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修改bug

DESKTOP-FB72PO8\Administrator 3 months ago
parent
commit
37ab85916e
37 changed files with 6733 additions and 2418 deletions
  1. 2671 0
      Assets/Art/ArtHero/zhujiao1.prefab
  2. 7 0
      Assets/Art/ArtHero/zhujiao1.prefab.meta
  3. 8 0
      Assets/Art/HeroTimeLine.meta
  4. 152 0
      Assets/Art/HeroTimeLine/jianjue_timeline.playable
  5. 8 0
      Assets/Art/HeroTimeLine/jianjue_timeline.playable.meta
  6. 152 0
      Assets/Art/HeroTimeLine/lieyanjian_timeline.playable
  7. 8 0
      Assets/Art/HeroTimeLine/lieyanjian_timeline.playable.meta
  8. 2569 0
      Assets/Res/CombatHero/zhujiao1.prefab
  9. 7 0
      Assets/Res/CombatHero/zhujiao1.prefab.meta
  10. 4 369
      Assets/Res/Config/HeroModelConfig.json
  11. 8 0
      Assets/Res/Config/LanguageChineseConfig.json
  12. 7 1571
      Assets/Res/Config/SkillConfig.json
  13. 1 0
      Assets/Res/TimeLineAssets/jianjue_timeline_TD.txt
  14. 7 0
      Assets/Res/TimeLineAssets/jianjue_timeline_TD.txt.meta
  15. 1 0
      Assets/Res/TimeLineAssets/lieyanjian_timeline_TD.txt
  16. 7 0
      Assets/Res/TimeLineAssets/lieyanjian_timeline_TD.txt.meta
  17. 1 1
      Assets/Scripts/GameData/ExcelConfig/HeroModelConfig.cs
  18. 15 45
      Assets/Scripts/GameLogic/Combat/CombatType/TestCombatType.cs
  19. 16 7
      Assets/Scripts/GameLogic/Combat/Hero/CombatHeroEntity.cs
  20. 72 36
      Assets/Scripts/GameLogic/Combat/Hero/CombatHeroSkillControl.cs
  21. 3 0
      Assets/Scripts/GameLogic/Combat/Skill/IntensifierEffect.meta
  22. 55 0
      Assets/Scripts/GameLogic/Combat/Skill/IntensifierEffect/IntensifierEffectBasic.cs
  23. 3 0
      Assets/Scripts/GameLogic/Combat/Skill/IntensifierEffect/IntensifierEffectBasic.cs.meta
  24. 48 0
      Assets/Scripts/GameLogic/Combat/Skill/IntensifierEffect/SkillIntensifierData.cs
  25. 3 0
      Assets/Scripts/GameLogic/Combat/Skill/IntensifierEffect/SkillIntensifierData.cs.meta
  26. 48 22
      Assets/Scripts/GameLogic/Combat/Skill/SkillBasic.cs
  27. 3 16
      Assets/Scripts/GameLogic/CombatScenesTool/TestCombatHeroConfig.cs
  28. 8 0
      Assets/Scripts/GameUI/Editor.meta
  29. 23 0
      Assets/Scripts/GameUI/Editor/GameUIEditor.asmdef
  30. 7 0
      Assets/Scripts/GameUI/Editor/GameUIEditor.asmdef.meta
  31. 386 0
      Assets/Scripts/GameUI/Editor/SerializationTimeLineTool.cs
  32. 11 0
      Assets/Scripts/GameUI/Editor/SerializationTimeLineTool.cs.meta
  33. 317 266
      Assets/xiuxian/cs.scene
  34. BIN
      Excel2Json/Excel/HeroModel.xlsx
  35. BIN
      Excel2Json/Excel/skill.xlsx
  36. 1 2
      Packages/com.kybernetik.animancer/Runtime/Kybernetik.Animancer.asmdef
  37. 96 83
      UserSettings/Layouts/default-2022.dwlt

+ 2671 - 0
Assets/Art/ArtHero/zhujiao1.prefab

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-      "headicon": "icon_tx9000110",
-      "model": "GuaiwuBoss01",
-      "isUseGpu": true,
-      "starGrade": 1,
-      "rarity": 1,
-      "heroType": 4,
-      "profession": 1,
-      "itemID": null,
-      "hp": 3511,
-      "def": 25,
-      "crit": null,
-      "attack": 100,
-      "shanbi": 0,
-      "expGain": null,
-      "move_speed": 3,
-      "speed_atk": 0.5,
-      "range_atk": 3,
-      "skillID": [
-        1001,
-        110001,
-        110002
-      ],
-      "heroStory": 70093
     }
     }
   ]
   ]
 }
 }

+ 8 - 0
Assets/Res/Config/LanguageChineseConfig.json

@@ -683,6 +683,14 @@
     {
     {
       "ID": 171,
       "ID": 171,
       "txt": "英雄經驗"
       "txt": "英雄經驗"
+    },
+    {
+      "ID": 172,
+      "txt": "领取挂机收益"
+    },
+    {
+      "ID": 173,
+      "txt": "离线收益"
     }
     }
   ]
   ]
 }
 }

