Browse Source

Merge branch 'master' of http://192.168.123.2:3000/ck/XiuXianGame

# Conflicts:
#	Excel2Json/Excel/Language.xlsx   resolved by origin/master(远端) version
zg 2 weeks ago
parent
commit
3ce5bb1692

+ 8 - 8
Assets/Art/UIAssets/bg/bg_lh_quelinger.png.meta

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Assets/Art/VFX/Materials/UIMat/ui_ob_yindao_quan.mat

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+ 32 - 32
Assets/Res/Config/LanguageChineseConfig.json

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+ 92 - 2
Assets/Res/UI/DaoYouPanel/DaoYouLevelWidget.prefab

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+ 31 - 23
Assets/Res/UI/ItemDetailsPanel/GongFaDetailsPanel.prefab

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+    atlasRectOffset: {x: 389, y: 1229}
+    settingsRaw: 67
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+    downscaleMultiplier: 1
+  m_PhysicsShape:
+  - - {x: 0.345, y: 0.16499999}
+    - {x: 0.345, y: -0.16499999}
+    - {x: 0.575, y: -0.16499999}
+    - {x: 0.575, y: 0.16499999}
+  m_Bones: []
+  m_SpriteID: 5e97eb03825dee720800000000000000
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@@ -2672,221 +2887,6 @@ RectTransform:
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-    - {x: 0.575, y: 0.16499999}
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-  m_SpriteID: 5e97eb03825dee720800000000000000
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   m_ObjectHideFlags: 0
@@ -2945,7 +2945,7 @@ MonoBehaviour:
   m_OnCullStateChanged:
     m_PersistentCalls:
       m_Calls: []
-  m_Sprite: {fileID: 1760051274}
+  m_Sprite: {fileID: 337260821}
   m_Type: 0
   m_PreserveAspect: 0
   m_FillCenter: 1

+ 8 - 2
Assets/Scripts/GameUI/UI/DaoYouPanel/DaoYouPanel.cs

@@ -9,6 +9,7 @@ namespace Fort23.Mono
     public partial class DaoYouPanel : UIPanel
     {
         List<DaoYouWidget> daoYouWidgets = new List<DaoYouWidget>();
+
         private void Init()
         {
             isAddStack = true;
@@ -26,7 +27,7 @@ namespace Fort23.Mono
         public override void AddButtonEvent()
         {
         }
-        
+
         public override CTask GetFocus()
         {
             TitlePanel.ClosePanel();
@@ -51,8 +52,12 @@ namespace Fort23.Mono
         private void OnClick(ItemWidgetBasic obj)
         {
             DaoYouWidget daoYouWidget = obj as DaoYouWidget;
-            if(daoYouWidget._daoYouData == null)
+            if (daoYouWidget._daoYouData == null)
+            {
+                TipMessagePanel.OpenTipMessagePanel(10437);
                 return;
+            }
+
             DaoYouInfoPanel.OpenPanel(daoYouWidget._daoYouData);
         }
 
@@ -67,6 +72,7 @@ namespace Fort23.Mono
             {
                 UIManager.Instance.DormancyGComponent(daoYouWidget);
             }
+
             daoYouWidgets.Clear();
 
             await base.Close();

+ 4 - 3
Assets/Scripts/GameUI/UI/MainHeroPnael/MainHeroPanel.cs

@@ -8,6 +8,7 @@ using Fort23.UTool;
 using GameLogic.Hero;
 using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
 using UnityEngine;
+using Utility;
 
 namespace Fort23.Mono
 {
@@ -122,21 +123,21 @@ namespace Fort23.Mono
                 await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
                     Content, isInstance: true);
             heroAttributeWidget.CustomInit(new HeroAttributeData("生命", "",
-                PlayerManager.Instance.myHero.hp.Value.ToString()));
+                PlayerManager.Instance.myHero.hp.Value.ToStringEx()));
             HeroAttributeWidgets.Add(heroAttributeWidget);
 
             heroAttributeWidget =
                 await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
                     Content, isInstance: true);
             heroAttributeWidget.CustomInit(new HeroAttributeData("攻击", "",
-                PlayerManager.Instance.myHero.attack.Value.ToString()));
+                PlayerManager.Instance.myHero.attack.Value.ToStringEx()));
             HeroAttributeWidgets.Add(heroAttributeWidget);
 
             heroAttributeWidget =
                 await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
                     Content, isInstance: true);
             heroAttributeWidget.CustomInit(new HeroAttributeData("防御", "",
-                PlayerManager.Instance.myHero.defense.Value.ToString()));
+                PlayerManager.Instance.myHero.defense.Value.ToStringEx()));
             HeroAttributeWidgets.Add(heroAttributeWidget);
 
             heroAttributeWidget =

BIN
Excel2Json/Excel/Language.xlsx