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@@ -38,6 +38,11 @@ namespace GameLogic.Combat.CombatTool.CombatReport
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/// </summary>
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public BattleReportValueDataModule InjuredInfoModule = new BattleReportValueDataModule();
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+ /// <summary>
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+ /// 功法被削弱
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+ /// </summary>
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+ public BattleReportValueDataModule gongFaBeiXueRuo = new BattleReportValueDataModule();
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+
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/// <summary>
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/// 战斗日子面板
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/// </summary>
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@@ -64,26 +69,29 @@ namespace GameLogic.Combat.CombatTool.CombatReport
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HeroInfoModule.SetMax("水灵根", CombatHeroEntity.MaxCombatHeroInfo.Water);
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HeroInfoModule.SetMax("火灵根", CombatHeroEntity.MaxCombatHeroInfo.Fire);
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HeroInfoModule.SetMax("土灵根", CombatHeroEntity.MaxCombatHeroInfo.Earth);
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-
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+
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HeroInfoModule.SetMax("金伤势", CombatHeroEntity.MaxCombatHeroInfo.Metal_Injury);
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HeroInfoModule.SetMax("木伤势", CombatHeroEntity.MaxCombatHeroInfo.Wood_Injury);
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HeroInfoModule.SetMax("水伤势", CombatHeroEntity.MaxCombatHeroInfo.Water_Injury);
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HeroInfoModule.SetMax("火伤势", CombatHeroEntity.MaxCombatHeroInfo.Fire_Injury);
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HeroInfoModule.SetMax("土伤势", CombatHeroEntity.MaxCombatHeroInfo.Earth_Injury);
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-
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-
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+
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+
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CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjured);
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CombatEventManager.Instance.AddEventListener(CombatEventType.RecoverUpdate, RecoverUpdate);
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CombatEventManager.Instance.AddEventListener(CombatEventType.AddBuff, AddBuff);
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CombatEventManager.Instance.AddEventListener(CombatEventType.RemoveBuff, RemoveBuff);
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CombatEventManager.Instance.AddEventListener(CombatEventType.UseSkill, UseSkill);
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CombatEventManager.Instance.AddEventListener(CombatEventType.UseMagicWeapon, UseMagicWeapon);
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+ CombatEventManager.Instance.AddEventListener(CombatEventType.GongFaPengZhuangFinish2,
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+ GongFaPengZhuangFinish2);
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}
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public void Update()
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{
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UpdateHeroInfo();
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}
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+
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private void UpdateHeroInfo()
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{
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HeroInfoModule.Add("计算K", CombatHeroEntity.CurrCombatHeroInfo.k);
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@@ -99,14 +107,51 @@ namespace GameLogic.Combat.CombatTool.CombatReport
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HeroInfoModule.Add("水灵根", CombatHeroEntity.CurrCombatHeroInfo.Water);
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HeroInfoModule.Add("火灵根", CombatHeroEntity.CurrCombatHeroInfo.Fire);
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HeroInfoModule.Add("土灵根", CombatHeroEntity.CurrCombatHeroInfo.Earth);
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-
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+
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HeroInfoModule.Add("金伤势", CombatHeroEntity.CurrCombatHeroInfo.Metal_Injury);
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HeroInfoModule.Add("木伤势", CombatHeroEntity.CurrCombatHeroInfo.Wood_Injury);
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HeroInfoModule.Add("水伤势", CombatHeroEntity.CurrCombatHeroInfo.Water_Injury);
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HeroInfoModule.Add("火伤势", CombatHeroEntity.CurrCombatHeroInfo.Fire_Injury);
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HeroInfoModule.Add("土伤势", CombatHeroEntity.CurrCombatHeroInfo.Earth_Injury);
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-
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-
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+ }
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+
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+ private void GongFaPengZhuangFinish2(IEventData iEventData)
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+ {
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+ GongFaPengZhuangFinishEventData gongFaPengZhuangFinishEventData =iEventData as GongFaPengZhuangFinishEventData;
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+ bool isOk = false;
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+ string msgTou = "";
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+ if (gongFaPengZhuangFinishEventData.a.SkillBasic.CombatHeroEntity == CombatHeroEntity)
