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@@ -45,11 +45,6 @@ namespace Core.BRG
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new NativeArray<MetadataValue>(m_samples.AllShaderValues.Count, Allocator.Temp,
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NativeArrayOptions.UninitializedMemory);
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m_batchShaderBinds.Clear();
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- // BatchShaderBind transformBind = new BatchShaderBind();
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- // transformBind.shaderValue = new BRGShaderValue()
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- // {
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- // key = "_Object2World",
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- // };
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for (int i = 0; i < m_samples.AllShaderValues.Count; i++)
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{
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BRGShaderValue shaderValue = m_samples.AllShaderValues[i];
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