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@@ -71,9 +71,14 @@ namespace GameLogic.Combat.Hero
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heroEntity.IsEnemy = combatHeroEntity.IsEnemy;
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heroEntity.number = i;
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-
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+ AddMagicWeapon(heroEntity);
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cTaskAwaitBuffer.AddTask(heroEntity.Init(this, MagicWeaponID[i],
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- delegate(CombatMagicWeaponEntity entity) { AddMagicWeapon(entity); }));
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+ delegate(CombatMagicWeaponEntity entity)
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+ {
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+
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+ float bl = (entity.number + 1) * 0.25f;
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+ entity.cd = entity.cd * bl;
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+ }));
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}
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await cTaskAwaitBuffer.WaitAll();
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