|
@@ -51,9 +51,122 @@ namespace GameLogic.Combat.CombatTool.CombatReport
|
|
|
public void Init(CombatHeroEntity combatHeroEntity)
|
|
|
{
|
|
|
CombatHeroEntity = combatHeroEntity;
|
|
|
-
|
|
|
+ HeroInfoModule.SetMax("计算K", CombatHeroEntity.MaxCombatHeroInfo.k);
|
|
|
+ HeroInfoModule.SetMax("生命", CombatHeroEntity.MaxCombatHeroInfo.hp.Value);
|
|
|
+ HeroInfoModule.SetMax("攻击力", CombatHeroEntity.MaxCombatHeroInfo.attack.Value);
|
|
|
+ HeroInfoModule.SetMax("防御", CombatHeroEntity.MaxCombatHeroInfo.defense.Value);
|
|
|
+ HeroInfoModule.SetMax("攻击速度", CombatHeroEntity.MaxCombatHeroInfo.attSpeed.Value);
|
|
|
+ HeroInfoModule.SetMax("额外攻击速度%", CombatHeroEntity.MaxCombatHeroInfo.addAttSpeed_bl);
|
|
|
+ HeroInfoModule.SetMax("护盾值", CombatHeroEntity.MaxCombatHeroInfo.Shield.Value);
|
|
|
+ HeroInfoModule.SetMax("神识", CombatHeroEntity.MaxCombatHeroInfo.shenshi.Value);
|
|
|
+ HeroInfoModule.SetMax("金灵根", CombatHeroEntity.MaxCombatHeroInfo.Metal);
|
|
|
+ HeroInfoModule.SetMax("木灵根", CombatHeroEntity.MaxCombatHeroInfo.Wood);
|
|
|
+ HeroInfoModule.SetMax("水灵根", CombatHeroEntity.MaxCombatHeroInfo.Water);
|
|
|
+ HeroInfoModule.SetMax("火灵根", CombatHeroEntity.MaxCombatHeroInfo.Fire);
|
|
|
+ HeroInfoModule.SetMax("土灵根", CombatHeroEntity.MaxCombatHeroInfo.Earth);
|
|
|
+
|
|
|
+ HeroInfoModule.SetMax("金伤势", CombatHeroEntity.MaxCombatHeroInfo.Metal_Injury);
|
|
|
+ HeroInfoModule.SetMax("木伤势", CombatHeroEntity.MaxCombatHeroInfo.Wood_Injury);
|
|
|
+ HeroInfoModule.SetMax("水伤势", CombatHeroEntity.MaxCombatHeroInfo.Water_Injury);
|
|
|
+ HeroInfoModule.SetMax("火伤势", CombatHeroEntity.MaxCombatHeroInfo.Fire_Injury);
|
|
|
+ HeroInfoModule.SetMax("土伤势", CombatHeroEntity.MaxCombatHeroInfo.Earth_Injury);
|
|
|
+
|
|
|
+
|
|
|
CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjured);
|
|
|
CombatEventManager.Instance.AddEventListener(CombatEventType.RecoverUpdate, RecoverUpdate);
|
|
|
+ CombatEventManager.Instance.AddEventListener(CombatEventType.AddBuff, AddBuff);
|
|
|
+ CombatEventManager.Instance.AddEventListener(CombatEventType.RemoveBuff, RemoveBuff);
|
|
|
+ CombatEventManager.Instance.AddEventListener(CombatEventType.UseSkill, UseSkill);
|
|
|
+ CombatEventManager.Instance.AddEventListener(CombatEventType.UseMagicWeapon, UseMagicWeapon);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void Update()
|
|
|
+ {
|
|
|
+ UpdateHeroInfo();
|
|
|
+ }
|
|
|
+ private void UpdateHeroInfo()
|
|
|
+ {
|
|
|
+ HeroInfoModule.Add("计算K", CombatHeroEntity.CurrCombatHeroInfo.k);
|
|
|
+ HeroInfoModule.Add("生命", CombatHeroEntity.CurrCombatHeroInfo.hp.Value);
|
|
|
+ HeroInfoModule.Add("攻击力", CombatHeroEntity.CurrCombatHeroInfo.attack.Value);
|
|
|
+ HeroInfoModule.Add("防御", CombatHeroEntity.CurrCombatHeroInfo.defense.Value);
|
|
|
+ HeroInfoModule.Add("攻击速度", CombatHeroEntity.CurrCombatHeroInfo.attSpeed.Value);
|
|
|
+ HeroInfoModule.Add("额外攻击速度%", CombatHeroEntity.CurrCombatHeroInfo.addAttSpeed_bl);
|
|
|
+ HeroInfoModule.Add("护盾值", CombatHeroEntity.CurrCombatHeroInfo.Shield.Value);
|
|
|
+ HeroInfoModule.Add("神识", CombatHeroEntity.CurrCombatHeroInfo.shenshi.Value);
|
|
|
+ HeroInfoModule.Add("金灵根", CombatHeroEntity.CurrCombatHeroInfo.Metal);
|
|
|
+ HeroInfoModule.Add("木灵根", CombatHeroEntity.CurrCombatHeroInfo.Wood);
|
|
|
+ HeroInfoModule.Add("水灵根", CombatHeroEntity.CurrCombatHeroInfo.Water);
|
|
|
+ HeroInfoModule.Add("火灵根", CombatHeroEntity.CurrCombatHeroInfo.Fire);
|
|
|
+ HeroInfoModule.Add("土灵根", CombatHeroEntity.CurrCombatHeroInfo.Earth);
|
|
|
+
|
|
|
+ HeroInfoModule.Add("金伤势", CombatHeroEntity.CurrCombatHeroInfo.Metal_Injury);
