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@@ -102,7 +102,8 @@ namespace GameLogic.Hero
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// int index = skillConfig.intensifierIndex[i] ;
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if (index >= 0 && index < effectValue.Length)
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{
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- effectValue[index] = effectValue[index] * SkillPowerupConfig.SkillPower1 * 0.01f;
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+ float value = 100+(SkillPowerupConfig.SkillPower1 - 100) * skillConfig.effectUpK * 0.01f;
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+ effectValue[index] = effectValue[index] * value * 0.01f;
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}
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}
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}
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