Browse Source

修改bug

DESKTOP-FB72PO8\Administrator 4 days ago
parent
commit
3e98b33868
2 changed files with 5 additions and 5 deletions
  1. 4 4
      Assets/Scenes/testCombat.scene
  2. 1 1
      Assets/Scripts/GameLogic/Combat/Skill/S1401.cs

+ 4 - 4
Assets/Scenes/testCombat.scene

@@ -2242,7 +2242,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: myHeroInfo.Array.data[0].level
-      value: 120
+      value: 150
       objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: enemyHeroInfo.Array.data[0].att
@@ -2250,7 +2250,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: enemyHeroInfo.Array.data[0].level
-      value: 120
+      value: 150
       objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: enemyHeroInfo.Array.data[0].heroID
@@ -2258,11 +2258,11 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: myHeroInfo.Array.data[0].skillLevel
-      value: 23
+      value: 30
       objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: myHeroInfo.Array.data[0].skillStart
-      value: 3
+      value: 4
       objectReference: {fileID: 0}
     - target: {fileID: 6090200664286961698, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: myHeroInfo.Array.data[0].skill.Array.size

+ 1 - 1
Assets/Scripts/GameLogic/Combat/Skill/S1401.cs

@@ -12,7 +12,7 @@ namespace GameLogic.Combat.Skill
     /// </summary>
     public class S1401 : SkillBasic
     {
-        private static int[] zdPosIndex = new int[] { 9, 8, 7, 6, 5, 4, 3, 2, 1 };
+        private static int[] zdPosIndex = new int[] { 9, 8, 7, 6, 5, 4, 3, 2, 1 , 9};
 
         protected override void ProUseSkill()
         {