浏览代码

修改bug

DESKTOP-FB72PO8\Administrator 2 月之前
父节点
当前提交
22e8938964
共有 100 个文件被更改,包括 2765 次插入2192 次删除
  1. 2 1
      Assets/Art/ArtHero/zhujiao1.prefab
  2. 154 0
      Assets/Art/HeroTimeLine/jianjue_timeline.playable
  3. 143 0
      Assets/Art/VFX/FXPrefabs/TestZhiDan.prefab
  4. 1 1
      Assets/Art/VFX/FXPrefabs/TestZhiDan.prefab.meta
  5. 10 0
      Assets/Bundles/BuildConfig.prefab
  6. 7 249
      Assets/Res/CombatScenes/CombatRoot.prefab
  7. 2 0
      Assets/Res/Config/SkillConfig.json
  8. 1 1
      Assets/Res/LevelSecne.meta
  9. 1158 0
      Assets/Res/LevelSecne/LevelBattle1.prefab
  10. 1 1
      Assets/Res/LevelSecne/LevelBattle1.prefab.meta
  11. 7 20
      Assets/Res/TestCombat.prefab
  12. 1 1
      Assets/Res/TimeLineAssets/jianjue_timeline_TD.txt
  13. 1 1
      Assets/Res/TimeLineAssets/lieyanjian_timeline_TD.txt
  14. 249 5
      Assets/Scenes/testCombat.scene
  15. 45 0
      Assets/Scripts/Core/Utility/BesselPath.cs
  16. 3 0
      Assets/Scripts/Core/Utility/BesselPath.cs.meta
  17. 1 1
      Assets/Scripts/Core/Utility/Parabola3DPath.cs
  18. 6 0
      Assets/Scripts/GameData/ExcelConfig/SkillConfig.cs
  19. 3 5
      Assets/Scripts/GameLogic/Combat/CombatTool/CombatCameraControllder.cs
  20. 1 1
      Assets/Scripts/GameLogic/Combat/CombatTool/CombatController.cs
  21. 0 18
      Assets/Scripts/GameLogic/Combat/CombatTool/CombatScenesControllder.cs
  22. 0 3
      Assets/Scripts/GameLogic/Combat/CombatTool/CombatScenesControllder.cs.meta
  23. 9 64
      Assets/Scripts/GameLogic/Combat/CombatTool/CombatSenceController.cs
  24. 0 1
      Assets/Scripts/GameLogic/Combat/CombatType/CombatTypeBasic.cs
  25. 1 1
      Assets/Scripts/GameLogic/Combat/CombatType/TestCombatType.cs
  26. 15 14
      Assets/Scripts/GameLogic/Combat/Hero/CombatHeroEntity.cs
  27. 22 19
      Assets/Scripts/GameLogic/Combat/Hero/CombatHeroSkillControl.cs
  28. 6 2
      Assets/Scripts/GameLogic/Combat/Hero/State/CombatHeroMoveState.cs
  29. 1 2
      Assets/Scripts/GameLogic/Combat/Hero/State/CombatHeroRollingState.cs
  30. 3 3
      Assets/Scripts/GameLogic/Combat/Hero/State/CombatHeroXiuMianState.cs
  31. 3 3
      Assets/Scripts/GameLogic/Combat/Skill/S1001.cs
  32. 0 0
      Assets/Scripts/GameLogic/Combat/Skill/S1001.cs.meta
  33. 6 4
      Assets/Scripts/GameLogic/Combat/Skill/SkillBasic.cs
  34. 1 1
      Assets/Scripts/GameLogic/Paritcle/ParitcleLogic/FxAILogicBasic.cs
  35. 171 0
      Assets/Scripts/GameLogic/Paritcle/ParitcleLogic/FxParabolaBulletLogic.cs
  36. 3 0
      Assets/Scripts/GameLogic/Paritcle/ParitcleLogic/FxParabolaBulletLogic.cs.meta
  37. 4 4
      Assets/Scripts/GameUI/Combat/CombatDrive.cs
  38. 1 1
      Assets/Scripts/GameUI/Editor/SerializationTimeLineTool.cs
  39. 0 0
      Assets/StreamingAssets/assetConfig.txt
  40. 723 113
      Assets/xiuxian/cs.scene
  41. 二进制
      Excel2Json/Excel/skill.xlsx
  42. 0 5
      Packages/com.unity.ai.navigation@1.1.5/.signature
  43. 0 86
      Packages/com.unity.ai.navigation@1.1.5/CHANGELOG.md
  44. 0 7
      Packages/com.unity.ai.navigation@1.1.5/CHANGELOG.md.meta
  45. 0 20
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/AboutAgents.md
  46. 0 4
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/AboutHeightMesh.md
  47. 0 44
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/AboutObstacles.md
  48. 0 65
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/AreasAndCosts.md
  49. 0 254
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/CouplingAnimationAndNavigation.md
  50. 0 16
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/CreateNavMesh.md
  51. 0 55
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/CreateNavMeshAgent.md
  52. 0 26
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/CreateNavMeshObstacle.md
  53. 0 39
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/CreateOffMeshLink.md
  54. 0 54
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Glossary.md
  55. 0 14
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/HeightMesh.md
  56. 0 7
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/AutoOffMeshLinksParams.svg
  57. 0 7
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/AutoOffMeshLinksSetup.svg
  58. 0 3
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/ConnectingSurfaces-Example.png
  59. 0 3
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/HeightMesh-Example.png
  60. 0 3
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavAnimBlend2d.png
  61. 0 3
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavAnimStates.png
  62. 0 3
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavAnimTransition.png
  63. 0 3
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavDebug-DefaultOverlayLocation.png
  64. 0 3
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavDebug-ExpandedOverlay.png
  65. 0 3
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavDebug-OverlayInMenu.png
  66. 0 3
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavDebug-Preferences.png
  67. 0 3
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshAgent.png
  68. 0 57
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshAgentOffset.svg
  69. 0 7
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshAgentSetup.svg
  70. 0 7
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshAreaMask.svg
  71. 0 7
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshAreaType.svg
  72. 0 3
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshAreaTypeList.png
  73. 0 7
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshAsset.svg
  74. 0 3
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshCover.png
  75. 0 7
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshHeightMesh.svg
  76. 0 3
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshLink-Example.png
  77. 0 51
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshLoadAdditiveDiagram.svg
  78. 0 51
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshLoadAdditiveTrouble.svg
  79. 0 7
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshMinRegion.svg
  80. 0 3
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshModifier-Example.png
  81. 0 3
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshModifierVolume-Example.png
  82. 0 7
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshNodePositions.svg
  83. 0 3
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshObstacle.png
  84. 0 7
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshObstacleCarving.svg
  85. 0 7
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshObstacleSetup.svg
  86. 0 39
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshObstacleTrap.svg
  87. 0 3
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshOverview.png
  88. 0 3
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshSurface-Advanced.png
  89. 0 3
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshSurface-Example.png
  90. 0 3
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshSurface-GenerateLinks-Example.png
  91. 0 84
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshUnderstandingAreas.svg
  92. 0 35
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshUnderstandingAvoid.svg
  93. 0 76
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshUnderstandingCarve.svg
  94. 0 82
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshUnderstandingCorridor.svg
  95. 0 61
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshUnderstandingLoop.svg
  96. 0 91
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshUnderstandingMove.svg
  97. 0 75
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshUnderstandingOffmesh.svg
  98. 0 114
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshUnderstandingPath.svg
  99. 0 7
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshVoxelSize.svg
  100. 0 3
      Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavOverlay-docked.png

+ 2 - 1
Assets/Art/ArtHero/zhujiao1.prefab

@@ -622,7 +622,8 @@ PlayableDirector:
   m_InitialTime: 0
   m_SceneBindings: []
   m_ExposedReferences:
-    m_References: []
+    m_References:
+    - 5db518e625bd20245818f17700757bd2: {fileID: 0}
 --- !u!1 &1519187695314913937
 GameObject:
   m_ObjectHideFlags: 0

+ 154 - 0
Assets/Art/HeroTimeLine/jianjue_timeline.playable

@@ -21,9 +21,71 @@ MonoBehaviour:
   m_Parent: {fileID: 11400000}
   m_Children:
   - {fileID: 5651971833199858375}
+  - {fileID: -2369211992482019178}
+  - {fileID: 2445841640231533608}
   m_Clips: []
   m_Markers:
     m_Objects: []
+--- !u!114 &-2369211992482019178
+MonoBehaviour:
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 0}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 3fc2695741642bd42a34534ca2286500, type: 3}
+  m_Name: Customize Track
+  m_EditorClassIdentifier: 
+  m_Version: 3
+  m_AnimClip: {fileID: 0}
+  m_Locked: 0
+  m_Muted: 0
+  m_CustomPlayableFullTypename: 
+  m_Curves: {fileID: 0}
+  m_Parent: {fileID: -3287993412395920561}
+  m_Children: []
+  m_Clips: []
+  m_Markers:
+    m_Objects: []
+--- !u!114 &-2363102976917275530
+MonoBehaviour:
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 0}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: f1fc88ca9f5b46d2929d20f65fbe5c4e, type: 3}
+  m_Name: TimeLineParticleSystemAsset
+  m_EditorClassIdentifier: 
+  sourceGameObject:
+    exposedName: 5db518e625bd20245818f17700757bd2
+    defaultValue: {fileID: 0}
+  prefabGameObject: {fileID: 7418631031068801307, guid: 2d3594b655f787f4e89cff82e081765e, type: 3}
+  updateParticle: 1
+  particleRandomSeed: 2101
+  updateDirector: 1
+  updateITimeControl: 1
+  searchHierarchy: 0
+  active: 1
+  postPlayback: 2
+  targetType: 2
+  LocationType: 0
+  targetSpecialDotName: 
+  hitPointGroupName: 
+  isGround: 0
+  isFollowTarget: 0
+  isNotRotate: 0
+  isFollowRootTarget: 0
+  isAttSpeed: 0
+  isLoop: 0
+  loopAlone: 0
+  isActivityCustomTargetPos: 0
+  CustomTargetPosIndex: 0
+  intervalTime: 0
 --- !u!114 &11400000
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -45,6 +107,98 @@ MonoBehaviour:
     m_ScenePreview: 1
   m_DurationMode: 0
   m_MarkerTrack: {fileID: 0}
+--- !u!114 &2445841640231533608
+MonoBehaviour:
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 0}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 15e0374501f39d54eb30235764636e0e, type: 3}
+  m_Name: Control Track
+  m_EditorClassIdentifier: 
+  m_Version: 3
+  m_AnimClip: {fileID: 0}
+  m_Locked: 0
+  m_Muted: 0
+  m_CustomPlayableFullTypename: 
+  m_Curves: {fileID: 0}
+  m_Parent: {fileID: -3287993412395920561}
+  m_Children: []
+  m_Clips:
+  - m_Version: 1
+    m_Start: 0
+    m_ClipIn: 0
+    m_Asset: {fileID: -2363102976917275530}
+    m_Duration: 0.5666666666666667
+    m_TimeScale: 1
+    m_ParentTrack: {fileID: 2445841640231533608}
+    m_EaseInDuration: 0
+    m_EaseOutDuration: 0
+    m_BlendInDuration: 0
+    m_BlendOutDuration: 0
+    m_MixInCurve:
+      serializedVersion: 2
+      m_Curve:
+      - serializedVersion: 3
+        time: 0
+        value: 0
+        inSlope: 0
+        outSlope: 0
+        tangentMode: 0
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      - serializedVersion: 3
+        time: 1
+        value: 1
+        inSlope: 0
+        outSlope: 0
+        tangentMode: 0
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      m_PreInfinity: 2
+      m_PostInfinity: 2
+      m_RotationOrder: 4
+    m_MixOutCurve:
+      serializedVersion: 2
+      m_Curve:
+      - serializedVersion: 3
+        time: 0
+        value: 1
+        inSlope: 0
+        outSlope: 0
+        tangentMode: 0
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      - serializedVersion: 3
+        time: 1
+        value: 0
+        inSlope: 0
+        outSlope: 0
+        tangentMode: 0
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      m_PreInfinity: 2
+      m_PostInfinity: 2
+      m_RotationOrder: 4
+    m_BlendInCurveMode: 0
+    m_BlendOutCurveMode: 0
+    m_ExposedParameterNames: []
+    m_AnimationCurves: {fileID: 0}
+    m_Recordable: 0
+    m_PostExtrapolationMode: 0
+    m_PreExtrapolationMode: 0
+    m_PostExtrapolationTime: 0
+    m_PreExtrapolationTime: 0
+    m_DisplayName: B_mawei_01
+  m_Markers:
+    m_Objects: []
 --- !u!114 &5651971833199858375
 MonoBehaviour:
   m_ObjectHideFlags: 1

