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替换一些ui

lzx il y a 1 jour
Parent
commit
3fcbfbf248
62 fichiers modifiés avec 3852 ajouts et 350 suppressions
  1. 0 0
      Assets/Art/UIAssets/TextrueJson/tongyong.txt
  2. BIN
      Assets/Art/UIAssets/decorate/dec_ty_jianbiandi2.png
  3. 203 0
      Assets/Art/UIAssets/decorate/dec_ty_jianbiandi2.png.meta
  4. 834 32
      Assets/Res/UI/AppBarPanel/AppBarPanel.prefab
  5. 697 0
      Assets/Res/UI/AppBarPanel/TitlePanel.prefab
  6. 7 0
      Assets/Res/UI/AppBarPanel/TitlePanel.prefab.meta
  7. BIN
      Assets/Res/UI/AppBarPanel/心境.png
  8. 203 0
      Assets/Res/UI/AppBarPanel/心境.png.meta
  9. 29 29
      Assets/Res/UI/DaoYouPanel/DaoYouInfoPanel.prefab
  10. 5 0
      Assets/Res/UI/DaoYouPanel/DaoYouWidget.prefab
  11. 4 1
      Assets/Res/UI/DialoguePanel/DialogueBubblePanel.prefab
  12. 9 9
      Assets/Res/UI/DialoguePanel/DialogueOptionWidget.prefab
  13. 208 41
      Assets/Res/UI/DialoguePanel/DialoguePanel.prefab
  14. BIN
      Assets/Res/UI/DialoguePanel/剧情1.png
  15. 203 0
      Assets/Res/UI/DialoguePanel/剧情1.png.meta
  16. 96 1
      Assets/Res/UI/DivineSence/DivineSenceInfoBtnWidget.prefab
  17. 350 2
      Assets/Res/UI/DivineSence/DivineSenceItemPanel.prefab
  18. 8 8
      Assets/Res/UI/DivineSence/ShengShiEventWidgetType2.prefab
  19. 13 1
      Assets/Res/UI/LevelChoosePanel/Places/PengLaiDaoPlacesPanel.prefab
  20. 26 11
      Assets/Res/UI/MainPanel/MainPanel.prefab
  21. 20 20
      Assets/Res/UI/ShopPanel/EnergyWidget.prefab
  22. 3 3
      Assets/Res/UI/ShopPanel/ShopBtnWidget.prefab
  23. 82 82
      Assets/Res/UI/SkillInfopanel.prefab
  24. 2 1
      Assets/Res/UI/SkillSelectPanel/Btn_UpStar.prefab
  25. 5 5
      Assets/Res/UI/SkillSelectPanel/SkillSelectPanel.prefab
  26. 99 8
      Assets/Res/UI/TipMessagePanel/TipMessagePanel.prefab
  27. BIN
      Assets/Res/UI/战斗详情-技能效果.png
  28. 203 0
      Assets/Res/UI/战斗详情-技能效果.png.meta
  29. 1 0
      Assets/Res/UIAtlas/tongyong.spriteatlasv2
  30. 1 1
      Assets/Scenes/testCombat.scene
  31. 4 2
      Assets/Scripts/GameLogic/Player/PlayerManager.cs
  32. 20 0
      Assets/Scripts/GameUI/UI/AppBarPanel/AppBarPanel.cs
  33. 55 0
      Assets/Scripts/GameUI/UI/AppBarPanel/AppBarPanelData.cs
  34. 97 0
      Assets/Scripts/GameUI/UI/AppBarPanel/TitlePanel.cs
  35. 11 0
      Assets/Scripts/GameUI/UI/AppBarPanel/TitlePanel.cs.meta
  36. 51 0
      Assets/Scripts/GameUI/UI/AppBarPanel/TitlePanelData.cs
  37. 11 0
      Assets/Scripts/GameUI/UI/AppBarPanel/TitlePanelData.cs.meta
  38. 1 0
      Assets/Scripts/GameUI/UI/DaoYouPanel/DaoYouPanel.cs
  39. 2 0
      Assets/Scripts/GameUI/UI/DaoYouPanel/DaoYouWidget.cs
  40. 11 0
      Assets/Scripts/GameUI/UI/DaoYouPanel/DaoYouWidgetData.cs
  41. 6 5
      Assets/Scripts/GameUI/UI/DivineSence/DivineSenceEventPreviewPanel.cs
  42. 4 1
      Assets/Scripts/GameUI/UI/DivineSence/DivineSenceInfoBtnWidget.cs
  43. 11 0
      Assets/Scripts/GameUI/UI/DivineSence/DivineSenceInfoBtnWidgetData.cs
  44. 9 1
      Assets/Scripts/GameUI/UI/DivineSence/DivineSenceInfoPanel.cs
  45. 102 14
      Assets/Scripts/GameUI/UI/DivineSence/DivineSenceItemPanel.cs
  46. 36 3
      Assets/Scripts/GameUI/UI/DivineSence/DivineSenceItemPanelData.cs
  47. 2 2
      Assets/Scripts/GameUI/UI/GongFaUpgradePanel/GongFaUpgradePanel.cs
  48. 8 0
      Assets/Scripts/GameUI/UI/LevelChoosePanel/LevelChoosePanel.cs
  49. 4 1
      Assets/Scripts/GameUI/UI/MainHeroPnael/MainHeroPanel.cs
  50. 5 2
      Assets/Scripts/GameUI/UI/MainHeroPnael/SelectFaBaoPanel.cs
  51. 1 0
      Assets/Scripts/GameUI/UI/MainPanel/MainPanel.cs
  52. 24 9
      Assets/Scripts/GameUI/UI/SentimentPanel/SentimentInfoPanel.cs
  53. 2 0
      Assets/Scripts/GameUI/UI/SentimentPanel/SentimentPanel.cs
  54. 27 20
      Assets/Scripts/GameUI/UI/ShopPanel/ShopPanel.cs
  55. 2 2
      Assets/Scripts/GameUI/UI/SkillInfopanel.cs
  56. 1 0
      Assets/Scripts/GameUI/UI/TowerPanel/TowerPanel.cs
  57. 0 0
      Assets/StreamingAssets/assetConfig.txt
  58. 0 0
      UGUIPack/uguiconfig.db
  59. 32 32
      UserSettings/Layouts/default-2022.dwlt
  60. 2 1
      XiuXianGame.sln.DotSettings.user
  61. 0 0
      美术/unity_use_ui/TextrueJson/tongyong.txt
  62. BIN
      美术/unity_use_ui/decorate/dec_ty_jianbiandi2.png

Fichier diff supprimé car celui-ci est trop grand
+ 0 - 0
Assets/Art/UIAssets/TextrueJson/tongyong.txt


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Fichier diff supprimé car celui-ci est trop grand
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Assets/Res/UI/DaoYouPanel/DaoYouInfoPanel.prefab

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-  m_Color: {r: 1, g: 1, b: 1, a: 1}
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     packgSpritePath: Assets/Res/UIAtlas/all.spriteatlasv2
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     packgSpritePath: Assets/Res/UIAtlas/event.spriteatlasv2
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@@ -553,6 +555,7 @@ MonoBehaviour:
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+ 9 - 9
Assets/Res/UI/DialoguePanel/DialogueOptionWidget.prefab

