zg 1 dzień temu
rodzic
commit
442dc210f9

+ 16 - 16
Assets/Res/Config/EventConfig.json

@@ -883,12 +883,12 @@
       "Score": 0,
       "EventQuality": 1,
       "PrizeIDs": [
-        1001
+        1003
       ],
       "PrizeNums": [
-        10
+        -100
       ],
-      "RefreshProbability": null,
+      "RefreshProbability": 950,
       "RefreshCount": null,
       "placeID": null,
       "XiantuID": null,
@@ -912,12 +912,12 @@
       "Score": 0,
       "EventQuality": 1,
       "PrizeIDs": [
-        1001
+        1005
       ],
       "PrizeNums": [
-        10
+        -100
       ],
-      "RefreshProbability": null,
+      "RefreshProbability": 950,
       "RefreshCount": null,
       "placeID": null,
       "XiantuID": null,
@@ -942,12 +942,12 @@
       "Score": 0,
       "EventQuality": 1,
       "PrizeIDs": [
-        1001
+        1006
       ],
       "PrizeNums": [
-        10
+        -100
       ],
-      "RefreshProbability": null,
+      "RefreshProbability": 950,
       "RefreshCount": null,
       "placeID": null,
       "XiantuID": null,
@@ -974,9 +974,9 @@
         1001
       ],
       "PrizeNums": [
-        10
+        -100
       ],
-      "RefreshProbability": null,
+      "RefreshProbability": 950,
       "RefreshCount": null,
       "placeID": null,
       "XiantuID": null,
@@ -1001,12 +1001,12 @@
       "Score": 0,
       "EventQuality": 1,
       "PrizeIDs": [
-        1001
+        1701
       ],
       "PrizeNums": [
-        10
+        1
       ],
-      "RefreshProbability": null,
+      "RefreshProbability": 100,
       "RefreshCount": null,
       "placeID": null,
       "XiantuID": null,
@@ -1030,12 +1030,12 @@
       "Score": 0,
       "EventQuality": 1,
       "PrizeIDs": [
-        1001
+        1002
       ],
       "PrizeNums": [
         10
       ],
-      "RefreshProbability": null,
+      "RefreshProbability": 100,
       "RefreshCount": null,
       "placeID": null,
       "XiantuID": null,

+ 84 - 0
Assets/Res/Config/ItemConfig.json

@@ -745,6 +745,90 @@
       "sort": null,
       "itemDesc2": null
     },
+    {
+      "ID": 1701,
+      "itemName": 3237,
+      "itemDesc": 3240,
+      "icon": "icon_item_1701",
+      "itemTag": 8,
+      "quality": 3,
+      "stack": 0,
+      "isSell": false,
+      "rewardsNum": 0,
+      "isVisible": 1,
+      "isUse": false,
+      "useLimit": null,
+      "costItemNum": 0,
+      "rewardsItems": [
+        0
+      ],
+      "rewardsItemNums": [
+        0
+      ],
+      "stack_1": 0,
+      "associateID": 8,
+      "associateVlaue": [
+        100
+      ],
+      "sort": null,
+      "itemDesc2": null
+    },
+    {
+      "ID": 1702,
+      "itemName": 3238,
+      "itemDesc": 3241,
+      "icon": "icon_item_1702",
+      "itemTag": 8,
+      "quality": 4,
+      "stack": 0,
+      "isSell": false,
+      "rewardsNum": 0,
+      "isVisible": 1,
+      "isUse": false,
+      "useLimit": null,
+      "costItemNum": 0,
+      "rewardsItems": [
+        0
+      ],
+      "rewardsItemNums": [
+        0
+      ],
+      "stack_1": 0,
+      "associateID": 8,
+      "associateVlaue": [
+        300
+      ],
+      "sort": null,
+      "itemDesc2": null
+    },
+    {
+      "ID": 1703,
+      "itemName": 3239,
+      "itemDesc": 3242,
+      "icon": "icon_item_1703",
+      "itemTag": 8,
+      "quality": 5,
+      "stack": 0,
+      "isSell": false,
+      "rewardsNum": 0,
+      "isVisible": 1,
+      "isUse": false,
+      "useLimit": null,
+      "costItemNum": 0,
+      "rewardsItems": [
+        0
+      ],
+      "rewardsItemNums": [
+        0
+      ],
+      "stack_1": 0,
+      "associateID": 8,
+      "associateVlaue": [
+        1000
+      ],
+      "sort": null,
+      "itemDesc2": null
+    },
     {
       "ID": 10001,
       "itemName": 284,