+ 7 - 1571
Assets/Res/Config/SkillConfig.json

@@ -3,7 +3,7 @@
     {
     {
       "ID": 10011,
       "ID": 10011,
       "icon": "",
       "icon": "",
-      "scriptName": "NormalSkill",
+      "scriptName": "S1001",
       "IDGroup": 1001,
       "IDGroup": 1001,
       "cd": null,
       "cd": null,
       "SkillType": 1,
       "SkillType": 1,
@@ -15,1581 +15,17 @@
       ]
       ]
     },
     },
     {
     {
-      "ID": 100011,
-      "icon": "icon_skill_10001",
-      "scriptName": "S10001",
-      "IDGroup": 10001,
-      "cd": 6,
-      "SkillType": 2,
-      "level": 1,
-      "name": 45,
-      "desc": 33,
-      "effectValue": [
-        200.0
-      ]
-    },
-    {
-      "ID": 100012,
-      "icon": "icon_skill_10001",
-      "scriptName": "S10001",
-      "IDGroup": 10001,
-      "cd": 6,
-      "SkillType": 2,
-      "level": 2,
-      "name": 45,
-      "desc": 34,
-      "effectValue": [
-        260.0
-      ]
-    },
-    {
-      "ID": 100013,
-      "icon": "icon_skill_10001",
-      "scriptName": "S10001",
-      "IDGroup": 10001,
-      "cd": 6,
-      "SkillType": 2,
-      "level": 3,
-      "name": 45,
-      "desc": 35,
-      "effectValue": [
-        320.0
-      ]
-    },
-    {
-      "ID": 100014,
-      "icon": "icon_skill_10001",
-      "scriptName": "S10001",
-      "IDGroup": 10001,
-      "cd": 6,
-      "SkillType": 2,
-      "level": 4,
-      "name": 45,
-      "desc": 36,
-      "effectValue": [
-        480.0
-      ]
-    },
-    {
-      "ID": 100021,
-      "icon": "icon_skill_10002",
-      "scriptName": "",
-      "IDGroup": 10002,
-      "cd": null,
-      "SkillType": 5,
-      "level": 1,
-      "name": 65,
-      "desc": 69,
-      "addPropertyType": [
-        1
-      ],
-      "addPropertyValue": [
-        10
-      ]
-    },
-    {
-      "ID": 100022,
-      "icon": "icon_skill_10002",
-      "scriptName": "",
-      "IDGroup": 10002,
-      "cd": null,
-      "SkillType": 5,
-      "level": 2,
-      "name": 65,
-      "desc": 69,
-      "addPropertyType": [
-        1
-      ],
-      "addPropertyValue": [
-        20
-      ]
-    },
-    {
-      "ID": 100023,
-      "icon": "icon_skill_10002",
-      "scriptName": "",
-      "IDGroup": 10002,
-      "cd": null,
-      "SkillType": 5,
-      "level": 3,
-      "name": 65,
-      "desc": 69,
-      "addPropertyType": [
-        1
-      ],
-      "addPropertyValue": [
-        30
-      ]
-    },
-    {
-      "ID": 100024,
-      "icon": "icon_skill_10002",
-      "scriptName": "",
-      "IDGroup": 10002,
-      "cd": null,
-      "SkillType": 5,
-      "level": 4,
-      "name": 65,
-      "desc": 69,
-      "addPropertyType": [
-        1
-      ],
-      "addPropertyValue": [
-        40
-      ]
-    },
-    {
-      "ID": 100031,
-      "icon": "icon_skill_10003",
-      "scriptName": "",
-      "IDGroup": 10003,
-      "cd": null,
-      "SkillType": 5,
-      "level": 1,
-      "name": 66,
-      "desc": 70,
-      "addPropertyType": [
-        3
-      ],
-      "addPropertyValue": [
-        10
-      ]
-    },
-    {
-      "ID": 100032,
-      "icon": "icon_skill_10003",
-      "scriptName": "",
-      "IDGroup": 10003,
-      "cd": null,
-      "SkillType": 5,
-      "level": 2,
-      "name": 66,
-      "desc": 70,
-      "addPropertyType": [
-        3
-      ],
-      "addPropertyValue": [
-        20
-      ]
-    },
-    {
-      "ID": 100033,
-      "icon": "icon_skill_10003",
-      "scriptName": "",
-      "IDGroup": 10003,
-      "cd": null,
-      "SkillType": 5,
-      "level": 3,
-      "name": 66,
-      "desc": 70,
-      "addPropertyType": [
-        3
-      ],
-      "addPropertyValue": [
-        30
-      ]
-    },
-    {
-      "ID": 100034,
-      "icon": "icon_skill_10003",
-      "scriptName": "",
-      "IDGroup": 10003,
-      "cd": null,
-      "SkillType": 5,
-      "level": 4,
-      "name": 66,
-      "desc": 70,
-      "addPropertyType": [
-        3
-      ],
-      "addPropertyValue": [
-        40
-      ]
-    },
-    {
-      "ID": 100041,
-      "icon": "icon_skill_10004",
-      "scriptName": "S10004",
-      "IDGroup": 10004,
-      "cd": null,
-      "SkillType": 4,
-      "level": 1,
-      "name": 67,
-      "desc": 71,
-      "effectValue": [
-        1.0
-      ]
-    },
-    {
-      "ID": 100042,
-      "icon": "icon_skill_10004",
-      "scriptName": "S10004",
-      "IDGroup": 10004,
-      "cd": null,
-      "SkillType": 4,
-      "level": 2,
-      "name": 67,
-      "desc": 71,
-      "effectValue": [
-        1.0
-      ]
-    },
-    {
-      "ID": 100043,
-      "icon": "icon_skill_10004",
-      "scriptName": "S10004",
-      "IDGroup": 10004,
-      "cd": null,
-      "SkillType": 4,
-      "level": 3,
-      "name": 67,
-      "desc": 71,
-      "effectValue": [
-        2.0
-      ]
-    },
-    {
-      "ID": 100044,
-      "icon": "icon_skill_10004",
-      "scriptName": "S10004",
-      "IDGroup": 10004,
-      "cd": null,
-      "SkillType": 4,
-      "level": 4,
-      "name": 67,
-      "desc": 71,
-      "effectValue": [
-        3.0
-      ]
-    },
-    {
-      "ID": 100051,
-      "icon": "icon_skill_10005",
-      "scriptName": "S10005",
-      "IDGroup": 10005,
-      "cd": null,
-      "SkillType": 4,
-      "level": 1,
-      "name": 68,
-      "desc": 72,
-      "effectValue": [
-        10.0
-      ]
-    },
-    {
-      "ID": 100052,
-      "icon": "icon_skill_10005",
-      "scriptName": "S10005",
-      "IDGroup": 10005,
-      "cd": null,
-      "SkillType": 4,
-      "level": 2,
-      "name": 68,
-      "desc": 72,
-      "effectValue": [
-        11.0
-      ]
-    },
-    {
-      "ID": 100053,
-      "icon": "icon_skill_10005",
-      "scriptName": "S10005",
-      "IDGroup": 10005,
-      "cd": null,
-      "SkillType": 4,
-      "level": 3,
-      "name": 68,
-      "desc": 72,
-      "effectValue": [
-        12.0
-      ]
-    },
-    {
-      "ID": 100054,
-      "icon": "icon_skill_10005",
-      "scriptName": "S10005",
-      "IDGroup": 10005,
-      "cd": null,
-      "SkillType": 4,
-      "level": 4,
-      "name": 68,
-      "desc": 72,
-      "effectValue": [
-        13.0
-      ]
-    },
-    {
-      "ID": 300011,
-      "icon": "icon_skill_30001",
-      "scriptName": "S30001",
-      "IDGroup": 30001,
-      "cd": 6,
-      "SkillType": 2,
-      "level": 1,
-      "name": 50,
-      "desc": 46,
-      "effectValue": [
-        60.0,
-        3.0
-      ]
-    },
-    {
-      "ID": 300012,
-      "icon": "icon_skill_30001",
-      "scriptName": "S30001",
-      "IDGroup": 30001,
-      "cd": 6,
-      "SkillType": 2,
-      "level": 2,
-      "name": 50,
-      "desc": 47,
-      "effectValue": [
-        66.0,
-        3.0
-      ]
-    },
-    {
-      "ID": 300013,
-      "icon": "icon_skill_30001",
-      "scriptName": "S30001",
-      "IDGroup": 30001,
-      "cd": 6,
-      "SkillType": 2,
-      "level": 3,
-      "name": 50,
-      "desc": 48,
-      "effectValue": [
-        72.0,
-        3.0
-      ]
-    },
-    {
-      "ID": 300014,
-      "icon": "icon_skill_30001",
-      "scriptName": "S30001",
-      "IDGroup": 30001,
-      "cd": 6,
-      "SkillType": 2,
-      "level": 4,
-      "name": 50,
-      "desc": 49,
-      "effectValue": [
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-        4.0
-      ]
-    },
-    {
-      "ID": 300021,
-      "icon": "icon_skill_30002",
-      "scriptName": "",
-      "IDGroup": 30002,
-      "cd": null,
-      "SkillType": 5,
-      "level": 1,
-      "name": 93,
-      "desc": 73,
-      "addPropertyType": [
-        2
-      ],
-      "addPropertyValue": [
-        10
-      ]
-    },
-    {
-      "ID": 300022,
-      "icon": "icon_skill_30002",
-      "scriptName": "",
-      "IDGroup": 30002,
-      "cd": null,
-      "SkillType": 5,
-      "level": 2,
-      "name": 93,
-      "desc": 73,
-      "addPropertyType": [
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-      ],
-      "addPropertyValue": [
-        20
-      ]
-    },
-    {
-      "ID": 300023,
-      "icon": "icon_skill_30002",
-      "scriptName": "",
-      "IDGroup": 30002,
-      "cd": null,
-      "SkillType": 5,
-      "level": 3,
-      "name": 93,
-      "desc": 73,
-      "addPropertyType": [
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-      ],
-      "addPropertyValue": [
-        30
-      ]
-    },
-    {
-      "ID": 300024,
-      "icon": "icon_skill_30002",
-      "scriptName": "",
-      "IDGroup": 30002,
-      "cd": null,
-      "SkillType": 5,
-      "level": 4,
-      "name": 93,
-      "desc": 73,
-      "addPropertyType": [
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-      ],
-      "addPropertyValue": [
-        40
-      ]
-    },
-    {
-      "ID": 300031,
-      "icon": "icon_skill_10002",
-      "scriptName": "",
-      "IDGroup": 30003,
-      "cd": null,
-      "SkillType": 5,
-      "level": 1,
-      "name": 94,
-      "desc": 74,
-      "addPropertyType": [
-        1
-      ],
-      "addPropertyValue": [
-        10
-      ]
-    },
-    {
-      "ID": 300032,
-      "icon": "icon_skill_10002",
-      "scriptName": "",
-      "IDGroup": 30003,
-      "cd": null,
-      "SkillType": 5,
-      "level": 2,
-      "name": 94,
-      "desc": 74,
-      "addPropertyType": [
-        1
-      ],
-      "addPropertyValue": [
-        20
-      ]
-    },
-    {
-      "ID": 300033,
-      "icon": "icon_skill_10002",
-      "scriptName": "",
-      "IDGroup": 30003,
-      "cd": null,
-      "SkillType": 5,
-      "level": 3,
-      "name": 94,
-      "desc": 74,
-      "addPropertyType": [
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-      ],
-      "addPropertyValue": [
-        30
-      ]
-    },
-    {
-      "ID": 300034,
-      "icon": "icon_skill_10002",
-      "scriptName": "",
-      "IDGroup": 30003,
-      "cd": null,
-      "SkillType": 5,
-      "level": 4,
-      "name": 94,
-      "desc": 74,
-      "addPropertyType": [
-        1
-      ],
-      "addPropertyValue": [
-        40
-      ]
-    },
-    {
-      "ID": 300041,
-      "icon": "icon_skill_30004",
-      "scriptName": "S30004",
-      "IDGroup": 30004,
-      "cd": null,
-      "SkillType": 4,
-      "level": 1,
-      "name": 95,
-      "desc": 75,
-      "effectValue": [
-        1.0
-      ]
-    },
-    {
-      "ID": 300042,
-      "icon": "icon_skill_30004",
-      "scriptName": "S30004",
-      "IDGroup": 30004,
-      "cd": null,
-      "SkillType": 4,
-      "level": 2,
-      "name": 95,
-      "desc": 75,
-      "effectValue": [
-        2.0
-      ]
-    },
-    {
-      "ID": 300043,
-      "icon": "icon_skill_30004",
-      "scriptName": "S30004",
-      "IDGroup": 30004,
-      "cd": null,
-      "SkillType": 4,
-      "level": 3,
-      "name": 95,
-      "desc": 75,
-      "effectValue": [
-        3.0
-      ]
-    },
-    {
-      "ID": 300044,
-      "icon": "icon_skill_30004",
-      "scriptName": "S30004",
-      "IDGroup": 30004,
-      "cd": null,
-      "SkillType": 4,
-      "level": 4,
-      "name": 95,
-      "desc": 75,
-      "effectValue": [
-        4.0
-      ]
-    },
-    {
-      "ID": 300051,
-      "icon": "icon_skill_30005",
-      "scriptName": "S30005",
-      "IDGroup": 30005,
-      "cd": null,
-      "SkillType": 4,
-      "level": 1,
-      "name": 96,
-      "desc": 76,
-      "effectValue": [
-        10.0
-      ]
-    },
-    {
-      "ID": 300052,
-      "icon": "icon_skill_30005",
-      "scriptName": "S30005",
-      "IDGroup": 30005,
-      "cd": null,
-      "SkillType": 4,
-      "level": 2,
-      "name": 96,
-      "desc": 76,
-      "effectValue": [
-        20.0
-      ]
-    },
-    {
-      "ID": 300053,
-      "icon": "icon_skill_30005",
-      "scriptName": "S30005",
-      "IDGroup": 30005,
-      "cd": null,
-      "SkillType": 4,
-      "level": 3,
-      "name": 96,
-      "desc": 76,
-      "effectValue": [
-        30.0
-      ]
-    },
-    {
-      "ID": 300054,
-      "icon": "icon_skill_30005",
-      "scriptName": "S30005",
-      "IDGroup": 30005,
-      "cd": null,
-      "SkillType": 4,
-      "level": 4,
-      "name": 96,
-      "desc": 76,
-      "effectValue": [
-        40.0
-      ]
-    },
-    {
-      "ID": 200011,
-      "icon": "icon_skill_20001",
-      "scriptName": "S20001",
-      "IDGroup": 20001,
-      "cd": 6,
-      "SkillType": 2,
-      "level": 1,
-      "name": 55,
-      "desc": 51,
-      "effectValue": [
-        800.0
-      ]
-    },
-    {
-      "ID": 200012,
-      "icon": "icon_skill_20001",
-      "scriptName": "S20001",
-      "IDGroup": 20001,
-      "cd": 6,
-      "SkillType": 2,
-      "level": 2,
-      "name": 55,
-      "desc": 52,
-      "effectValue": [
-        900.0
-      ]
-    },
-    {
-      "ID": 200013,
-      "icon": "icon_skill_20001",
-      "scriptName": "S20001",
-      "IDGroup": 20001,
-      "cd": 6,
-      "SkillType": 2,
-      "level": 3,
-      "name": 55,
-      "desc": 53,
-      "effectValue": [
-        1100.0
-      ]
-    },
-    {
-      "ID": 200014,
-      "icon": "icon_skill_20001",
-      "scriptName": "S20001",
-      "IDGroup": 20001,
-      "cd": 6,
-      "SkillType": 2,
-      "level": 4,
-      "name": 55,
-      "desc": 54,
-      "effectValue": [
-        1200.0
-      ]
-    },
-    {
-      "ID": 200021,
-      "icon": "icon_skill_20002",
-      "scriptName": "",
-      "IDGroup": 20002,
-      "cd": null,
-      "SkillType": 5,
-      "level": 1,
-      "name": 77,
-      "desc": 81,
-      "addPropertyType": [
-        2
-      ],
-      "addPropertyValue": [
-        10
-      ]
-    },
-    {
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-      "icon": "icon_skill_20002",
-      "scriptName": "",
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-      "SkillType": 5,
-      "level": 2,
-      "name": 77,
-      "desc": 81,
-      "addPropertyType": [
-        2
-      ],
-      "addPropertyValue": [
-        20
-      ]
-    },
-    {
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-      "icon": "icon_skill_20002",
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-      "IDGroup": 20002,
-      "cd": null,
-      "SkillType": 5,
-      "level": 3,
-      "name": 77,
-      "desc": 81,
-      "addPropertyType": [
-        2
-      ],
-      "addPropertyValue": [
-        30
-      ]
-    },
-    {
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-      "icon": "icon_skill_20002",
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-      "IDGroup": 20002,
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-    {
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-    },
-    {
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-      "icon": "icon_skill_10002",
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-      "desc": 82,
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-      "icon": "icon_skill_10002",
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-      "SkillType": 5,
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-      "addPropertyType": [
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-    {
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-      "icon": "icon_skill_20004",