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+ 208 - 41
Assets/Res/UI/DialoguePanel/DialoguePanel.prefab

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-    packgSpritePath: Assets/Res/UIAtlas/mainUI.spriteatlasv2
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+ 20 - 20
Assets/Res/UI/ShopPanel/EnergyWidget.prefab

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   m_Material: {fileID: 0}
-  m_Color: {r: 1, g: 1, b: 1, a: 1}
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-  m_Color: {r: 1, g: 1, b: 1, a: 1}
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-    packgSpritePath: Assets/Res/UIAtlas/tongyong.spriteatlasv2
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+ 3 - 3
Assets/Res/UI/ShopPanel/ShopBtnWidget.prefab

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@@ -377,4 +377,4 @@ MonoBehaviour:
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+ 82 - 82
Assets/Res/UI/SkillInfopanel.prefab

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+  m_AnchorMin: {x: 0, y: 0}
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   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
-  m_Color: {r: 0.04705883, g: 0.07058824, b: 0.09411766, a: 1}
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+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: HMIAndroid
+    maxTextureSize: 2048
+    maxPlaceholderSize: 32
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    ignorePlatformSupport: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  - serializedVersion: 3
+    buildTarget: OpenHarmony
+    maxTextureSize: 2048
+    maxPlaceholderSize: 32
+    resizeAlgorithm: 0
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+    ignorePlatformSupport: 0
+    androidETC2FallbackOverride: 0
+    forceMaximumCompressionQuality_BC6H_BC7: 0
+  spriteSheet:
+    serializedVersion: 2
+    sprites: []
+    outline: []
+    physicsShape: []
+    bones: []
+    spriteID: 5e97eb03825dee720800000000000000
+    internalID: 0
+    vertices: []
+    indices: 
+    edges: []
+    weights: []
+    secondaryTextures: []
+    nameFileIdTable: {}
+  mipmapLimitGroupName: 
+  pSDRemoveMatte: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 1 - 0
Assets/Res/UIAtlas/tongyong.spriteatlasv2

@@ -83,6 +83,7 @@ SpriteAtlasAsset:
     - {fileID: 2800000, guid: b8390464696c712499e852112d209bce, type: 3}
     - {fileID: 2800000, guid: a9ae15faa104add4ca6c307cbf92705e, type: 3}
     - {fileID: 2800000, guid: 4e62c976efb31884db06b06e96f003b1, type: 3}
+    - {fileID: 2800000, guid: bf26621577f885940b01f88716447a8b, type: 3}
     - {fileID: 2800000, guid: f596587448fca754b958dee86ccbcaf7, type: 3}
     - {fileID: 2800000, guid: abb710a638b53dd46a643139c8216358, type: 3}
     - {fileID: 2800000, guid: 99b0a1fe472cb4343b017d299afc6171, type: 3}

+ 1 - 1
Assets/Scenes/testCombat.scene

@@ -2337,7 +2337,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 9214784224709271120, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: m_IsActive
-      value: 1
+      value: 0
       objectReference: {fileID: 0}
     m_RemovedComponents: []
     m_RemovedGameObjects: []

+ 4 - 2
Assets/Scripts/GameLogic/Player/PlayerManager.cs

@@ -1,3 +1,4 @@
+using System;
 using System.Collections;
 using System.Collections.Generic;
 using System.Linq;
@@ -14,6 +15,7 @@ using GameLogic.Hero;
 using GameLogic.Player;
 using UnityEngine;
 using Utility;
+using Random = UnityEngine.Random;
 
 public class PlayerManager : Singleton<PlayerManager>
 {
@@ -41,7 +43,7 @@ public class PlayerManager : Singleton<PlayerManager>
         set { currentPlaces = value; }
     }
 
-    public float PlacesBl => GetMapBl(CurrentPlaces.id);
+    public float PlacesBl =>  GetMapBl(CurrentPlaces.id);
 
     private TimerEntity _timerEntity;
 
@@ -282,7 +284,7 @@ public class PlayerManager : Singleton<PlayerManager>
             return 0;
         }
 
-        return ((float)placesData.progress / placesConfig.TotalScore) * 100;
+        return (float)Math.Round(((float)placesData.progress / placesConfig.TotalScore) * 100, 1);
         // AccountFileInfo.Instance.playerData.completeEvents.Where(ce =>placesConfig.MainTaskID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.1001
         // ))
     }

+ 20 - 0
Assets/Scripts/GameUI/UI/AppBarPanel/AppBarPanel.cs

@@ -50,6 +50,26 @@ namespace Fort23.Mono
                 UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
                 // currentOpenUIPanel = null;
             });
+            Btn_Menu.onClick.AddListener(() =>
+            {
+                MenuRoot.SetActive(true);
+            });
+            Btn_Back1.onClick.AddListener(() =>
+            {
+                MenuRoot.SetActive(false);
+            });
+            
+            Btn_DaoYou.onClick.AddListener(() =>
+            {
+                DaoYouPanel.OpenPanel();
+                MenuRoot.SetActive(false);
+            });
+
+            Btn_Tower.onClick.AddListener(() =>
+            {
+                TowerPanel.OpenPanel(1);
+                MenuRoot.SetActive(false);
+            });
         }
 
         public async void Btn_Shop_Click()

+ 55 - 0
Assets/Scripts/GameUI/UI/AppBarPanel/AppBarPanelData.cs

@@ -107,6 +107,61 @@ namespace Fort23.Mono
 	      return _Toggle_BtnRoot;
 	     }
 	   }
+	  private GameObject _MenuRoot;
+	  public GameObject MenuRoot
+	   {
+	   get{
+	      if (_MenuRoot == null)
+	       {
+	         _MenuRoot  = GetUIUnit<GameObject>("MenuRoot"); 
+	       }
+	      return _MenuRoot;
+	     }
+	   }
+	  private Button _Btn_Back1;
+	  public Button Btn_Back1
+	   {
+	   get{
+	      if (_Btn_Back1 == null)
+	       {
+	         _Btn_Back1  = GetUIUnit<Button>("Btn_Back1"); 
+	       }
+	      return _Btn_Back1;
+	     }
+	   }
+	  private Button _Btn_Menu;
+	  public Button Btn_Menu
+	   {
+	   get{
+	      if (_Btn_Menu == null)
+	       {
+	         _Btn_Menu  = GetUIUnit<Button>("Btn_Menu"); 
+	       }
+	      return _Btn_Menu;
+	     }
+	   }
+	  private Button _Btn_Tower;
+	  public Button Btn_Tower
+	   {
+	   get{
+	      if (_Btn_Tower == null)
+	       {
+	         _Btn_Tower  = GetUIUnit<Button>("Btn_Tower"); 
+	       }
+	      return _Btn_Tower;
+	     }
+	   }
+	  private Button _Btn_DaoYou;
+	  public Button Btn_DaoYou
+	   {
+	   get{
+	      if (_Btn_DaoYou == null)
+	       {
+	         _Btn_DaoYou  = GetUIUnit<Button>("Btn_DaoYou"); 
+	       }
+	      return _Btn_DaoYou;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 97 - 0
Assets/Scripts/GameUI/UI/AppBarPanel/TitlePanel.cs

