Browse Source

修改一些ui

lzx 2 days ago
parent
commit
25c6f36008

+ 2 - 2
Assets/Art/VFX/Materials/UIMat/ui_renwu_lg.mat

@@ -57,13 +57,13 @@ Material:
         m_Offset: {x: 0, y: 0}
     m_Ints: []
     m_Floats:
-    - _Alpha: 0.009973586
+    - _Alpha: 0.10382682
     - _AlphaCutoff: 0.5
     - _ColorMask: 15
     - _EnableExternalAlpha: 0
     - _MainSpeedU: 0.5
     - _MainSpeedV: 0.5
-    - _MainTexOffsetU: 0.55235326
+    - _MainTexOffsetU: 0.34226894
     - _MainTexOffsetV: 0
     - _MainTilingU: 0.8
     - _MainTilingV: 1

+ 91 - 1
Assets/Res/UI/BackgroundPanel/BackgroundPanel.prefab

@@ -1,5 +1,94 @@
 %YAML 1.1
 %TAG !u! tag:yousandi.cn,2023:
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+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 7
+  m_Component:
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+  - component: {fileID: 2755124539871209744}
+  - component: {fileID: 9111540240264165761}
+  m_Layer: 0
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+  m_Name: myImage
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
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+  m_IsActive: 1
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+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 4070827671308158698}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 6511359846853301410}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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+  m_AnchorMax: {x: 1, y: 1}
+  m_AnchoredPosition: {x: 0, y: 0}
+  m_SizeDelta: {x: 0, y: 0}
+  m_Pivot: {x: 0.5, y: 0.5}
+--- !u!222 &2755124539871209744
+CanvasRenderer:
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+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 4070827671308158698}
+  m_CullTransparentMesh: 1
+--- !u!114 &9111540240264165761
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+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 4070827671308158698}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 3c247620ca3a1fd4ab2a2f3a5b287e07, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
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+  m_Color: {r: 1, g: 1, b: 1, a: 0.003921569}
+  m_RaycastTarget: 1
+  m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+  m_Maskable: 1
+  m_OnCullStateChanged:
+    m_PersistentCalls:
+      m_Calls: []
+  m_Sprite: {fileID: 0}
+  m_Type: 0
+  m_PreserveAspect: 0
+  m_FillCenter: 1
+  m_FillMethod: 4
+  m_FillAmount: 1
+  m_FillClockwise: 1
+  m_FillOrigin: 0
+  m_UseSpriteMesh: 0
+  m_PixelsPerUnitMultiplier: 1
+  _icon_name: 
+  isNotLoadDeftIcon: 0
+  CurrSpriteAtlas: {fileID: 0}
+  packInfo:
+    packName: 
+    packgJsonPath: 
+    packgSpritePath: 
+    lasetJsonGUID: 
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+  useGradient: 0
+  topOrLeftColor: {r: 1, g: 1, b: 1, a: 1}
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   m_ObjectHideFlags: 0
@@ -32,6 +121,7 @@ RectTransform:
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children:
+  - {fileID: 810763235306784088}
   - {fileID: 6511359847547714941}
   - {fileID: 6511359847641744680}
   m_Father: {fileID: 0}
@@ -39,7 +129,7 @@ RectTransform:
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
   m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 750, y: 1624}
+  m_SizeDelta: {x: 1200, y: 2670}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &6511359846853301409
 MonoBehaviour:

+ 6 - 6
Assets/Res/UI/BoxPanel/BoxPanel.prefab

@@ -225,7 +225,7 @@ RectTransform:
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
   m_AnchoredPosition: {x: -3563, y: -182}
-  m_SizeDelta: {x: 750, y: 1624}
+  m_SizeDelta: {x: 1200, y: 2670}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &8965272612517638377
 MonoBehaviour:
@@ -2119,7 +2119,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 0
+  m_IsActive: 1
 --- !u!224 &7720912462477243599
 RectTransform:
   m_ObjectHideFlags: 0
@@ -2134,10 +2134,10 @@ RectTransform:
   m_Children: []
   m_Father: {fileID: 7858018693182147813}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0.5, y: 0.5}
-  m_AnchorMax: {x: 0.5, y: 0.5}
+  m_AnchorMin: {x: 0, y: 0}
+  m_AnchorMax: {x: 1, y: 1}
   m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 750, y: 1624}
+  m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &3131905602591714602
 CanvasRenderer:
@@ -2160,7 +2160,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
-  m_Color: {r: 1, g: 1, b: 1, a: 0.74509805}
+  m_Color: {r: 0, g: 0, b: 0, a: 1}
   m_RaycastTarget: 1
   m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
   m_Maskable: 1

