lzx 1 개월 전
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Assets/Res/Config/DialogueConfig1.json.meta

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Assets/Res/Config/HeroBasicEquipConfig.json.meta

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Assets/Res/Config/HeroPromoteConfig.json.meta

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Assets/Res/Config/LuckToQualityConfig.json.meta

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Assets/Res/Config/MentalPowerConfig.json.meta

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Assets/Res/Config/RandomEventConfig.json.meta

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Assets/Scripts/GameData/ExcelConfig/HeroBasicEquipConfig.cs.meta

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Assets/Scripts/GameData/ExcelConfig/HeroPromoteConfig.cs.meta

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Assets/Scripts/GameData/ExcelConfig/MentalPowerConfig.cs.meta

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Assets/Scripts/GameData/ExcelConfig/RandomEventConfig.cs.meta

@@ -1,11 +0,0 @@
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+ 7 - 7
Assets/Scripts/GameLogic/Equipment/EquipmentInfo.cs

@@ -15,7 +15,7 @@ namespace GameLogic.Equipment
         /// 后续要做特殊装备的话,在加新的字段,以及根据新资源,来组合新guid
         /// </summary>
         // public string guid;
-        public HeroBasicEquipConfig basicEquipConfig;
+        // public HeroBasicEquipConfig basicEquipConfig;
         // public ItemConfig itemConfig;
         // public ItemInfo itemInfo;
         // public int count;
@@ -44,8 +44,8 @@ namespace GameLogic.Equipment
             myItemInfo = itemInfo;
             isWear = eqData.isEquip;
             
-            basicEquipConfig = ConfigComponent.Instance.Get<HeroBasicEquipConfig>(eqData.zyEqId);
-            level = basicEquipConfig.lv;
+            // basicEquipConfig = ConfigComponent.Instance.Get<HeroBasicEquipConfig>(eqData.zyEqId);
+            // level = basicEquipConfig.lv;
             quality = eqData.quality;
 
             // CalAtt();
@@ -95,9 +95,9 @@ namespace GameLogic.Equipment
             //
             
             // basicEquipConfig = ConfigComponent.Instance.Get<HeroBasicEquipConfig>(equipmentConfigID);
-            level = basicEquipConfig.lv;
-            // guid = GlobalParam.GenerateGUID();
-            myItemInfo.guid = itemConfig.ID.ToString() + basicEquipConfig.lv + quality;
+            // level = basicEquipConfig.lv;
+            // // guid = GlobalParam.GenerateGUID();
+            // myItemInfo.guid = itemConfig.ID.ToString() + basicEquipConfig.lv + quality;
             
             // LogTool.Log("装备职业:"+ basicEquipConfig.profession +
             //             "-装备位置:" + basicEquipConfig.Type + 
@@ -142,7 +142,7 @@ namespace GameLogic.Equipment
                 // count = count,
                 // itemConfigID = myItemInfo.config.ID,
                 // dropLv = dropLv,
-                zyEqId = basicEquipConfig.ID,
+                // zyEqId = basicEquipConfig.ID,
                 quality = quality,
                 // zy = zy,
                 isEquip = isWear,