@@ -0,0 +1,97 @@
+using System.Collections.Generic;
+using Core.Language;
+using Fort23.Core;
+
+namespace Fort23.Mono
+{
+    [UIBinding(prefab = "TitlePanel")]
+    public partial class TitlePanel : UIPanel
+    {
+        List<EnergyWidget> widgets = new List<EnergyWidget>();
+
+        private void Init()
+        {
+        }
+
+        protected override void AddEvent()
+        {
+        }
+
+        protected override void DelEvent()
+        {
+        }
+
+        public override void AddButtonEvent()
+        {
+        }
+
+        public async static CTask<TitlePanel> OpenPanel(List<int> items)
+        {
+            TitlePanel appBarPanel = null;
+            if (UIManager.Instance.GetComponent<TitlePanel>() == null)
+            {
+                appBarPanel = await UIManager.Instance.LoadAndOpenPanel<TitlePanel>(null, UILayer.Top, isFocus: false);
+            }
+            else
+            {
+                appBarPanel = UIManager.Instance.GetComponent<TitlePanel>();
+                await appBarPanel.Show();
+            }
+
+            await appBarPanel.CustomInit(items);
+            return appBarPanel;
+        }
+
+        public async CTask CustomInit(List<int> items)
+        {
+            foreach (var energyWidget in widgets)
+            {
+                UIManager.Instance.DormancyGComponent(energyWidget);
+            }
+
+            widgets.Clear();
+            Text_JingJie.text =
+                LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
+                LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
+                LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
+
+            Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
+
+            foreach (var item in items)
+            {
+                EnergyWidget energyWidget =
+                    await UIManager.Instance.CreateGComponent<EnergyWidget>(null, Group_ResourceBar);
+                energyWidget.CustomInit(item);
+                widgets.Add(energyWidget);
+            }
+        }
+
+
+        [CustomMethod(CustomMethodType.Update)]
+        public void Update()
+        {
+            int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
+
+            float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
+
+            Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
+        }
+
+        public async static CTask ClosePanel()
+        {
+            UIManager.Instance.GetComponent<TitlePanel>()?.Hide();
+        }
+
+        public override void Hide()
+        {
+            foreach (var energyWidget in widgets)
+            {
+                UIManager.Instance.DormancyGComponent(energyWidget);
+            }
+
+            widgets.Clear();
+
+            base.Hide();
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/AppBarPanel/TitlePanel.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: Xn1OvS2lAnn/ysAdAmfT4q7nYaqZDxttDGgcDKd8iFboedFz899fzVYcobjw
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 51 - 0
Assets/Scripts/GameUI/UI/AppBarPanel/TitlePanelData.cs

@@ -0,0 +1,51 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class TitlePanel 
+	{
+	  #region 自定义数据 
+	  private Text _Text_JingJie;
+	  public Text Text_JingJie
+	   {
+	   get{
+	      if (_Text_JingJie == null)
+	       {
+	         _Text_JingJie  = GetUIUnit<Text>("Text_JingJie"); 
+	       }
+	      return _Text_JingJie;
+	     }
+	   }
+	  private Slider _Slider_Exp;
+	  public Slider Slider_Exp
+	   {
+	   get{
+	      if (_Slider_Exp == null)
+	       {
+	         _Slider_Exp  = GetUIUnit<Slider>("Slider_Exp"); 
+	       }
+	      return _Slider_Exp;
+	     }
+	   }
+	  private RectTransform _Group_ResourceBar;
+	  public RectTransform Group_ResourceBar
+	   {
+	   get{
+	      if (_Group_ResourceBar == null)
+	       {
+	         _Group_ResourceBar  = GetUIUnit<RectTransform>("Group_ResourceBar"); 
+	       }
+	      return _Group_ResourceBar;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/AppBarPanel/TitlePanelData.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: DHtNsCv/AXrgrLZcTv7KjXgZPfdzHZmy2MeyKIlON0mj44lur+KXF0chSS/T
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 1 - 0
Assets/Scripts/GameUI/UI/DaoYouPanel/DaoYouPanel.cs

@@ -29,6 +29,7 @@ namespace Fort23.Mono
         
         public override CTask GetFocus()
         {
+            TitlePanel.ClosePanel();
             AppBarPanel.OpenPanel(this);
             return base.GetFocus();
         }

+ 2 - 0
Assets/Scripts/GameUI/UI/DaoYouPanel/DaoYouWidget.cs

@@ -37,6 +37,8 @@ namespace Fort23.Mono
 
             Text_Name.text = LanguageManager.Instance.Text(_daoyouModelConfig.name);
 
+            Text_Level.text = _daoYouData.favorabilityLv.ToString();
+
 
             if (_daoYouData == null)
             {

+ 11 - 0
Assets/Scripts/GameUI/UI/DaoYouPanel/DaoYouWidgetData.cs

@@ -63,6 +63,17 @@ namespace Fort23.Mono
 	      return _Icon_Emotion;
 	     }
 	   }
+	  private Text _Text_Level;
+	  public Text Text_Level
+	   {
+	   get{
+	      if (_Text_Level == null)
+	       {
+	         _Text_Level  = GetUIUnit<Text>("Text_Level"); 
+	       }
+	      return _Text_Level;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 6 - 5
Assets/Scripts/GameUI/UI/DivineSence/DivineSenceEventPreviewPanel.cs

@@ -26,7 +26,6 @@ namespace Fort23.Mono
             isAddStack = true;
         }
 
-   
 
         public override CTask GetFocus()
         {
@@ -35,7 +34,7 @@ namespace Fort23.Mono
             AppBarPanel.OpenPanel(this);
             return base.GetFocus();
         }
-        
+
         protected override void AddEvent()
         {
             EventManager.Instance.AddEventListener(CustomEventType.RemoveEvent, RemoveEvent);
@@ -63,7 +62,7 @@ namespace Fort23.Mono
                 if (saixuanType == 1)
                     return;
                 saixuanType = 1;
-                toggleList.ShowTargetIndex(0);
+
                 UpdateContent();
             });
 
@@ -72,7 +71,7 @@ namespace Fort23.Mono
                 if (saixuanType == 2)
                     return;
                 saixuanType = 2;
-                toggleList.ShowTargetIndex(1);
+
                 UpdateContent();
             });
         }
@@ -103,6 +102,7 @@ namespace Fort23.Mono
             //神识
             if (saixuanType == 1)
             {
+                toggleList.ShowTargetIndex(0);
                 TitleRoot.SetActive(true);
                 Rect_Sv.sizeDelta = new Vector2(718.82f, 865.36f);
                 Rect_Sv.anchoredPosition = new Vector2(2.61f, -126.23f);
@@ -119,6 +119,7 @@ namespace Fort23.Mono
             //道友
             else
             {
+                toggleList.ShowTargetIndex(1);
                 UIManager.Instance.DormancyGComponent(mainShengShiEventWidgetType2);
                 mainShengShiEventWidgetType2 = null;
                 TitleRoot.SetActive(false);
@@ -142,7 +143,7 @@ namespace Fort23.Mono
             if (a.isCompleted && !b.isCompleted)
                 return 1;
             if (!a.isCompleted && b.isCompleted)
-                return -11;
+                return -1;
             return 0;
         }
 