+ 1 - 1
Assets/Res/UI/DivineSence/DivineSenceRestoredWidget.prefab

@@ -222,7 +222,7 @@ RectTransform:
   m_AnchorMin: {x: 0, y: 1}
   m_AnchorMax: {x: 0, y: 1}
   m_AnchoredPosition: {x: 189.53296, y: -49.37755}
-  m_SizeDelta: {x: 108, y: 96.45}
+  m_SizeDelta: {x: 0, y: 96.45}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &5304083428607473890
 CanvasRenderer:

+ 5 - 5
Assets/Res/UI/HeroInformainPanel/CaveMainPanel.prefab

@@ -835,11 +835,11 @@ RectTransform:
   - {fileID: 4792204723085321954}
   m_Father: {fileID: 8727043245965595146}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0.5, y: 0.5}
-  m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: 0.002319336, y: 0}
+  m_AnchorMin: {x: 0.5, y: 1}
+  m_AnchorMax: {x: 0.5, y: 1}
+  m_AnchoredPosition: {x: 0, y: 0}
   m_SizeDelta: {x: 2205.539, y: 1624}
-  m_Pivot: {x: 0.5, y: 0.5}
+  m_Pivot: {x: 0.5, y: 1}
 --- !u!1 &8994874510214016950
 GameObject:
   m_ObjectHideFlags: 0
@@ -877,7 +877,7 @@ RectTransform:
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
   m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 750, y: 1624}
+  m_SizeDelta: {x: 1200, y: 2670}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &4159330424245520485
 MonoBehaviour:

+ 11 - 11
Assets/Res/UI/LevelChoosePanel/LevelChoosePanel.prefab

@@ -202,11 +202,11 @@ RectTransform:
   m_Children: []
   m_Father: {fileID: 5861910991656876453}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0.5, y: 0}
-  m_AnchorMax: {x: 0.5, y: 0}
+  m_AnchorMin: {x: 0, y: 0}
+  m_AnchorMax: {x: 1, y: 1}
   m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 750, y: 0}
-  m_Pivot: {x: 0.5, y: 0}
+  m_SizeDelta: {x: 0, y: 0}
+  m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &49434551961163824
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -214,7 +214,7 @@ MonoBehaviour:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 2334654530509091999}
-  m_Enabled: 1
+  m_Enabled: 0
   m_EditorHideFlags: 0
   m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
   m_Name: 
@@ -228,7 +228,7 @@ MonoBehaviour:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 2334654530509091999}
-  m_Enabled: 1
+  m_Enabled: 0
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   m_Script: {fileID: 11500000, guid: 59f8146938fff824cb5fd77236b75775, type: 3}
   m_Name: 
@@ -238,7 +238,7 @@ MonoBehaviour:
     m_Right: 0
     m_Top: 0
     m_Bottom: 0
-  m_ChildAlignment: 0
+  m_ChildAlignment: 7
   m_Spacing: 0
   m_ChildForceExpandWidth: 1
   m_ChildForceExpandHeight: 1
@@ -1948,10 +1948,10 @@ RectTransform:
   m_Children: []
   m_Father: {fileID: 7939915476203004500}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0.5, y: 0.5}
-  m_AnchorMax: {x: 0.5, y: 0.5}
+  m_AnchorMin: {x: 0, y: 0}
+  m_AnchorMax: {x: 1, y: 1}
   m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 750, y: 1624}
+  m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &273182018649462892
 CanvasRenderer:
@@ -1974,7 +1974,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
-  m_Color: {r: 0.10588236, g: 0.16862746, b: 0.21960786, a: 1}
+  m_Color: {r: 0, g: 0, b: 0, a: 1}
   m_RaycastTarget: 1
   m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
   m_Maskable: 1