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+ {
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+ isOk = true;
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+ msgTou =
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+ $"我的功法{gongFaPengZhuangFinishEventData.a.SkillBasic.SelfSkillConfig.ID} 和敌人的 {gongFaPengZhuangFinishEventData.b.SkillBasic.SelfSkillConfig.ID} 功法碰撞" +
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+ $"剩余强度为{gongFaPengZhuangFinishEventData.a.hp} 敌人的剩余强度为{gongFaPengZhuangFinishEventData.b.hp}";
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+ long c = gongFaPengZhuangFinishEventData.a.pengZhuangHp - gongFaPengZhuangFinishEventData.a.hp;
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+ float bl = c * 100.0f / gongFaPengZhuangFinishEventData.a.maxHp;
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+ string k = gongFaPengZhuangFinishEventData.a.SkillBasic.SelfSkillConfig.ID.ToString();
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+ gongFaBeiXueRuo.SetMax(k, 1, true);
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+ gongFaBeiXueRuo.Add(k, bl, true);
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+ }
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+ else if (gongFaPengZhuangFinishEventData.b.SkillBasic.CombatHeroEntity == CombatHeroEntity)
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+ {
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+ isOk = true;
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+ msgTou =
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+ $"敌人的功法{gongFaPengZhuangFinishEventData.a.SkillBasic.SelfSkillConfig.ID} 和我的 {gongFaPengZhuangFinishEventData.b.SkillBasic.SelfSkillConfig.ID} 功法碰撞" +
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+ $"敌人的剩余强度为{gongFaPengZhuangFinishEventData.a.hp} 我的剩余强度为{gongFaPengZhuangFinishEventData.b.hp}";
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+
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+ long c = gongFaPengZhuangFinishEventData.b.pengZhuangHp - gongFaPengZhuangFinishEventData.b.hp;
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+ float bl = c * 100.0f / gongFaPengZhuangFinishEventData.b.maxHp;
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+ string k = gongFaPengZhuangFinishEventData.b.SkillBasic.SelfSkillConfig.ID.ToString();
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+ gongFaBeiXueRuo.SetMax(k, 1, true);
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+ gongFaBeiXueRuo.Add(k, bl, true);
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+
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+ }
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+
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+ float t = CombatController.currActiveCombat.combatTime;
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+ if (isOk)
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+ {
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+ MsgModule.Add(t, msgTou);
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+ }
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}
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private void UseMagicWeapon(IEventData iEventData)
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@@ -121,6 +166,7 @@ namespace GameLogic.Combat.CombatTool.CombatReport
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MsgModule.Add(t, msg);
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}
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}
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+
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private void UseSkill(IEventData iEventData)
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{
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CombatUseSkillEventData combatUseSkillEventData = iEventData as CombatUseSkillEventData;
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@@ -133,6 +179,7 @@ namespace GameLogic.Combat.CombatTool.CombatReport
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MsgModule.Add(t, msg);
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}
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}
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+
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private void RemoveBuff(IEventData iEventData)
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{
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BuffEventData buffEventData = iEventData as BuffEventData;
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@@ -194,7 +241,7 @@ namespace GameLogic.Combat.CombatTool.CombatReport
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}
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allZhiLiao += recoverUpdateEventData.HarmReturnInfo.att;
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- zhiLiao.Add(harmKey, recoverUpdateEventData.HarmReturnInfo.att,true);
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+ zhiLiao.Add(harmKey, recoverUpdateEventData.HarmReturnInfo.att, true);
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}
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else if (recoverUpdateEventData.HarmReturnInfo.target.combatHeroEntity == CombatHeroEntity)
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{
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@@ -218,7 +265,7 @@ namespace GameLogic.Combat.CombatTool.CombatReport
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}
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allBeiZhiLiao += recoverUpdateEventData.HarmReturnInfo.att;
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- beiZhiLiao.Add(harmKey, recoverUpdateEventData.HarmReturnInfo.att,true);
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+ beiZhiLiao.Add(harmKey, recoverUpdateEventData.HarmReturnInfo.att, true);
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}
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}
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@@ -227,13 +274,12 @@ namespace GameLogic.Combat.CombatTool.CombatReport
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HeroInjuredEventData heroInjuredEventData = iEventData as HeroInjuredEventData;