+ 4 - 1
Assets/Scripts/GameUI/UI/DivineSence/DivineSenceInfoBtnWidget.cs

@@ -31,7 +31,8 @@ namespace Fort23.Mono
 
             if (type == 1)
             {
-                Icon_ItemIcon.gameObject.SetActive(transform);
+                Icon_ItemIcon.gameObject.SetActive(false);
+                Icon_ShenIcon.gameObject.SetActive(true);
                 // Icon_ItemIcon.icon_name = ItemInfo.config.icon;
                 Text_ItemCount.text = $"{100 * 1}/{AccountFileInfo.Instance.playerData.divineSensePoint}";
             }
@@ -41,12 +42,14 @@ namespace Fort23.Mono
                 {
                     ItemInfo = null;
                     Icon_ItemIcon.gameObject.SetActive(false);
+                    Icon_ShenIcon.gameObject.SetActive(false);
                     Text_ItemCount.text = "";
                 }
                 else
                 {
                     ItemInfo = PlayerManager.Instance.BagController.GetItemInfo(id);
                     Icon_ItemIcon.gameObject.SetActive(transform);
+                    Icon_ShenIcon.gameObject.SetActive(false);
                     Icon_ItemIcon.icon_name = ItemInfo.config.icon;
                     Text_ItemCount.text = $"{1}/{ItemInfo.count.Value.ToString()}";
                 }

+ 11 - 0
Assets/Scripts/GameUI/UI/DivineSence/DivineSenceInfoBtnWidgetData.cs

@@ -30,6 +30,17 @@ namespace Fort23.Mono
 	      return _Text_ItemCount;
 	     }
 	   }
+	  private RectTransform _Icon_ShenIcon;
+	  public RectTransform Icon_ShenIcon
+	   {
+	   get{
+	      if (_Icon_ShenIcon == null)
+	       {
+	         _Icon_ShenIcon  = GetUIUnit<RectTransform>("Icon_ShenIcon"); 
+	       }
+	      return _Icon_ShenIcon;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 9 - 1
Assets/Scripts/GameUI/UI/DivineSence/DivineSenceInfoPanel.cs

@@ -125,7 +125,15 @@ namespace Fort23.Mono
             DivineSenceInfoBtnWidget divineSenceInfoBtnWidget = obj as DivineSenceInfoBtnWidget;
             if (divineSenceInfoBtnWidget.type == 1)
                 return;
-            DivineSenceItemPanel.OpenPanel(divineSenceInfoBtnWidget.ItemInfo, (id) =>
+            List<int> selectType = new List<int>();
+            foreach (var senceInfoBtnWidget in _divineSenceInfoBtnWidgets)
+            {
+                if (senceInfoBtnWidget != divineSenceInfoBtnWidget && senceInfoBtnWidget.type != 1 && senceInfoBtnWidget.ItemInfo != null)
+                {
+                    selectType.Add(senceInfoBtnWidget.ItemInfo.config.associateID);
+                }
+            }
+            DivineSenceItemPanel.OpenPanel(divineSenceInfoBtnWidget.ItemInfo,selectType, (id) =>
                 {
                     divineSenceInfoBtnWidget.CustomInit(id, divineSenceInfoBtnWidget.type);
                     UpdateBl();

+ 102 - 14
Assets/Scripts/GameUI/UI/DivineSence/DivineSenceItemPanel.cs

@@ -11,6 +11,13 @@ namespace Fort23.Mono
         List<DivineSenceItemWidget> _divineSenceItemWidgets = new List<DivineSenceItemWidget>();
         private Action<int> callBack;
         private Action cancelCallBack;
+        private List<int> selectType;
+
+        private List<ItemInfo> itemInfos1 = new List<ItemInfo>();
+        private List<ItemInfo> itemInfos2 = new List<ItemInfo>();
+        private ItemInfo selectItemInit;
+
+        private int type = 1;
 
         private void Init()
         {
@@ -27,49 +34,127 @@ namespace Fort23.Mono
         public override void AddButtonEvent()
         {
             Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
-            
+            Btn_GaiLv.onClick.AddListener(() =>
+            {
+                if (selectType.Contains(6))
+                {
+                    TipMessagePanel.OpenTipMessagePanel("此类型不能重复选择!");
+                    return;
+                }
+
+                if (type == 1)
+                {
+                    return;
+                }
+
+                type = 1;
+                CreatWidget(1);
+            });
+
+            Btn_ZuiZhong.onClick.AddListener(() =>
+            {
+                if (selectType.Contains(7))
+                {
+                    TipMessagePanel.OpenTipMessagePanel("此类型不能重复选择!");
+                    return;
+                }
+
+                if (type == 2)
+                {
+                    return;
+                }
+
+                type = 2;
+                CreatWidget(type);
+            });
         }
 
         public async override CTask<bool> AsyncInit(object[] uiData)
         {
-            ItemInfo selectItemInit = uiData[0] as ItemInfo;
-            callBack = uiData[1] as Action<int>;
-            cancelCallBack = uiData[2] as Action;
-            List<ItemInfo> itemInfos = new List<ItemInfo>();
+            selectItemInit = uiData[0] as ItemInfo;
+            selectType = uiData[1] as List<int>;
+            callBack = uiData[2] as Action<int>;
+            cancelCallBack = uiData[3] as Action;
+
             foreach (var keyValuePair in PlayerManager.Instance.BagController.allBagDic)
             {
-                if (keyValuePair.Value.config.associateID == 6 || keyValuePair.Value.config.associateID == 7)
+                if (keyValuePair.Value.config.associateID == 6)
                 {
-                    itemInfos.Add(keyValuePair.Value);
+                    itemInfos1.Add(keyValuePair.Value);
+                }
+
+                if (keyValuePair.Value.config.associateID == 7)
+                {
+                    itemInfos2.Add(keyValuePair.Value);
                 }
             }
 
-            foreach (var itemInfo in itemInfos)
+            if (selectType.Count == 0)
+            {
+                type = 1;
+            }
+            else if (selectType.Contains(7))
+            {
+                type = 1;
+            }
+            else
             {
-                DivineSenceItemWidget divineSenceItemWidget = await UIManager.Instance.CreateGComponent<DivineSenceItemWidget>(null, Content);
-                divineSenceItemWidget.CustomInit(itemInfo,CancelClick, selectItemInit);
-                divineSenceItemWidget.OnClick = OnClick;
-                _divineSenceItemWidgets.Add(divineSenceItemWidget);
+                type = 2;
             }
 
+            CreatWidget(type);
+
             return await base.AsyncInit(uiData);
         }
 