+ 143 - 0
Assets/Art/VFX/FXPrefabs/TestZhiDan.prefab

@@ -0,0 +1,143 @@
+%YAML 1.1
+%TAG !u! tag:yousandi.cn,2023:
+--- !u!1 &590855658861690867
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 7
+  m_Component:
+  - component: {fileID: 3389040658869555400}
+  - component: {fileID: 7549159338771574759}
+  - component: {fileID: 719535294582447278}
+  m_Layer: 0
+  m_HasEditorInfo: 1
+  m_Name: Sphere
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &3389040658869555400
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 590855658861690867}
+  serializedVersion: 2
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 0.39896, y: 0.39896, z: 0.39896}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 5958988623178059938}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!33 &7549159338771574759
+MeshFilter:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 590855658861690867}
+  m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &719535294582447278
+MeshRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 590855658861690867}
+  m_Enabled: 1
+  m_CastShadows: 1
+  m_ReceiveShadows: 1
+  m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
+  m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
+  m_virtualGeometry: 0
+  m_virtualGeometryShadow: 0
+  m_RenderingLayerMask: 1
+  m_RendererPriority: 0
+  m_Materials:
+  - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_ReceiveGI: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_StitchLightmapSeams: 1
+  m_SelectedEditorRenderState: 3
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}
+--- !u!1 &7418631031068801307
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 7
+  m_Component:
+  - component: {fileID: 5958988623178059938}
+  - component: {fileID: 7891204510165700475}
+  m_Layer: 0
+  m_HasEditorInfo: 1
+  m_Name: TestZhiDan
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &5958988623178059938
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 7418631031068801307}
+  serializedVersion: 2
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 5, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children:
+  - {fileID: 3389040658869555400}
+  m_Father: {fileID: 0}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &7891204510165700475
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 7418631031068801307}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: ced634dc38e34b2196415a552336d24c, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  hitFxName: 
+  hitAudioName: 
+  isPenetrate: 0
+  isUseCustomTargetEndPos: 0
+  customTargetEndPosIndex: 0
+  speed: 5
+  isTriggerGroundEnd: 0
+  GroundHitFxName: 
+  maxDis: 20

+ 1 - 1
Packages/com.unity.ai.navigation@1.1.5/Samples~/Prefabs/DungeonTiles/Tile0.prefab.meta → Assets/Art/VFX/FXPrefabs/TestZhiDan.prefab.meta

@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: 5261d4eb73238124699d94d00c77e4ed
+guid: DS4csCOpAX3iHzsdlivFqa69m/I9Yme3VOW8OyZAR7Hol/JEXQI6NCE=
 PrefabImporter:
   externalObjects: {}
   userData: 

+ 10 - 0
Assets/Bundles/BuildConfig.prefab

@@ -131,4 +131,14 @@ MonoBehaviour:
     isAssetBundle: 0
     isList: 0
     ListCollectorDatas: []
+  - key: -733987815
+    gameObject: {fileID: 102900000, guid: 037c3142abe4edc4297aa1e155f58e37, type: 3}
+    isAssetBundle: 0
+    isList: 0
+    ListCollectorDatas: []
+  - key: 954907588
+    gameObject: {fileID: 102900000, guid: b492dd69b3d5e724f858bce5613a8947, type: 3}
+    isAssetBundle: 0
+    isList: 0
+    ListCollectorDatas: []
   isAssetBundle: 1

+ 7 - 249
Assets/Res/CombatScenes/CombatRoot.prefab

@@ -29,14 +29,13 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 65994213146227239}
   serializedVersion: 2
-  m_LocalRotation: {x: 0.37086314, y: -0.22785029, z: 0.09437861, w: 0.8953421}
-  m_LocalPosition: {x: 9.6, y: 9.6, z: -5}
+  m_LocalRotation: {x: 0.17364816, y: 0, z: 0, w: 0.9848078}
+  m_LocalPosition: {x: 0, y: 6.32, z: -11.93}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
-  m_Children:
-  - {fileID: 1640939792955680433}
+  m_Children: []
   m_Father: {fileID: 5344611500333309412}
-  m_LocalEulerAnglesHint: {x: 45, y: -28.556, z: 0}
+  m_LocalEulerAnglesHint: {x: 20, y: 0, z: 0}
 --- !u!20 &5136129069556543016
 Camera:
   m_ObjectHideFlags: 0
@@ -46,7 +45,7 @@ Camera:
   m_GameObject: {fileID: 65994213146227239}
   m_Enabled: 1
   serializedVersion: 2
-  m_ClearFlags: 2
+  m_ClearFlags: 1
   m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
   m_projectionMatrixMode: 1
   m_GateFitMode: 2
@@ -155,127 +154,6 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   camera: {fileID: 5136129069556543016}
---- !u!1 &101607092340581451
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 7
-  m_Component:
-  - component: {fileID: 1640939792955680433}
-  - component: {fileID: 8546578287447872911}
-  - component: {fileID: 921193544231279395}
-  m_Layer: 0
-  m_HasEditorInfo: 1
-  m_Name: MainLight
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!4 &1640939792955680433
-Transform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 101607092340581451}
-  serializedVersion: 2
-  m_LocalRotation: {x: -0.046657976, y: -0.9169868, z: 0.37982863, w: 0.11264255}
-  m_LocalPosition: {x: 304.21292, y: 370.63315, z: 394.98065}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_ConstrainProportionsScale: 0
-  m_Children:
-  - {fileID: 8273032407476864279}
-  m_Father: {fileID: 6818137407374040233}
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!108 &8546578287447872911
-Light:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 101607092340581451}
-  m_Enabled: 1
-  serializedVersion: 10
-  m_Type: 2
-  m_Shape: 0
-  m_Color: {r: 0.8039216, g: 0.3137255, b: 0.07058824, a: 1}
-  m_Intensity: 200
-  m_Range: 10
-  m_SpotAngle: 30
-  m_InnerSpotAngle: 21.80208
-  m_CookieSize: 10
-  m_Shadows:
-    m_Type: 0
-    m_Resolution: -1
-    m_CustomResolution: -1
-    m_Strength: 1
-    m_Bias: 0.05
-    m_NormalBias: 0.4
-    m_NearPlane: 0.2
-    m_CullingMatrixOverride:
-      e00: 1
-      e01: 0
-      e02: 0
-      e03: 0
-      e10: 0
-      e11: 1
-      e12: 0
-      e13: 0
-      e20: 0
-      e21: 0
-      e22: 1
-      e23: 0
-      e30: 0
-      e31: 0
-      e32: 0
-      e33: 1
-    m_UseCullingMatrixOverride: 0
-  m_Cookie: {fileID: 0}
-  m_DrawHalo: 0
-  m_Flare: {fileID: 0}
-  m_RenderMode: 0
-  m_CullingMask:
-    serializedVersion: 2
-    m_Bits: 214
-  m_RenderingLayerMask: 1
-  m_Lightmapping: 1
-  m_LightShadowCasterMode: 0
-  m_AreaSize: {x: 1, y: 1}
-  m_BounceIntensity: 1
-  m_ColorTemperature: 6570
-  m_UseColorTemperature: 0
-  m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
-  m_UseBoundingSphereOverride: 0
-  m_UseViewFrustumForShadowCasterCull: 1
-  m_ShadowRadius: 0
-  m_ShadowAngle: 0
-  m_UseOcclusionCulling: 1
---- !u!114 &921193544231279395
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 101607092340581451}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  m_Version: 3
-  m_UsePipelineSettings: 1
-  m_AdditionalLightsShadowResolutionTier: 2
-  m_LightLayerMask: 1
-  m_RenderingLayers: 1
-  m_CustomShadowLayers: 0
-  m_ShadowLayerMask: 1
-  m_ShadowRenderingLayers: 1
-  m_LightCookieSize: {x: 1, y: 1}
-  m_LightCookieOffset: {x: 0, y: 0}
-  m_SoftShadowQuality: 0
 --- !u!1 &4286731389157393447
 GameObject:
   m_ObjectHideFlags: 0
@@ -302,14 +180,14 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 4286731389157393447}
   serializedVersion: 2
-  m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 24.1, y: 12.5, z: 25.6}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 6818137407374040233}
   m_Father: {fileID: 0}
-  m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!114 &7261115989929743686
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -326,123 +204,3 @@ MonoBehaviour:
   TraumaExponent: 1
   MaximumAngularShake: {x: 5, y: 5, z: 5}
   MaximumTranslationShake: {x: 0.75, y: 0.75, z: 0.75}
---- !u!1 &6380382353161816376
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 7
-  m_Component:
-  - component: {fileID: 8273032407476864279}
-  - component: {fileID: 7144369273245960981}
-  - component: {fileID: 7742644504979114723}
-  m_Layer: 0
-  m_HasEditorInfo: 1
-  m_Name: MainLight (1)
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!4 &8273032407476864279
-Transform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 6380382353161816376}
-  serializedVersion: 2
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: -0, y: -2, z: 0}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_ConstrainProportionsScale: 0
-  m_Children: []
-  m_Father: {fileID: 1640939792955680433}
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!108 &7144369273245960981
-Light:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 6380382353161816376}
-  m_Enabled: 1
-  serializedVersion: 10
-  m_Type: 2
-  m_Shape: 0
-  m_Color: {r: 0.8037735, g: 0.4006368, b: 0.07127799, a: 1}
-  m_Intensity: 8
-  m_Range: 10
-  m_SpotAngle: 30
-  m_InnerSpotAngle: 21.80208
-  m_CookieSize: 10
-  m_Shadows:
-    m_Type: 0
-    m_Resolution: -1
-    m_CustomResolution: -1
-    m_Strength: 1
-    m_Bias: 0.05
-    m_NormalBias: 0.4
-    m_NearPlane: 0.2
-    m_CullingMatrixOverride:
-      e00: 1
-      e01: 0
-      e02: 0
-      e03: 0
-      e10: 0
-      e11: 1
-      e12: 0
-      e13: 0
-      e20: 0
-      e21: 0
-      e22: 1
-      e23: 0
-      e30: 0
-      e31: 0
-      e32: 0
-      e33: 1
-    m_UseCullingMatrixOverride: 0
-  m_Cookie: {fileID: 0}
-  m_DrawHalo: 0
-  m_Flare: {fileID: 0}
-  m_RenderMode: 0
-  m_CullingMask:
-    serializedVersion: 2
-    m_Bits: 768
-  m_RenderingLayerMask: 1
-  m_Lightmapping: 1
-  m_LightShadowCasterMode: 0
-  m_AreaSize: {x: 1, y: 1}
-  m_BounceIntensity: 1
-  m_ColorTemperature: 6570
-  m_UseColorTemperature: 0
-  m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
-  m_UseBoundingSphereOverride: 0
-  m_UseViewFrustumForShadowCasterCull: 1
-  m_ShadowRadius: 0
-  m_ShadowAngle: 0
-  m_UseOcclusionCulling: 1
---- !u!114 &7742644504979114723
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 6380382353161816376}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  m_Version: 3
-  m_UsePipelineSettings: 1
-  m_AdditionalLightsShadowResolutionTier: 2
-  m_LightLayerMask: 1
-  m_RenderingLayers: 1
-  m_CustomShadowLayers: 0
-  m_ShadowLayerMask: 1
-  m_ShadowRenderingLayers: 1
-  m_LightCookieSize: {x: 1, y: 1}
-  m_LightCookieOffset: {x: 0, y: 0}
-  m_SoftShadowQuality: 0