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if (heroInjuredEventData.HarmReturnInfo.source == CombatHeroEntity)
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{
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-
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-
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string harmKey = "无";
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SkillBasic skillBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as SkillBasic;
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if (skillBasic != null)
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{
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- harmKey = LanguageManager.Instance.Text(skillBasic.SelfSkillConfig.name)+" id:"+skillBasic.SelfSkillConfig.ID;
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+ harmKey = LanguageManager.Instance.Text(skillBasic.SelfSkillConfig.name) + " id:" +
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+ skillBasic.SelfSkillConfig.ID;
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}
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BuffBasic buffBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as BuffBasic;
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@@ -241,24 +287,24 @@ namespace GameLogic.Combat.CombatTool.CombatReport
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{
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harmKey = "B" + LanguageManager.Instance.Text(buffBasic.buffInf.BuffConfig.buffName);
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}
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+
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string msg =
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- $"我攻击了目标 {heroInjuredEventData.HarmReturnInfo.target.combatHeroEntity.CurrCombatHeroInfo.heroName} 来源{harmKey} 原始伤害{ heroInjuredEventData.HarmReturnInfo.yuanShiAtt }" +
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+ $"我攻击了目标 {heroInjuredEventData.HarmReturnInfo.target.combatHeroEntity.CurrCombatHeroInfo.heroName} 来源{harmKey} 原始伤害{heroInjuredEventData.HarmReturnInfo.yuanShiAtt}" +
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$" 造成伤害 {heroInjuredEventData.HarmReturnInfo.att} 伤害类型 {heroInjuredEventData.HarmReturnInfo.attType} 强度{heroInjuredEventData.HarmReturnInfo.QiangDu}";
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float t = CombatController.currActiveCombat.combatTime;
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MsgModule.Add(t, msg);
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-
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+
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allHarm += heroInjuredEventData.HarmReturnInfo.att;
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- CombatInfoModule.Add(harmKey, heroInjuredEventData.HarmReturnInfo.att,true);
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+ CombatInfoModule.Add(harmKey, heroInjuredEventData.HarmReturnInfo.att, true);
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}
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else if (heroInjuredEventData.HarmReturnInfo.target.combatHeroEntity == CombatHeroEntity)
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{
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-
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-
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string harmKey = "其他";
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SkillBasic skillBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as SkillBasic;
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if (skillBasic != null)
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{
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- harmKey = LanguageManager.Instance.Text(skillBasic.SelfSkillConfig.name)+" id:"+skillBasic.SelfSkillConfig.ID;
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+ harmKey = LanguageManager.Instance.Text(skillBasic.SelfSkillConfig.name) + " id:" +
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+ skillBasic.SelfSkillConfig.ID;
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}
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BuffBasic buffBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as BuffBasic;
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@@ -266,13 +312,14 @@ namespace GameLogic.Combat.CombatTool.CombatReport
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{
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harmKey = "B" + LanguageManager.Instance.Text(buffBasic.buffInf.BuffConfig.buffName);
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}
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+
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string msg =
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- $"被攻击 {heroInjuredEventData.HarmReturnInfo.source.CurrCombatHeroInfo.heroName} 来源{harmKey} 原始伤害{ heroInjuredEventData.HarmReturnInfo.yuanShiAtt }" +
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+ $"被攻击 {heroInjuredEventData.HarmReturnInfo.source.CurrCombatHeroInfo.heroName} 来源{harmKey} 原始伤害{heroInjuredEventData.HarmReturnInfo.yuanShiAtt}" +
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$" 受到伤害 {heroInjuredEventData.HarmReturnInfo.att} 伤害类型 {heroInjuredEventData.HarmReturnInfo.attType} 强度{heroInjuredEventData.HarmReturnInfo.QiangDu}";
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float t = CombatController.currActiveCombat.combatTime;
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MsgModule.Add(t, msg);
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allChengShang += heroInjuredEventData.HarmReturnInfo.att;
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- InjuredInfoModule.Add(harmKey, heroInjuredEventData.HarmReturnInfo.att,true);
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+ InjuredInfoModule.Add(harmKey, heroInjuredEventData.HarmReturnInfo.att, true);
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}
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}
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