-      "scriptName": "",
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-      "level": 1,
-      "name": 79,
-      "desc": 83,
-      "effectValue": [
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-      "name": 79,
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-      "effectValue": [
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-        51.0
-      ]
-    },
-    {
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-      "icon": "icon_skill_20004",
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-      "SkillType": 4,
-      "level": 3,
-      "name": 79,
-      "desc": 83,
-      "effectValue": [
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-        51.0
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-    },
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-      "icon": "icon_skill_20004",
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-      "level": 4,
-      "name": 79,
-      "desc": 83,
-      "effectValue": [
-        80.0,
-        52.0
-      ]
-    },
-    {
-      "ID": 200051,
-      "icon": "icon_skill_20005",
-      "scriptName": "",
-      "IDGroup": 20005,
-      "cd": null,
-      "SkillType": 4,
-      "level": 1,
-      "name": 80,
-      "desc": 84,
-      "effectValue": [
-        1.0
-      ]
-    },
-    {
-      "ID": 200052,
-      "icon": "icon_skill_20005",
-      "scriptName": "",
-      "IDGroup": 20005,
-      "cd": null,
-      "SkillType": 4,
-      "level": 2,
-      "name": 80,
-      "desc": 84,
-      "effectValue": [
-        2.0
-      ]
-    },
-    {
-      "ID": 200053,
-      "icon": "icon_skill_20005",
-      "scriptName": "",
-      "IDGroup": 20005,
-      "cd": null,
-      "SkillType": 4,
-      "level": 3,
-      "name": 80,
-      "desc": 84,
-      "effectValue": [
-        3.0
-      ]
-    },
-    {
-      "ID": 200054,
-      "icon": "icon_skill_20005",
-      "scriptName": "",
-      "IDGroup": 20005,
-      "cd": null,
-      "SkillType": 4,
-      "level": 4,
-      "name": 80,
-      "desc": 84,
-      "effectValue": [
-        4.0
-      ]
-    },
-    {
-      "ID": 400011,
-      "icon": "icon_skill_40001",
-      "scriptName": "S40001",
-      "IDGroup": 40001,
-      "cd": 6,
-      "SkillType": 2,
-      "level": 1,
-      "name": 60,
-      "desc": 56,
-      "effectValue": [
-        100.0
-      ]
-    },
-    {
-      "ID": 400012,
-      "icon": "icon_skill_40001",
-      "scriptName": "S40001",
-      "IDGroup": 40001,
-      "cd": 6,
-      "SkillType": 2,
-      "level": 2,
-      "name": 60,
-      "desc": 57,
-      "effectValue": [
-        120.0
-      ]
-    },
-    {
-      "ID": 400013,
-      "icon": "icon_skill_40001",
-      "scriptName": "S40001",
-      "IDGroup": 40001,
-      "cd": 6,
-      "SkillType": 2,
-      "level": 3,
-      "name": 60,
-      "desc": 58,
-      "effectValue": [
-        140.0
-      ]
-    },
-    {
-      "ID": 400014,
-      "icon": "icon_skill_40001",
-      "scriptName": "S40001",
-      "IDGroup": 40001,
-      "cd": 6,
-      "SkillType": 2,
-      "level": 4,
-      "name": 60,
-      "desc": 59,
-      "effectValue": [
-        180.0
-      ]
-    },
-    {
-      "ID": 400021,
-      "icon": "icon_skill_40002",
-      "scriptName": "",
-      "IDGroup": 40002,
-      "cd": null,
-      "SkillType": 5,
-      "level": 1,
-      "name": 85,
-      "desc": 89,
-      "addPropertyType": [
-        2
-      ],
-      "addPropertyValue": [
-        10
-      ]
-    },
-    {
-      "ID": 400022,
-      "icon": "icon_skill_40002",
-      "scriptName": "",
-      "IDGroup": 40002,
-      "cd": null,
-      "SkillType": 5,
-      "level": 2,
-      "name": 85,
-      "desc": 89,
-      "addPropertyType": [
-        2
-      ],
-      "addPropertyValue": [
-        20
-      ]
-    },
-    {
-      "ID": 400023,
-      "icon": "icon_skill_40002",
-      "scriptName": "",
-      "IDGroup": 40002,
-      "cd": null,
-      "SkillType": 5,
-      "level": 3,
-      "name": 85,
-      "desc": 89,
-      "addPropertyType": [
-        2
-      ],
-      "addPropertyValue": [
-        30
-      ]
-    },
-    {
-      "ID": 400024,
-      "icon": "icon_skill_40002",
-      "scriptName": "",
-      "IDGroup": 40002,
-      "cd": null,
-      "SkillType": 5,
-      "level": 4,
-      "name": 85,
-      "desc": 89,
-      "addPropertyType": [
-        2
-      ],
-      "addPropertyValue": [
-        40
-      ]
-    },
-    {
-      "ID": 400031,
-      "icon": "icon_skill_10002",
-      "scriptName": "",
-      "IDGroup": 40003,
-      "cd": null,
-      "SkillType": 5,
-      "level": 1,
-      "name": 86,
-      "desc": 90,
-      "addPropertyType": [
-        1
-      ],
-      "addPropertyValue": [
-        10
-      ]
-    },
-    {
-      "ID": 400032,
-      "icon": "icon_skill_10002",
-      "scriptName": "",
-      "IDGroup": 40003,
-      "cd": null,
-      "SkillType": 5,
-      "level": 2,
-      "name": 86,
-      "desc": 90,
-      "addPropertyType": [
-        1
-      ],
-      "addPropertyValue": [
-        20
-      ]
-    },
-    {
-      "ID": 400033,
-      "icon": "icon_skill_10002",
-      "scriptName": "",
-      "IDGroup": 40003,
-      "cd": null,
-      "SkillType": 5,
-      "level": 3,
-      "name": 86,
-      "desc": 90,
-      "addPropertyType": [
-        1
-      ],
-      "addPropertyValue": [
-        30
-      ]
-    },
-    {
-      "ID": 400034,
-      "icon": "icon_skill_10002",
-      "scriptName": "",
-      "IDGroup": 40003,
-      "cd": null,
-      "SkillType": 5,
-      "level": 4,
-      "name": 86,
-      "desc": 90,
-      "addPropertyType": [
-        1
-      ],
-      "addPropertyValue": [
-        40
-      ]
-    },
-    {
-      "ID": 400041,
-      "icon": "icon_skill_40004",
-      "scriptName": "",
-      "IDGroup": 40004,
-      "cd": null,
-      "SkillType": 4,
-      "level": 1,
-      "name": 87,
-      "desc": 91,
-      "effectValue": [
-        3.0
-      ]
-    },
-    {
-      "ID": 400042,
-      "icon": "icon_skill_40004",
-      "scriptName": "",
-      "IDGroup": 40004,
-      "cd": null,
-      "SkillType": 4,
-      "level": 2,
-      "name": 87,
-      "desc": 91,
-      "effectValue": [
-        5.0
-      ]
-    },
-    {
-      "ID": 400043,
-      "icon": "icon_skill_40004",
-      "scriptName": "",
-      "IDGroup": 40004,
-      "cd": null,
-      "SkillType": 4,
-      "level": 3,
-      "name": 87,
-      "desc": 91,
-      "effectValue": [
-        7.0
-      ]
-    },
-    {
-      "ID": 400044,
-      "icon": "icon_skill_40004",
-      "scriptName": "",
-      "IDGroup": 40004,
-      "cd": null,
-      "SkillType": 4,
-      "level": 4,
-      "name": 87,
-      "desc": 91,
-      "effectValue": [
-        9.0
-      ]
-    },
-    {
-      "ID": 400051,
-      "icon": "icon_skill_40005",
-      "scriptName": "",
-      "IDGroup": 40005,
-      "cd": null,
-      "SkillType": 4,
-      "level": 1,
-      "name": 88,
-      "desc": 92,
-      "effectValue": [
-        10.0,
-        20.0
-      ]
-    },
-    {
-      "ID": 400052,
-      "icon": "icon_skill_40005",
-      "scriptName": "",
-      "IDGroup": 40005,
-      "cd": null,
-      "SkillType": 4,
-      "level": 2,
-      "name": 88,
-      "desc": 92,
-      "effectValue": [
-        15.0,
-        30.0
-      ]
-    },
-    {
-      "ID": 400053,
-      "icon": "icon_skill_40005",
-      "scriptName": "",
-      "IDGroup": 40005,
-      "cd": null,
-      "SkillType": 4,
-      "level": 3,
-      "name": 88,
-      "desc": 92,
-      "effectValue": [
-        20.0,
-        40.0
-      ]
-    },
-    {
-      "ID": 400054,
-      "icon": "icon_skill_40005",
-      "scriptName": "",
-      "IDGroup": 40005,
+      "ID": 20011,
+      "icon": "",
+      "scriptName": "S2001",
+      "IDGroup": 2001,
       "cd": null,
       "cd": null,
-      "SkillType": 4,
-      "level": 4,
-      "name": 88,
-      "desc": 92,
-      "effectValue": [
-        25.0,
-        50.0
-      ]
-    },
-    {
-      "ID": 1100011,
-      "icon": "icon_skill_110001",
-      "scriptName": "S110001",
-      "IDGroup": 110001,
-      "cd": 5,
-      "SkillType": 2,
-      "level": 1,
-      "name": 405077,
-      "desc": null,
-      "effectValue": [
-        250.0
-      ]
-    },
-    {
-      "ID": 1100012,
-      "icon": "icon_skill_110001",
-      "scriptName": "S110001",
-      "IDGroup": 110001,
-      "cd": 5,
-      "SkillType": 2,
-      "level": 2,
-      "name": 405077,
-      "desc": null,
-      "effectValue": [
-        270.0
-      ]
-    },
-    {
-      "ID": 1100013,
-      "icon": "icon_skill_110001",
-      "scriptName": "S110001",
-      "IDGroup": 110001,
-      "cd": 5,
-      "SkillType": 2,
-      "level": 3,
-      "name": 405077,
-      "desc": null,
-      "effectValue": [
-        290.0
-      ]
-    },
-    {
-      "ID": 1100014,
-      "icon": "icon_skill_110001",
-      "scriptName": "S110001",
-      "IDGroup": 110001,
-      "cd": 5,
-      "SkillType": 2,
-      "level": 4,
-      "name": 405077,
-      "desc": null,
-      "effectValue": [
-        310.0
-      ]
-    },
-    {
-      "ID": 1100021,
-      "icon": "icon_skill_110002",
-      "scriptName": "S110002",
-      "IDGroup": 110002,
-      "cd": 10,
-      "SkillType": 2,
-      "level": 1,
-      "name": 405077,
-      "desc": null,
-      "effectValue": [
-        40.0
-      ]
-    },
-    {
-      "ID": 1100022,
-      "icon": "icon_skill_110002",
-      "scriptName": "S110002",
-      "IDGroup": 110002,
-      "cd": 10,
-      "SkillType": 2,
-      "level": 2,
-      "name": 405077,
-      "desc": null,
-      "effectValue": [
-        50.0
-      ]
-    },
-    {
-      "ID": 1100023,
-      "icon": "icon_skill_110002",
-      "scriptName": "S110002",
-      "IDGroup": 110002,
-      "cd": 10,
-      "SkillType": 2,
-      "level": 3,
-      "name": 405077,
-      "desc": null,
-      "effectValue": [
-        60.0
-      ]
-    },
-    {
-      "ID": 1100024,
-      "icon": "icon_skill_110002",
-      "scriptName": "S110002",
-      "IDGroup": 110002,
-      "cd": 10,
-      "SkillType": 2,
-      "level": 4,
-      "name": 405077,
-      "desc": null,
-      "effectValue": [
-        70.0
-      ]
-    },
-    {
-      "ID": 1200011,
-      "icon": "icon_skill_120001",
-      "scriptName": "S120001",
-      "IDGroup": 120001,
-      "cd": 4,
-      "SkillType": 2,
-      "level": 1,
-      "name": 405077,
-      "desc": null,
-      "effectValue": [
-        120.0
-      ]
-    },
-    {
-      "ID": 1200012,
-      "icon": "icon_skill_120001",
-      "scriptName": "S120001",
-      "IDGroup": 120001,
-      "cd": 4,
-      "SkillType": 2,
-      "level": 2,
-      "name": 405077,
-      "desc": null,
-      "effectValue": [
-        130.0
-      ]
-    },
-    {
-      "ID": 1200013,
-      "icon": "icon_skill_120001",
-      "scriptName": "S120001",
-      "IDGroup": 120001,
-      "cd": 4,
-      "SkillType": 2,
-      "level": 3,
-      "name": 405077,
-      "desc": null,
-      "effectValue": [
-        140.0
-      ]
-    },
-    {
-      "ID": 1200014,
-      "icon": "icon_skill_120001",
-      "scriptName": "S120001",
-      "IDGroup": 120001,
-      "cd": 4,
-      "SkillType": 2,
-      "level": 4,
-      "name": 405077,
-      "desc": null,
-      "effectValue": [
-        150.0
-      ]
-    },
-    {
-      "ID": 1300011,
-      "icon": "icon_skill_130001",
-      "scriptName": "S130001",
-      "IDGroup": 130001,
-      "cd": 5,
-      "SkillType": 2,
-      "level": 1,
-      "name": 405077,
-      "desc": null,
-      "effectValue": [
-        120.0
-      ]
-    },
-    {
-      "ID": 1300012,
-      "icon": "icon_skill_130001",
-      "scriptName": "S130001",
-      "IDGroup": 130001,
-      "cd": 5,
-      "SkillType": 2,
-      "level": 2,
-      "name": 405077,
-      "desc": null,
-      "effectValue": [
-        130.0
-      ]
-    },
-    {
-      "ID": 1300013,
-      "icon": "icon_skill_130001",
-      "scriptName": "S130001",
-      "IDGroup": 130001,
-      "cd": 5,
-      "SkillType": 2,
-      "level": 3,
-      "name": 405077,
-      "desc": null,
-      "effectValue": [
-        140.0
-      ]
-    },
-    {
-      "ID": 1300014,
-      "icon": "icon_skill_130001",
-      "scriptName": "S130001",
-      "IDGroup": 130001,
-      "cd": 5,
-      "SkillType": 2,
-      "level": 4,
-      "name": 405077,
-      "desc": null,
-      "effectValue": [
-        150.0
-      ]
-    },
-    {
-      "ID": 1400011,
-      "icon": "icon_skill_140001",
-      "scriptName": "S140001",
-      "IDGroup": 140001,
-      "cd": 3,
-      "SkillType": 2,
-      "level": 1,
-      "name": 405077,
-      "desc": null,
-      "effectValue": [
-        250.0
-      ]
-    },
-    {
-      "ID": 1400012,
-      "icon": "icon_skill_140001",
-      "scriptName": "S140001",
-      "IDGroup": 140001,
-      "cd": 3,
-      "SkillType": 2,
-      "level": 2,
-      "name": 405077,
-      "desc": null,
-      "effectValue": [
-        270.0
-      ]
-    },
-    {
-      "ID": 1400013,
-      "icon": "icon_skill_140001",
-      "scriptName": "S140001",
-      "IDGroup": 140001,
-      "cd": 3,
-      "SkillType": 2,
-      "level": 3,
-      "name": 405077,
-      "desc": null,
-      "effectValue": [
-        290.0
-      ]
-    },
-    {
-      "ID": 1400014,
-      "icon": "icon_skill_140001",
-      "scriptName": "S140001",
-      "IDGroup": 140001,
-      "cd": 3,
-      "SkillType": 2,
-      "level": 4,
-      "name": 405077,
-      "desc": null,
-      "effectValue": [
-        310.0
-      ]
-    },
-    {
-      "ID": 1400031,
-      "icon": "icon_skill_140003",
-      "scriptName": "S140003",
-      "IDGroup": 140003,
-      "cd": 8,
-      "SkillType": 2,
+      "SkillType": 1,
       "level": 1,
       "level": 1,
       "name": 405077,
       "name": 405077,
       "desc": null,
       "desc": null,
       "effectValue": [
       "effectValue": [
-        300.0
-      ]
-    },
-    {
-      "ID": 1400032,
-      "icon": "icon_skill_140003",
-      "scriptName": "S140003",
-      "IDGroup": 140003,
-      "cd": 8,
-      "SkillType": 2,
-      "level": 2,
-      "name": 405077,
-      "desc": null,
-      "effectValue": [
-        350.0
-      ]
-    },
-    {
-      "ID": 1400033,
-      "icon": "icon_skill_140003",
-      "scriptName": "S140003",
-      "IDGroup": 140003,
-      "cd": 8,
-      "SkillType": 2,
-      "level": 3,
-      "name": 405077,
-      "desc": null,
-      "effectValue": [
-        400.0
-      ]
-    },
-    {
-      "ID": 1400034,
-      "icon": "icon_skill_140003",
-      "scriptName": "S140003",
-      "IDGroup": 140003,
-      "cd": 8,
-      "SkillType": 2,
-      "level": 4,
-      "name": 405077,
-      "desc": null,
-      "effectValue": [
-        450.0
-      ]
-    },
-    {
-      "ID": 9000011,
-      "icon": "icon_skill_900001",
-      "scriptName": "S900001",
-      "IDGroup": 900001,
-      "cd": 0,
-      "SkillType": 4,
-      "level": 4,
-      "name": 405077,
-      "desc": null,
-      "effectValue": [
-        10.0
+        100.0
       ]
       ]
     }
     }
   ]
   ]