+ 2 - 0
Assets/Res/Config/SkillConfig.json

@@ -5,6 +5,7 @@
       "icon": "",
       "scriptName": "S1001",
       "IDGroup": 1001,
+      "timelineName": "jianjue_timeline_TD",
       "cd": null,
       "SkillType": 1,
       "level": 1,
@@ -19,6 +20,7 @@
       "icon": "",
       "scriptName": "S2001",
       "IDGroup": 2001,
+      "timelineName": "lieyanjian_timeline_TD",
       "cd": null,
       "SkillType": 1,
       "level": 1,

+ 1 - 1
Packages/com.unity.ai.navigation@1.1.5/Editor/Updater.meta → Assets/Res/LevelSecne.meta

@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: aaa4efef82a9346dba667d74ff3d5075
+guid: D3kY5imsV3mvdajX+/CtviDHknjzFY0oMumjhTi5wDCAMyeOq+q/8n0=
 folderAsset: yes
 DefaultImporter:
   externalObjects: {}

+ 1158 - 0
Assets/Res/LevelSecne/LevelBattle1.prefab

@@ -0,0 +1,1158 @@
+%YAML 1.1
+%TAG !u! tag:yousandi.cn,2023:
+--- !u!1 &280866919276522893
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 7
+  m_Component:
+  - component: {fileID: 5496476638502009937}
+  - component: {fileID: 4565069964655558225}
+  - component: {fileID: 5001841208341194587}
+  - component: {fileID: 1312737278143350904}
+  m_Layer: 0
+  m_HasEditorInfo: 1
+  m_Name: "\u5730\u9762"
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &5496476638502009937
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 280866919276522893}
+  serializedVersion: 2
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1000, y: 1, z: 1000}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 5358946683605546402}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!33 &4565069964655558225
+MeshFilter:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 280866919276522893}
+  m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &5001841208341194587
+MeshRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 280866919276522893}
+  m_Enabled: 1
+  m_CastShadows: 1
+  m_ReceiveShadows: 1
+  m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
+  m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
+  m_virtualGeometry: 0
+  m_virtualGeometryShadow: 0
+  m_RenderingLayerMask: 1
+  m_RendererPriority: 0
+  m_Materials:
+  - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_ReceiveGI: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_StitchLightmapSeams: 1
+  m_SelectedEditorRenderState: 3
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}
+--- !u!64 &1312737278143350904
+MeshCollider:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 280866919276522893}
+  m_Material: {fileID: 0}
+  m_IncludeLayers:
+    serializedVersion: 2
+    m_Bits: 0
+  m_ExcludeLayers:
+    serializedVersion: 2
+    m_Bits: 0
+  m_LayerOverridePriority: 0
+  m_IsTrigger: 0
+  m_ProvidesContacts: 0
+  m_Enabled: 0
+  serializedVersion: 5
+  m_Convex: 0
+  m_CookingOptions: 30
+  m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &377022699561281216
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 7
+  m_Component:
+  - component: {fileID: 7987809570103549873}
+  - component: {fileID: 5312008026256136502}
+  - component: {fileID: 7264611672409628591}
+  - component: {fileID: 2074223323263674713}
+  m_Layer: 0
+  m_HasEditorInfo: 1
+  m_Name: "\u4E91"
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &7987809570103549873
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 377022699561281216}
+  serializedVersion: 2
+  m_LocalRotation: {x: 0.7071068, y: -0, z: -0, w: 0.7071068}
+  m_LocalPosition: {x: 0, y: 4.14, z: 0}
+  m_LocalScale: {x: 100, y: 100, z: 30}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 5358946683605546402}
+  m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
+--- !u!33 &5312008026256136502
+MeshFilter:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 377022699561281216}
+  m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &7264611672409628591
+MeshRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 377022699561281216}
+  m_Enabled: 1
+  m_CastShadows: 0
+  m_ReceiveShadows: 1
+  m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
+  m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
+  m_virtualGeometry: 0
+  m_virtualGeometryShadow: 0
+  m_RenderingLayerMask: 1
+  m_RendererPriority: 0
+  m_Materials:
+  - {fileID: 2100000, guid: 64b88e5f42b092c479a01277550690b3, type: 2}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_ReceiveGI: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_StitchLightmapSeams: 1
+  m_SelectedEditorRenderState: 3
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}
+--- !u!64 &2074223323263674713
+MeshCollider:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 377022699561281216}
+  m_Material: {fileID: 0}
+  m_IncludeLayers:
+    serializedVersion: 2
+    m_Bits: 0
+  m_ExcludeLayers:
+    serializedVersion: 2
+    m_Bits: 0
+  m_LayerOverridePriority: 0
+  m_IsTrigger: 0
+  m_ProvidesContacts: 0
+  m_Enabled: 0
+  serializedVersion: 5
+  m_Convex: 0
+  m_CookingOptions: 30
+  m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!1 &2583360796260655289
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 7
+  m_Component:
+  - component: {fileID: 5358946683605546402}
+  - component: {fileID: 7674354437582351306}
+  m_Layer: 0
+  m_HasEditorInfo: 1
+  m_Name: LevelBattle1
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &5358946683605546402
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2583360796260655289}
+  serializedVersion: 2
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children:
+  - {fileID: 5102730601783122671}
+  - {fileID: 7584661881121843661}
+  - {fileID: 577796752425535151}
+  - {fileID: 7307561920632149905}
+  - {fileID: 8164440565147112126}
+  - {fileID: 3038281843829960415}
+  - {fileID: 749609443525787432}
+  - {fileID: 1960879749327801592}
+  - {fileID: 4892434117245881322}
+  - {fileID: 2828888882943533858}
+  - {fileID: 7987809570103549873}
+  - {fileID: 5496476638502009937}
+  - {fileID: 2785026401867800164}
+  - {fileID: 6982016546626449480}
+  m_Father: {fileID: 0}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &7674354437582351306
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2583360796260655289}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: e11c76896c7c4fbfaa5c0ef5cbd1694b, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  heroPoint:
+  - {fileID: 2785026401867800164}
+  allNodeConfig:
+  - {fileID: 251908915526426291}
+--- !u!1 &2903338098812254835
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 7
+  m_Component:
+  - component: {fileID: 2785026401867800164}
+  m_Layer: 0
+  m_HasEditorInfo: 1
+  m_Name: heroPoint
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &2785026401867800164
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2903338098812254835}
+  serializedVersion: 2
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 5, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 5358946683605546402}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &4650491210985700125
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 7
+  m_Component:
+  - component: {fileID: 6982016546626449480}
+  - component: {fileID: 251908915526426291}
+  m_Layer: 0
+  m_HasEditorInfo: 1
+  m_Name: heroPoint (1)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &6982016546626449480
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 4650491210985700125}
+  serializedVersion: 2
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 5, z: 26.3}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 5358946683605546402}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &251908915526426291
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 4650491210985700125}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 1b95bab1ff574b25b7452c484940ec20, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  monsterPoint:
+  - {fileID: 6982016546626449480}
+  targetMoveStartPoint: {fileID: 6982016546626449480}
+--- !u!1 &5342095806027432577
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 7
+  m_Component:
+  - component: {fileID: 5102730601783122671}
+  - component: {fileID: 4237119297199637215}
+  m_Layer: 0
+  m_HasEditorInfo: 1
+  m_Name: Global Volume
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &5102730601783122671
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 5342095806027432577}
+  serializedVersion: 2
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: -7.722524, y: 3.7070894, z: 33.541073}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 5358946683605546402}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &4237119297199637215
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 5342095806027432577}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 172515602e62fb746b5d573b38a5fe58, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_IsGlobal: 1
+  priority: 0
+  blendDistance: 0
+  weight: 1
+  sharedProfile: {fileID: 11400000, guid: a024a20ca0d0cae468202914ff5e6a29, type: 2}
+--- !u!1 &6836583772090547383
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 7
+  m_Component:
+  - component: {fileID: 2828888882943533858}
+  - component: {fileID: 3296217296975845550}
+  - component: {fileID: 6237905948643113002}
+  - component: {fileID: 5399096534795299690}
+  m_Layer: 0
+  m_HasEditorInfo: 1
+  m_Name: Fog
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &2828888882943533858
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 6836583772090547383}
+  serializedVersion: 2
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: 0, y: 4, z: 0}
+  m_LocalScale: {x: 1000, y: 10, z: 1000}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 5358946683605546402}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!33 &3296217296975845550
+MeshFilter:
+  m_ObjectHideFlags: 2
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 6836583772090547383}
+  m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &6237905948643113002
+MeshRenderer:
+  m_ObjectHideFlags: 2
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 6836583772090547383}
+  m_Enabled: 1
+  m_CastShadows: 0
+  m_ReceiveShadows: 1
+  m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
+  m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
+  m_virtualGeometry: 0
+  m_virtualGeometryShadow: 0
+  m_RenderingLayerMask: 4294967295
+  m_RendererPriority: 0
+  m_Materials:
+  - {fileID: 2100000, guid: ee03aa8681ebe874e83beb71f8daf294, type: 2}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_ReceiveGI: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_StitchLightmapSeams: 1
+  m_SelectedEditorRenderState: 3
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
+  m_AutoUVMaxAngle: 89
+  m_LightmapParameters: {fileID: 0}
+  m_SortingLayerID: 0
+  m_SortingLayer: 0
+  m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}
+--- !u!114 &5399096534795299690
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 6836583772090547383}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 334f5cfa565f62949a853f351ccdb316, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  fogType: 6
+  fogMin: 5
+  fogMax: 46.32
+  _fogDepth: 41.32
+  secFogMin: 0
+  secFogMax: 1
+  worldSize: {x: 1000, y: 10, z: 1000}
+  fogFalloffType: 0
+  fogFalloffCurve: 0.5
+  sortingLayer: Default
+  sortingOrder: 0
+  renderingLayerMask: 4294967295
+  fogColor: {r: 0.403202, g: 0.76605386, b: 0.898, a: 0.9490196}
+  blendType: 0
+  fogMeshType: 0
+  customMesh: {fileID: 0}
+  fogClipping: 0
+  renderMode: 1
+  affectedByLights: 1
+  lightScatteringFactor: 0.537
+  lightReflectivity: 0.276
+  lightTransmission: 0.299
+--- !u!1001 &922846491962061453
+PrefabInstance:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_Modification:
+    serializedVersion: 3
+    m_TransformParent: {fileID: 5358946683605546402}
+    m_Modifications:
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalScale.x
+      value: 0.8920098
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalScale.y
+      value: 0.8920099
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalScale.z
+      value: 1.797487
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalPosition.x
+      value: -18.3
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalPosition.y
+      value: -7.13
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalPosition.z
+      value: 81
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.w
+      value: 0.2712122
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.x
+      value: -0.2712122
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.y
+      value: 0.6530268
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.z
+      value: 0.6530268
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.x
+      value: -90
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.z
+      value: 134.892
+      objectReference: {fileID: 0}
+    - target: {fileID: 6234654564258816952, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_CastShadows
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8263401684857855702, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_Name
+      value: shan1 (6)
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+    m_RemovedGameObjects: []
+    m_AddedGameObjects: []
+    m_AddedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+--- !u!4 &1960879749327801592 stripped
+Transform:
+  m_CorrespondingSourceObject: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+  m_PrefabInstance: {fileID: 922846491962061453}
+  m_PrefabAsset: {fileID: 0}
+--- !u!1001 &2134652972889276765
+PrefabInstance:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_Modification:
+    serializedVersion: 3
+    m_TransformParent: {fileID: 5358946683605546402}
+    m_Modifications:
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalScale.x
+      value: 0.8920098
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalScale.y
+      value: 0.8920099
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalScale.z
+      value: 1.1618428
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalPosition.x
+      value: 5.2
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalPosition.y
+      value: -7.13
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalPosition.z
+      value: 96.2
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.w
+      value: 0.70305556
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.x
+      value: -0.70305556
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.y
+      value: 0.075583875
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.z
+      value: 0.075583875
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.x
+      value: -90
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.z
+      value: 12.272
+      objectReference: {fileID: 0}
+    - target: {fileID: 6234654564258816952, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_CastShadows
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8263401684857855702, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_Name
+      value: shan1 (5)
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+    m_RemovedGameObjects: []
+    m_AddedGameObjects: []
+    m_AddedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+--- !u!4 &749609443525787432 stripped
+Transform:
+  m_CorrespondingSourceObject: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+  m_PrefabInstance: {fileID: 2134652972889276765}
+  m_PrefabAsset: {fileID: 0}
+--- !u!1001 &2304810934392010970
+PrefabInstance:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_Modification:
+    serializedVersion: 3
+    m_TransformParent: {fileID: 5358946683605546402}
+    m_Modifications:
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalScale.x
+      value: 0.6869143
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalScale.y
+      value: 0.6869143
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalScale.z
+      value: 0.8947058
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalPosition.x
+      value: -8.03
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalPosition.y
+      value: -3.72
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalPosition.z
+      value: 53.66
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.w
+      value: -0.59824336
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.x
+      value: 0.59824336
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.y
+      value: -0.37696806
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.z
+      value: -0.37696806
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.x
+      value: -90
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.z
+      value: 424.432
+      objectReference: {fileID: 0}
+    - target: {fileID: 6234654564258816952, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_CastShadows
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8263401684857855702, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_Name
+      value: shan1 (2)
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+    m_RemovedGameObjects: []
+    m_AddedGameObjects: []
+    m_AddedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+--- !u!4 &577796752425535151 stripped
+Transform:
+  m_CorrespondingSourceObject: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+  m_PrefabInstance: {fileID: 2304810934392010970}
+  m_PrefabAsset: {fileID: 0}
+--- !u!1001 &4454851120747843754
+PrefabInstance:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_Modification:
+    serializedVersion: 3
+    m_TransformParent: {fileID: 5358946683605546402}
+    m_Modifications:
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalScale.x
+      value: 0.85572696
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalScale.y
+      value: 0.8557271
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalScale.z
+      value: 1.1145844
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalPosition.x
+      value: -13.7
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalPosition.y
+      value: -7.13
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalPosition.z
+      value: 37.7
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.w
+      value: 0.14788894
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.x
+      value: -0.14788894
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.y
+      value: 0.69146866
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.z
+      value: 0.69146866
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.x
+      value: -90
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.z
+      value: 155.855
+      objectReference: {fileID: 0}
+    - target: {fileID: 6234654564258816952, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_CastShadows
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8263401684857855702, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_Name
+      value: shan1 (1)
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+    m_RemovedGameObjects: []
+    m_AddedGameObjects: []
+    m_AddedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+--- !u!4 &3038281843829960415 stripped
+Transform:
+  m_CorrespondingSourceObject: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+  m_PrefabInstance: {fileID: 4454851120747843754}
+  m_PrefabAsset: {fileID: 0}
+--- !u!1001 &6061142132874065311
+PrefabInstance:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_Modification:
+    serializedVersion: 3
+    m_TransformParent: {fileID: 5358946683605546402}
+    m_Modifications:
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalScale.x
+      value: 0.8920098
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalScale.y
+      value: 0.8920099
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalScale.z
+      value: 1.9684281
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalPosition.x
+      value: 21.7
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalPosition.y
+      value: -7.13
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalPosition.z
+      value: 136.1
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.w
+      value: 0.008537517
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.x
+      value: -0.008537517
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.y
+      value: 0.7070553
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.z
+      value: 0.7070553
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.x
+      value: -90
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.z
+      value: 178.616
+      objectReference: {fileID: 0}
+    - target: {fileID: 6234654564258816952, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_CastShadows
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8263401684857855702, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_Name
+      value: shan1 (7)
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+    m_RemovedGameObjects: []
+    m_AddedGameObjects: []
+    m_AddedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+--- !u!4 &4892434117245881322 stripped
+Transform:
+  m_CorrespondingSourceObject: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+  m_PrefabInstance: {fileID: 6061142132874065311}
+  m_PrefabAsset: {fileID: 0}
+--- !u!1001 &7400822865187040459
+PrefabInstance:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_Modification:
+    serializedVersion: 3
+    m_TransformParent: {fileID: 5358946683605546402}
+    m_Modifications:
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalScale.x
+      value: 0.4731947
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalScale.y
+      value: 0.4731947
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalScale.z
+      value: 0.616336
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalPosition.x
+      value: 3.07
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalPosition.y
+      value: -2.15
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalPosition.z
+      value: 8.52
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.w
+      value: -0.2933682
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.x
+      value: 0.4862762
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.y
+      value: 0.5867975
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.z
+      value: 0.5771823
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.x
+      value: -105.699
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.y
+      value: -53.332
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.z
+      value: 300.961
+      objectReference: {fileID: 0}
+    - target: {fileID: 6234654564258816952, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_CastShadows
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8263401684857855702, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_Name
+      value: shan1 (4)
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+    m_RemovedGameObjects: []
+    m_AddedGameObjects: []
+    m_AddedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+--- !u!4 &8164440565147112126 stripped
+Transform:
+  m_CorrespondingSourceObject: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+  m_PrefabInstance: {fileID: 7400822865187040459}
+  m_PrefabAsset: {fileID: 0}
+--- !u!1001 &8255457215345764836
+PrefabInstance:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_Modification:
+    serializedVersion: 3
+    m_TransformParent: {fileID: 5358946683605546402}
+    m_Modifications:
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalScale.x
+      value: 0.4731947
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalScale.y
+      value: 0.4731947
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalScale.z
+      value: 0.616336
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalPosition.x
+      value: -7.06
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalPosition.y
+      value: -3.72
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalPosition.z
+      value: 13.43
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.w
+      value: -0.05391499
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.x
+      value: 0.05391499
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.y
+      value: 0.7050484
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.z
+      value: 0.7050484
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.x
+      value: -90
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.z
+      value: 188.746
+      objectReference: {fileID: 0}
+    - target: {fileID: 6234654564258816952, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_CastShadows
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8263401684857855702, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_Name
+      value: shan1 (3)
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+    m_RemovedGameObjects: []
+    m_AddedGameObjects: []
+    m_AddedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+--- !u!4 &7307561920632149905 stripped
+Transform:
+  m_CorrespondingSourceObject: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+  m_PrefabInstance: {fileID: 8255457215345764836}
+  m_PrefabAsset: {fileID: 0}
+--- !u!1001 &9131834993178007480
+PrefabInstance:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_Modification:
+    serializedVersion: 3
+    m_TransformParent: {fileID: 5358946683605546402}
+    m_Modifications:
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalScale.x
+      value: 0.7017995
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalScale.y
+      value: 0.7017995
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalScale.z
+      value: 0.91409373
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalPosition.x
+      value: 5.4
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalPosition.y
+      value: -3.72
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalPosition.z
+      value: 22.98
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.w
+      value: -0.56582814
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.x
+      value: 0.56582814
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.y
+      value: 0.4240737
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalRotation.z
+      value: 0.4240737
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.x
+      value: -90
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.z
+      value: 286.299
+      objectReference: {fileID: 0}
+    - target: {fileID: 6234654564258816952, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_CastShadows
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8263401684857855702, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+      propertyPath: m_Name
+      value: shan1
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+    m_RemovedGameObjects: []
+    m_AddedGameObjects: []
+    m_AddedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+--- !u!4 &7584661881121843661 stripped
+Transform:
+  m_CorrespondingSourceObject: {fileID: 1727388020353400437, guid: a445053e76baa4740a148b2a7e0c84ae, type: 3}
+  m_PrefabInstance: {fileID: 9131834993178007480}
+  m_PrefabAsset: {fileID: 0}