+        public async CTask CreatWidget(int type)
+        {
+            foreach (var divineSenceItemWidget in _divineSenceItemWidgets)
+            {
+                UIManager.Instance.DormancyGComponent(divineSenceItemWidget);
+            }
+
+            _divineSenceItemWidgets.Clear();
+            if (type == 1)
+            {
+                toogleList.ShowTargetIndex(0);
+                foreach (var itemInfo in itemInfos1)
+                {
+                    DivineSenceItemWidget divineSenceItemWidget = await UIManager.Instance.CreateGComponent<DivineSenceItemWidget>(null, Content);
+                    divineSenceItemWidget.CustomInit(itemInfo, CancelClick, selectItemInit);
+                    divineSenceItemWidget.OnClick = OnClick;
+                    _divineSenceItemWidgets.Add(divineSenceItemWidget);
+                }
+            }
+            else
+            {
+                toogleList.ShowTargetIndex(1);
+                foreach (var itemInfo in itemInfos2)
+                {
+                    DivineSenceItemWidget divineSenceItemWidget = await UIManager.Instance.CreateGComponent<DivineSenceItemWidget>(null, Content);
+                    divineSenceItemWidget.CustomInit(itemInfo, CancelClick, selectItemInit);
+                    divineSenceItemWidget.OnClick = OnClick;
+                    _divineSenceItemWidgets.Add(divineSenceItemWidget);
+                }
+            }
+        }
+
         private void OnClick(ItemWidgetBasic obj)
         {
             DivineSenceItemWidget divineSenceItemWidget = obj as DivineSenceItemWidget;
             callBack?.Invoke(divineSenceItemWidget.ItemInfo.itemID);
             UIManager.Instance.HideUIUIPanel(this);
         }
+
         private void CancelClick()
         {
             cancelCallBack?.Invoke();
             UIManager.Instance.HideUIUIPanel(this);
         }
 
-        public static async CTask OpenPanel(ItemInfo selectItemInit, Action<int> itemId,Action cancelCallBack)
+        public static async CTask OpenPanel(ItemInfo selectItemInit, List<int> selectType, Action<int> itemId, Action cancelCallBack)
         {
-            await UIManager.Instance.LoadAndOpenPanel<DivineSenceItemPanel>(null, UILayer.Top, uiData: new object[] { selectItemInit, itemId,cancelCallBack });
+            await UIManager.Instance.LoadAndOpenPanel<DivineSenceItemPanel>(null, UILayer.Top, uiData: new object[] { selectItemInit, selectType,itemId, cancelCallBack });
         }
 
         public override void Close()
@@ -80,6 +165,9 @@ namespace Fort23.Mono
             }
 
             _divineSenceItemWidgets.Clear();
+            itemInfos1.Clear();
+            itemInfos2.Clear();
+            selectItemInit = null;
 
             base.Close();
         }

+ 36 - 3
Assets/Scripts/GameUI/UI/DivineSence/DivineSenceItemPanelData.cs

@@ -8,13 +8,13 @@ namespace Fort23.Mono
 	public partial class DivineSenceItemPanel 
 	{
 	  #region 自定义数据 
-	  private MyImage _bg;
-	  public MyImage bg
+	  private Object _bg;
+	  public Object bg
 	   {
 	   get{
 	      if (_bg == null)
 	       {
-	         _bg  = GetUIUnit<MyImage>("bg"); 
+	         _bg  = GetUIUnit<Object>("bg"); 
 	       }
 	      return _bg;
 	     }
@@ -41,6 +41,39 @@ namespace Fort23.Mono
 	      return _Content;
 	     }
 	   }
+	  private UIToggleList _toogleList;
+	  public UIToggleList toogleList
+	   {
+	   get{
+	      if (_toogleList == null)
+	       {
+	         _toogleList  = GetUIUnit<UIToggleList>("toogleList"); 
+	       }
+	      return _toogleList;
+	     }
+	   }
+	  private Button _Btn_GaiLv;
+	  public Button Btn_GaiLv
+	   {
+	   get{
+	      if (_Btn_GaiLv == null)
+	       {
+	         _Btn_GaiLv  = GetUIUnit<Button>("Btn_GaiLv"); 
+	       }
+	      return _Btn_GaiLv;
+	     }
+	   }
+	  private Button _Btn_ZuiZhong;
+	  public Button Btn_ZuiZhong
+	   {
+	   get{
+	      if (_Btn_ZuiZhong == null)
+	       {
+	         _Btn_ZuiZhong  = GetUIUnit<Button>("Btn_ZuiZhong"); 
+	       }
+	      return _Btn_ZuiZhong;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 2 - 2
Assets/Scripts/GameUI/UI/GongFaUpgradePanel/GongFaUpgradePanel.cs

@@ -33,11 +33,11 @@ namespace Fort23.Mono
         private void Init()
         {
             isAddStack = true;
-            // IsShowAppBar = false;
+            IsShowAppBar = false;
         }
         public async override CTask GetFocus()
         {
-            await AppBarPanel.OpenPanel(this);
+            // await AppBarPanel.OpenPanel(this);
             base.GetFocus();
         }
 

+ 8 - 0
Assets/Scripts/GameUI/UI/LevelChoosePanel/LevelChoosePanel.cs

@@ -1,3 +1,4 @@
+using System.Collections.Generic;
 using System.Linq;
 using Core.Language;
 using Excel2Json;
@@ -48,10 +49,17 @@ namespace Fort23.Mono
         }
         public async override CTask GetFocus()
         {
+            TitlePanel.OpenPanel(new List<int>() { 1001, 1002 });
             await AppBarPanel.OpenPanel(this);
             base.GetFocus();
         }
 
+        public override CTask LoseFocus()
+        {
+            TitlePanel.ClosePanel();
+            return base.LoseFocus();
+        }
+
         // public async CTask ChangeMap(int bigMapId)
         // {
         //     Sv2.gameObject.SetActive(false);

+ 4 - 1
Assets/Scripts/GameUI/UI/MainHeroPnael/MainHeroPanel.cs

@@ -32,12 +32,14 @@ namespace Fort23.Mono
 
         public override CTask GetFocus()
         {
+            TitlePanel.OpenPanel(new List<int>() { 1001, 1002 });
             AppBarPanel.OpenPanel(this);
             return base.GetFocus();
         }
 
         public override CTask LoseFocus()
         {
+            TitlePanel.ClosePanel();
             // AppBarPanel.ClosePanel();
             return base.LoseFocus();
         }
@@ -51,6 +53,7 @@ namespace Fort23.Mono
             Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
             Btn_Sentiment.onClick.AddListener(() => { SentimentPanel.OpenPanel(); });
         }
+
         private async CTask CreatHero()
         {
             modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
@@ -77,7 +80,7 @@ namespace Fort23.Mono
                 }
             }
         }
-        
+
         public void ChangeLayerRecursively(GameObject obj, int newLayer)
         {
             if (obj == null || obj.layer == newLayer) return;

+ 5 - 2
Assets/Scripts/GameUI/UI/MainHeroPnael/SelectFaBaoPanel.cs

@@ -32,10 +32,13 @@ namespace Fort23.Mono
         private void Init()
         {
             isAddStack = true;
+            IsShowAppBar = false;
         }
+
         public async override CTask GetFocus()
         {
-            await AppBarPanel.OpenPanel(this);
+            TitlePanel.ClosePanel();
+            // await AppBarPanel.OpenPanel(this);
             base.GetFocus();
         }
 
@@ -46,7 +49,7 @@ namespace Fort23.Mono
         protected override void DelEvent()
         {
         }
-        
+
 
         public override void AddButtonEvent()
         {

+ 1 - 0
Assets/Scripts/GameUI/UI/MainPanel/MainPanel.cs

@@ -44,6 +44,7 @@ namespace Fort23.Mono
         public async override CTask GetFocus()
         {
             await AppBarPanel.OpenPanel(this);
+            TitlePanel.ClosePanel();
             base.GetFocus();
         }
 