+ 1 - 0
Assets/Res/TimeLineAssets/jianjue_timeline_TD.txt

@@ -0,0 +1 @@
+{"timeLineName":null,"key":["TimeLineMaxTimeSerializtion"],"value":["{\"isEquip\":false,\"equipId\":0,\"groupName\":\"jianjue\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.5666667,\"continuedTime\":0.5666667,\"targetEntityType\":0,\"totalTime\":0}"],"heroName":"jianjue_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

+ 7 - 0
Assets/Res/TimeLineAssets/jianjue_timeline_TD.txt.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: CH8W4C+qVXvHxYIrgSFlo6Ag4koP6VltOR+4hQVBk+VUEsAkjB+xqN0=
+TextScriptImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 1 - 0
Assets/Res/TimeLineAssets/lieyanjian_timeline_TD.txt

@@ -0,0 +1 @@
+{"timeLineName":null,"key":["TimeLineMaxTimeSerializtion"],"value":["{\"isEquip\":false,\"equipId\":0,\"groupName\":\"lieyanjian\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.6833333,\"continuedTime\":0.6833333,\"targetEntityType\":0,\"totalTime\":0}"],"heroName":"lieyanjian_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

+ 7 - 0
Assets/Res/TimeLineAssets/lieyanjian_timeline_TD.txt.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: CyxJsHn4UiqCYUfhrbYMz/IltPRfZ2mR8OxHcJfQKgxrQqyzaqZEPa4=
+TextScriptImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 1 - 1
Assets/Scripts/GameData/ExcelConfig/HeroModelConfig.cs

@@ -135,7 +135,7 @@ public int range_atk;
 
 
 
 
 		/// <summary>
 		/// <summary>
-		///技能ID
+		///技能ID,技能丢列,主角为默认队列
 		/// </summary>
 		/// </summary>
 public int[] skillID;
 public int[] skillID;
 
 

+ 15 - 45
Assets/Scripts/GameLogic/Combat/CombatType/TestCombatType.cs

@@ -12,20 +12,14 @@ namespace GameLogic.Combat.CombatType
     {
     {
         private TestCombatHeroConfig testCombatHeroConfig;
         private TestCombatHeroConfig testCombatHeroConfig;
         private int currEnemyIndex;
         private int currEnemyIndex;
-        protected TestCombatHeroConfig.EnemyGroup currEnemyGroup;
+        
 
 
         private float _currTime;
         private float _currTime;
 
 
         private int _currBoChi;
         private int _currBoChi;
 
 
-        protected List<string> equipName = new List<string>()
-        {
-            "fx_down_zb_blue",
-            "fx_down_zb_gold",
-            "fx_down_zb_green",
-            "fx_down_zb_orange",
-            "fx_down_zb_purple",
-        };
+
+        private List<TestCombatHeroConfig.TestHeroInfoConfig> enemyHeroInfo;
 
 
         protected override void ProHeroDie(CombatHeroEntity combatHeroEntity, HarmReturnInfo harmReturnInfo)
         protected override void ProHeroDie(CombatHeroEntity combatHeroEntity, HarmReturnInfo harmReturnInfo)
         {
         {
@@ -33,20 +27,12 @@ namespace GameLogic.Combat.CombatType
             combatItemShowEventData.count = Random.Range(3, 5);
             combatItemShowEventData.count = Random.Range(3, 5);
             combatItemShowEventData.startPos_WorldPos = combatHeroEntity.combatHeroGameObject.position;
             combatItemShowEventData.startPos_WorldPos = combatHeroEntity.combatHeroGameObject.position;
             EventManager.Instance.Dispatch(CustomEventType.Combat_ItemShow, combatItemShowEventData);
             EventManager.Instance.Dispatch(CustomEventType.Combat_ItemShow, combatItemShowEventData);
-            List<string> allEquip = new List<string>();
-            for (int i = 0; i < 1; i++)
-            {
-                int odds = CombatCalculateTool.Instance.GetOdd();
-                if (odds < 10)
-                {
-                    allEquip.Add(equipName[CombatCalculateTool.Instance.GetOdd(0, equipName.Count)]);
-                }
-            }
+        
 
 
-            Combat_EquipFallEventData combatEquipFallEventData = Combat_EquipFallEventData.Create();
-            combatEquipFallEventData.fallEquip = allEquip.ToArray();
-            combatEquipFallEventData.startPos_WorldPos = combatItemShowEventData.startPos_WorldPos;
-            EventManager.Instance.Dispatch(CustomEventType.Combat_EquipFall, combatEquipFallEventData);
+            // Combat_EquipFallEventData combatEquipFallEventData = Combat_EquipFallEventData.Create();
+            // combatEquipFallEventData.fallEquip = allEquip.ToArray();
+            // combatEquipFallEventData.startPos_WorldPos = combatItemShowEventData.startPos_WorldPos;
+            // EventManager.Instance.Dispatch(CustomEventType.Combat_EquipFall, combatEquipFallEventData);
 
 
             ShowTextEventData showTextEventData = ShowTextEventData.Create();
             ShowTextEventData showTextEventData = ShowTextEventData.Create();
             showTextEventData.text = "+金币 20";
             showTextEventData.text = "+金币 20";
@@ -56,14 +42,7 @@ namespace GameLogic.Combat.CombatType
             CombatHeroEntity[] allHero = combatController.CombatHeroController.GetHero(true);
             CombatHeroEntity[] allHero = combatController.CombatHeroController.GetHero(true);
             if (allHero == null || allHero.Length <= 0)
             if (allHero == null || allHero.Length <= 0)
             {
             {
-                if (_currBoChi < currEnemyGroup.count)
-                {
-                    CreateEnemy(new CTaskAwaitBuffer());
-                }
-                else
-                {
-                    InitNewMonsterConfig();
-                }
+                CreateEnemy(new CTaskAwaitBuffer());
             }
             }
         }
         }
 
 
@@ -90,20 +69,19 @@ namespace GameLogic.Combat.CombatType
         protected void InitTestCombatBoChi()
         protected void InitTestCombatBoChi()
         {
         {
             currEnemyIndex %= testCombatHeroConfig.enemyHeroInfo.Count;
             currEnemyIndex %= testCombatHeroConfig.enemyHeroInfo.Count;
-            currEnemyGroup = testCombatHeroConfig.enemyHeroInfo[currEnemyIndex];
+         
             currEnemyIndex++;
             currEnemyIndex++;
         }
         }
 
 
         private void CreateEnemy(CTaskAwaitBuffer cTaskAwaitBuffer)
         private void CreateEnemy(CTaskAwaitBuffer cTaskAwaitBuffer)
         {
         {
             _currBoChi += 1;
             _currBoChi += 1;
-            int count = CombatCalculateTool.Instance.GetOdd(10, 20);
-            count = 1;
-            for (int i = 0; i < count; i++)
+          
+            for (int i = 0; i < enemyHeroInfo.Count; i++)
             {
             {
                 int index = i;
                 int index = i;
-                index %= currEnemyGroup.enemyHeroInfo.Length;
-                TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig = currEnemyGroup.enemyHeroInfo[index];
+                index %= enemyHeroInfo.Count;
+                TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig =enemyHeroInfo[index];
                 CombatHeroEntity heroEntity = new CombatHeroEntity();
                 CombatHeroEntity heroEntity = new CombatHeroEntity();
                 heroEntity.IsEnemy = true;
                 heroEntity.IsEnemy = true;
                 CombatHeroInfo combatHeroInfo = new CombatHeroInfo();
                 CombatHeroInfo combatHeroInfo = new CombatHeroInfo();
@@ -127,15 +105,7 @@ namespace GameLogic.Combat.CombatType
                 return;
                 return;
             }
             }
 
 
-            if (_currBoChi < currEnemyGroup.count)
-            {
-                _currTime += 0.016f;
-                if (_currTime > currEnemyGroup.jianGe)
-                {
-                    CreateEnemy(new CTaskAwaitBuffer());
-                    _currTime = 0;
-                }
-            }
+           
         }
         }
 
 
         private void TestCombat(CTaskAwaitBuffer cTaskAwaitBuffer)
         private void TestCombat(CTaskAwaitBuffer cTaskAwaitBuffer)

+ 16 - 7
Assets/Scripts/GameLogic/Combat/Hero/CombatHeroEntity.cs

@@ -111,18 +111,25 @@ public class CombatHeroEntity : CObject, ITimeLineSpecialDotPos, ILifeCycle, ITi
         }
         }
 
 
         poolInterface.own.SetActive(false);
         poolInterface.own.SetActive(false);
+           
+        combatHeroTimeLineControl = new CombatHeroTimeLineControl();
+        combatHeroTimeLineControl.Init(this);
         AssetHandle assetHandle =
         AssetHandle assetHandle =
             await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<TextAsset>(combatHeroInfo.modelName + "_TD.txt");
             await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<TextAsset>(combatHeroInfo.modelName + "_TD.txt");
-        TextAsset textAsset = assetHandle.AssetObject<TextAsset>();
+        if (assetHandle != null)
+        {
+            TextAsset textAsset = assetHandle.AssetObject<TextAsset>();
+            TimeLienData timeLienData = JsonManager.FromJson<TimeLienData>(textAsset.text);
+            timeLienData.DeserializeData();
+            assetHandle.Release();
+            combatHeroTimeLineControl.AddTimeLienData(timeLienData);
+        }
+
         combatHeroGameObject = new CombatHeroGameObject();
         combatHeroGameObject = new CombatHeroGameObject();
         combatHeroGameObject.Init(this, poolInterface);
         combatHeroGameObject.Init(this, poolInterface);
 
 
-        TimeLienData timeLienData = JsonManager.FromJson<TimeLienData>(textAsset.text);
-        timeLienData.DeserializeData();
-        assetHandle.Release();
-        combatHeroTimeLineControl = new CombatHeroTimeLineControl();
-        combatHeroTimeLineControl.Init(this);
-        combatHeroTimeLineControl.AddTimeLienData(timeLienData);
+   
+
         BuffControl = new BuffControl();
         BuffControl = new BuffControl();
         BuffControl.Init(this);
         BuffControl.Init(this);
 
 
@@ -172,6 +179,8 @@ public class CombatHeroEntity : CObject, ITimeLineSpecialDotPos, ILifeCycle, ITi
 #endif
 #endif
         return this;
         return this;
     }
     }
+    
+  
 
 
 
 
     public virtual void Update(float t)
     public virtual void Update(float t)

+ 72 - 36
Assets/Scripts/GameLogic/Combat/Hero/CombatHeroSkillControl.cs

@@ -27,22 +27,24 @@ namespace GameLogic.Combat.Hero
 
 
         private CombatHeroEntity _combatHeroEntity;
         private CombatHeroEntity _combatHeroEntity;
 
 
-        /// <summary>
-        /// 普攻
-        /// </summary>
-        public SkillBasic NormalAttack;
 
 
         public float NormalAttCd;
         public float NormalAttCd;
 
 
         public float NormalAttSpeedScale;
         public float NormalAttSpeedScale;
+
         /// <summary>
         /// <summary>
         /// 当前显示跑CD的技能
         /// 当前显示跑CD的技能
         /// </summary>
         /// </summary>
         public SkillBasic currCdSkill;
         public SkillBasic currCdSkill;
 
 
+        private BetterList<SkillBasic> _skillQueue = new BetterList<SkillBasic>();
 
 
-        public void Init(CombatHeroEntity combatHeroEntity)
+        // private BetterList<SkillBasic> _skillQueue = new BetterList<SkillBasic>();
+        private int _currUseQueueIndex = 0;
+
+        public async CTask Init(CombatHeroEntity combatHeroEntity)
         {
         {
+            CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer();
             _combatHeroEntity = combatHeroEntity;
             _combatHeroEntity = combatHeroEntity;
             List<int> skillId = _combatHeroEntity.CurrCombatHeroInfo.unLockSkills;
             List<int> skillId = _combatHeroEntity.CurrCombatHeroInfo.unLockSkills;
             if (skillId != null)
             if (skillId != null)
@@ -50,14 +52,28 @@ namespace GameLogic.Combat.Hero
                 for (int i = 0; i < skillId.Count; i++)
                 for (int i = 0; i < skillId.Count; i++)
                 {
                 {
                     SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(skillId[i]);
                     SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(skillId[i]);
-                    AddSkill(skillConfig);
+                    SkillBasic skillBasic = AddSkill(skillConfig);
+                    _skillQueue.Add(skillBasic);
+                    if (string.IsNullOrEmpty(skillConfig.scriptName))
+                    {
+                        cTaskAwaitBuffer.AddTask(AssetBundleLoadManager.Instance.LoadAssetAsyncTask<TextAsset>(
+                            skillConfig.scriptName + "_TD.txt",
+                            delegate(AssetHandle handle)
+                            {
+                                if (handle != null)
+                                {
+                                    TextAsset textAsset = handle.AssetObject<TextAsset>();
+                                    TimeLienData timeLienData = JsonManager.FromJson<TimeLienData>(textAsset.text);
+                                    timeLienData.DeserializeData();
+                                    handle.Release();
+                                    combatHeroEntity.combatHeroTimeLineControl.AddTimeLienData(timeLienData);
+                                }
+                            }));
+                    }
                 }
                 }
             }
             }
 
 
-            // foreach (SkillConfig skillConfig in combatHeroEntity.CurrCombatHeroInfo.skillConfigs)
-            // {
-            //     AddSkill(skillConfig);
-            // }
+            await cTaskAwaitBuffer.WaitAll();
         }
         }
 
 
 
 
@@ -93,25 +109,16 @@ namespace GameLogic.Combat.Hero
             return null;
             return null;
         }
         }
 
 
-        public void AddSkill(SkillConfig skillConfig)
+        public SkillBasic AddSkill(SkillConfig skillConfig)
         {
         {
             if (string.IsNullOrEmpty(skillConfig.scriptName))
             if (string.IsNullOrEmpty(skillConfig.scriptName))
             {
             {
-                return;
+                return null;
             }
             }
 
