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@@ -15,7 +15,7 @@ namespace GameLogic.Equipment
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/// 后续要做特殊装备的话,在加新的字段,以及根据新资源,来组合新guid
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/// </summary>
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// public string guid;
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- public HeroBasicEquipConfig basicEquipConfig;
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+ // public HeroBasicEquipConfig basicEquipConfig;
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// public ItemConfig itemConfig;
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// public ItemInfo itemInfo;
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// public int count;
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@@ -44,8 +44,8 @@ namespace GameLogic.Equipment
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myItemInfo = itemInfo;
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isWear = eqData.isEquip;
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- basicEquipConfig = ConfigComponent.Instance.Get<HeroBasicEquipConfig>(eqData.zyEqId);
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- level = basicEquipConfig.lv;
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+ // basicEquipConfig = ConfigComponent.Instance.Get<HeroBasicEquipConfig>(eqData.zyEqId);
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+ // level = basicEquipConfig.lv;
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quality = eqData.quality;
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// CalAtt();
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@@ -95,9 +95,9 @@ namespace GameLogic.Equipment
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//
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// basicEquipConfig = ConfigComponent.Instance.Get<HeroBasicEquipConfig>(equipmentConfigID);
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- level = basicEquipConfig.lv;
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- // guid = GlobalParam.GenerateGUID();
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- myItemInfo.guid = itemConfig.ID.ToString() + basicEquipConfig.lv + quality;
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+ // level = basicEquipConfig.lv;
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+ // // guid = GlobalParam.GenerateGUID();
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+ // myItemInfo.guid = itemConfig.ID.ToString() + basicEquipConfig.lv + quality;
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// LogTool.Log("装备职业:"+ basicEquipConfig.profession +
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// "-装备位置:" + basicEquipConfig.Type +
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@@ -142,7 +142,7 @@ namespace GameLogic.Equipment
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// count = count,
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// itemConfigID = myItemInfo.config.ID,
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// dropLv = dropLv,
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- zyEqId = basicEquipConfig.ID,
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+ // zyEqId = basicEquipConfig.ID,
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quality = quality,
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// zy = zy,
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isEquip = isWear,
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