+ 20 - 20
Assets/Res/UI/LevelChoosePanel/Places/PengLaiDaoPlacesPanel.prefab

@@ -33,16 +33,12 @@ RectTransform:
   m_Children:
   - {fileID: 8577276363370351875}
   - {fileID: 5795167107488113912}
-  - {fileID: 642166502082881739}
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   m_Father: {fileID: 0}
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-  m_AnchorMin: {x: 0.5, y: 0.5}
-  m_AnchorMax: {x: 0.5, y: 0.5}
+  m_AnchorMin: {x: 0, y: 0}
+  m_AnchorMax: {x: 1, y: 1}
   m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 750, y: 1624}
+  m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &4337750289727126355
 CanvasRenderer:
@@ -116,12 +112,16 @@ RectTransform:
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   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
-  m_Children: []
+  m_Children:
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+  - {fileID: 7275756716955270112}
+  - {fileID: 3462782198931448394}
+  - {fileID: 2155455756640062929}
   m_Father: {fileID: 7590336990808084973}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0.5, y: 0.5}
-  m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: 0, y: -812}
+  m_AnchorMin: {x: 0.5, y: 0}
+  m_AnchorMax: {x: 0.5, y: 0}
+  m_AnchoredPosition: {x: 0, y: 0}
   m_SizeDelta: {x: 750, y: 1624}
   m_Pivot: {x: 0.5, y: 0}
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@@ -193,7 +193,7 @@ GameObject:
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   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 0
+  m_IsActive: 1
 --- !u!224 &8577276363370351875
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@@ -208,10 +208,10 @@ RectTransform:
   m_Children: []
   m_Father: {fileID: 7590336990808084973}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0.5, y: 0.5}
-  m_AnchorMax: {x: 0.5, y: 0.5}
+  m_AnchorMin: {x: 0, y: 0}
+  m_AnchorMax: {x: 1, y: 1}
   m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 750, y: 1624}
+  m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &5826178889770156698
 CanvasRenderer:
@@ -234,7 +234,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
-  m_Color: {r: 1, g: 1, b: 1, a: 1}
+  m_Color: {r: 0, g: 0, b: 0, a: 1}
   m_RaycastTarget: 1
   m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
   m_Maskable: 1
@@ -270,7 +270,7 @@ PrefabInstance:
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   m_Modification:
     serializedVersion: 3
-    m_TransformParent: {fileID: 7590336990808084973}
+    m_TransformParent: {fileID: 5795167107488113912}
     m_Modifications:
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       propertyPath: m_Pivot.x
@@ -409,7 +409,7 @@ PrefabInstance:
   serializedVersion: 2
   m_Modification:
     serializedVersion: 3
-    m_TransformParent: {fileID: 7590336990808084973}
+    m_TransformParent: {fileID: 5795167107488113912}
     m_Modifications:
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       propertyPath: m_Pivot.x
@@ -524,7 +524,7 @@ PrefabInstance:
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   m_Modification:
     serializedVersion: 3
-    m_TransformParent: {fileID: 7590336990808084973}
+    m_TransformParent: {fileID: 5795167107488113912}
     m_Modifications:
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       propertyPath: m_Pivot.x
@@ -667,7 +667,7 @@ PrefabInstance:
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   m_Modification:
     serializedVersion: 3
-    m_TransformParent: {fileID: 7590336990808084973}
+    m_TransformParent: {fileID: 5795167107488113912}
     m_Modifications:
     - target: {fileID: 345035524616907389, guid: b8df6768cacc8c443a4a60070bb81be9, type: 3}
       propertyPath: m_Pivot.x

BIN
Assets/Res/UI/LevelChoosePanel/Places/地图.png


+ 0 - 203
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@@ -1,203 +0,0 @@
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-    indices: 
-    edges: []
-    weights: []
-    secondaryTextures: []
-    nameFileIdTable: {}
-  mipmapLimitGroupName: 
-  pSDRemoveMatte: 0
-  userData: 
-  assetBundleName: "\u5730\u56FE"
-  assetBundleVariant: 

+ 3 - 3
Assets/Res/UI/SentimentPanel/SentimentPanel.prefab

@@ -287,7 +287,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 0
+  m_IsActive: 1
 --- !u!224 &8245128900902318849
 RectTransform:
   m_ObjectHideFlags: 0
@@ -328,7 +328,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
-  m_Color: {r: 1, g: 1, b: 1, a: 1}
+  m_Color: {r: 0, g: 0, b: 0, a: 1}
   m_RaycastTarget: 1
   m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
   m_Maskable: 1
@@ -749,7 +749,7 @@ RectTransform:
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
   m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 750, y: 1624}
+  m_SizeDelta: {x: 1200, y: 2670}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &4159330424245520485
 MonoBehaviour:

+ 2 - 1
Assets/Scripts/GameUI/UI/LevelChoosePanel/LevelChoosePanel.cs

@@ -141,7 +141,8 @@ namespace Fort23.Mono
                 await GObjectPool.Instance.FetchAsync<GameObjectPool>(bigMapConfig.mapPrefabName + ".prefab");
             gameObjectPool2.own.transform.parent = PlacesRoot;
             gameObjectPool2.own.transform.localScale = Vector3.one;
-            gameObjectPool2.own.transform.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
+            gameObjectPool2.own.transform.GetComponent<RectTransform>().offsetMin = Vector2.zero;
+            gameObjectPool2.own.transform.GetComponent<RectTransform>().offsetMax = Vector2.zero;
 
             placesItem = new PlacesItem();
             await placesItem.CustomInit(bigMapConfig.ID, gameObjectPool2, PlacesOnClick);

+ 3 - 1
Assets/Scripts/GameUI/UI/TowerPanel/TowerLevelWidget.cs

@@ -34,8 +34,10 @@ namespace Fort23.Mono
 
             Btn_GetWard.onClick.AddListener(async () =>
             {
-                if (towerLevelData == null || towerLevelData.reward)
+                if (towerLevelData == null || towerLevelData.reward ||  !towerLevelData.finish)
                 {
+                    ItemDetailsPanel.OpenPanel(
+                        new ItemInfo(_towerInfoConfig.reward[0], _towerInfoConfig.rewardCount[0]));
                     return;
                 }