 
             SkillBasic skillBasic = SkillScriptManager.Instance.CreateSkillBasic(skillConfig);
             SkillBasic skillBasic = SkillScriptManager.Instance.CreateSkillBasic(skillConfig);
             allSkill.Add(skillBasic);
             allSkill.Add(skillBasic);
-            skillBasic.InitSkill(_combatHeroEntity);
-            if (skillConfig.SkillType == 1)
-            {
-                NormalAttack = skillBasic;
-                NormalAttack.ActiveTimeLineGroupName = "attack";
-                SetNormalAttCd();
-            }else if (skillConfig.SkillType == 2)
-            {
-                currCdSkill= skillBasic;
-            }
+            return skillBasic;
         }
         }
 
 
         public void AddCommandSkill(SkillBasic skill)
         public void AddCommandSkill(SkillBasic skill)
@@ -136,7 +143,7 @@ namespace GameLogic.Combat.Hero
             CombatEventManager.Instance.Dispatch(CombatEventType.UseSkill, combatUseSkillEventData);
             CombatEventManager.Instance.Dispatch(CombatEventType.UseSkill, combatUseSkillEventData);
             currUseSkill = skill;
             currUseSkill = skill;
             skill.UseSkill();
             skill.UseSkill();
-            
+
             if (skill.SelfSkillConfig.SkillType == 1)
             if (skill.SelfSkillConfig.SkillType == 1)
             {
             {
                 SetNormalAttCd();
                 SetNormalAttCd();
@@ -168,29 +175,58 @@ namespace GameLogic.Combat.Hero
             return skillBasic;
             return skillBasic;
         }
         }
 
 
+        public void StartPolling()
+        {
+            for (int i = 0; i < _skillQueue.size; i++)
+            {
+                SkillBasic skillBasic = allSkill[i];
+                skillBasic.PollingInitBefore(_skillQueue);
+            }
+
+            for (int i = 0; i < _skillQueue.size; i++)
+            {
+                SkillBasic skillBasic = allSkill[i];
+                skillBasic.PollingInit(_skillQueue);
+            }
+
+            _currUseQueueIndex = 0;
+        }
 
 
         public void Update(float t)
         public void Update(float t)
         {
         {
-            for (int i = 0; i < allSkill.size; i++)
+            if (currUseSkill == null && SkillCommands.Count <= 0)
             {
             {
-                SkillBasic skillBasic = allSkill[i];
-                skillBasic.CombatUpdate(t);
-                if (skillBasic.SelfSkillConfig.SkillType == 2 && !SkillCommands.Contains(skillBasic) &&
-                    currUseSkill != skillBasic)
+                while (_currUseQueueIndex < _skillQueue.Count)
                 {
                 {
-                    skillBasic.ReduceCd(t);
-                    if (skillBasic.SkillCd <= 0 && skillBasic.IsCanUse())
+                    SkillBasic skillBasic = _skillQueue[_currUseQueueIndex];
+                    if (skillBasic.SelfSkillConfig.SkillType == 2)
                     {
                     {
-                        AddCommandSkill(skillBasic);
+                        if (skillBasic.IsCanUse())
+                        {
+                            AddCommandSkill(skillBasic);
+                            break;
+                        }
                     }
                     }
+
+                    _currUseQueueIndex++;
                 }
                 }
             }
             }
+            // for (int i = 0; i < allSkill.size; i++)
+            // {
+            //     SkillBasic skillBasic = allSkill[i];
+            //     skillBasic.CombatUpdate(t);
+            //     if (skillBasic.SelfSkillConfig.SkillType == 2 && !SkillCommands.Contains(skillBasic) &&
+            //         currUseSkill != skillBasic)
+            //     {
+            //         skillBasic.ReduceCd(t);
+            //         if (skillBasic.SkillCd <= 0 && skillBasic.IsCanUse())
+            //         {
+            //             AddCommandSkill(skillBasic);
+            //         }
+            //     }
+            // }
 
 
             NormalAttCd -= t;
             NormalAttCd -= t;
-            if (NormalAttCd <= 0 && !SkillCommands.Contains(NormalAttack))
-            {
-                AddCommandSkill(NormalAttack);
-            }
         }
         }
 
 
         public void SetNormalAttCd()
         public void SetNormalAttCd()
@@ -219,7 +255,7 @@ namespace GameLogic.Combat.Hero
         public void Dispose()
         public void Dispose()
         {
         {
             _combatHeroEntity = null;
             _combatHeroEntity = null;
-            NormalAttack = null;
+
             currUseSkill = null;
             currUseSkill = null;
         }
         }
 
 

+ 3 - 0
Assets/Scripts/GameLogic/Combat/Skill/IntensifierEffect.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 5828b4061a79488baa9731f464e8307c
+timeCreated: 1739167809

+ 55 - 0
Assets/Scripts/GameLogic/Combat/Skill/IntensifierEffect/IntensifierEffectBasic.cs

@@ -0,0 +1,55 @@
+using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
+using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
+
+namespace GameLogic.Combat.Skill.IntensifierEffect
+{
+    public class IntensifierEffectBasic : SkillBasic
+    {
+        private BetterList<SkillBasic> intensifierSkillList = new BetterList<SkillBasic>();
+        protected override void ProUseSkill()
+        {
+            
+        }
+
+        /// <summary>
+        /// 增强技能使用前
+        /// </summary>
+        /// <param name="skillBasic"></param>
+        public void IntensifierSkillUseBefore(SkillBasic skillBasic)
+        {
+            ProIntensifierSkillUseBefore(skillBasic);
+        }
+
+        protected virtual void ProIntensifierSkillUseBefore(SkillBasic skillBasic)
+        {
+        }
+
+        /// <summary>
+        /// 增强技能使用前
+        /// </summary>
+        /// <param name="skillBasic"></param>
+        public void IntensifierSkillTimelineFxLogicInitBefore(SkillBasic skillBasic, string groupName,
+            ITimelineFxLogic timelineFxLogic, TriggerData triggerData)
+        {
+            ProIntensifierSkillTimelineFxLogicInitBefore(skillBasic, groupName, timelineFxLogic, triggerData);
+        }
+
+        protected virtual void ProIntensifierSkillTimelineFxLogicInitBefore(SkillBasic skillBasic, string groupName,
+            ITimelineFxLogic timelineFxLogic, TriggerData triggerData)
+        {
+        }
+
+        /// <summary>
+        /// 增强技能完成后
+        /// </summary>
+        /// <param name="skillBasic"></param>
+        public void IntensifierSkillTimelineFxLogicUseFinish(SkillBasic skillBasic)
+        {
+            ProIntensifierSkillTimelineFxLogicUseFinish(skillBasic);
+        }
+
+        protected virtual void ProIntensifierSkillTimelineFxLogicUseFinish(SkillBasic skillBasic)
+        {
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/GameLogic/Combat/Skill/IntensifierEffect/IntensifierEffectBasic.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 84d5d930ddbb42b8996a29e8aa2aab0b
+timeCreated: 1739167895

+ 48 - 0
Assets/Scripts/GameLogic/Combat/Skill/IntensifierEffect/SkillIntensifierData.cs

@@ -0,0 +1,48 @@
+using System.Collections.Generic;
+using Fort23.Core;
+
+namespace GameLogic.Combat.Skill.IntensifierEffect
+{
+    /// <summary>
+    /// 技能可以增强的数据
+    /// </summary>
+    public class SkillIntensifierData : CObject
+
+    {
+        public float addHarm;
+
+        public BetterList<IntensifierEffectBasic> currIntensifierEffectBasicList =
+            new BetterList<IntensifierEffectBasic>();
+
+        public override void ActiveObj()
+        {
+        }
+
+        public void AddIntensifierEffectBasic(IntensifierEffectBasic intensifierEffectBasic)
+        {
+            if (currIntensifierEffectBasicList.Contains(intensifierEffectBasic))
+            {
+                return;
+            }
+
+            currIntensifierEffectBasicList.Add(intensifierEffectBasic);
+        }
+
+        public void RemoveIntensifierEffectBasic(IntensifierEffectBasic intensifierEffectBasic)
+        {
+            if (!currIntensifierEffectBasicList.Contains(intensifierEffectBasic))
+            {
+                return;
+            }
+
+            currIntensifierEffectBasicList.Remove(intensifierEffectBasic);
+        }
+
+
+        public override void DormancyObj()
+        {
+            addHarm = 0;
+            currIntensifierEffectBasicList.Clear();
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/GameLogic/Combat/Skill/IntensifierEffect/SkillIntensifierData.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: edb4470fb41140eabc2ed92c2ff92de4
+timeCreated: 1739168236

+ 48 - 22
Assets/Scripts/GameLogic/Combat/Skill/SkillBasic.cs

@@ -10,6 +10,7 @@ using Fort23.Core;
 using Fort23.UTool;
 using Fort23.UTool;
 using GameLogic.Combat.CombatTool;
 using GameLogic.Combat.CombatTool;
 using GameLogic.Combat.Hero;
 using GameLogic.Combat.Hero;
+using GameLogic.Combat.Skill.IntensifierEffect;
 using GameLogic.CombatScenesTool;
 using GameLogic.CombatScenesTool;
 using UnityEngine;
 using UnityEngine;
 using Utility;
 using Utility;
@@ -26,10 +27,6 @@ namespace GameLogic.Combat.Skill
 
 
         public int UseCount;
         public int UseCount;
 
 
-        /// <summary>
-        /// 普攻是否是近战
-        /// </summary>
-        public bool isMelee;
 
 
         /// <summary>
         /// <summary>
         /// 是否被激活
         /// 是否被激活
@@ -62,10 +59,7 @@ namespace GameLogic.Combat.Skill
         public SkillConfig SelfSkillConfig;
         public SkillConfig SelfSkillConfig;
 
 
 
 
-        /// <summary>
-        /// 武器专属机技能配置
-        /// </summary>
-        public SkillConfig WeaponSkillConfig;
+        public SkillIntensifierData SkillIntensifierData;
 
 
         /// <summary>
         /// <summary>
         /// 释放技能的时候当前焦点的目标
         /// 释放技能的时候当前焦点的目标
@@ -94,6 +88,7 @@ namespace GameLogic.Combat.Skill
         /// </summary>
         /// </summary>
         protected bool _useSkillTargetPool = true;
         protected bool _useSkillTargetPool = true;
 
 
+
         public TriggerData triggerData
         public TriggerData triggerData
         {
         {
             get
             get
@@ -118,9 +113,6 @@ namespace GameLogic.Combat.Skill
 
 
         public float SkillMaxCd;
         public float SkillMaxCd;
 
 
-        // protected HarmType _harmType;
-
-
         private CombatParticleSystemPool _earlyWarningFx;
         private CombatParticleSystemPool _earlyWarningFx;
         private CombatHeroEntity _earlyWarningFristHero;
         private CombatHeroEntity _earlyWarningFristHero;
 
 
@@ -151,6 +143,36 @@ namespace GameLogic.Combat.Skill
         {
         {
         }
         }
 
 
+        /// <summary>
+        /// 轮询前的初始化
+        /// </summary>
+        public void PollingInitBefore(BetterList<SkillBasic> skillQueue)
+        {
+            if (SkillIntensifierData == null)
+            {
+                SkillIntensifierData = new SkillIntensifierData();
+            }
+            SkillIntensifierData.DormancyObj();
+            
+            ProPollingnInitBefore(skillQueue);
+        }
+
+        protected virtual void ProPollingnInitBefore(BetterList<SkillBasic> skillQueue)
+        {
+        }
+
+        /// <summary>
+        /// 轮询的初始化
+        /// </summary>
+        public void PollingInit(BetterList<SkillBasic> skillQueue)
+        {
+            ProPollingnInit(skillQueue);
+        }
+
+        protected virtual void ProPollingnInit(BetterList<SkillBasic> skillQueue)
+        {
+        }
+
         /// <summary>
         /// <summary>
         /// 休眠
         /// 休眠
         /// </summary>
         /// </summary>
@@ -226,17 +248,6 @@ namespace GameLogic.Combat.Skill
         }
         }
 
 
 
 
-        private bool IsWeaponIsSpecial
-        {
-            get { return WeaponSkillConfig.ID > 0; }
-        }
-
-
-        protected virtual void EarlyWarning()
-        {
-        }
-
-
         public HarmReturnInfo Harm(CombatHeroEntity source, CombatHeroHitPoint target, long att, AttType attType,
         public HarmReturnInfo Harm(CombatHeroEntity source, CombatHeroHitPoint target, long att, AttType attType,
             TriggerData triggerData, HarmType harmType = HarmType.Null)
             TriggerData triggerData, HarmType harmType = HarmType.Null)
         {
         {
@@ -267,6 +278,11 @@ namespace GameLogic.Combat.Skill
         /// </summary>
         /// </summary>
         public void UseSkill()
         public void UseSkill()
         {
         {
+            BetterList<IntensifierEffectBasic> currIntensifierEffectBasicList=SkillIntensifierData.currIntensifierEffectBasicList;
+            for (int i = 0; i < currIntensifierEffectBasicList.Count; i++)
+            {
+                currIntensifierEffectBasicList[i].IntensifierSkillUseBefore(this);
+            }
             SkillCd = SkillMaxCd;
             SkillCd = SkillMaxCd;
             _enterAlertTarget.Clear();
             _enterAlertTarget.Clear();
             UseCount++;
             UseCount++;
@@ -473,6 +489,11 @@ namespace GameLogic.Combat.Skill
                 GObjectPool.Instance.Recycle(_earlyWarningFx);
                 GObjectPool.Instance.Recycle(_earlyWarningFx);
                 _earlyWarningFx = null;
                 _earlyWarningFx = null;
             }
             }
+            BetterList<IntensifierEffectBasic> currIntensifierEffectBasicList=SkillIntensifierData.currIntensifierEffectBasicList;
+            for (int i = 0; i < currIntensifierEffectBasicList.Count; i++)
+            {
+                currIntensifierEffectBasicList[i].IntensifierSkillTimelineFxLogicUseFinish(this);
+            }
         }
         }
 