+ 1 - 1
Packages/com.unity.ai.navigation@1.1.5/Samples~/Prefabs/DungeonTiles/Tile1.prefab.meta → Assets/Res/LevelSecne/LevelBattle1.prefab.meta

@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: eac302f53f4e5ea4daf5babd66e7a1bb
+guid: DC8d5H7+AHmQ1aPd+Wn9LLQGTA/eJqCty7h3LQs4tURoofY/cUKA89o=
 PrefabImporter:
   externalObjects: {}
   userData: 

+ 7 - 20
Assets/Res/TestCombat.prefab

@@ -46,27 +46,14 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   myHeroInfo:
-  - heroID: 105
-    level: 10
-    hp: 10000
-    att: 100
-  - heroID: 107
-    level: 10
-    hp: 10000
-    att: 100
-  - heroID: 113
-    level: 10
-    hp: 10000
-    att: 100
-  - heroID: 116
+  - heroID: 101
     level: 10
     hp: 10000
     att: 100
+    skill: 
   enemyHeroInfo:
-  - count: 1
-    jianGe: 10
-    enemyHeroInfo:
-    - heroID: 9000106
-      level: 10
-      hp: 1000000
-      att: 1
+  - heroID: 101
+    level: 10
+    hp: 100
+    att: 1
+    skill: 

+ 1 - 1
Assets/Res/TimeLineAssets/jianjue_timeline_TD.txt

@@ -1 +1 @@
-{"timeLineName":null,"key":["TimeLineMaxTimeSerializtion"],"value":["{\"isEquip\":false,\"equipId\":0,\"groupName\":\"jianjue\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.5666667,\"continuedTime\":0.5666667,\"targetEntityType\":0,\"totalTime\":0}"],"heroName":"jianjue_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}
+{"timeLineName":"jianjue_timeline","key":["TimeLineMaxTimeSerializtion","TimeLinePlayFxSerializtion"],"value":["{\"isEquip\":false,\"equipId\":0,\"groupName\":\"jianjue\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.5666667,\"continuedTime\":0.5666667,\"targetEntityType\":0,\"totalTime\":0}","{\"fxName\":\"TestZhiDan\",\"randomSeed\":2101,\"locationType\":0,\"targetSpecialDotName\":\"\",\"hitPointGroupName\":\"\",\"isGround\":false,\"isFollowTarget\":false,\"isFollowRootTarget\":false,\"isNotRotate\":false,\"isAttSpeed\":false,\"CustomTargetPosIndex\":0,\"isActivityCustomTargetPos\":false,\"isLoop\":false,\"loopAlone\":false,\"intervalTime\":0,\"isEquip\":false,\"equipId\":0,\"groupName\":\"jianjue\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.5666667,\"continuedTime\":0.5666667,\"targetEntityType\":2,\"totalTime\":0}"],"heroName":"jianjue_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

+ 1 - 1
Assets/Res/TimeLineAssets/lieyanjian_timeline_TD.txt

@@ -1 +1 @@
-{"timeLineName":null,"key":["TimeLineMaxTimeSerializtion"],"value":["{\"isEquip\":false,\"equipId\":0,\"groupName\":\"lieyanjian\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.6833333,\"continuedTime\":0.6833333,\"targetEntityType\":0,\"totalTime\":0}"],"heroName":"lieyanjian_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}
+{"timeLineName":"lieyanjian_timeline","key":["TimeLineMaxTimeSerializtion"],"value":["{\"isEquip\":false,\"equipId\":0,\"groupName\":\"lieyanjian\",\"isActivity\":false,\"startTime\":0,\"endTime\":0.6833333,\"continuedTime\":0.6833333,\"targetEntityType\":0,\"totalTime\":0}"],"heroName":"lieyanjian_timeline","allAssetSerializations":{},"allAssetSerializationsKeys":{"Count":0,"tranId":0,"buffer":null,"isNotPool":true,"size":0}}

