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@@ -67,7 +67,7 @@ namespace GameLogic.Combat.CombatTool
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await cTaskAwaitBuffer.WaitAll();
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for (int i = 0; i < _allCombatScenesConfigs.Count; i++)
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{
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- zoff = -i * 54;
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+ zoff = -i * 97;
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// index = i;
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_allCombatScenesConfigs[i].transform.position = new Vector3(0, 0, zoff);
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}
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@@ -95,7 +95,7 @@ namespace GameLogic.Combat.CombatTool
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{
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index++;
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index %= _allCombatScenesConfigs.Count;
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- zoff -= 54;
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+ zoff -= 97;
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_allCombatScenesConfigs[index].transform.position = new Vector3(0, 0, zoff);
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}
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