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@@ -116,9 +116,10 @@ public class PlayerManager : Singleton<PlayerManager>
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switch (guajibuff.paraValue)
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{
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case 1:
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- levelBl = daoyouguajiResourcLevel.para1;
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- bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.001f);
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+ levelBl = daoyouguajiResourcLevel.para2;
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+ bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
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return bl;
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+
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break;
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case 2:
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levelBl = daoyouguajiResourcLevel.para2;
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@@ -136,8 +137,8 @@ public class PlayerManager : Singleton<PlayerManager>
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return bl;
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break;
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case 5:
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- levelBl = daoyouguajiResourcLevel.para4;
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- bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
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+ levelBl = daoyouguajiResourcLevel.para1;
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+ bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.001f);
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return bl;
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break;
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default:
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