+ 249 - 5
Assets/Scenes/testCombat.scene

@@ -17,18 +17,18 @@ RenderSettings:
   m_ObjectHideFlags: 0
   serializedVersion: 9
   m_Fog: 1
-  m_FogColor: {r: 0.05490196, g: 0.11372549, b: 0.34901962, a: 1}
+  m_FogColor: {r: 0.3922214, g: 0.6187926, b: 0.735849, a: 1}
   m_FogMode: 3
-  m_FogDensity: 0.018
+  m_FogDensity: 0
   m_LinearFogStart: 0
   m_LinearFogEnd: 300
   m_AmbientSkyColor: {r: 0.5330794, g: 0.5688951, b: 0.6679245, a: 1}
   m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
   m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
   m_AmbientIntensity: 1
-  m_AmbientMode: 3
+  m_AmbientMode: 0
   m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
-  m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
+  m_SkyboxMaterial: {fileID: 2100000, guid: 706f36e996cd6534ea0541203e7cd5a5, type: 2}
   m_HaloStrength: 0.5
   m_FlareStrength: 1
   m_FlareFadeSpeed: 3
@@ -570,7 +570,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!114 &235899920
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -603,6 +603,63 @@ Transform:
   m_Children: []
   m_Father: {fileID: 0}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1001 &293130736
+PrefabInstance:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_Modification:
+    serializedVersion: 3
+    m_TransformParent: {fileID: 0}
+    m_Modifications:
+    - target: {fileID: 3904968013911866960, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
+      propertyPath: m_LocalPosition.x
+      value: -22.807297
+      objectReference: {fileID: 0}
+    - target: {fileID: 3904968013911866960, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
+      propertyPath: m_LocalPosition.y
+      value: -0.99843895
+      objectReference: {fileID: 0}
+    - target: {fileID: 3904968013911866960, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
+      propertyPath: m_LocalPosition.z
+      value: -6.5913196
+      objectReference: {fileID: 0}
+    - target: {fileID: 3904968013911866960, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
+      propertyPath: m_LocalRotation.w
+      value: 1
+      objectReference: {fileID: 0}
+    - target: {fileID: 3904968013911866960, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
+      propertyPath: m_LocalRotation.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 3904968013911866960, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
+      propertyPath: m_LocalRotation.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 3904968013911866960, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
+      propertyPath: m_LocalRotation.z
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 3904968013911866960, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 3904968013911866960, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 3904968013911866960, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.z
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 9214784224709271120, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
+      propertyPath: m_Name
+      value: TestCombat
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+    m_RemovedGameObjects: []
+    m_AddedGameObjects: []
+    m_AddedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
 --- !u!1 &376281604
 GameObject:
   m_ObjectHideFlags: 0
@@ -799,6 +856,128 @@ CanvasRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 442218246}
   m_CullTransparentMesh: 1
+--- !u!1001 &449550614
+PrefabInstance:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_Modification:
+    serializedVersion: 3
+    m_TransformParent: {fileID: 0}
+    m_Modifications:
+    - target: {fileID: 2583360796260655289, guid: 3e2adcc225c13154daa6652991cc58db, type: 3}
+      propertyPath: m_Name
+      value: LevelBattle1
+      objectReference: {fileID: 0}
+    - target: {fileID: 2583360796260655289, guid: 3e2adcc225c13154daa6652991cc58db, type: 3}
+      propertyPath: m_IsActive
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5358946683605546402, guid: 3e2adcc225c13154daa6652991cc58db, type: 3}
+      propertyPath: m_LocalPosition.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5358946683605546402, guid: 3e2adcc225c13154daa6652991cc58db, type: 3}
+      propertyPath: m_LocalPosition.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5358946683605546402, guid: 3e2adcc225c13154daa6652991cc58db, type: 3}
+      propertyPath: m_LocalPosition.z
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5358946683605546402, guid: 3e2adcc225c13154daa6652991cc58db, type: 3}
+      propertyPath: m_LocalRotation.w
+      value: 1
+      objectReference: {fileID: 0}
+    - target: {fileID: 5358946683605546402, guid: 3e2adcc225c13154daa6652991cc58db, type: 3}
+      propertyPath: m_LocalRotation.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5358946683605546402, guid: 3e2adcc225c13154daa6652991cc58db, type: 3}
+      propertyPath: m_LocalRotation.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5358946683605546402, guid: 3e2adcc225c13154daa6652991cc58db, type: 3}
+      propertyPath: m_LocalRotation.z
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5358946683605546402, guid: 3e2adcc225c13154daa6652991cc58db, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5358946683605546402, guid: 3e2adcc225c13154daa6652991cc58db, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5358946683605546402, guid: 3e2adcc225c13154daa6652991cc58db, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.z
+      value: 0
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+    m_RemovedGameObjects: []
+    m_AddedGameObjects: []
+    m_AddedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: 3e2adcc225c13154daa6652991cc58db, type: 3}
+--- !u!1001 &501511835
+PrefabInstance:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_Modification:
+    serializedVersion: 3
+    m_TransformParent: {fileID: 0}
+    m_Modifications:
+    - target: {fileID: 2995698027153834917, guid: aa136114a0a958c4d85134b1e092bf8c, type: 3}
+      propertyPath: m_Name
+      value: zhujiao1
+      objectReference: {fileID: 0}
+    - target: {fileID: 2995698027153834917, guid: aa136114a0a958c4d85134b1e092bf8c, type: 3}
+      propertyPath: m_IsActive
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5200004252145090555, guid: aa136114a0a958c4d85134b1e092bf8c, type: 3}
+      propertyPath: m_LocalPosition.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5200004252145090555, guid: aa136114a0a958c4d85134b1e092bf8c, type: 3}
+      propertyPath: m_LocalPosition.y
+      value: 5
+      objectReference: {fileID: 0}
+    - target: {fileID: 5200004252145090555, guid: aa136114a0a958c4d85134b1e092bf8c, type: 3}
+      propertyPath: m_LocalPosition.z
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5200004252145090555, guid: aa136114a0a958c4d85134b1e092bf8c, type: 3}
+      propertyPath: m_LocalRotation.w
+      value: 1
+      objectReference: {fileID: 0}
+    - target: {fileID: 5200004252145090555, guid: aa136114a0a958c4d85134b1e092bf8c, type: 3}
+      propertyPath: m_LocalRotation.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5200004252145090555, guid: aa136114a0a958c4d85134b1e092bf8c, type: 3}
+      propertyPath: m_LocalRotation.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5200004252145090555, guid: aa136114a0a958c4d85134b1e092bf8c, type: 3}
+      propertyPath: m_LocalRotation.z
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5200004252145090555, guid: aa136114a0a958c4d85134b1e092bf8c, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5200004252145090555, guid: aa136114a0a958c4d85134b1e092bf8c, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5200004252145090555, guid: aa136114a0a958c4d85134b1e092bf8c, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.z
+      value: 0
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+    m_RemovedGameObjects: []
+    m_AddedGameObjects: []
+    m_AddedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: aa136114a0a958c4d85134b1e092bf8c, type: 3}
 --- !u!1 &753442135
 GameObject:
   m_ObjectHideFlags: 0
@@ -1280,6 +1459,67 @@ MonoBehaviour:
   m_OnValueChanged:
     m_PersistentCalls:
       m_Calls: []
+--- !u!1001 &6588466611375917160
+PrefabInstance:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_Modification:
+    serializedVersion: 3
+    m_TransformParent: {fileID: 0}
+    m_Modifications:
+    - target: {fileID: 5958988623178059938, guid: 2d3594b655f787f4e89cff82e081765e, type: 3}
+      propertyPath: m_LocalPosition.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5958988623178059938, guid: 2d3594b655f787f4e89cff82e081765e, type: 3}
+      propertyPath: m_LocalPosition.y
+      value: 5
+      objectReference: {fileID: 0}
+    - target: {fileID: 5958988623178059938, guid: 2d3594b655f787f4e89cff82e081765e, type: 3}
+      propertyPath: m_LocalPosition.z
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5958988623178059938, guid: 2d3594b655f787f4e89cff82e081765e, type: 3}
+      propertyPath: m_LocalRotation.w
+      value: 1
+      objectReference: {fileID: 0}
+    - target: {fileID: 5958988623178059938, guid: 2d3594b655f787f4e89cff82e081765e, type: 3}
+      propertyPath: m_LocalRotation.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5958988623178059938, guid: 2d3594b655f787f4e89cff82e081765e, type: 3}
+      propertyPath: m_LocalRotation.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5958988623178059938, guid: 2d3594b655f787f4e89cff82e081765e, type: 3}
+      propertyPath: m_LocalRotation.z
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5958988623178059938, guid: 2d3594b655f787f4e89cff82e081765e, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5958988623178059938, guid: 2d3594b655f787f4e89cff82e081765e, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5958988623178059938, guid: 2d3594b655f787f4e89cff82e081765e, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.z
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 7418631031068801307, guid: 2d3594b655f787f4e89cff82e081765e, type: 3}
+      propertyPath: m_Name
+      value: TestZhiDan
+      objectReference: {fileID: 0}
+    - target: {fileID: 7418631031068801307, guid: 2d3594b655f787f4e89cff82e081765e, type: 3}
+      propertyPath: m_IsActive
+      value: 0
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+    m_RemovedGameObjects: []
+    m_AddedGameObjects: []
+    m_AddedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: 2d3594b655f787f4e89cff82e081765e, type: 3}
 --- !u!1660057539 &9223372036854775807
 SceneRoots:
   m_ObjectHideFlags: 0
@@ -1288,3 +1528,7 @@ SceneRoots:
   - {fileID: 111679908}
   - {fileID: 235899921}
   - {fileID: 123020045}
+  - {fileID: 293130736}
+  - {fileID: 449550614}
+  - {fileID: 501511835}
+  - {fileID: 6588466611375917160}

+ 45 - 0
Assets/Scripts/Core/Utility/BesselPath.cs

@@ -0,0 +1,45 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Core.Utility
+{
+    /// <summary>
+    /// 贝塞尔曲线
+    /// </summary>
+    public class BesselPath
+    {
+        public List<Vector3> PosList;
+
+        public void SetPos(List<Vector3> PosList)
+        {
+            this.PosList = PosList;
+        }
+
+        public float GetPathCount(int count)
+        {
+            float step = 1f / count;
+            Vector3 startPos = GetValue(0);
+            float d = 0;
+            for (int i = 1; i < count; i++)
+            {
+                Vector3 currPos = GetValue(step * i);
+                d += Vector3.Distance(startPos, currPos);
+            }
+
+            return d;
+        }
+
+        public Vector3 GetValue(float t)
+        {
+            Vector2 a = PosList[0];
+            for (int i = 1; i < PosList.Count; i++)
+            {
+                Vector2 b = PosList[i];
+                Vector2 c = Vector2.Lerp(a, b, t);
+                a = c;
+            }
+
+            return a;
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/Core/Utility/BesselPath.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: fc9aa8e89e15468db198b043e6859a69
+timeCreated: 1739180457

+ 1 - 1
Assets/Scripts/Core/Utility/Parabola3DPath.cs

@@ -1,3 +1,4 @@
+using CombatLibrary.CombatLibrary.CombatCore.Utility;
 using Fort23.Core;
 using UnityEngine;
 
@@ -34,7 +35,6 @@ namespace Core.Utility
         {
             Vector3 startPosition = startPos;
             Vector3 targetPosition = targetPos;
-
             // 计算目标的水平距离和垂直高度差
             float deltaX = targetPosition.x - startPosition.x;
             float deltaY = targetPosition.y - startPosition.y;

+ 6 - 0
Assets/Scripts/GameData/ExcelConfig/SkillConfig.cs

@@ -39,6 +39,12 @@ public string scriptName;
 public int IDGroup;
 
 
+		/// <summary>
+		///技能的timeline表现,没得就不填,这个可以程序填
+		/// </summary>
+public string timelineName;
+
+
 		/// <summary>
 		///技能CD 普攻无CD
 		/// </summary>

+ 3 - 5
Assets/Scripts/GameLogic/Combat/CombatTool/CombatCameraControllder.cs

@@ -23,7 +23,7 @@ namespace GameLogic.Combat.CombatTool
         }
 
         private int _followHeroId = -1;
-        public GameObject MainLight;
+      
 
         public bool isStop;
 
@@ -36,8 +36,6 @@ namespace GameLogic.Combat.CombatTool
             TimeLineSingletonEventManager.Instance.AddTimeLineBasic(this);
             EventManager.Instance.AddEventListener(CustomEventType.HeroClick, HeroClick);
 
-
-            MainLight = camera.transform.Find("MainLight").gameObject;
             // EventManager.Instance.AddEventListener(CustomEventType.HeroClick, HeroClick);
         }
 
@@ -115,10 +113,10 @@ namespace GameLogic.Combat.CombatTool
                 //     p /= c;
                 // }
 
