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				|  |  | +Shader "MyShader/UIImageGray"
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				|  |  | +{
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				|  |  | +    //修改Unity官方内置shader,UI-Default
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				|  |  | +    Properties
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				|  |  | +    {
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				|  |  | +        // [PerRendererData] 
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				|  |  | +        _MainTex ("Sprite Texture", 2D) = "white" {}
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				|  |  | +        _Color ("Tint", Color) = (1,1,1,1)
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				|  |  | +
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				|  |  | +        _StencilComp ("Stencil Comparison", Float) = 8
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				|  |  | +        _Stencil ("Stencil ID", Float) = 0
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				|  |  | +        _StencilOp ("Stencil Operation", Float) = 0
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				|  |  | +        _StencilWriteMask ("Stencil Write Mask", Float) = 255
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				|  |  | +        _StencilReadMask ("Stencil Read Mask", Float) = 255
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				|  |  | +
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				|  |  | +        _ColorMask ("Color Mask", Float) = 15
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				|  |  | +     _ClipRect ("Clip Rect", Vector) = (-32767, -32767, 32767, 32767)
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				|  |  | +        [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
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				|  |  | +        _GreyValue("_GreyValue",range(0,1))=0
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				|  |  | +    }
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				|  |  | +
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				|  |  | +    SubShader
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				|  |  | +    {
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				|  |  | +        Tags
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				|  |  | +        {
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				|  |  | +            "Queue"="Transparent"
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				|  |  | +            "IgnoreProjector"="True"
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				|  |  | +            "RenderType"="Transparent"
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				|  |  | +            "PreviewType"="Plane"
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				|  |  | +            "CanUseSpriteAtlas"="True"
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				|  |  | +        }
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				|  |  | +
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				|  |  | +        Stencil
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				|  |  | +        {
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				|  |  | +            Ref [_Stencil]
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				|  |  | +            Comp [_StencilComp]
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				|  |  | +            Pass [_StencilOp]
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				|  |  | +            ReadMask [_StencilReadMask]
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				|  |  | +            WriteMask [_StencilWriteMask]
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				|  |  | +        }
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				|  |  | +
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				|  |  | +        Cull Off
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				|  |  | +        Lighting Off
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				|  |  | +        ZWrite Off
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				|  |  | +        ZTest [unity_GUIZTestMode]
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				|  |  | +        Blend SrcAlpha OneMinusSrcAlpha
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				|  |  | +        ColorMask [_ColorMask]
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				|  |  | +
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				|  |  | +        Pass
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				|  |  | +        {
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				|  |  | +            Name "Default"
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				|  |  | +            CGPROGRAM
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				|  |  | +            #pragma vertex vert
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				|  |  | +            #pragma fragment frag
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				|  |  | +            #pragma target 2.0
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				|  |  | +
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				|  |  | +            #include "UnityCG.cginc"
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				|  |  | +            #include "UnityUI.cginc"
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				|  |  | +
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				|  |  | +            #pragma multi_compile __ UNITY_UI_CLIP_RECT
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				|  |  | +            #pragma multi_compile __ UNITY_UI_ALPHACLIP
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				|  |  | +
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				|  |  | +            struct appdata_t
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				|  |  | +            {
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				|  |  | +                float4 vertex : POSITION;
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				|  |  | +                float4 color : COLOR;
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				|  |  | +                float2 texcoord : TEXCOORD0;
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				|  |  | +                UNITY_VERTEX_INPUT_INSTANCE_ID
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				|  |  | +            };
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				|  |  | +
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				|  |  | +            struct v2f
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				|  |  | +            {
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				|  |  | +                float4 vertex : SV_POSITION;
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				|  |  | +                fixed4 color : COLOR;
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				|  |  | +                float2 texcoord : TEXCOORD0;
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				|  |  | +                float4 worldPosition : TEXCOORD1;
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				|  |  | +                UNITY_VERTEX_OUTPUT_STEREO
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				|  |  | +            };
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				|  |  | +
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				|  |  | +            sampler2D _MainTex;
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				|  |  | +            fixed4 _Color;
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				|  |  | +            fixed4 _TextureSampleAdd;
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				|  |  | +            float4 _ClipRect;
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				|  |  | +            float4 _MainTex_ST;
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				|  |  | +            float _GreyValue;
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				|  |  | +
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				|  |  | +            v2f vert(appdata_t v)
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				|  |  | +            {
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				|  |  | +                v2f OUT;
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				|  |  | +                UNITY_SETUP_INSTANCE_ID(v);
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				|  |  | +                UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
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				|  |  | +                OUT.worldPosition = v.vertex;
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				|  |  | +                OUT.vertex = UnityObjectToClipPos(v.vertex);
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				|  |  | +
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				|  |  | +                OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
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				|  |  | +
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				|  |  | +                OUT.color = v.color * _Color;
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				|  |  | +                return OUT;
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				|  |  | +            }
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				|  |  | +
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				|  |  | +            fixed4 frag(v2f IN) : SV_Target
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				|  |  | +            {
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				|  |  | +                half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
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				|  |  | +              
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				|  |  | +                #ifdef UNITY_UI_CLIP_RECT
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				|  |  | +
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				|  |  | +                #endif
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				|  |  | +
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				|  |  | +                #ifdef UNITY_UI_ALPHACLIP
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				|  |  | +                clip (color.a - 0.001);
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				|  |  | +                #endif
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				|  |  | +
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				|  |  | +                half gray = dot(color.rgb, fixed3(0.299, 0.587, 0.114)); //0.222, 0.707, 0.071
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				|  |  | +                float3 graycolor = fixed3(gray, gray, gray);
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				|  |  | +                  color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
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				|  |  | +                color.rgb = graycolor*  color.a ;
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				|  |  | +                
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				|  |  | +                //color.rgb=lerp(color.rgb,graycolor,_GreyValue);
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				|  |  | +
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				|  |  | +                return color;
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				|  |  | +            }
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				|  |  | +            ENDCG
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				|  |  | +        }
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				|  |  | +    }
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				|  |  | +}
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