|  | @@ -67,7 +67,7 @@ namespace GameLogic.Combat.CombatTool
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				|  |  |              await cTaskAwaitBuffer.WaitAll();
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				|  |  |              for (int i = 0; i < _allCombatScenesConfigs.Count; i++)
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				|  |  |              {
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				|  |  | -                zoff = -i * 54;
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				|  |  | +                zoff = -i * 97;
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				|  |  |                  // index = i;
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				|  |  |                  _allCombatScenesConfigs[i].transform.position = new Vector3(0, 0, zoff);
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				|  |  |              }
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				|  | @@ -95,7 +95,7 @@ namespace GameLogic.Combat.CombatTool
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				|  |  |          {
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				|  |  |              index++;
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				|  |  |              index %= _allCombatScenesConfigs.Count;
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				|  |  | -            zoff -= 54;
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				|  |  | +            zoff -= 97;
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				|  |  |              _allCombatScenesConfigs[index].transform.position = new Vector3(0, 0, zoff);
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				|  |  |          }
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				|  |  |  
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