-                MainLight.transform.position = new Vector3(p.x, 5.6f, p.z);
+            
 
                 // Vector3 tp = root.TransformVector(new Vector3(0, 0, -20));
-                root.position = Vector3.Lerp(root.position, new Vector3(p.x, root.position.y, p.z + 13), 0.05f);
+                root.position = Vector3.Lerp(root.position, p, 0.05f);
             }
         }
 

+ 1 - 1
Assets/Scripts/GameLogic/Combat/CombatTool/CombatController.cs

@@ -47,7 +47,7 @@ namespace GameLogic.Combat.CombatTool
 
         public async CTask InitCombat(StartCombatInfo startCombatInfo)
         {
-            CombatGuideManager.Instance.Init();
+            // CombatGuideManager.Instance.Init();
             TimeLineSingletonEventManager.Instance.AddTimeLineBasic(this);
             GameTimeLineParticleFactory = new GameTimeLineParticleFactory();
             TimeLineFxParticleTool.Instance.Init(GameTimeLineParticleFactory);

+ 0 - 18
Assets/Scripts/GameLogic/Combat/CombatTool/CombatScenesControllder.cs

@@ -1,18 +0,0 @@
-using Unity.AI.Navigation;
-
-namespace GameLogic.Combat.CombatTool
-{
-    public class CombatScenesControllder
-    {
-        public NavMeshSurface NavMeshSurface;
-        
-        public void LoadCombatScenes()
-        {
-            
-        }
-        // public void NavMeshSurface()
-        // {
-        //     
-        // }
-    }
-}

+ 0 - 3
Assets/Scripts/GameLogic/Combat/CombatTool/CombatScenesControllder.cs.meta

@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 7e7d2f237f7b41d3b932a1cccbeb4656
-timeCreated: 1731307025

+ 9 - 64
Assets/Scripts/GameLogic/Combat/CombatTool/CombatSenceController.cs

@@ -2,7 +2,7 @@ using System;
 using System.Collections.Generic;
 using Fort23.Core;
 using GameLogic.CombatScenesTool;
-using Unity.AI.Navigation;
+
 using UnityEngine;
 
 namespace GameLogic.Combat.CombatTool
@@ -13,9 +13,7 @@ namespace GameLogic.Combat.CombatTool
         private AssetHandle scenesHandle2;
         private AssetHandle scenesHandle3;
         public GameObject scenes1;
-        public GameObject scenes2;
-        public GameObject scenes3;
-        private NavMeshSurface _navMeshSurface;
+   
 
         private float zoff;
 
@@ -29,7 +27,7 @@ namespace GameLogic.Combat.CombatTool
         public async CTask InitScenes()
         {
             CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer();
-            cTaskAwaitBuffer.AddTask(AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameObject>("Chapter01.prefab",
+            cTaskAwaitBuffer.AddTask(AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameObject>("LevelBattle1.prefab",
                 delegate(AssetHandle handle)
                 {
                     scenesHandle = handle;
@@ -38,49 +36,11 @@ namespace GameLogic.Combat.CombatTool
                     CombatScenesConfig combatScenesConfig = scenes1.GetComponent<CombatScenesConfig>();
                     _allCombatScenesConfigs.Add(combatScenesConfig);
                 }));
-            cTaskAwaitBuffer.AddTask(AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameObject>("Chapter02.prefab",
-                delegate(AssetHandle handle)
-                {
-                    scenesHandle2 = handle;
-                    scenes2 = scenesHandle2.AssetObject<GameObject>();
-                    scenes2.SetActive(true);
-                    CombatScenesConfig combatScenesConfig = scenes2.GetComponent<CombatScenesConfig>();
-                    _allCombatScenesConfigs.Add(combatScenesConfig);
-                }));
-            // cTaskAwaitBuffer.AddTask(AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameObject>("Chapter03.prefab",
-            //     delegate(AssetHandle handle)
-            //     {
-            //         scenesHandle2 = handle;
-            //         scenes2 = scenesHandle2.AssetObject<GameObject>();
-            //         scenes2.SetActive(true);
-            //         CombatScenesConfig combatScenesConfig = scenes2.GetComponent<CombatScenesConfig>();
-            //         _allCombatScenesConfigs.Add(combatScenesConfig);
-            //     }));
-            cTaskAwaitBuffer.AddTask(AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameObject>(
-                "NavMeshTarget.prefab",
-                delegate(AssetHandle handle)
-                {
-                    GameObject go = handle.AssetObject<GameObject>();
-                    _navMeshSurface = go.GetComponent<NavMeshSurface>();
-                }));
-
+          
+       
+           
             await cTaskAwaitBuffer.WaitAll();
-            for (int i = 0; i < _allCombatScenesConfigs.Count; i++)
-            {
-                zoff = -i * 97;
-                // index = i;
-                _allCombatScenesConfigs[i].transform.position = new Vector3(0, 0, zoff);
-            }
-
-            zoff = 0;
-            index = 0;
-            nextConfigIndex = 0;
-            _currConfig = _allCombatScenesConfigs[0];
-            Vector3 pos = _allCombatScenesConfigs[0].heroPoint[0].position;
-            // _navMeshSurface.transform.position = pos;
-            UpdateNavMesh(pos);
-
-            // 
+            MoveToNextConfig();
         }
 
 
@@ -99,19 +59,7 @@ namespace GameLogic.Combat.CombatTool
             _allCombatScenesConfigs[index].transform.position = new Vector3(0, 0, zoff);
         }
 
-        public void UpdateNavMesh(Vector3 pos)
-        {
-            if (_navMeshSurface == null)
-            {
-                Debug.LogError("没有导航网格");
-                return;
-            }
-
-            _navMeshSurface.transform.position = pos;
-
-            _navMeshSurface.BuildNavMesh();
-        }
-
+     
         public void Dispose()
         {
             if (scenesHandle != null)
@@ -122,10 +70,7 @@ namespace GameLogic.Combat.CombatTool
             {
                 scenesHandle2.Release();
             }
-            if (_navMeshSurface != null)
-            {
-                _navMeshSurface.gameObject.SetActive(false);
-            }
+       
         }
     }
 }

+ 0 - 1
Assets/Scripts/GameLogic/Combat/CombatType/CombatTypeBasic.cs

@@ -92,7 +92,6 @@ namespace GameLogic.Combat.CombatType
 
             _unRegister = nextConfig.targetMoveStartPoint.gameObject.OnTriggerEnterEvent(OnTriggerEnterEvent);
             currBannerHero.GetThis<BannerHero>().Init(nextConfig.targetMoveStartPoint.gameObject);
-            combatController.CombatSenceController.UpdateNavMesh(nextConfig.targetMoveStartPoint.position);
             _currIndex++;
             CombatController.currActiveCombat.CombatHeroController.SetHpToMaxHp();
         }

+ 1 - 1
Assets/Scripts/GameLogic/Combat/CombatType/TestCombatType.cs

@@ -69,7 +69,7 @@ namespace GameLogic.Combat.CombatType
         protected void InitTestCombatBoChi()
         {
             currEnemyIndex %= testCombatHeroConfig.enemyHeroInfo.Count;
-         
+            enemyHeroInfo = testCombatHeroConfig.enemyHeroInfo;
             currEnemyIndex++;
         }
 

+ 15 - 14
Assets/Scripts/GameLogic/Combat/Hero/CombatHeroEntity.cs

@@ -102,13 +102,13 @@ public class CombatHeroEntity : CObject, ITimeLineSpecialDotPos, ILifeCycle, ITi
         }
 
         poolInterface.own.transform.position = pos;
-        if (!IsEnemy)
-        {
-            GameObjectPool fx_hero_quan =
-                await GObjectPool.Instance.FetchAsync<GameObjectPool>("fx_hero_quan.prefab", null);
-            fx_hero_quan.own.transform.SetParent(poolInterface.own.transform);
-            fx_hero_quan.own.transform.localPosition = Vector3.zero;
-        }
+        // if (!IsEnemy)
+        // {
+        //     GameObjectPool fx_hero_quan =
+        //         await GObjectPool.Instance.FetchAsync<GameObjectPool>("fx_hero_quan.prefab", null);
+        //     fx_hero_quan.own.transform.SetParent(poolInterface.own.transform);
+        //     fx_hero_quan.own.transform.localPosition = Vector3.zero;
+        // }
 
         poolInterface.own.SetActive(false);
            
@@ -152,17 +152,18 @@ public class CombatHeroEntity : CObject, ITimeLineSpecialDotPos, ILifeCycle, ITi
 
 
         CombatHeroSkillControl = new CombatHeroSkillControl();
-        CombatHeroSkillControl.Init(this);
+       await CombatHeroSkillControl.Init(this);
 
         AnimancerComponent animancerComponent = poolInterface.own.GetComponent<AnimancerComponent>();
-        if (animancerComponent != null)
-        {
-            combatHeroAnimtion = new CombatHeroAnimtion();
-        }
-        else
+        combatHeroAnimtion = new CombatHeroAnimtion();
+        // if (animancerComponent != null)
         {
-            combatHeroAnimtion = new CombatHeroGPUAnimtion();
+            
         }
+        // else
+        // {
+        //     combatHeroAnimtion = new CombatHeroGPUAnimtion();
+        // }
 
         poolInterface.own.SetActive(true);
         combatHeroAnimtion.Init(this);

+ 22 - 19
Assets/Scripts/GameLogic/Combat/Hero/CombatHeroSkillControl.cs

@@ -44,6 +44,7 @@ namespace GameLogic.Combat.Hero
 
         public async CTask Init(CombatHeroEntity combatHeroEntity)
         {
+            NormalAttCd = 5;
             CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer();
             _combatHeroEntity = combatHeroEntity;
             List<int> skillId = _combatHeroEntity.CurrCombatHeroInfo.unLockSkills;
@@ -53,11 +54,16 @@ namespace GameLogic.Combat.Hero
                 {
                     SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(skillId[i]);
                     SkillBasic skillBasic = AddSkill(skillConfig);
+                    if (skillBasic == null)
+                    {
+                        continue;
+                    }
+
                     _skillQueue.Add(skillBasic);
-                    if (string.IsNullOrEmpty(skillConfig.scriptName))
+                    if (!string.IsNullOrEmpty(skillConfig.scriptName))
                     {
                         cTaskAwaitBuffer.AddTask(AssetBundleLoadManager.Instance.LoadAssetAsyncTask<TextAsset>(
-                            skillConfig.scriptName + "_TD.txt",
+                            skillConfig.timelineName + ".txt",
                             delegate(AssetHandle handle)
                             {
                                 if (handle != null)
@@ -117,6 +123,12 @@ namespace GameLogic.Combat.Hero
             }
 
             SkillBasic skillBasic = SkillScriptManager.Instance.CreateSkillBasic(skillConfig);
+            if (skillBasic == null)
+            {
+                return null;
+            }
+
+            skillBasic.InitSkill(_combatHeroEntity);
             allSkill.Add(skillBasic);
             return skillBasic;
         }
@@ -177,6 +189,7 @@ namespace GameLogic.Combat.Hero
 
         public void StartPolling()
         {
+            NormalAttCd = 5;
             for (int i = 0; i < _skillQueue.size; i++)
             {
                 SkillBasic skillBasic = allSkill[i];
@@ -196,35 +209,25 @@ namespace GameLogic.Combat.Hero
         {
             if (currUseSkill == null && SkillCommands.Count <= 0)
             {
-                while (_currUseQueueIndex < _skillQueue.Count)
+                while (_currUseQueueIndex < _skillQueue.Count && SkillCommands.Count <= 0)
                 {
                     SkillBasic skillBasic = _skillQueue[_currUseQueueIndex];
-                    if (skillBasic.SelfSkillConfig.SkillType == 2)
+                    if (skillBasic.SelfSkillConfig.SkillType == 1)
                     {
                         if (skillBasic.IsCanUse())
                         {
                             AddCommandSkill(skillBasic);
-                            break;
                         }
                     }
 