+ 112 - 20
Assets/Res/Config/LanguageChineseConfig.json

@@ -2078,27 +2078,27 @@
     },
     {
       "ID": 520,
-      "txt": "琉璃宝塔"
+      "txt": "绝脉瓶"
     },
     {
       "ID": 521,
-      "txt": "琉璃宝塔"
+      "txt": "绝脉瓶"
     },
     {
       "ID": 522,
-      "txt": "琉璃宝塔"
+      "txt": "绝脉瓶"
     },
     {
       "ID": 523,
-      "txt": "琉璃宝塔"
+      "txt": "绝脉瓶"
     },
     {
       "ID": 524,
-      "txt": "琉璃宝塔"
+      "txt": "绝脉瓶"
     },
     {
       "ID": 525,
-      "txt": "琉璃宝塔"
+      "txt": "绝脉瓶"
     },
     {
       "ID": 526,
@@ -3674,27 +3674,27 @@
     },
     {
       "ID": 919,
-      "txt": "对敌人照成伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{0}秒"
+      "txt": "对敌人照成{0}伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{1}秒"
     },
     {
       "ID": 920,
-      "txt": "对敌人照成伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{0}秒"
+      "txt": "对敌人照成{0}伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{1}秒"
     },
     {
       "ID": 921,
-      "txt": "对敌人照成伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{0}秒"
+      "txt": "对敌人照成{0}伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{1}秒"
     },
     {
       "ID": 922,
-      "txt": "对敌人照成伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{0}秒"
+      "txt": "对敌人照成{0}伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{1}秒"
     },
     {
       "ID": 923,
-      "txt": "对敌人照成伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{0}秒"
+      "txt": "对敌人照成{0}伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{1}秒"
     },
     {
       "ID": 924,
-      "txt": "对敌人照成伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{0}秒\n神农鼎生效期间,使敌人的所有灵根降低{1}%。"
+      "txt": "对敌人照成{0}伤害,使敌人五行混乱。敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算,持续{1}秒\n神农鼎生效期间,使敌人的所有灵根降低{2}%。"
     },
     {
       "ID": 925,
@@ -3770,27 +3770,27 @@
     },
     {
       "ID": 943,
-      "txt": "对敌人照成水系伤害,封锁敌人筋脉随机{0}个格子流动{1}秒"
+      "txt": "对敌人照成{0}水系伤害,封锁敌人筋脉随机{1}个格子流动{2}秒"
     },
     {
       "ID": 944,
-      "txt": "对敌人照成水系伤害,封锁敌人筋脉随机{0}个格子流动{1}秒"
+      "txt": "对敌人照成{0}水系伤害,封锁敌人筋脉随机{1}个格子流动{2}秒"
     },
     {
       "ID": 945,
-      "txt": "对敌人照成水系伤害,封锁敌人筋脉随机{0}个格子流动{1}秒"
+      "txt": "对敌人照成{0}水系伤害,封锁敌人筋脉随机{1}个格子流动{2}秒"
     },
     {
       "ID": 946,
-      "txt": "对敌人照成水系伤害,封锁敌人筋脉随机{0}个格子流动{1}秒"
+      "txt": "对敌人照成{0}水系伤害,封锁敌人筋脉随机{1}个格子流动{2}秒"
     },
     {
       "ID": 947,
-      "txt": "对敌人照成水系伤害,封锁敌人筋脉随机{0}个格子流动{1}秒"