 
         /// <summary>
         /// <summary>
@@ -652,6 +673,11 @@ namespace GameLogic.Combat.Skill
         public void TimelineFxLogicInit(string groupName, ITimelineFxLogic timelineFxLogic, TriggerData triggerData)
         public void TimelineFxLogicInit(string groupName, ITimelineFxLogic timelineFxLogic, TriggerData triggerData)
         {
         {
             ProTimelineFxLogicInit(groupName, timelineFxLogic, triggerData);
             ProTimelineFxLogicInit(groupName, timelineFxLogic, triggerData);
+            BetterList<IntensifierEffectBasic> currIntensifierEffectBasicList=SkillIntensifierData.currIntensifierEffectBasicList;
+            for (int i = 0; i < currIntensifierEffectBasicList.Count; i++)
+            {
+                currIntensifierEffectBasicList[i].IntensifierSkillTimelineFxLogicInitBefore(this,groupName, timelineFxLogic, triggerData);
+            }
         }
         }
 
 
         /// <summary>
         /// <summary>

+ 3 - 16
Assets/Scripts/GameLogic/CombatScenesTool/TestCombatHeroConfig.cs

@@ -15,6 +15,7 @@ namespace GameLogic.CombatScenesTool
             public int hp;
             public int hp;
             public int att;
             public int att;
           
           
+            public List<int> skill;
 
 
             public void CopyToCombatHeroInfo(CombatHeroInfo combatHeroInfo)
             public void CopyToCombatHeroInfo(CombatHeroInfo combatHeroInfo)
             {
             {
@@ -37,22 +38,8 @@ namespace GameLogic.CombatScenesTool
             }
             }
         }
         }
 
 
-        [System.Serializable]
-        public class EnemyGroup
-        {
-            /// <summary>
-            /// 波次数
-            /// </summary>
-            public int count;
-            /// <summary>
-            /// 间隔时间
-            /// </summary>
-            public float jianGe;
-
-            public TestHeroInfoConfig[] enemyHeroInfo;
-        }
-
+       
         public TestHeroInfoConfig[] myHeroInfo;
         public TestHeroInfoConfig[] myHeroInfo;
-        public List<EnemyGroup> enemyHeroInfo = new List<EnemyGroup>();
+        public List<TestHeroInfoConfig> enemyHeroInfo = new List<TestHeroInfoConfig>();
     }
     }
 }
 }

+ 8 - 0
Assets/Scripts/GameUI/Editor.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: B3kZ4X+sB343aWYm90kMcmpyav7a/R8jChcGTSTatya33dc1KZSBsjM=
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 23 - 0
Assets/Scripts/GameUI/Editor/GameUIEditor.asmdef

@@ -0,0 +1,23 @@
+{
+    "name": "GameUIEditor",
+    "rootNamespace": "",
+    "references": [
+        "GameTimeLine",
+        "Fort23.Core",
+        "GPUECSAnimationBakerEngine",
+        "Kybernetik.Animancer",
+        "Fort23.GameLogic",
+        "Unity.Timeline"
+    ],
+    "includePlatforms": [
+        "Editor"
+    ],
+    "excludePlatforms": [],
+    "allowUnsafeCode": false,
+    "overrideReferences": false,
+    "precompiledReferences": [],
+    "autoReferenced": true,
+    "defineConstraints": [],
+    "versionDefines": [],
+    "noEngineReferences": false
+}

+ 7 - 0
Assets/Scripts/GameUI/Editor/GameUIEditor.asmdef.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: XSsbtHukW39DZKpjLqqEswnU/AjXJGaa3Z4pJhSj5XwTL04JdBq+v4o=
+AssemblyDefinitionImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 386 - 0
Assets/Scripts/GameUI/Editor/SerializationTimeLineTool.cs

@@ -0,0 +1,386 @@
+#if !COMBAT_SERVER
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using Animancer;
+using GameLogic.Combat.Hero.HeroGPU;
+using GameTimeLine.CustomizeTimeLogic;
+#if UNITY_EDITOR
+using GPUECSAnimationBaker.Engine.AnimatorSystem;
+using GPUECSAnimationBaker.Engine.Baker;
+using UnityEditor;
+#endif
+using UnityEngine;
+using UnityEngine.Playables;
+using UnityEngine.Timeline;
+using Object = UnityEngine.Object;
+
+public class SerializationTimeLineTool
+{
+#if UNITY_EDITOR
+
+    [MenuItem("CombatData/导出英雄timeLine数据")]
+    private static void SeveHeroTimeLine()
+    {
+        string _path = "Assets/Res/TimeLineAssets/";
+        string path = Application.dataPath + "/Art/ArtHero";
+
+        string[] filePaths = System.IO.Directory.GetFiles(path, "*", SearchOption.AllDirectories);
+        for (int i = 0;
+             i < filePaths.Length;
+             i++)
+        {
+            string p = filePaths[i];
+            if (p.Contains(".meta"))
+            {
+                continue;
+            }
+
+            GameObject g2 = null;
+            try
+            {
+                p = p.Replace(Application.dataPath, "Assets");
+                GameObject g = AssetDatabase.LoadAssetAtPath<GameObject>(p);
+                if (g == null)
+                {
+                    continue;
+                }
+
+                g2 = GameObject.Instantiate(g);
+                PlayableDirector[] playableDirector = g2.transform.GetComponentsInChildren<PlayableDirector>(true);
+                for (int j = 0; j < playableDirector.Length; j++)
+                {
+                    SaveTimeLine(playableDirector[j], _path);
+                }
+
+                GameObject.DestroyImmediate(g2);
+            }
+            catch (Exception e)
+            {
+                if (g2 != null)
+                {
+                    GameObject.DestroyImmediate(g2);
+                }
+
+                Debug.LogError(p);
+                Debug.LogException(e);
+            }
+        }
+
+        Debug.Log("生成资源");
+        AssetDatabase.Refresh();
+        AssetDatabase.SaveAssets();
+    }
+
+    private static void SaveTimeLine(PlayableDirector playableDirector, string _path)
+    {
+        if (playableDirector == null || playableDirector.playableAsset == null)
+        {
+            return;
+        }
+
+        // g.SetActive(true);
+        playableDirector.RebuildGraph();
+        playableDirector.Play();
+        if (!playableDirector.playableGraph.IsValid())
+        {
+            playableDirector.RebuildGraph();
+        }
+
+        if (!playableDirector.playableGraph.IsValid())
+        {
+            Debug.LogError("没有playableGraph" + playableDirector);
+        }
+
+        // Debug.Log(playableDirector.playableGraph);
+        TimeLienData timeLienData = SerializationTimeLineTool.SerializationTimeLine(playableDirector);
+        timeLienData.heroName = playableDirector.gameObject.name;
+        string ctx = JsonManager.ToJson(timeLienData);
+
+        File.WriteAllText(_path + playableDirector.gameObject.name + "_TD.txt", ctx);
+
+        playableDirector.playableGraph.Destroy();
+    }
+
+    [MenuItem("CombatData/ 导美术英雄到战斗英雄里面")]
+    private static void ArtHeroToCombatHero()
+    {
+        string path = Application.dataPath + "/Art/ArtHero";
+
+        string[] filePaths = System.IO.Directory.GetFiles(path, "*", SearchOption.AllDirectories);
+        for (int i = 0;
+             i < filePaths.Length;
+             i++)
+        {
+            string p = filePaths[i];
+            if (p.Contains(".meta"))
+            {
+                continue;
+            }
+
+            try
+            {
+                p = p.Replace(Application.dataPath, "Assets");
+                GameObject g = AssetDatabase.LoadAssetAtPath<GameObject>(p);
+
+                if (g == null)
+                {
+                    continue;
+                }
+
+                // GameObject newObje= ()PrefabUtility.InstantiatePrefab(g);
+                GameObject newObje = GameObject.Instantiate(g);
+                newObje.name = g.name;
+                // BoxCollider2D[] collider = newObje.GetComponentsInChildren<BoxCollider2D>(true);
+                // for (int j = 0; j < collider.Length; j++)
+                // {
+                //     GameObject.DestroyImmediate(collider[j]);
+                // }
+
+
+                // CombatHeroEntityHitPointMono[] CombatHeroEntityHitPointMono =
+                //     newObje.GetComponentsInChildren<CombatHeroEntityHitPointMono>(true);
+                // for (int j = 0; j < CombatHeroEntityHitPointMono.Length; j++)
+                // {
+                //     GameObject.DestroyImmediate(CombatHeroEntityHitPointMono[j]);
+                // }
+                PlayableDirector[] playableDirector = newObje.transform.GetComponentsInChildren<PlayableDirector>();
+                if (playableDirector != null)
+                {
+                    for (int j = 0; j < playableDirector.Length; j++)
+                    {
+                        if (playableDirector[j].gameObject.name.Contains("_timeline"))
+                        {
+                            GameObject.DestroyImmediate(playableDirector[j].gameObject);
+                        }
+                        else
+                        {
+                            GameObject.DestroyImmediate(playableDirector[j]);
+                        }
+                    }
+                }
+
+                Transform t = newObje.transform.Find("timeline");
+                if (t != null)
+                {
+                    GameObject.DestroyImmediate(t.gameObject);
+                }
+
+                t = newObje.transform.Find("effect");
+                if (t != null)
+                {
+                    GameObject.DestroyImmediate(t.gameObject);
+                }
+
+                GpuEcsAnimationBakerBehaviour gpuEcsAnimationBakerBehaviour =
+                    newObje.GetComponent<GpuEcsAnimationBakerBehaviour>();
+
+                string modeName = g.name;
+                if (gpuEcsAnimationBakerBehaviour != null)
+                {
+                    GameObject gpuEcsAnimator = gpuEcsAnimationBakerBehaviour.gpuEcsAnimator;
+                    if (gpuEcsAnimator != null)
+                    {
+                        SpecialDotMono[] SpecialDot = newObje.GetComponentsInChildren<SpecialDotMono>(true);
+                        for (int j = 0; j < SpecialDot.Length; j++)
+                        {
+                            SpecialDot[j].transform.SetParent(newObje.transform);
+                        }
+
+
+                        GameObject gpuEcsAni = GameObject.Instantiate(gpuEcsAnimator);
+                        GpuEcsAnimatedMeshBehaviour gpuEcsAnimatedMeshBehaviour =
+                            gpuEcsAni.transform.GetComponentInChildren<GpuEcsAnimatedMeshBehaviour>();
+                        gpuEcsAni.transform.SetParent(newObje.transform);
+                        gpuEcsAni.transform.localEulerAngles = gpuEcsAnimatedMeshBehaviour.transform.eulerAngles;
+                        gpuEcsAni.transform.localPosition = Vector3.zero;
+                        gpuEcsAni.transform.localScale = gpuEcsAnimatedMeshBehaviour.transform.lossyScale;
+
+                        MeshRenderer meshRenderer = gpuEcsAnimatedMeshBehaviour.GetComponent<MeshRenderer>();
+                        MeshFilter meshFilter = gpuEcsAnimatedMeshBehaviour.GetComponent<MeshFilter>();
+                        HeroGPUMono heroGPUMono = newObje.AddComponent<HeroGPUMono>();
+                        heroGPUMono.Material = meshRenderer.sharedMaterial;
+                        heroGPUMono.Mesh = meshFilter.sharedMesh;
+                        heroGPUMono.rootTrans = gpuEcsAni.transform;
+
+
+                        AnimancerComponent animancerComponent = newObje.GetComponent<AnimancerComponent>();
+                        Animator animator = newObje.GetComponent<Animator>();
+                        Object.DestroyImmediate(animancerComponent);
+                        Object.DestroyImmediate(animator);
+                        Object.DestroyImmediate(gpuEcsAnimationBakerBehaviour);
+
+                        for (int j = 0; j < gpuEcsAni.transform.childCount; j++)
+                        {
+                            GameObject child = gpuEcsAni.transform.GetChild(j).gameObject;
+                            GameObject.DestroyImmediate(child);
+                        }
+
+                        modeName += "_gpu";
+
+                        for (int j = 0; j < newObje.transform.childCount; j++)
+                        {
+                            GameObject child = newObje.transform.GetChild(j).gameObject;
+                            Collider collider = child.GetComponent<Collider>();
+                            SpecialDotMono specialDotMono = child.GetComponent<SpecialDotMono>();
+                            GpuEcsAnimatorBehaviour sGpuEcsAnimatorBehaviour =
+                                child.GetComponent<GpuEcsAnimatorBehaviour>();
+
+                            if (collider == null && specialDotMono == null && sGpuEcsAnimatorBehaviour == null &&
+                                !child.name.Equals("hp"))
+                            {
+                                GameObject.DestroyImmediate(child);
+                                j--;
+                            }
+                        }
+                    }
+                }
+
+                PrefabUtility.SaveAsPrefabAssetAndConnect(newObje, "Assets/Res/CombatHero/" + modeName + ".prefab",
+                    InteractionMode.UserAction);
+
+                GameObject.DestroyImmediate(newObje);
+                AssetDatabase.ImportAsset("Assets/Res/CombatHero/" + modeName + ".prefab");
+            }
+            catch (Exception e)
+            {
+                Debug.LogError(p);
+                Debug.LogException(e);
+            }
+        }
+
+        Debug.Log("生成资源");
+        AssetDatabase.Refresh();
+        AssetDatabase.SaveAssets();
+    }
+
+#endif
+    public static TimeLienData SerializationTimeLine(PlayableDirector playableDirector)
+    {
+        TimeLienData timeLienData = new TimeLienData();
+
+        IEnumerable<PlayableBinding> allPlay = playableDirector.playableAsset.outputs;
+        foreach (PlayableBinding pb in allPlay)
+        {
+            TrackAsset playableAsset = pb.sourceObject as TrackAsset;
+            if (playableAsset != null)
+            {
+                IEnumerable<TimelineClip> clips = playableAsset.GetClips();
+                GroupTrack groupTrack = playableAsset.GetGroup();
+
+                foreach (var valueClip in clips)
+                {
+                    Object asset = valueClip.asset;
+                    Debug.Log(valueClip.asset);
+                    TimeLineAssetSerialization serialization = null;
+                    if (asset is AudioPlayableAsset)
+                    {
+                        serialization =
+                            new TimeLineAudioSeralization(playableDirector, groupTrack, valueClip);
+                        timeLienData.key.Add("TimeLineAudioSeralization");
+                    }
+                    else if (asset is ActiveGameObjectPlayableAsset)
+                    {
+                        serialization =
+                            new TimeLineActiveGameObjectSerializtion(playableDirector, groupTrack, valueClip);
+                        timeLienData.key.Add("TimeLineActiveGameObjectSerializtion");
+                    }
+                    else if (asset is ControlPlayableAsset)
+                    {
+                        serialization =
+                            new TimeLinePlayFxSerializtion(playableDirector, groupTrack, valueClip);
+                        timeLienData.key.Add("TimeLinePlayFxSerializtion");
+                    }
+                    // else if (asset is SpineAnimationStateClip)
+                    // {
+                    //     serialization =
+                    //         new TimeLineSpineSeralization(playableDirector, groupTrack, valueClip);
+                    //     timeLienData.key.Add("TimeLineSpineSeralization");
+                    // }
+                    else if (asset is TimeLineSkillStartAsset)
+                    {
+                        serialization =
+                            new TimeLineSkillStartSerializtion(playableDirector, groupTrack, valueClip);
+                        timeLienData.key.Add("TimeLineSkillStartSerializtion");
+                    }
+                    else if (asset is TimeLineTriggerAsset)
+                    {
+                        serialization =
+                            new TimeLineTriggerSerialization(playableDirector, groupTrack, valueClip);
+                        timeLienData.key.Add("TimeLineTriggerSerialization");
+                    }
+                    else if (asset is TimeLineEndSingAsset)
+                    {
+                        serialization =
+                            new TimeLineEndSingSerializtion(playableDirector, groupTrack, valueClip);
+                        timeLienData.key.Add("TimeLineEndSingSerializtion");
+                    }
+                    else if (asset is TimeLineCollisionTriggerAsset)
+                    {
+                        serialization =
+                            new TimeLineCollisionTriggerSerializtion(playableDirector, groupTrack, valueClip);
+                        timeLienData.key.Add("TimeLineCollisionTriggerSerializtion");
+                    }
+                    else if (asset is TimeLineCurveAsset)
+                    {
+                        serialization =
+                            new TimeLineCurveSerializtion(playableDirector, groupTrack, valueClip);
+                        timeLienData.key.Add("TimeLineCurveSerializtion");
+                    }
+                    else if (asset is CameraShakingAsset)
+                    {
+                        serialization =
+                            new CameraShakingSerializtion(playableDirector, groupTrack, valueClip);
+                        timeLienData.key.Add("CameraShakingSerializtion");
+                    }
+                    else if (asset is TimeLineSkillPreparationAssets)
+                    {
+                        serialization =
+                            new TimeLineSkillPreparationSerializtion(playableDirector, groupTrack, valueClip);
+                        timeLienData.key.Add("TimeLineSkillPreparationSerializtion");
+                    }
+                    else if (asset is TimeLinePlayEntityAnimtionAsset)
+                    {
+                        serialization =
+                            new TineLineAnimationPlayableSerialization(playableDirector, groupTrack, valueClip);
+                        timeLienData.key.Add("TineLineAnimationPlayableSerialization");
+                    }
+                    else if (asset is TimeLineAlertAsset)
+                    {
+                        serialization =
+                            new TimeLineAlertSeriailztion(playableDirector, groupTrack, valueClip);
+                        timeLienData.key.Add("TimeLineAlertSeriailztion");
+                    }
+                    else if (asset is TimeLineFallAsset)
+                    {
+                        serialization =
+                            new TimeLineFallSeraliztion(playableDirector, groupTrack, valueClip);
+                        timeLienData.key.Add("TimeLineFallSeraliztion");
+                    }
+                    else
+                    {
+                        if (!asset.GetType().ToString().Equals("UnityEngine.Timeline.ActivationPlayableAsset"))
+                        {
+                            Debug.LogWarning("这是一个目前不受支持的类型+" + asset.GetType().ToString() + "__" + groupTrack.name +
+                                             "___" + asset.name + "___" +
+                                             valueClip.start);
+                        }
+                        else
+                        {
+                            serialization =
+                                new TimeLineMaxTimeSerializtion(playableDirector, groupTrack, valueClip);
+                            timeLienData.key.Add("TimeLineMaxTimeSerializtion");
+                        }
+                    }
+
+                    if (serialization == null) continue;
+                    timeLienData.value.Add(serialization.ToJson());
+                }
+            }
+        }
+
+        return timeLienData;
+    }
+}
+#endif