                     _currUseQueueIndex++;
                 }
             }
-            // for (int i = 0; i < allSkill.size; i++)
-            // {
-            //     SkillBasic skillBasic = allSkill[i];
-            //     skillBasic.CombatUpdate(t);
-            //     if (skillBasic.SelfSkillConfig.SkillType == 2 && !SkillCommands.Contains(skillBasic) &&
-            //         currUseSkill != skillBasic)
-            //     {
-            //         skillBasic.ReduceCd(t);
-            //         if (skillBasic.SkillCd <= 0 && skillBasic.IsCanUse())
-            //         {
-            //             AddCommandSkill(skillBasic);
-            //         }
-            //     }
-            // }
+
+            if (_currUseQueueIndex >= _skillQueue.Count&&NormalAttCd<=0)
+            {
+                StartPolling();
+            }
 
             NormalAttCd -= t;
         }

+ 6 - 2
Assets/Scripts/GameLogic/Combat/Hero/State/CombatHeroMoveState.cs

@@ -77,7 +77,11 @@ namespace GameLogic.Combat.Hero.State
                 combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.idle);
                 return;
             }
-
+            if (combatHeroEntity.CombatHeroSkillControl.CanReleaseSkill() != null)
+            {
+                combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.att);
+                return;
+            }
             Vector3 targetPos = combatHeroEntity.CombatAIBasic.currFocusTarget.dotPos;
             Vector3 myPos = combatHeroEntity.dotPos;
             
@@ -92,7 +96,7 @@ namespace GameLogic.Combat.Hero.State
             {
                 if (Vector3.SqrMagnitude(lasetTaregtPoint - targetPos) > 1)
                 {
-                    SetNewPath(targetPos);
+                    // SetNewPath(targetPos);
                 }
             }
             else

+ 1 - 2
Assets/Scripts/GameLogic/Combat/Hero/State/CombatHeroRollingState.cs

@@ -3,8 +3,7 @@ using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 using CombatLibrary.CombatLibrary.CombatCore.Utility;
 using Core.State;
 using Fort23.Core;
-using Fort23.UTool;
-using Unity.AI.Navigation;
+
 using UnityEngine;
 using UnityEngine.AI;
 

+ 3 - 3
Assets/Scripts/GameLogic/Combat/Hero/State/CombatHeroXiuMianState.cs

@@ -18,11 +18,11 @@ namespace GameLogic.Combat.Hero.State
 
         protected override void ProEnter()
         {
-            if (!combatHeroEntity.IsEnemy)
-            {
+            // if (!combatHeroEntity.IsEnemy)
+            // {
                 combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.idle);
                 return;
-            }
+            // }
 
             combatHeroEntity.CombatAIBasic.isAlert = true;
             combatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(true).IsHide = true;

+ 3 - 3
Assets/Scripts/GameLogic/Combat/Skill/S10001.cs → Assets/Scripts/GameLogic/Combat/Skill/S1001.cs

@@ -6,16 +6,16 @@ namespace GameLogic.Combat.Skill
     /// <summary>
     /// 剑诀
     /// </summary>
-    public class S10001 : SkillBasic
+    public class S1001 : SkillBasic
     {
         protected override void ProUseSkill()
         {
-            // ActivationTimeLineData()
+            ActivationTimeLineData("jianjue");
         }
 
         protected override void ProTimelineFxLogicInit(string groupName, ITimelineFxLogic timelineFxLogic, TriggerData triggerData)
         {
-            base.ProTimelineFxLogicInit(groupName, timelineFxLogic, triggerData);
+          
         }
     }
 }

+ 0 - 0
Assets/Scripts/GameLogic/Combat/Skill/S10001.cs.meta → Assets/Scripts/GameLogic/Combat/Skill/S1001.cs.meta


+ 6 - 4
Assets/Scripts/GameLogic/Combat/Skill/SkillBasic.cs

@@ -124,6 +124,7 @@ namespace GameLogic.Combat.Skill
 
         public void InitSkill(CombatHeroEntity combatHeroEntity)
         {
+         
             _combatHeroEntity = combatHeroEntity;
             ProInitSkill();
         }
@@ -148,10 +149,7 @@ namespace GameLogic.Combat.Skill
         /// </summary>
         public void PollingInitBefore(BetterList<SkillBasic> skillQueue)
         {
-            if (SkillIntensifierData == null)
-            {
-                SkillIntensifierData = new SkillIntensifierData();
-            }
+      
             SkillIntensifierData.DormancyObj();
             
             ProPollingnInitBefore(skillQueue);
@@ -226,6 +224,10 @@ namespace GameLogic.Combat.Skill
 
             UseCount = skillConfig.SkillType * 100000;
             skillGuid = skillConfig.ID;
+            if (SkillIntensifierData == null)
+            {
+                SkillIntensifierData = new SkillIntensifierData();
+            }
             ProInitSkillConfig();
             // LogTool.Log("初始化技能"+skillConfig.scriptName);
         }

+ 1 - 1
Assets/Scripts/GameLogic/Paritcle/ParitcleLogic/FxAILogicBasic.cs

@@ -104,7 +104,7 @@ namespace Common.Combat.FxAILogic
 
             triggerData = timeLineEventParticleLogicBasic.extraData;
             triggerData.TrggerObject = this;
-
+            currTime = 0;
             _isUpdateBasic = true;
             ProInit();
         }

+ 171 - 0
Assets/Scripts/GameLogic/Paritcle/ParitcleLogic/FxParabolaBulletLogic.cs

@@ -0,0 +1,171 @@
+using System.Collections.Generic;
+using Core.Audio;
+using Core.Triiger;
+using Core.Utility;
+using GameLogic.Combat.CombatTool;
+using GameLogic.Combat.Hero;
+using UnityEngine;
+using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
+
+namespace Common.Combat.FxAILogic
+{
+    [AddComponentMenu("特效脚本/弹道/功法通用弹道")]
+    public class FxParabolaBulletLogic : FxAILogicBasic
+    {
+        public float speed;
+        private IUnRegister UnRegister = null;
+
+        [Header("释放碰撞到地面时结束")] public bool isTriggerGroundEnd;
+        [Header("碰撞到地面时的特效")] public string GroundHitFxName;
+        private Vector3 endPos;
+        private Vector3 dir;
+        public float maxDis = 20;
+
+        protected float maxDisSpr;
+
+        private BesselPath _besselPath;
+
+
+        private float _addTime;
+
+        protected override void ProInit()
+        {
+            maxDisSpr = maxDis * maxDis;
+            UnRegister = gameObject.OnTriggerEnterEvent(OnTriggerEnterEvent);
+            if (isUseCustomTargetEndPos)
+            {
+                endPos = TimeLineEventParticleLogicBasic.customizePos[
+                    customTargetEndPosIndex];
+            }
+            else
+            {
+                endPos = AttTarget.GetSpecialDotInfo("hitpos").GetWorlPos();
+                endPos = new Vector3(endPos.x, CurrPos.y, endPos.z);
+            }
+
+
+            if (_besselPath == null)
+            {
+                _besselPath = new BesselPath();
+            }
+
+            Vector3 CrossNormalized = Vector3.Cross(CurrPos, endPos).normalized;
+            Vector3 pos2 = (endPos - CurrPos) * 0.5f + CurrPos + CrossNormalized * 3;
+            List<Vector3> PosList = new List<Vector3>();
+            PosList.Add(CurrPos);
+            PosList.Add(pos2);
+            PosList.Add(endPos);
+            _besselPath.SetPos(PosList);
+            float d = _besselPath.GetPathCount(10);
+            _addTime = 1.0f / (d / speed);
+            // dir = (endPos - CurrPos).normalized;
+            // gameObject.transform.rotation = Quaternion.LookRotation(dir);
+        }
+
+        void TriggerGround()
+        {
+            ITimeLineTriggerEvent timeLineTriggerEvent =
+                TimeLineEventParticleLogicBasic.ITimeLineTriggerEntity as ITimeLineTriggerEvent;
+            FinishHit(new Vector3(_currPos.x, 0.5f, _currPos.z), GroundHitFxName);
+            AudioManager.Instance.PlayAudio(hitAudioName, false);
+
+            if (timeLineTriggerEvent != null)
+            {
+                timeLineTriggerEvent.TimeLineTriggerGround(
+                    TimeLineEventParticleLogicBasic.TimeLineEventLogicGroup.groupName,
+                    this, triggerData);
+            }
+
+            AudioManager.Instance.PlayAudio(hitAudioName, false);
+            Dispose();
+        }
+
+        protected void OnTriggerEnterEvent(Collider collision)
+        {
+            ITimeLineTriggerEvent timeLineTriggerEvent =
+                TimeLineEventParticleLogicBasic.ITimeLineTriggerEntity as ITimeLineTriggerEvent;
+            if (isTriggerGroundEnd)
+            {
+                if (collision.gameObject.CompareTag("dimian"))
+                {
+                    TriggerGround();
+                    return;
+                }
+            }
+
+            HeroEntityMono heroEntityMono = collision.gameObject.GetComponent<HeroEntityMono>();
+            if (heroEntityMono == null)
+            {
+                return;
+            }
+
+            CombatHeroEntity target = heroEntityMono.combatHeroEntity;
+            if (target.IsEnemy == CombatHeroEntity.IsEnemy)
+            {
+                return;
+            }
+
+            if (timeLineTriggerEvent != null)
+            {
+                timeLineTriggerEvent.TimeLineTrigger(TimeLineEventParticleLogicBasic.TimeLineEventLogicGroup.groupName,
+                    target.GetMainHotPoin<ILifetCycleHitPoint>(), this, triggerData);
+                if (!string.IsNullOrEmpty(hitFxName))
+                {
+                    FinishHit(collision.ClosestPoint(gameObject.transform.position), hitFxName);
+                }
+
+                AudioManager.Instance.PlayAudio(hitAudioName, false);
+
+                if (!isPenetrate)
+                {
+                    Dispose();
+                }
+            }
+        }
+
+        private void FinishHit(Vector3 pos, string hitFxName)
+        {
+            if (!string.IsNullOrEmpty(hitFxName))
+            {
+                CombatController.currActiveCombat.GameTimeLineParticleFactory.CreateParticle(hitFxName,
+                    pos, null, false, null, null);
+            }
+        }
+
+        protected override void ProCombatUpdate(float time)
+        {
+            currTime += _addTime * time;
+
+            Vector3 movePos = _besselPath.GetValue(currTime);
+            Vector3 dir = (movePos - _currPos).normalized;
+            _currPos = movePos;
+            gameObject.transform.position = _currPos;
+
+
+            // if (!isTriggerGroundEnd)
+            // {
+            //     if (Vector3.SqrMagnitude(_currPos - startPos) > maxDisSpr)
+            //     {
+            //         Dispose();
+            //     }
+            // }
+            // else
+            // {
+            //     if (_currPos.y < 0.3f)
+            //     {
+            //         TriggerGround();
+            //     }
+            // }
+        }
+
+        protected override void ProDispose()
+        {
+            if (UnRegister != null)
+            {
+                UnRegister.UnRegister();
+            }
+
+            UnRegister = null;
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/GameLogic/Paritcle/ParitcleLogic/FxParabolaBulletLogic.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: ced634dc38e34b2196415a552336d24c
+timeCreated: 1739180144

+ 4 - 4
Assets/Scripts/GameUI/Combat/CombatDrive.cs

@@ -19,9 +19,9 @@ namespace GameLogic.Combat
 
         public async CTask Init()
         {
-            // string name = "CombatRoot.prefab";
-            // AssetHandle assetHandle = await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameObject>(name);
-            // assetHandle.AssetObject<GameObject>().SetActive(true);
+            string name = "CombatRoot.prefab";
+            AssetHandle assetHandle = await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameObject>(name);
+            assetHandle.AssetObject<GameObject>().SetActive(true);
 
             // 
         }
@@ -43,7 +43,7 @@ namespace GameLogic.Combat
             await cTaskAwaitBuffer.WaitAll();
 
             LogTool.Log("战斗逻辑自己写");
-            // await CombatController.InitCombat(startCombatInfo);
+            await CombatController.InitCombat(startCombatInfo);
             StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
         }
 