+ 24 - 9
Assets/Scripts/GameUI/UI/SentimentPanel/SentimentInfoPanel.cs

@@ -13,7 +13,8 @@ namespace Fort23.Mono
     public partial class SentimentInfoPanel : UIPanel
     {
         AccountFileInfo.SentimentProperty curretnSentimentProperty;
-        private EnergyWidget energyWidget;
+
+        // private EnergyWidget energyWidget;
         private AccountFileInfo.SentimentData sentimentData;
 
         List<SentimentEffectWidget> sentimentEffectWidgets = new List<SentimentEffectWidget>();
@@ -29,15 +30,17 @@ namespace Fort23.Mono
 
         private ItemWidgetType1 _itemWidgetType1;
 
+        TitlePanel _titlePanel;
+
         private void Init()
         {
             isAddStack = true;
         }
 
-        public override CTask GetFocus()
+        public async override CTask GetFocus()
         {
             AppBarPanel.OpenPanel(this);
-            return base.GetFocus();
+            await base.GetFocus();
         }
 
         protected override void AddEvent()
@@ -55,15 +58,17 @@ namespace Fort23.Mono
                 foreach (var sentimentDataSentimentProperty in sentimentData.sentimentProperties)
                 {
                     int count = 0;
+                    int itemid = 0;
                     for (int i = 0; i < sentimentDataSentimentProperty.level; i++)
                     {
                         int level1 = sentimentData.sentimentProperties[0].level <= 0 ? 1 : sentimentData.sentimentProperties[0].level;
                         int conFigId1 = sentimentData.sentimentProperties[0].groupId * 10 + level1;
                         var sentimentEffectConfig1 = ConfigComponent.Instance.Get<SentimentEffectConfig>(conFigId1);
+                        itemid = sentimentEffectConfig1.upConstItemId;
                         count += sentimentEffectConfig1.upConstCount;
                     }
 
-                    PlayerManager.Instance.BagController.AddItem(energyWidget._itemConfig.ID, count);
+                    PlayerManager.Instance.BagController.AddItem(itemid, count);
 
 
                     sentimentDataSentimentProperty.level = 0;
@@ -155,9 +160,19 @@ namespace Fort23.Mono
             int level1 = sentimentData.sentimentProperties[0].level <= 0 ? 1 : sentimentData.sentimentProperties[0].level;
             int conFigId1 = sentimentData.sentimentProperties[0].groupId * 10 + level1;
             var sentimentEffectConfig1 = ConfigComponent.Instance.Get<SentimentEffectConfig>(conFigId1);
-            energyWidget =
-                await UIManager.Instance.CreateGComponent<EnergyWidget>(null, Group_ResourceBar);
-            energyWidget.CustomInit(sentimentEffectConfig1.upConstItemId);
+            if (_titlePanel == null)
+            {
+                _titlePanel = await TitlePanel.OpenPanel(new List<int>() { sentimentEffectConfig1.upConstItemId });
+            }
+            else
+            {
+                _titlePanel.CustomInit(new List<int>() { sentimentEffectConfig1.upConstItemId });
+            }
+
+
+            // energyWidget =
+            //     await UIManager.Instance.CreateGComponent<EnergyWidget>(null, Group_ResourceBar);
+            // energyWidget.CustomInit(sentimentEffectConfig1.upConstItemId);
 
             foreach (var sentimentDataSentimentProperty in sentimentData.sentimentProperties)
             {
@@ -262,8 +277,8 @@ namespace Fort23.Mono
 
             currentSentimentEffectWidget = null;
             curretnSentimentProperty = null;
-            UIManager.Instance.DormancyGComponent(energyWidget);
-            energyWidget = null;
+            // UIManager.Instance.DormancyGComponent(energyWidget);
+            // energyWidget = null;
 
             base.Close();
         }

+ 2 - 0
Assets/Scripts/GameUI/UI/SentimentPanel/SentimentPanel.cs

@@ -1,3 +1,4 @@
+using System.Collections.Generic;
 using Fort23.Core;
 
 namespace Fort23.Mono
@@ -12,6 +13,7 @@ namespace Fort23.Mono
 		}
 		public async override CTask GetFocus()
 		{
+			TitlePanel.OpenPanel(new List<int>(){1001,1002});
 			await AppBarPanel.OpenPanel(this);
 			base.GetFocus();
 		}

+ 27 - 20
Assets/Scripts/GameUI/UI/ShopPanel/ShopPanel.cs

@@ -15,7 +15,7 @@ namespace Fort23.Mono
 
         private List<ShopGroupWidgetType1> _shopGroupWidgetType1s = new List<ShopGroupWidgetType1>();
 
-        List<EnergyWidget> _energyWidgets = new List<EnergyWidget>();
+        // List<EnergyWidget> _energyWidgets = new List<EnergyWidget>();
         ShopBtnWidget currentSelectedShopBtnWidget;
 
         List<ShopBtnWidget> _shopBtnWidgets = new List<ShopBtnWidget>();
@@ -40,10 +40,17 @@ namespace Fort23.Mono
 
         public override CTask GetFocus()
         {
+            TitlePanel.OpenPanel(new List<int>() { 1001, 1002 });
             AppBarPanel.OpenPanel(this);
             return base.GetFocus();
         }
 
+        public override CTask LoseFocus()
+        {
+            TitlePanel.ClosePanel();
+            return base.LoseFocus();
+        }
+
         public async override CTask<bool> AsyncInit(object[] uiData)
         {
             ShopGroupConfig[] shopGroupConfigs = ConfigComponent.Instance.GetAll<ShopGroupConfig>();
@@ -112,19 +119,19 @@ namespace Fort23.Mono
             await base.Show();
 
 
-            foreach (var widget in _energyWidgets)
-            {
-                UIManager.Instance.DormancyGComponent(widget);
-            }
-
-            _energyWidgets.Clear();
-            EnergyWidget energyWidget =
-                await UIManager.Instance.CreateGComponent<EnergyWidget>(null, Group_ResourceBar);
-            energyWidget.CustomInit(GlobalParam.Item_Coin_ID);
-            _energyWidgets.Add(energyWidget);
-            energyWidget = await UIManager.Instance.CreateGComponent<EnergyWidget>(null, Group_ResourceBar);
-            energyWidget.CustomInit(GlobalParam.Item_Diamond_ID);
-            _energyWidgets.Add(energyWidget);
+            // foreach (var widget in _energyWidgets)
+            // {
+            //     UIManager.Instance.DormancyGComponent(widget);
+            // }
+            //
+            // _energyWidgets.Clear();
+            // EnergyWidget energyWidget =
+            //     await UIManager.Instance.CreateGComponent<EnergyWidget>(null, Group_ResourceBar);
+            // energyWidget.CustomInit(GlobalParam.Item_Coin_ID);
+            // _energyWidgets.Add(energyWidget);
+            // energyWidget = await UIManager.Instance.CreateGComponent<EnergyWidget>(null, Group_ResourceBar);
+            // energyWidget.CustomInit(GlobalParam.Item_Diamond_ID);
+            // _energyWidgets.Add(energyWidget);
         }
 
         private void ShopRefence(IEventData e)
@@ -146,12 +153,12 @@ namespace Fort23.Mono
             }
 