+      "txt": "对敌人照成{0}水系伤害,封锁敌人筋脉随机{1}个格子流动{2}秒"
     },
     {
       "ID": 948,
-      "txt": "对敌人照成水系伤害,封锁敌人筋脉随机{0}个格子流动{1}秒"
+      "txt": "对敌人照成{0}水系伤害,封锁敌人筋脉随机{1}个格子流动{2}秒"
     },
     {
       "ID": 949,
@@ -7602,11 +7602,11 @@
     },
     {
       "ID": 1901,
-      "txt": "事件10005:一只[怪物2]袭击了你,准备迎战"
+      "txt": ""
     },
     {
       "ID": 1902,
-      "txt": "事件10006:一只[怪物3]袭击了你,准备迎战"
+      "txt": ""
     },
     {
       "ID": 1903,
@@ -12875,6 +12875,98 @@
     {
       "ID": 3219,
       "txt": "使用后大幅提升橙色神识事件出现的概率。"
+    },
+    {
+      "ID": 3220,
+      "txt": "你偶然发现一只枯萎的葫芦,但泛着蓝光"
+    },
+    {
+      "ID": 3221,
+      "txt": "好奇的你凑近一看,不知谁将这件法宝遗落于此"
+    },
+    {
+      "ID": 3222,
+      "txt": "但法宝已经枯竭,你后悔没有早点发现它"
+    },
+    {
+      "ID": 3223,
+      "txt": "最后你从法宝中回收了一些玄晶"
+    },
+    {
+      "ID": 3224,
+      "txt": "0"
+    },
+    {
+      "ID": 3225,
+      "txt": "你路过一座矿山,一个闪光点引起了你的注意"
+    },
+    {
+      "ID": 3226,
+      "txt": "原来这是一颗珍贵的绿玛瑙"
+    },
+    {
+      "ID": 3227,
+      "txt": "你祭出法宝,将它转化成一些灵石"
+    },
+    {
+      "ID": 3228,
+      "txt": "0"
+    },
+    {
+      "ID": 3229,
+      "txt": "漫漫旅途,你通过神识释放增进不少阅历"
+    },
+    {
+      "ID": 3230,
+      "txt": "但随之而来的是神识用尽的空虚感"
+    },
+    {
+      "ID": 3231,
+      "txt": "但这种感受何尝又不是一种新的阅历呢"
+    },
+    {
+      "ID": 3232,
+      "txt": "你将这些新的感悟存进了一颗神识丹"
+    },
+    {
+      "ID": 3233,
+      "txt": "0"
+    },
+    {
+      "ID": 3234,
+      "txt": "两只体型硕大的妖兽正在为了一颗灵丹而缠斗"
+    },
+    {
+      "ID": 3235,
+      "txt": "突然一道闪电自天而降,正中两只妖兽"
+    },
+    {
+      "ID": 3236,
+      "txt": "何其悲哉,念完往生咒,你顺手拿走了这颗珍贵的妖丹"
+    },
+    {
+      "ID": 3237,
+      "txt": "神识丹-小"
+    },
+    {
+      "ID": 3238,
+      "txt": "神识丹-中"
+    },
+    {
+      "ID": 3239,
+      "txt": "神识丹-大"
+    },
+    {
+      "ID": 3240,
+      "txt": "道具描述_神识丹-小"
+    },
+    {
+      "ID": 3241,
+      "txt": "道具描述_神识丹-中"
+    },
+    {
+      "ID": 3242,
+      "txt": "道具描述_神识丹-大"
     }
   ]
 }

Plik diff jest za duży
+ 0 - 126
Assets/Res/Config/SentimentEffectConfig.json


+ 0 - 6
Assets/Scripts/GameData/ExcelConfig/SentimentEffectConfig.cs

@@ -50,12 +50,6 @@ public string icon;
 public int massge;
 
 
-		/// <summary>
-		///位置
-		/// </summary>
-public int pos;
-
-
 		/// <summary>
 		///见条件类型表
 		/// </summary>

BIN
Excel2Json/Excel/EventConfig.xlsx


BIN
Excel2Json/Excel/Item.xlsx


BIN
Excel2Json/Excel/Language.xlsx


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