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@@ -108,8 +108,8 @@ namespace Fort23.Mono.Phases
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public async CTask OnStep402(UnityEngine.Object obj)
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{
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pgm.StepInit();
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+ PlayerGuideManager.Instance.SetOnClickMask(true);
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await TimerComponent.Instance.WaitAsync(100);
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-
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Vector2 size = new Vector2(735, 785);
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Vector3 localPos = new Vector2(0, -279);
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pgm.SetfxTransVisiable(true);
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@@ -120,6 +120,7 @@ namespace Fort23.Mono.Phases
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pgm.SetFingerPos(localPos);
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pgm.SetFingerVisiable(true);
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+ PlayerGuideManager.Instance.SetOnClickMask(false);
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}
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@@ -130,9 +131,9 @@ namespace Fort23.Mono.Phases
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public async CTask OnStep403(UnityEngine.Object obj)
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{
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pgm.StepInit();
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+ PlayerGuideManager.Instance.SetOnClickMask(true);
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await TimerComponent.Instance.WaitAsync(100);
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-
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pgm.SetfxTransVisiable(true);
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Vector2 size = new Vector2(743, 690);
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@@ -143,6 +144,7 @@ namespace Fort23.Mono.Phases
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pgm.SetFingerPos(localPos);
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pgm.SetFingerVisiable(true);
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+ PlayerGuideManager.Instance.SetOnClickMask(false);
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}
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/// <summary>
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@@ -152,8 +154,9 @@ namespace Fort23.Mono.Phases
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public async CTask OnStep404(UnityEngine.Object obj)
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{
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pgm.StepInit();
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+ PlayerGuideManager.Instance.SetOnClickMask(true);
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await TimerComponent.Instance.WaitAsync(100);
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-
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+
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GameObject gameObject =
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UIManager.Instance.GetComponent<SkillSelectPanel>().Btn_Setting.gameObject;
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Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
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@@ -167,6 +170,7 @@ namespace Fort23.Mono.Phases
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pgm.SetFingerPos(pgm.Setpos(localPos, size, gameObject));
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pgm.SetFingerVisiable(true);
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+ PlayerGuideManager.Instance.SetOnClickMask(false);
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}
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@@ -177,6 +181,7 @@ namespace Fort23.Mono.Phases
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public async CTask OnStep405(UnityEngine.Object obj)
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{
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pgm.StepInit();
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+ PlayerGuideManager.Instance.SetOnClickMask(true);
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await TimerComponent.Instance.WaitAsync(100);
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SkillSelectPanel skillSelectPanel =
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@@ -204,6 +209,7 @@ namespace Fort23.Mono.Phases
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pgm.SetFingerPos(pgm.Setpos(localPos, size, gameObject));
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pgm.SetFingerVisiable(true);
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+ PlayerGuideManager.Instance.SetOnClickMask(false);
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}
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/// <summary>
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@@ -213,8 +219,9 @@ namespace Fort23.Mono.Phases
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public async CTask OnStep406(UnityEngine.Object obj)
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{
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pgm.StepInit();
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+ PlayerGuideManager.Instance.SetOnClickMask(true);
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await TimerComponent.Instance.WaitAsync(100);
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-
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+ PlayerGuideManager.Instance.SetOnClickMask(false);
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await pgm.ConfigLogic(406, delegate() { pgm.NextGuide(); });
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}
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@@ -227,6 +234,7 @@ namespace Fort23.Mono.Phases
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public async CTask OnStep407(UnityEngine.Object obj)
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{
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pgm.StepInit();
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+ PlayerGuideManager.Instance.SetOnClickMask(true);
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await TimerComponent.Instance.WaitAsync(100);
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GameObject gameObject =
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@@ -242,6 +250,7 @@ namespace Fort23.Mono.Phases
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pgm.SetFingerPos(pgm.Setpos(localPos, size, gameObject));
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pgm.SetFingerVisiable(true);
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+ PlayerGuideManager.Instance.SetOnClickMask(false);
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}
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/// <summary>
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@@ -251,6 +260,7 @@ namespace Fort23.Mono.Phases
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public async CTask OnStep408(UnityEngine.Object obj)
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{
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pgm.StepInit();
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+ PlayerGuideManager.Instance.SetOnClickMask(true);
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await TimerComponent.Instance.WaitAsync(100);
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SkillSelectPanel skillSelectPanel =
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UIManager.Instance.GetComponent<SkillSelectPanel>();
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@@ -275,6 +285,7 @@ namespace Fort23.Mono.Phases
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pgm.SetFingerPos(pgm.Setpos(localPos, size, gameObject));
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pgm.SetFingerVisiable(true);
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+ PlayerGuideManager.Instance.SetOnClickMask(false);
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}
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@@ -285,6 +296,7 @@ namespace Fort23.Mono.Phases
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public async CTask OnStep409(UnityEngine.Object obj)
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{
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pgm.StepInit();
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+ PlayerGuideManager.Instance.SetOnClickMask(true);
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await TimerComponent.Instance.WaitAsync(100);
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GameObject gameObject =
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@@ -300,6 +312,7 @@ namespace Fort23.Mono.Phases
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pgm.SetFingerPos(pgm.Setpos(localPos, size, gameObject));
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pgm.SetFingerVisiable(true);
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+ PlayerGuideManager.Instance.SetOnClickMask(false);
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}
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@@ -310,6 +323,7 @@ namespace Fort23.Mono.Phases
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public async CTask OnStep410(UnityEngine.Object obj)
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{
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pgm.StepInit();
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+ PlayerGuideManager.Instance.SetOnClickMask(true);
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await TimerComponent.Instance.WaitAsync(100);
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GameObject gameObject =
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@@ -325,6 +339,7 @@ namespace Fort23.Mono.Phases
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pgm.SetFingerPos(pgm.Setpos(localPos, size, gameObject));
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pgm.SetFingerVisiable(true);
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+ PlayerGuideManager.Instance.SetOnClickMask(false);
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}
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public async CTask OnStepEnd(UnityEngine.Object obj)
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