             _shopGroupWidgetType1s.Clear();
-            foreach (var widget in _energyWidgets)
-            {
-                UIManager.Instance.DormancyGComponent(widget);
-            }
-
-            _energyWidgets.Clear();
+            // foreach (var widget in _energyWidgets)
+            // {
+            //     UIManager.Instance.DormancyGComponent(widget);
+            // }
+            //
+            // _energyWidgets.Clear();
 
             foreach (var shopBtnWidget in _shopBtnWidgets)
             {

+ 2 - 2
Assets/Scripts/GameUI/UI/SkillInfopanel.cs

@@ -30,7 +30,7 @@ namespace Fort23.Mono
             Text_Name.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name);
             Text_Level.text = "等级:" + faBaoInfo.FaBaoData.level.ToString();
             Text_Tag.text = "法宝";
-            Text_tip.text = "法宝详情";
+            Text_tip.text = "法宝详情";
             Text_Power.text = $"强度:{faBaoInfo.qiangDu}";
             Text_massge.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec), faBaoInfo.effectValue);
             Text_Power.gameObject.SetActive(true);
@@ -43,7 +43,7 @@ namespace Fort23.Mono
             Text_Name.text = LanguageManager.Instance.Text(skillInfo.skillConfig.name);
             Text_Level.text = "等级:" + skillInfo.SkillPowerupConfig.ID.ToString();
             Text_Tag.text = "功法";
-            Text_tip.text = "功法详情";
+            Text_tip.text = "功法详情";
             Text_massge.text = UtilTools.GetString(LanguageManager.Instance.Text(skillInfo.skillConfig.dec), skillInfo.effectValue);
             Text_Power.gameObject.SetActive(false);
             Icon_SkillIcon.icon_name = skillInfo.skillConfig.icon;

+ 1 - 0
Assets/Scripts/GameUI/UI/TowerPanel/TowerPanel.cs

@@ -29,6 +29,7 @@ namespace Fort23.Mono
         }
         public override CTask GetFocus()
         {
+            TitlePanel.ClosePanel();
             AppBarPanel.OpenPanel(this);
             return base.GetFocus();
         }

Fichier diff supprimé car celui-ci est trop grand
+ 0 - 0
Assets/StreamingAssets/assetConfig.txt


