|  | @@ -45,11 +45,6 @@ namespace Core.BRG
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														|  |                  new NativeArray<MetadataValue>(m_samples.AllShaderValues.Count, Allocator.Temp,
 |  |                  new NativeArray<MetadataValue>(m_samples.AllShaderValues.Count, Allocator.Temp,
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														|  |                      NativeArrayOptions.UninitializedMemory);
 |  |                      NativeArrayOptions.UninitializedMemory);
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														|  |              m_batchShaderBinds.Clear();
 |  |              m_batchShaderBinds.Clear();
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														|  | -            // BatchShaderBind transformBind = new BatchShaderBind();
 |  | 
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														|  | -            // transformBind.shaderValue = new BRGShaderValue()
 |  | 
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														|  | -            // {
 |  | 
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														|  | -            //     key = "_Object2World",
 |  | 
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														|  | -            // };
 |  | 
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														|  |              for (int i = 0; i < m_samples.AllShaderValues.Count; i++)
 |  |              for (int i = 0; i < m_samples.AllShaderValues.Count; i++)
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														|  |              {
 |  |              {
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														|  |                  BRGShaderValue shaderValue = m_samples.AllShaderValues[i];
 |  |                  BRGShaderValue shaderValue = m_samples.AllShaderValues[i];
 |