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@@ -16,6 +16,7 @@ using GameLogic.Player;
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using GameUI;
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using NetCore.Protocol.MemoryPack;
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using ThirdParty;
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+using ThirdParty.DownloadSystem;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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@@ -86,7 +87,10 @@ public class GameApplction : IGameStart
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_root.AddComponent<TimerComponent>();
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_root.AddComponent<CoroutineLockComponent>();
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+
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+ gameStartUIPanel.ClearSlider();
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gameStartUIPanel.ShowMassge("loadBundle");
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+ gameStartUIPanel.SetSliderMaxValue(1);
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gameStartUIPanel.SetSlider(0.15f);
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AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
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AssetBundleLoadManager.Instance.h5Url = h5Url;
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