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@@ -251,6 +251,16 @@ namespace GameLogic.Combat.CombatTool
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CombatEventManager.Instance.RemoveEventListener(CombatEventType.UseSkill, CombatUseSkillEventData);
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}
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+ public void CombatFinishDispose()
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+ {
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+ for (int i = 0; i < enemyHero.Count; i++)
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+ {
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+ enemyHero[i].Dispose();
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+ }
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+ enemyHero.Clear();
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+ CombatEventManager.Instance.RemoveEventListener(CombatEventType.UseSkill, CombatUseSkillEventData);
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+ }
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+
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public Vector3 GetFollowPos(CombatHeroEntity combatHeroEntity)
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{
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int index = combatHeroEntity.number - followTarget.number;
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