Fichier diff supprimé car celui-ci est trop grand
+ 0 - 0
UGUIPack/uguiconfig.db


+ 32 - 32
UserSettings/Layouts/default-2022.dwlt

@@ -100,7 +100,7 @@ MonoBehaviour:
   m_MinSize: {x: 400, y: 50}
   m_MaxSize: {x: 32384, y: 8096}
   vertical: 0
-  controlID: 55
+  controlID: 18
   draggingID: 0
 --- !u!114 &5
 MonoBehaviour:
@@ -140,7 +140,7 @@ MonoBehaviour:
     serializedVersion: 2
     x: 1209
     y: 0
-    width: 411
+    width: 284
     height: 1299
   m_MinSize: {x: 202, y: 221}
   m_MaxSize: {x: 4002, y: 4021}
@@ -164,9 +164,9 @@ MonoBehaviour:
   m_Children: []
   m_Position:
     serializedVersion: 2
-    x: 1620
+    x: 1493
     y: 0
-    width: 367
+    width: 494
     height: 1299
   m_MinSize: {x: 232, y: 271}
   m_MaxSize: {x: 10002, y: 10021}
@@ -194,8 +194,8 @@ MonoBehaviour:
     y: 0
     width: 573
     height: 1299
-  m_MinSize: {x: 276, y: 71}
-  m_MaxSize: {x: 4001, y: 4021}
+  m_MinSize: {x: 275, y: 50}
+  m_MaxSize: {x: 4000, y: 4000}
   m_ActualView: {fileID: 11}
   m_Panes:
   - {fileID: 11}
@@ -250,7 +250,7 @@ MonoBehaviour:
     serializedVersion: 2
     x: 1209
     y: 73
-    width: 409
+    width: 282
     height: 1278
   m_SerializedDataModeController:
     m_DataMode: 0
@@ -267,21 +267,21 @@ MonoBehaviour:
       scrollPos: {x: 0, y: 0}
       m_SelectedIDs: 
       m_LastClickedID: 0
-      m_ExpandedIDs: d2f0dbffdaf0dbffeaf0dbff40f1dbff4af1dbff52f1dbffdaf1dbff2cfadbff32fadbff32fbdbff4afbdbff4efbdbff52fbdbff60fbdbff789bdeff829bdeff46a1deff50a1deff56a1deff86a1deff96b2deffaeb2deffb6b2deffc4b2deffae8fdfff7290dfffb690dfff1c92dfff2692dfff2c92dfff9492dfff1e9bdfff249bdfff249cdfff3c9cdfff409cdfff449cdfff529cdfffd61fe5ffde1fe5ff1620e5ff782fe5ff902fe5ff942fe5ff982fe5ffa62fe5ff9470eeff9c70eeffa670eeffb070eeffba70eeffc270eeffe070eeff4881eeff4e81eeff4e82eeff6682eeff6a82eeff6e82eeff7c82eeffc669f5ffce69f5ff306af5ff4083f5ff5883f5ff5c83f5ff6083f5ff6e83f5ff7c94f5ffcc9cf5ffd29cf5ffc89df5ffe09df5ffe49df5ffe89df5fff69df5ff1cc8f5ff22c8f5ff1205f6ff2a05f6ff2e05f6ff3205f6ff4005f6ff2a03f9ff3a03f9ff5403f9ff5c03f9ff6c03f9ff8403f9ff562df9ff6e2df9ff722df9ff842df9ff6c43f9ff7643f9ff8643f9ff1444f9ff2e44f9ff3644f9ff4644f9ff5e44f9ff9451f9ff9a51f9ff9a52f9ffb252f9ffb652f9ffc852f9ff184bfeffc065feffd865feffdc65feffee65feff2281feff3481feff9289feff3e8afeff948afeffac8afeffbc94feffc294feffc295feffda95feffde95feffe295feffe695fefff095feff76dcfeff80dcfeff98ddfeffb0ddfeff4ee6feff54e6feff54e7feff6ce7feff70e7feff74e7feff82e7feff0080ffff0880ffff3e80ffff6480ffff6c80ffff7c80ffffb092ffffb692ffffb693ffffce93ffffd293ffffe493ffffee99ffff069affff7ed6ffff96d6ffff9ad6ffffacd6ffff78faffff
+      m_ExpandedIDs: 54e6b8ff5a3bbdff823bbdffc03bbdff684dbdff6e4dbdff6e4ebdff864ebdff8a4ebdff8e4ebdff9c4ebdff0673bdff2673bdff2e73bdff6c73bdff5085bdff5685bdff5686bdff6e86bdff7286bdff7686bdff8486bdff7a47bfff8047bfff4248bfff7248bfff3e50bfff4450bfff4451bfff5c51bfff6051bfff6451bfff7251bfff902bc8ff9a2bc8ff282ec8ffc02ec8ff023dc8ff1a3dc8ff1e3dc8ff223dc8ff303dc8ff7400cdff0c01cdff0c91cdff2491cdff2891cdff2c91cdff3a91cdff4afcd4ff52fcd4ffdafed4ffe4fed4ffeefed4ff16ffd4ff1effd4ffa6ffd4ff3e54d5ff4454d5ff4455d5ff5c55d5ff6055d5ff6455d5ff7255d5ff8a28d7ff942ad7ff9e2ad7ffa82ad7ffb62ad7ff8644d7ff9e44d7ffa244d7ffa644d7ffb444d7ff5c60dcff6460dcff8461dcffc661dcffd061dcffda61dcffe261dcff1862dcffdc6edcffe46edcff426fdcffc6c0dcffdec0dcffe2c0dcffe6c0dcfff4c0dcff78faffff
       m_RenameOverlay:
         m_UserAcceptedRename: 0
-        m_Name: 
-        m_OriginalName: 
+        m_Name: Text_SkillName
+        m_OriginalName: Text_SkillName
         m_EditFieldRect:
           serializedVersion: 2
           x: 0
           y: 0
           width: 0
           height: 0
-        m_UserData: 0
+        m_UserData: 1311170
         m_IsWaitingForDelay: 0
         m_IsRenaming: 0
-        m_OriginalEventType: 11
+        m_OriginalEventType: 0
         m_IsRenamingFilename: 0
         m_ClientGUIView: {fileID: 6}
       m_SearchString: 
@@ -328,7 +328,7 @@ MonoBehaviour:
   m_ObjectsLockedBeforeSerialization: []
   m_InstanceIDsLockedBeforeSerialization: 
   m_PreviewResizer:
-    m_CachedPref: 378
+    m_CachedPref: 597
     m_ControlHash: -371814159
     m_PrefName: Preview_InspectorPreview
   m_LastInspectedObjectInstanceID: -1
@@ -358,9 +358,9 @@ MonoBehaviour:
     m_Tooltip: 
   m_Pos:
     serializedVersion: 2
-    x: 1620
+    x: 1493
     y: 73
-    width: 365
+    width: 492
     height: 1278
   m_SerializedDataModeController:
     m_DataMode: 0
@@ -373,7 +373,7 @@ MonoBehaviour:
     m_SaveData: []
     m_OverlaysVisible: 1
   m_SearchFilter:
-    m_NameFilter: 
+    m_NameFilter: skillwidget
     m_ClassNames: []
     m_AssetLabels: []
     m_AssetBundleNames: []
@@ -383,24 +383,24 @@ MonoBehaviour:
     m_SkipHidden: 0
     m_SearchArea: 1
     m_Folders:
-    - Assets/Res/UI/LevelChoosePanel
+    - Assets/Res/UI/HeroInformainPanel
     m_Globs: []
-    m_OriginalText: 
+    m_OriginalText: skillwidget
     m_ImportLogFlags: 0
     m_FilterByTypeIntersection: 0
   m_ViewMode: 1
   m_StartGridSize: 16
   m_LastFolders:
-  - Assets/Res/UI/LevelChoosePanel
+  - Assets/Res/UI/HeroInformainPanel
   m_LastFoldersGridSize: -1
   m_LastProjectPath: D:\FB\XiuXianGame
   m_LockTracker:
     m_IsLocked: 0
   m_FolderTreeState:
-    scrollPos: {x: 0, y: 454}
-    m_SelectedIDs: 9cf00000
-    m_LastClickedID: 61596
-    m_ExpandedIDs: 0000000034ed000036ed000038ed00003aed00003ced00003eed000040ed000042ed000044ed000046ed000048ed00004aed00004ced00004eed000050ed000052ed000054ed000056ed000022f000009cf00000d4f00000a05a010000ca9a3bffffff7f
+    scrollPos: {x: 0, y: 982}
+    m_SelectedIDs: aef00000
+    m_LastClickedID: 61614
+    m_ExpandedIDs: 00000000c6ef0000c8ef0000caef0000ccef0000ceef0000d0ef0000d2ef0000d4ef0000d6ef0000d8ef0000daef0000dcef0000deef0000e0ef0000e2ef0000e4ef0000e6ef0000e8ef000038f00000eaf000004c00140000ca9a3bffffff7f
     m_RenameOverlay:
       m_UserAcceptedRename: 0
       m_Name: 
@@ -428,7 +428,7 @@ MonoBehaviour:
     scrollPos: {x: 0, y: 0}
     m_SelectedIDs: 
     m_LastClickedID: 0
-    m_ExpandedIDs: 0000000034ed000036ed000038ed00003aed00003ced00003eed000040ed000042ed000044ed000046ed000048ed00004aed00004ced00004eed000050ed000052ed000054ed000056ed0000
+    m_ExpandedIDs: 00000000c6ef0000c8ef0000caef0000ccef0000ceef0000d0ef0000d2ef0000d4ef0000d6ef0000d8ef0000daef0000dcef0000deef0000e0ef0000e2ef0000e4ef0000e6ef0000e8ef0000
     m_RenameOverlay:
       m_UserAcceptedRename: 0
       m_Name: 
@@ -455,19 +455,19 @@ MonoBehaviour:
   m_ListAreaState:
     m_SelectedInstanceIDs: 
     m_LastClickedInstanceID: 0
-    m_HadKeyboardFocusLastEvent: 0
+    m_HadKeyboardFocusLastEvent: 1
     m_ExpandedInstanceIDs: 00000000
     m_RenameOverlay:
       m_UserAcceptedRename: 0
-      m_Name: WuLiangJiePlacesPanel
-      m_OriginalName: WuLiangJiePlacesPanel
+      m_Name: HeroInformationPanel
+      m_OriginalName: HeroInformationPanel
       m_EditFieldRect:
         serializedVersion: 2
         x: 0
         y: 0
         width: 0
         height: 0
-      m_UserData: 451224
+      m_UserData: 78276
       m_IsWaitingForDelay: 0
       m_IsRenaming: 0
       m_OriginalEventType: 0
@@ -990,9 +990,9 @@ MonoBehaviour:
   m_PlayAudio: 0
   m_AudioPlay: 0
   m_Position:
-    m_Target: {x: 0.82425827, y: -0.7104751, z: -4.8697553}
+    m_Target: {x: 0.7252979, y: 1.1180861, z: 0.06206698}
     speed: 2
-    m_Value: {x: 0.82425827, y: -0.7104751, z: -4.8697553}
+    m_Value: {x: 0.7252979, y: 1.1180861, z: 0.06206698}
   m_RenderMode: 0
   m_CameraMode:
     drawMode: 0
@@ -1042,9 +1042,9 @@ MonoBehaviour:
     speed: 2
     m_Value: {x: 0, y: 0, z: 0, w: 1}
   m_Size:
-    m_Target: 2.495135
+    m_Target: 3.7932963
     speed: 2
-    m_Value: 2.495135
+    m_Value: 3.7932963
   m_Ortho:
     m_Target: 1
     speed: 2

+ 2 - 1
XiuXianGame.sln.DotSettings.user

@@ -63,4 +63,5 @@
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Fichier diff supprimé car celui-ci est trop grand
+ 0 - 0
美术/unity_use_ui/TextrueJson/tongyong.txt


BIN
美术/unity_use_ui/decorate/dec_ty_jianbiandi2.png


Certains fichiers n'ont pas été affichés car il y a eu trop de fichiers modifiés dans ce diff