+ 11 - 0
Assets/Scripts/GameUI/Editor/SerializationTimeLineTool.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: BikbsH+vBXNDiU2xIjFrS6qpHNNsjirWQ5WW6dyDm0fQFPQYK+IPAyA=
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

File diff suppressed because it is too large
+ 317 - 266
Assets/xiuxian/cs.scene


BIN
Excel2Json/Excel/HeroModel.xlsx


BIN
Excel2Json/Excel/skill.xlsx


+ 1 - 2
Packages/com.kybernetik.animancer/Runtime/Kybernetik.Animancer.asmdef

@@ -2,8 +2,7 @@
     "name": "Kybernetik.Animancer",
     "name": "Kybernetik.Animancer",
     "rootNamespace": "",
     "rootNamespace": "",
     "references": [
     "references": [
-        "GUID:2c573e6b271651846a79655161004c5b",
-        "GUID:57a6d82589ae03c4cabdc058f719f231"
+        "GUID:2c573e6b271651846a79655161004c5b"
     ],
     ],
     "includePlatforms": [],
     "includePlatforms": [],
     "excludePlatforms": [],
     "excludePlatforms": [],

+ 96 - 83
UserSettings/Layouts/default-2022.dwlt

@@ -19,7 +19,7 @@ MonoBehaviour:
     width: 2560
     width: 2560
     height: 1349
     height: 1349
   m_ShowMode: 4
   m_ShowMode: 4
-  m_Title: Hierarchy
+  m_Title: Project
   m_RootView: {fileID: 5}
   m_RootView: {fileID: 5}
   m_MinSize: {x: 875, y: 300}
   m_MinSize: {x: 875, y: 300}
   m_MaxSize: {x: 10000, y: 10000}
   m_MaxSize: {x: 10000, y: 10000}
@@ -40,11 +40,11 @@ MonoBehaviour:
   m_Position:
   m_Position:
     serializedVersion: 2
     serializedVersion: 2
     x: 0
     x: 0
-    y: 692
-    width: 1223
-    height: 152
-  m_MinSize: {x: 100, y: 100}
-  m_MaxSize: {x: 4000, y: 4000}
+    y: 777
+    width: 1458
+    height: 238
+  m_MinSize: {x: 102, y: 121}
+  m_MaxSize: {x: 4002, y: 4021}
   m_ActualView: {fileID: 21}
   m_ActualView: {fileID: 21}
   m_Panes:
   m_Panes:
   - {fileID: 21}
   - {fileID: 21}
@@ -67,14 +67,14 @@ MonoBehaviour:
   - {fileID: 2}
   - {fileID: 2}
   m_Position:
   m_Position:
     serializedVersion: 2
     serializedVersion: 2
-    x: 642
+    x: 473
     y: 0
     y: 0
-    width: 1223
-    height: 844
+    width: 1458
+    height: 1015
   m_MinSize: {x: 100, y: 100}
   m_MinSize: {x: 100, y: 100}
   m_MaxSize: {x: 8096, y: 16192}
   m_MaxSize: {x: 8096, y: 16192}
   vertical: 1
   vertical: 1
-  controlID: 61
+  controlID: 36
   draggingID: 0
   draggingID: 0
 --- !u!114 &4
 --- !u!114 &4
 MonoBehaviour:
 MonoBehaviour:
@@ -86,23 +86,23 @@ MonoBehaviour:
   m_Enabled: 1
   m_Enabled: 1
   m_EditorHideFlags: 0
   m_EditorHideFlags: 0
   m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
   m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
-  m_Name: TimelineWindow
+  m_Name: GameView
   m_EditorClassIdentifier: 
   m_EditorClassIdentifier: 
   m_Children: []
   m_Children: []
   m_Position:
   m_Position:
     serializedVersion: 2
     serializedVersion: 2
     x: 0
     x: 0
     y: 0
     y: 0
-    width: 1223
-    height: 692
-  m_MinSize: {x: 102, y: 121}
+    width: 1458
+    height: 777
+  m_MinSize: {x: 202, y: 221}
   m_MaxSize: {x: 4002, y: 4021}
   m_MaxSize: {x: 4002, y: 4021}
-  m_ActualView: {fileID: 15}
+  m_ActualView: {fileID: 17}
   m_Panes:
   m_Panes:
   - {fileID: 17}
   - {fileID: 17}
   - {fileID: 15}
   - {fileID: 15}
-  m_Selected: 1
-  m_LastSelected: 0
+  m_Selected: 0
+  m_LastSelected: 1
 --- !u!114 &5
 --- !u!114 &5
 MonoBehaviour:
 MonoBehaviour:
   m_ObjectHideFlags: 52
   m_ObjectHideFlags: 52
@@ -198,7 +198,7 @@ MonoBehaviour:
   m_MinSize: {x: 400, y: 150}
   m_MinSize: {x: 400, y: 150}
   m_MaxSize: {x: 32384, y: 24288}
   m_MaxSize: {x: 32384, y: 24288}
   vertical: 0
   vertical: 0
-  controlID: 186
+  controlID: 182
   draggingID: 0
   draggingID: 0
 --- !u!114 &9
 --- !u!114 &9
 MonoBehaviour:
 MonoBehaviour:
@@ -219,12 +219,12 @@ MonoBehaviour:
     serializedVersion: 2
     serializedVersion: 2
     x: 0
     x: 0
     y: 0
     y: 0
-    width: 2077
+    width: 2153
     height: 1299
     height: 1299
   m_MinSize: {x: 300, y: 150}
   m_MinSize: {x: 300, y: 150}
   m_MaxSize: {x: 24288, y: 24288}
   m_MaxSize: {x: 24288, y: 24288}
   vertical: 1
   vertical: 1
-  controlID: 115
+  controlID: 97
   draggingID: 0
   draggingID: 0
 --- !u!114 &10
 --- !u!114 &10
 MonoBehaviour:
 MonoBehaviour:
@@ -246,12 +246,12 @@ MonoBehaviour:
     serializedVersion: 2
     serializedVersion: 2
     x: 0
     x: 0
     y: 0
     y: 0
-    width: 2077
-    height: 844
+    width: 2153
+    height: 1015
   m_MinSize: {x: 300, y: 100}
   m_MinSize: {x: 300, y: 100}
   m_MaxSize: {x: 24288, y: 16192}
   m_MaxSize: {x: 24288, y: 16192}
   vertical: 0
   vertical: 0
-  controlID: 116
+  controlID: 98
   draggingID: 0
   draggingID: 0
 --- !u!114 &11
 --- !u!114 &11
 MonoBehaviour:
 MonoBehaviour:
@@ -270,8 +270,8 @@ MonoBehaviour:
     serializedVersion: 2
     serializedVersion: 2
     x: 0
     x: 0
     y: 0
     y: 0
-    width: 642
-    height: 844
+    width: 473
+    height: 1015
   m_MinSize: {x: 201, y: 221}
   m_MinSize: {x: 201, y: 221}
   m_MaxSize: {x: 4001, y: 4021}
   m_MaxSize: {x: 4001, y: 4021}
   m_ActualView: {fileID: 18}
   m_ActualView: {fileID: 18}
@@ -295,12 +295,12 @@ MonoBehaviour:
   m_Children: []
   m_Children: []
   m_Position:
   m_Position:
     serializedVersion: 2
     serializedVersion: 2
-    x: 1865
+    x: 1931
     y: 0
     y: 0
-    width: 212
-    height: 844
-  m_MinSize: {x: 200, y: 200}
-  m_MaxSize: {x: 4000, y: 4000}
+    width: 222
+    height: 1015
+  m_MinSize: {x: 202, y: 221}
+  m_MaxSize: {x: 4002, y: 4021}
   m_ActualView: {fileID: 19}
   m_ActualView: {fileID: 19}
   m_Panes:
   m_Panes:
   - {fileID: 19}
   - {fileID: 19}
@@ -322,9 +322,9 @@ MonoBehaviour:
   m_Position:
   m_Position:
     serializedVersion: 2
     serializedVersion: 2
     x: 0
     x: 0
-    y: 844
-    width: 2077
-    height: 455
+    y: 1015
+    width: 2153
+    height: 284
   m_MinSize: {x: 231, y: 271}
   m_MinSize: {x: 231, y: 271}
   m_MaxSize: {x: 10001, y: 10021}
   m_MaxSize: {x: 10001, y: 10021}
   m_ActualView: {fileID: 20}
   m_ActualView: {fileID: 20}
@@ -347,9 +347,9 @@ MonoBehaviour:
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   m_Children: []
   m_Position:
   m_Position:
     serializedVersion: 2
     serializedVersion: 2
-    x: 2077
+    x: 2153
     y: 0
     y: 0
-    width: 483
+    width: 407
     height: 1299
     height: 1299
   m_MinSize: {x: 276, y: 71}
   m_MinSize: {x: 276, y: 71}
   m_MaxSize: {x: 4001, y: 4021}
   m_MaxSize: {x: 4001, y: 4021}
@@ -378,10 +378,10 @@ MonoBehaviour:
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     m_Tooltip: 
   m_Pos:
   m_Pos:
     serializedVersion: 2
     serializedVersion: 2
-    x: 642
+    x: 962
     y: 73
     y: 73
-    width: 1221
-    height: 671
+    width: 901
+    height: 698
   m_SerializedDataModeController:
   m_SerializedDataModeController:
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     m_DataMode: 0
     m_PreferredDataMode: 0
     m_PreferredDataMode: 0
@@ -491,10 +491,10 @@ MonoBehaviour:
     m_Tooltip: 
     m_Tooltip: 
   m_Pos:
   m_Pos:
     serializedVersion: 2
     serializedVersion: 2
-    x: 713
+    x: 473
     y: 73
     y: 73
-    width: 1357
-    height: 746
+    width: 1456
+    height: 756
   m_SerializedDataModeController:
   m_SerializedDataModeController:
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     m_DataMode: 0
     m_PreferredDataMode: 0
     m_PreferredDataMode: 0
@@ -547,23 +547,23 @@ MonoBehaviour:
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       serializedVersion: 2
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       x: 0
       y: 21
       y: 21
-      width: 1357
-      height: 725
-    m_Scale: {x: 0.44642857, y: 0.44642857}
-    m_Translation: {x: 678.5, y: 362.5}
+      width: 1456
+      height: 735
+    m_Scale: {x: 0.4525862, y: 0.4525862}
+    m_Translation: {x: 728, y: 367.5}
     m_MarginLeft: 0
     m_MarginLeft: 0
     m_MarginRight: 0
     m_MarginRight: 0
     m_MarginTop: 0
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     m_MarginBottom: 0
     m_LastShownAreaInsideMargins:
     m_LastShownAreaInsideMargins:
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       serializedVersion: 2
-      x: -1519.84
+      x: -1608.5333
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       y: -812
-      width: 3039.68
+      width: 3217.0667
       height: 1624
       height: 1624
     m_MinimalGUI: 1
