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修改bug

DESKTOP-FB72PO8\Administrator 1 주 전
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40fa1bce61

+ 1 - 1
Assets/Scenes/testCombat.scene

@@ -2302,7 +2302,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 9214784224709271120, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: m_IsActive
-      value: 0
+      value: 1
       objectReference: {fileID: 0}
     m_RemovedComponents: []
     m_RemovedGameObjects: []

+ 7 - 2
Assets/Scripts/GameLogic/Combat/Hero/MagicWeaponControl.cs

@@ -71,9 +71,14 @@ namespace GameLogic.Combat.Hero
                 heroEntity.IsEnemy = combatHeroEntity.IsEnemy;
                 heroEntity.number = i;
 
-
+                AddMagicWeapon(heroEntity);
                 cTaskAwaitBuffer.AddTask(heroEntity.Init(this, MagicWeaponID[i],
-                    delegate(CombatMagicWeaponEntity entity) { AddMagicWeapon(entity); }));
+                    delegate(CombatMagicWeaponEntity entity)
+                    {
+                       
+                        float bl = (entity.number + 1) * 0.25f;
+                        entity.cd = entity.cd * bl;
+                    }));
             }
 
             await cTaskAwaitBuffer.WaitAll();

+ 1 - 0
Assets/Scripts/GameUI/UI/CombatPanel/MagicWeaponWidget.cs

@@ -58,6 +58,7 @@ namespace Fort23.Mono
         public void InitWidget(CombatMagicWeaponEntity combatMagicWeaponEntity)
         {
             this.combatMagicWeaponEntity = combatMagicWeaponEntity;
+            
         }
 
         private void Update()