|
@@ -108,6 +108,7 @@ public class PlayerManager : Singleton<PlayerManager>
|
|
|
{
|
|
|
fbLevel = 1;
|
|
|
}
|
|
|
+
|
|
|
for (int i = 0; i < testHeroInfoConfig.magicWeaponId.Count; i++)
|
|
|
{
|
|
|
FaBaoInfo faBaoInfo = new FaBaoInfo(testHeroInfoConfig.magicWeaponId[i], fbLevel);
|
|
@@ -131,6 +132,28 @@ public class PlayerManager : Singleton<PlayerManager>
|
|
|
myHero.TaoismSkillId = 601011;
|
|
|
myHero.MagicWeaponID.Clear();
|
|
|
myHero.MagicWeaponID.AddRange(FaBaoControl.FightFaBao);
|
|
|
+ for (int i = 0; i < FaBaoControl.FightFaBao.Length; i++)
|
|
|
+ {
|
|
|
+ FaBaoInfo faBaoInfo = FaBaoControl.FightFaBao[i];
|
|
|
+ if (faBaoInfo != null)
|
|
|
+ {
|
|
|
+ foreach (var VARIABLE in faBaoInfo.attriButedIC)
|
|
|
+ {
|
|
|
+ switch (VARIABLE.Key)
|
|
|
+ {
|
|
|
+ case 1:
|
|
|
+ myHero.hp += VARIABLE.Value;
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ myHero.defense += VARIABLE.Value;
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ myHero.attack += VARIABLE.Value;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
|