float time)
@@ -54,7 +54,7 @@ namespace GameLogic.Combat.Skill
                     if (b1018 != null)
                     {
                         Vector3 targetPos = targetHeroEntity.dotPos;
-                        ActivationTimeLineData("9053_fashe", customizePos: new Vector3[] { targetPos });
+                        ActivationTimeLineData("9054", customizePos: new Vector3[] { targetPos });
 
                         int count = b1018.buffCount;
                         float harmBl = count * effectValue[1];

+ 2 - 2
Assets/Scripts/GameLogic/Combat/Skill/S9061.cs

@@ -39,9 +39,9 @@ namespace GameLogic.Combat.Skill
             if (summonCombatHeroEntity != null && summonCombatHeroEntity.ownerEntity == CombatHeroEntity)
             {
                 CombatHeroEntity[] combatHeroEntities =
-                    CombatController.currActiveCombat.CombatHeroController.GetHero(CombatHeroEntity.IsEnemy);
+                    CombatController.currActiveCombat.CombatHeroController.GetHero(CombatHeroEntity.IsEnemy,out int maxCount);
                 bool isOk = false;
-                for (int i = 0; i < combatHeroEntities.Length; i++)
+                for (int i = 0; i < maxCount; i++)
                 {
                     SummonCombatHeroEntity t = combatHeroEntities[i] as SummonCombatHeroEntity;
                     if (t != null)

+ 12 - 8
Assets/Scripts/GameLogic/Combat/Skill/S9092.cs

@@ -15,10 +15,10 @@ namespace GameLogic.Combat.Skill
         protected override void ProUseSkill()
         {
             CombatHeroEntity[] allHero =
-                CombatController.currActiveCombat.CombatHeroController.GetHero(CombatHeroEntity.IsEnemy);
+                CombatController.currActiveCombat.CombatHeroController.GetHero(CombatHeroEntity.IsEnemy,out int maxCount);
             CombatHeroEntity target = null;
             float minHp = 9999;
-            for (int i = 0; i < allHero.Length; i++)
+            for (int i = 0; i < maxCount; i++)
             {
                 CombatHeroEntity t = allHero[i];
                 if (t.HpBl < minHp)
@@ -41,12 +41,16 @@ namespace GameLogic.Combat.Skill
             ITimelineFxLogic timelineFxLogic,
             TriggerData triggerData, ISkillFeatures skillFeatures)
         {
-            List<BuffBasic> allBuff = targetEntity.combatHeroEntity.BuffControl.GetBuffBasicForBuffType(2, 1);
-            if (allBuff.Count > 0)
-            {
-                int index = CombatCalculateTool.Instance.GetOdd(0, allBuff.Count);
-                targetEntity.combatHeroEntity.BuffControl.RemoveBuff(allBuff[index]);
-            }
+            long att = CombatHeroEntity.CurrCombatHeroInfo.attack.Value;
+            long v=CombatCalculateTool.Instance.GetVlaueRatioForLong(att,effectValue[0]);
+            CombatCalculateTool.Instance.Recover(CombatHeroEntity, targetEntity, v, AttType.Skill, HarmType.Default,
+                triggerData);
+            // List<BuffBasic> allBuff = targetEntity.combatHeroEntity.BuffControl.GetBuffBasicForBuffType(2, 1);
+            // if (allBuff.Count > 0)
+            // {
+            //     int index = CombatCalculateTool.Instance.GetOdd(0, allBuff.Count);
+            //     targetEntity.combatHeroEntity.BuffControl.RemoveBuff(allBuff[index]);
+            // }
         }
     }
 }

+ 2 - 2
Assets/Scripts/GameLogic/Combat/Skill/S9102.cs

@@ -15,9 +15,9 @@ namespace GameLogic.Combat.Skill
         protected override void ProUseSkill()
         {
             CombatHeroEntity[] allHero =
-                CombatController.currActiveCombat.CombatHeroController.GetHero(CombatHeroEntity.IsEnemy);
+                CombatController.currActiveCombat.CombatHeroController.GetHero(CombatHeroEntity.IsEnemy,out int maxCount);
             List<CombatHeroEntity> debuffHero = new List<CombatHeroEntity>();
-            for (int i = 0; i < allHero.Length; i++)
+            for (int i = 0; i < maxCount; i++)
             {
                 List<BuffBasic> allBuff = allHero[i].BuffControl.GetBuffBasicForBuffType(2, 1);
                 if (allBuff.Count > 0)

+ 3 - 3
Assets/Scripts/GameLogic/Paritcle/ParitcleLogic/FxNavigationLogic.cs

@@ -146,13 +146,13 @@ public class FxNavigationLogic : FxAILogicBasic
     {
         _currNavigationTargetHero = null;
         CombatHeroEntity[] allHero =
-            CombatController.currActiveCombat.CombatHeroController.GetHero(!CombatHeroEntity.IsEnemy);
-        if (allHero == null || allHero.Length <= 0)
+            CombatController.currActiveCombat.CombatHeroController.GetHero(!CombatHeroEntity.IsEnemy,out int maxCount);
+        if (allHero == null || maxCount <= 0)
         {
             return;
         }
 
-        int index = CombatCalculateTool.Instance.GetOdd(0, allHero.Length);
+        int index = CombatCalculateTool.Instance.GetOdd(0, maxCount);
         _currNavigationTargetHero = allHero[index];
         // for (int i = 0; i < allHero.Length; i++)
         // {

+ 2 - 2
Assets/Scripts/GameUI/UI/CombatPanel/CombatPanel.cs

@@ -136,8 +136,8 @@ namespace Fort23.Mono
             playerHeroHpWidget.isFollowTarget = false;
             playerHeroHpWidget.Init(CombatController.currActiveCombat.playerHeroEntity);
 
-            CombatHeroEntity[] allEnemy = CombatController.currActiveCombat.CombatHeroController.GetHero(true);
-            for (int i = 0; i < allEnemy.Length; i++)
+            CombatHeroEntity[] allEnemy = CombatController.currActiveCombat.CombatHeroController.GetHero(true,out int maxCount);
+            for (int i = 0; i < maxCount; i++)
             {
                 CombatHeroEntity enemy = allEnemy[i];
                 if (enemy.isCreateHeroHp)

BIN
Excel2Json/Excel/Buff.xlsx


BIN
Excel2Json/Excel/EventConfig.xlsx


BIN
Excel2Json/Excel/HeroModel.xlsx


BIN
Excel2Json/Excel/HeroPowerUp.xlsx


BIN
Excel2Json/Excel/Item.xlsx


BIN
Excel2Json/Excel/Language.xlsx


BIN
Excel2Json/Excel/LevelBattle.xlsx


BIN
Excel2Json/Excel/MonsterPowerUp.xlsx


BIN
Excel2Json/Excel/skill.xlsx


BIN
Excel2Json/Excel/修仙游戏数据规划表.xlsx


BIN
Excel2Json/Excel/数据验证.xlsx


ファイルの差分が大きいため隠しています
+ 2540 - 164
UserSettings/Layouts/CurrentMaximizeLayout.dwlt


ファイルの差分が大きいため隠しています
+ 2451 - 474
UserSettings/Layouts/default-2022.dwlt


この差分においてかなりの量のファイルが変更されているため、一部のファイルを表示していません