     m_MinimalGUI: 1
-  m_defaultScale: 0.44642857
-  m_LastWindowPixelSize: {x: 1357, y: 746}
+  m_defaultScale: 0.4525862
+  m_LastWindowPixelSize: {x: 1456, y: 756}
   m_ClearInEditMode: 1
   m_ClearInEditMode: 1
   m_NoCameraWarning: 1
   m_NoCameraWarning: 1
   m_LowResolutionForAspectRatios: 01000001000000000000
   m_LowResolutionForAspectRatios: 01000001000000000000
@@ -591,8 +591,8 @@ MonoBehaviour:
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     serializedVersion: 2
     x: 0
     x: 0
     y: 73
     y: 73
-    width: 641
-    height: 823
+    width: 472
+    height: 994
   m_SerializedDataModeController:
   m_SerializedDataModeController:
     m_DataMode: 0
     m_DataMode: 0
     m_PreferredDataMode: 0
     m_PreferredDataMode: 0
@@ -940,6 +940,19 @@ MonoBehaviour:
       layout: 4
       layout: 4
       size: {x: 0, y: 0}
       size: {x: 0, y: 0}
       sizeOverriden: 0
       sizeOverriden: 0
+    - dockPosition: 1
+      containerId: overlay-container--right
+      floating: 0
+      collapsed: 0
+      displayed: 1
+      snapOffset: {x: 48, y: 48}
+      snapOffsetDelta: {x: 0, y: 0}
+      snapCorner: 0
+      id: UnityEditor.SceneViewCameraOverlay
+      index: 13
+      layout: 4
+      size: {x: 0, y: 0}
+      sizeOverriden: 0
     m_OverlaysVisible: 1
     m_OverlaysVisible: 1
   m_WindowGUID: cc27987af1a868c49b0894db9c0f5429
   m_WindowGUID: cc27987af1a868c49b0894db9c0f5429
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   m_Gizmos: 0
@@ -951,9 +964,9 @@ MonoBehaviour:
   m_PlayAudio: 0
   m_PlayAudio: 0
   m_AudioPlay: 0
   m_AudioPlay: 0
   m_Position:
   m_Position:
-    m_Target: {x: 0, y: 0, z: 0}
+    m_Target: {x: -1.3069296, y: 9.151835, z: 3.963592}
     speed: 2
     speed: 2
-    m_Value: {x: 0, y: 0, z: 0}
+    m_Value: {x: -1.3069297, y: 9.151835, z: 3.9635923}
   m_RenderMode: 0
   m_RenderMode: 0
   m_CameraMode:
   m_CameraMode:
     drawMode: 0
     drawMode: 0
@@ -999,13 +1012,13 @@ MonoBehaviour:
     m_GridAxis: 1
     m_GridAxis: 1
     m_gridOpacity: 0.5
     m_gridOpacity: 0.5
   m_Rotation:
   m_Rotation:
-    m_Target: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226}
+    m_Target: {x: -0.17685118, y: 0.2670171, z: -0.049912702, w: -0.9460152}
     speed: 2
     speed: 2
-    m_Value: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226}
+    m_Value: {x: -0.17685118, y: 0.2670171, z: -0.049912702, w: -0.9460152}
   m_Size:
   m_Size:
-    m_Target: 10
+    m_Target: 5.7680836
     speed: 2
     speed: 2
-    m_Value: 10
+    m_Value: 5.7680836
   m_Ortho:
   m_Ortho:
     m_Target: 0
     m_Target: 0
     speed: 2
     speed: 2
@@ -1052,10 +1065,10 @@ MonoBehaviour:
     m_Tooltip: 
     m_Tooltip: 
   m_Pos:
   m_Pos:
     serializedVersion: 2
     serializedVersion: 2
-    x: 1865
+    x: 1931
     y: 73
     y: 73
-    width: 210
-    height: 823
+    width: 220
+    height: 994
   m_SerializedDataModeController:
   m_SerializedDataModeController:
     m_DataMode: 0
     m_DataMode: 0
     m_PreferredDataMode: 0
     m_PreferredDataMode: 0
@@ -1071,7 +1084,7 @@ MonoBehaviour:
       scrollPos: {x: 0, y: 0}
       scrollPos: {x: 0, y: 0}
       m_SelectedIDs: 
       m_SelectedIDs: 
       m_LastClickedID: 0
       m_LastClickedID: 0
-      m_ExpandedIDs: 3e41feff
+      m_ExpandedIDs: 6efaffff94a40000
       m_RenameOverlay:
       m_RenameOverlay:
         m_UserAcceptedRename: 0
         m_UserAcceptedRename: 0
         m_Name: 
         m_Name: 
@@ -1116,9 +1129,9 @@ MonoBehaviour:
   m_Pos:
   m_Pos:
     serializedVersion: 2
     serializedVersion: 2
     x: 0
     x: 0
-    y: 917
-    width: 2076
-    height: 434
+    y: 1088
+    width: 2152
+    height: 263
   m_SerializedDataModeController:
   m_SerializedDataModeController:
     m_DataMode: 0
     m_DataMode: 0
     m_PreferredDataMode: 0
     m_PreferredDataMode: 0
@@ -1140,7 +1153,7 @@ MonoBehaviour:
     m_SkipHidden: 0
     m_SkipHidden: 0
     m_SearchArea: 1
     m_SearchArea: 1
     m_Folders:
     m_Folders:
-    - Assets/Scripts/GameData
+    - Assets/Editor
     m_Globs: []
     m_Globs: []
     m_OriginalText: 
     m_OriginalText: 
     m_ImportLogFlags: 0
     m_ImportLogFlags: 0
@@ -1148,16 +1161,16 @@ MonoBehaviour:
   m_ViewMode: 1
   m_ViewMode: 1
   m_StartGridSize: 16
   m_StartGridSize: 16
   m_LastFolders:
   m_LastFolders:
-  - Assets/Scripts/GameData
+  - Assets/Editor
   m_LastFoldersGridSize: 16
   m_LastFoldersGridSize: 16
   m_LastProjectPath: D:\unityProject\XiuXianGame
   m_LastProjectPath: D:\unityProject\XiuXianGame
   m_LockTracker:
   m_LockTracker:
     m_IsLocked: 0
     m_IsLocked: 0
   m_FolderTreeState:
   m_FolderTreeState:
-    scrollPos: {x: 0, y: 621}
-    m_SelectedIDs: 6ef50000
-    m_LastClickedID: 62830
-    m_ExpandedIDs: 000000002843000042f500004af50000a2f5000026f600002ef60000eaf6000000ca9a3bffffff7f
+    scrollPos: {x: 0, y: 0}
+    m_SelectedIDs: 06aa0000
+    m_LastClickedID: 43526
+    m_ExpandedIDs: 00000000cea9000036aa000000ca9a3bffffff7f
     m_RenameOverlay:
     m_RenameOverlay:
       m_UserAcceptedRename: 0
       m_UserAcceptedRename: 0
       m_Name: 
       m_Name: 
@@ -1185,7 +1198,7 @@ MonoBehaviour:
     scrollPos: {x: 0, y: 0}
     scrollPos: {x: 0, y: 0}
     m_SelectedIDs: 
     m_SelectedIDs: 
     m_LastClickedID: 0
     m_LastClickedID: 0
-    m_ExpandedIDs: 
+    m_ExpandedIDs: 00000000cea90000
     m_RenameOverlay:
     m_RenameOverlay:
       m_UserAcceptedRename: 0
       m_UserAcceptedRename: 0
       m_Name: 
       m_Name: 
@@ -1213,21 +1226,21 @@ MonoBehaviour:
     m_SelectedInstanceIDs: 
     m_SelectedInstanceIDs: 
     m_LastClickedInstanceID: 0
     m_LastClickedInstanceID: 0
     m_HadKeyboardFocusLastEvent: 1
     m_HadKeyboardFocusLastEvent: 1
-    m_ExpandedInstanceIDs: c6230000c4a50000688a020070700100988c01008a34010080380100e6380100f43901009e3e0100b03901004aee0000
+    m_ExpandedInstanceIDs: c6230000c4a50000688a020070700100988c01008a34010080380100e6380100f43901009e3e0100b03901004aee000096e90000
     m_RenameOverlay:
     m_RenameOverlay:
       m_UserAcceptedRename: 0
       m_UserAcceptedRename: 0
-      m_Name: SerializationTimeLine
-      m_OriginalName: SerializationTimeLine
+      m_Name: 
+      m_OriginalName: 
       m_EditFieldRect:
       m_EditFieldRect:
         serializedVersion: 2
         serializedVersion: 2
         x: 0
         x: 0
         y: 0
         y: 0
         width: 0
         width: 0
         height: 0
         height: 0
-      m_UserData: 63302
+      m_UserData: 0
       m_IsWaitingForDelay: 0
       m_IsWaitingForDelay: 0
       m_IsRenaming: 0
       m_IsRenaming: 0
-      m_OriginalEventType: 0
+      m_OriginalEventType: 11
       m_IsRenamingFilename: 1
       m_IsRenamingFilename: 1
       m_ClientGUIView: {fileID: 13}
       m_ClientGUIView: {fileID: 13}
     m_CreateAssetUtility:
     m_CreateAssetUtility:
@@ -1261,10 +1274,10 @@ MonoBehaviour:
     m_Tooltip: 
     m_Tooltip: 
   m_Pos:
   m_Pos:
     serializedVersion: 2
     serializedVersion: 2
-    x: 642
-    y: 765
-    width: 1221
-    height: 131
+    x: 473
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+    width: 1456
+    height: 217
   m_SerializedDataModeController:
   m_SerializedDataModeController:
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     m_DataMode: 0
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     m_PreferredDataMode: 0
@@ -1295,9 +1308,9 @@ MonoBehaviour:
     m_Tooltip: 
     m_Tooltip: 
   m_Pos:
   m_Pos:
     serializedVersion: 2
     serializedVersion: 2
-    x: 2077
+    x: 2153
     y: 73
     y: 73
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+    width: 406
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     height: 1278
   m_SerializedDataModeController:
   m_SerializedDataModeController:
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     m_DataMode: 0
@@ -1316,7 +1329,7 @@ MonoBehaviour:
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     m_ControlHash: -371814159
     m_PrefName: Preview_InspectorPreview
     m_PrefName: Preview_InspectorPreview
   m_LastInspectedObjectInstanceID: -1
   m_LastInspectedObjectInstanceID: -1
-  m_LastVerticalScrollValue: 90
+  m_LastVerticalScrollValue: 0
   m_GlobalObjectId: 
   m_GlobalObjectId: 
   m_InspectorMode: 0
   m_InspectorMode: 0
   m_LockTracker:
   m_LockTracker:

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