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@@ -1,70 +0,0 @@
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-// Auto Generated Code By excel2json
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-// Generate From Excel\Unlock.xlsx. SheetName: SubunlockConfig
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-
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-using System;
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-using Fort23.GameData;
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-
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-namespace Excel2Json
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-{
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- [Config(prefab = "SubunlockConfig.json")]
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- public partial class SubunlockConfigHolder : ConfigHolder<SubunlockConfig>
{
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- }
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-
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-
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- [Serializable]
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- public struct SubunlockConfig : IConfig
{
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- public int GetID() {return ID;}
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- /// <summary>
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- ///ID
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- /// </summary>
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-#if !COMBAT_SERVER
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- public int ID;
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-#else
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- public int ID{ set; get; }
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-#endif
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-
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-
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- /// <summary>
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- ///1=防具栏位 2=遗物栏位 3=秘石栏位
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- /// </summary>
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-#if !COMBAT_SERVER
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- public int unlockSystem;
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-#else
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- public int unlockSystem{ set; get; }
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-#endif
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-
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-
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- /// <summary>
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- ///unlockSystem=1时:随身装备部位 1=鞋子 2=衣服 3=腰带 unlockSystem=2时:遗物部位 1=部件A-希音遗物 2=部件B-曜烨遗物 3=部件C-馨香遗物 4=部件D-藏微遗物
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- /// </summary>
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-#if !COMBAT_SERVER
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- public int unlockSubystem;
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-#else
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- public int unlockSubystem{ set; get; }
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-#endif
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-
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-
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- /// <summary>
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- ///解锁所需英雄定位 0=任意定位 1=肉盾 2=输出 3=治疗 4=辅助
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- /// </summary>
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-#if !COMBAT_SERVER
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- public int unlocHeroDuty;
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-#else
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- public int unlocHeroDuty{ set; get; }
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-#endif
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-
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-
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- /// <summary>
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- ///解锁所需英雄等级
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- /// </summary>
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-#if !COMBAT_SERVER
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- public int ulockHeroLevel;
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-#else
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- public int ulockHeroLevel{ set; get; }
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-#endif
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-
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-
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- }
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-
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-}
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-// End of Auto Generated Code
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