|
|
|
+ HeroInfoModule.Add("木伤势", CombatHeroEntity.CurrCombatHeroInfo.Wood_Injury);
|
|
|
+ HeroInfoModule.Add("水伤势", CombatHeroEntity.CurrCombatHeroInfo.Water_Injury);
|
|
|
+ HeroInfoModule.Add("火伤势", CombatHeroEntity.CurrCombatHeroInfo.Fire_Injury);
|
|
|
+ HeroInfoModule.Add("土伤势", CombatHeroEntity.CurrCombatHeroInfo.Earth_Injury);
|
|
|
+
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ private void UseMagicWeapon(IEventData iEventData)
|
|
|
+ {
|
|
|
+ UseMagicWeaponEventData useMagicWeaponEventData = iEventData as UseMagicWeaponEventData;
|
|
|
+
|
|
|
+ if (useMagicWeaponEventData.combatHeroEntity == CombatHeroEntity)
|
|
|
+ {
|
|
|
+ string msg =
|
|
|
+ $"使用法宝 {useMagicWeaponEventData.combatMagicWeaponEntity.FaBaoInfo.FabaoConfig.ID}";
|
|
|
+ float t = CombatController.currActiveCombat.combatTime;
|
|
|
+ MsgModule.Add(t, msg);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ private void UseSkill(IEventData iEventData)
|
|
|
+ {
|
|
|
+ CombatUseSkillEventData combatUseSkillEventData = iEventData as CombatUseSkillEventData;
|
|
|
+
|
|
|
+ if (combatUseSkillEventData.useSkill.CombatHeroEntity == CombatHeroEntity)
|
|
|
+ {
|
|
|
+ string msg =
|
|
|
+ $"使用技能 {combatUseSkillEventData.useSkill.SelfSkillConfig.ID}";
|
|
|
+ float t = CombatController.currActiveCombat.combatTime;
|
|
|
+ MsgModule.Add(t, msg);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ private void RemoveBuff(IEventData iEventData)
|
|
|
+ {
|
|
|
+ BuffEventData buffEventData = iEventData as BuffEventData;
|
|
|
+
|
|
|
+ if (buffEventData.target == CombatHeroEntity)
|
|
|
+ {
|
|
|
+ string msg =
|
|
|
+ $"移除了一个buff {buffEventData.BuffBasic.buffInf.BuffConfig.scriptsName}" +
|
|
|
+ $" 数量 {buffEventData.BuffBasic.buffInf.count}";
|
|
|
+ float t = CombatController.currActiveCombat.combatTime;
|
|
|
+ MsgModule.Add(t, msg);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ private void AddBuff(IEventData iEventData)
|
|
|
+ {
|
|
|
+ BuffEventData buffEventData = iEventData as BuffEventData;
|
|
|
+
|
|
|
+ if (buffEventData.target == CombatHeroEntity)
|
|
|
+ {
|
|
|
+ string msg =
|
|
|
+ $"获得buff {buffEventData.BuffBasic.buffInf.BuffConfig.scriptsName}" +
|
|
|
+ $" 数量 {buffEventData.BuffBasic.buffInf.count} 施放者{buffEventData.source.CurrCombatHeroInfo.modelID}";
|
|
|
+ float t = CombatController.currActiveCombat.combatTime;
|
|
|
+ MsgModule.Add(t, msg);
|
|
|
+ }
|
|
|
+ else if (buffEventData.source == CombatHeroEntity)
|
|
|
+ {
|
|
|
+ string msg =
|
|
|
+ $"施加buff {buffEventData.BuffBasic.buffInf.BuffConfig.scriptsName}" +
|
|
|
+ $" 数量 {buffEventData.BuffBasic.buffInf.count} 目标{buffEventData.target.CurrCombatHeroInfo.modelID}";
|
|
|
+ float t = CombatController.currActiveCombat.combatTime;
|
|
|
+ MsgModule.Add(t, msg);
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
private void RecoverUpdate(IEventData iEventData)
|
|
@@ -167,6 +280,10 @@ namespace GameLogic.Combat.CombatTool.CombatReport
|
|
|
CombatHeroEntity = null;
|
|
|
CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroInjured, HeroInjured);
|
|
|
CombatEventManager.Instance.RemoveEventListener(CombatEventType.RecoverUpdate, RecoverUpdate);
|
|
|
+ CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddBuff, AddBuff);
|
|
|
+ CombatEventManager.Instance.RemoveEventListener(CombatEventType.RemoveBuff, RemoveBuff);
|
|
|
+ CombatEventManager.Instance.RemoveEventListener(CombatEventType.UseSkill, UseSkill);
|
|
|
+ CombatEventManager.Instance.RemoveEventListener(CombatEventType.UseMagicWeapon, UseMagicWeapon);
|
|
|
}
|
|
|
}
|
|
|
}
|