+ 1 - 1
Assets/Scripts/GameUI/Editor/SerializationTimeLineTool.cs

@@ -259,7 +259,7 @@ public class SerializationTimeLineTool
     public static TimeLienData SerializationTimeLine(PlayableDirector playableDirector)
     {
         TimeLienData timeLienData = new TimeLienData();
-
+        timeLienData.timeLineName= playableDirector.gameObject.name;
         IEnumerable<PlayableBinding> allPlay = playableDirector.playableAsset.outputs;
         foreach (PlayableBinding pb in allPlay)
         {

文件差异内容过多而无法显示
+ 0 - 0
Assets/StreamingAssets/assetConfig.txt


文件差异内容过多而无法显示
+ 723 - 113
Assets/xiuxian/cs.scene


二进制
Excel2Json/Excel/skill.xlsx


+ 0 - 5
Packages/com.unity.ai.navigation@1.1.5/.signature

@@ -1,5 +0,0 @@
-{
-  "timestamp": 1695909931,
-  "signature": "ActSyzgBSJFa7PcEBLsucrF5YFFO1IGVbRkM9PPJtmhNgJ6Hg3o0buesPTM5deUNFMq7ls7/lS5l3Tgduc7EUwYFdPx/fA5aO9yg2/zkciuikzz62Ulz1/boP97J/X5N4hNwHbkSH/6Fpl4nmxnWv2VL1HShjEk9z+uIctD/3c9FQPEENy1NIflRSwnglrOcmfieMxetXs3rBdrdJYkAPWNLggwIV06m2qvQJmvj6XubqEeuOMQChNr+yMKinWJWPtaoexOO9oZ8pd7sqf+S4oWMOVXBNPlGYtGfO6XlJGeyZnDC3k84FARi3jNCdcOX0Jq7HsOqLC+avSwAgKabjn1sDO/tGwu15HaISoIhqZd1/qNnkxbPu5JdMMPY13IZn4TtITZOKn4AEzG5N+zDk/U4c8MTlfCp3wNG49qdhWoP3f74qIC1x9Iu/HJsVht3V9wdqZ6NdFqycAWBzyVlNmfPecItYKwAJVmKcijIImc+gLc29xLBidMwvm81zHou",
-  "publicKey": "LS0tLS1CRUdJTiBQVUJMSUMgS0VZLS0tLS0KTUlJQm9qQU5CZ2txaGtpRzl3MEJBUUVGQUFPQ0FZOEFNSUlCaWdLQ0FZRUFzdUhXYUhsZ0I1cVF4ZEJjTlJKSAordHR4SmoxcVY1NTdvMlZaRE1XaXhYRVBkRTBEMVFkT1JIRXNSS1RscmplUXlERU83ZlNQS0ZwZ1A3MU5TTnJCCkFHM2NFSU45aHNQVDhOVmllZmdWem5QTkVMenFkVmdEbFhpb2VpUnV6OERKWFgvblpmU1JWKytwbk9ySTRibG4KS0twelJlNW14OTc1SjhxZ1FvRktKT0NNRlpHdkJMR2MxSzZZaEIzOHJFODZCZzgzbUovWjBEYkVmQjBxZm13cgo2ZDVFUXFsd0E5Y3JZT1YyV1VpWXprSnBLNmJZNzRZNmM1TmpBcEFKeGNiaTFOaDlRVEhUcU44N0ZtMDF0R1ZwCjVNd1pXSWZuYVRUemEvTGZLelR5U0pka0tldEZMVGdkYXpMYlpzUEE2aHBSK0FJRTJhc0tLTi84UUk1N3UzU2cKL2xyMnZKS1IvU2l5eEN1Q20vQWJkYnJMbXk0WjlSdm1jMGdpclA4T0lLQWxBRWZ2TzV5Z2hSKy8vd1RpTFlzUQp1SllDM0V2UE16ZGdKUzdGR2FscnFLZzlPTCsxVzROY05yNWdveVdSUUJ0cktKaWlTZEJVWmVxb0RvSUY5NHpCCndGbzJJT1JFdXFqcU51M3diMWZIM3p1dGdtalFra3IxVjJhd3hmcExLWlROQWdNQkFBRT0KLS0tLS1FTkQgUFVCTElDIEtFWS0tLS0tCg"
-}

+ 0 - 86
Packages/com.unity.ai.navigation@1.1.5/CHANGELOG.md

@@ -1,86 +0,0 @@
-# Changelog
-All notable changes to this package will be documented in this file.
-
-The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
-and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
-
-## [1.1.5] - 2023-09-28
-### Fixed
-* Long warning popping up when user starts playmode while editing a prefab that contains NavMesh components ([NAVB-47](https://issuetracker.unity3d.com/product/unity/issues/guid/NAVB-47))
-
-## [1.1.4] - 2023-06-14
-### Fixed
-* Published the missing API reference documentation for the new properties that were made available in 1.1.0
-
-## [1.1.3] - 2023-04-13
-### Changed
-* Remove some unnecessary files from the package
-
-## [1.1.2] - 2023-04-03
-### Changed
-* The _AI Navigation_ overlay in the scene view remembers which sections have been collapsed
-* Updated a large part of the documentation to reflect the current functionality
-
-## [1.1.1] - 2022-10-21
-### Changed
-* Clarified the information text displayed by the NavMesh Updater
-
-## [1.1.0-pre.2] - 2022-08-09
-### Changed
-* The Dungeon scene included in the package samples now uses tile prefabs that contain a `NavMeshSurface` component instead of the `NavMeshPrefabInstance` script.
-* The Drop Plank scene included in the package samples now has a `NavMeshSurface` component and the `NavMeshSurfaceUpdater` script on the geometry, as well as the `DynamicNavMeshObject` script on the Plank prefab for dynamically updating the `NavMesh` when new Planks are instantiated.
-* The offset when instantiating Planks in the Drop Plank scene has been reduced.
-* The Sliding Window Infinite and the Sliding Window Terrain scenes included in the package samples now use the `NavMeshSurfaceVolumeUpdater` script instead of the `LocalNavMeshBuilder` and `NavMeshSourceTag` scripts for dynamically updating the `NavMesh`. 
-* The Modify Mesh scene included in the package samples now uses a `NavMeshSurface` component on the Mesh Tool for dynamically updating the `NavMesh` instead of the `LocalNavMeshBuilder` and `NavMeshSourceTag` scripts. The `MeshTool` script now uses the `Update()` method of `NavMeshSurface` for updating the `NavMesh` whenever the mesh is modified.
-
-### Fixed
-* The Drop Plank scene included in the package samples now destroys instantiated Planks that have fallen off the edge.
-* Missing agent type references in the samples.
-
-### Removed
-* The `NavMeshPrefabInstance` and `NavMeshPrefabInstanceEditor` scripts from the package samples were removed.
-* The prefab editing scene `7b_dungeon_tile_prefabs` from the package samples was removed. The tiles can now be edited directly as prefabs.
-* The `LocalNavMeshBuilder` and `NavMeshSourceTag` scripts from the package samples were removed.
-
-## [1.1.0-pre.1] - 2022-04-27
-### Added
-* NavMeshSurface supports links generation.
-* NavMeshSurface supports HeightMesh baking.
-* New package Navigation window adapting the obsolete Unity Navigation window functionalities to the package workflow.
-
-### Changed
-* NavMeshSurface is using the _Background Tasks_ window to report the baking progress
-* Minimum supported version is increased to Unity 2022.2
-
-## [1.0.0-exp.4] - 2021-07-19
-### Changed
-* Documentation updated with changes from Unity manual
-* Test scripts moved into namespaces Unity.AI.Navigation.Tests and Unity.AI.Navigation.Editor.Tests
-
-## [1.0.0-exp.3] - 2021-06-16
-### Fixed
-* An assembly definition in the package sample was referencing an invalid AsmDef
-
-## [1.0.0-exp.2] - 2021-05-19
-### Fixed
-* Baking a NavMeshSurface with a bounding volume was not detecting the geometry nearby the bounds (1027006)
-
-### Changed
-* New note in the documentation about the bounding volume of a NavMeshSurface
-
-## [1.0.0-exp.1] - 2021-04-06
-
-This is the first release of the *AI Navigation* package. It contains the scripts that were previously known as *NavMeshComponents* and it adds a few improvements.
-
-### Fixed
-* Disabling a NavMeshLink component in the Editor does not remove the link
-
-### Added
-* New `minRegionArea` property in `NavMeshSurface` that prevents small isolated patches from being built in the NavMesh
-* Documentation for the new `minRegionArea` property
-
-### Changed
-* Documentation updated
-* Script namespaces changed to Unity.AI.Navigation.*
-* The [license](LICENSE.md) has changed.
-* The folder structure has changed in accordance to the requirements of the Unity standards for packages.

+ 0 - 7
Packages/com.unity.ai.navigation@1.1.5/CHANGELOG.md.meta

@@ -1,7 +0,0 @@
-fileFormatVersion: 2
-guid: ccdfde25179bd45acb7145793b3b87f8
-TextScriptImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 20
Packages/com.unity.ai.navigation@1.1.5/Documentation~/AboutAgents.md

@@ -1,20 +0,0 @@
-# About NavMesh agents
-
-The NavMesh agent is a [GameObject][1] that is represented by an upright cylinder whose size is specified by the Radius and Height properties. The cylinder moves with the GameObject, but remains upright even if the GameObject rotates. The shape of the cylinder is used to detect and respond to collisions with other agents and obstacles. When the anchor point of the GameObject is not at the base of the cylinder, use the Base Offset property to specify the height difference.
-
-![How the anchor point and base offset work together](./Images/NavMeshAgentOffset.svg)
-
-The height and radius of the cylinder are specified in the [Navigation window](NavigationWindow) and the [NavMesh Agent component](NavMeshAgent) properties of the individual agents.
-
-- **Navigation window settings** describe how all the NavMesh Agents collide and avoid static world geometry. To keep memory on budget and CPU load at a reasonable level, you can only specify one size in the bake settings.
-- **NavMesh Agent component properties** values describe how the agent collides with moving obstacles and other agents.
-
-Typically you set the size of the agent with the same values in both places. However, you might, give a heavy soldier a larger radius, so that other agents leave more space around your soldier. Otherwise, your soldier avoids the environment in the same manner as the other agents.
-
-## Additional resources
-
-- [Create a NavMesh Agent](./CreateNavMeshAgent.md) 
-- [NavMesh Agent component reference](NavMeshAgent.md)
-- [NavMesh Agent scripting reference](ScriptRef:AI.NavMeshAgent) 
-
-[1]: https://docs.unity3d.com/Manual/GameObjects.html "The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more."

+ 0 - 4
Packages/com.unity.ai.navigation@1.1.5/Documentation~/AboutHeightMesh.md

@@ -1,4 +0,0 @@
-# HeightMesh
-The HeightMesh allows for the character to be placed more accurately on the ground. While navigating, the NavMesh Agent is constrained on the surface of the NavMesh. Since the NavMesh is an approximation of the walkable space, some features are evened out when the NavMesh is being built. For example, stairs may appear as a slope in the NavMesh. Without the HeightMesh the characters are moved along the approximate NavMesh surface. If your game requires accurate placement of the agent, you should enable the HeightMesh option when you build the NavMesh. Note that building the HeightMesh will take up memory and processing at runtime, and it will lengthen the total time of baking the NavMesh.
-
-![HeightMesh example](Images/HeightMesh-Example.png "A NavMesh Surface which contains accurate character placement data (HeightMesh). The blue area shows the NavMesh which is used for path finding. The pink area (including the area under the NavMesh) represents the HeightMesh which is used for more accurate placement of the Agent while it moves along the calculated path.")

+ 0 - 44
Packages/com.unity.ai.navigation@1.1.5/Documentation~/AboutObstacles.md

@@ -1,44 +0,0 @@
-# About NavMesh Obstacles
-
-![](./Images/NavMeshObstacleCarving.svg)
-
-NavMesh Obstacles can affect the NavMesh Agent’s navigation during the game in two ways:
-
-## Obstructing
-
-When **Carve** is not enabled, the default behavior of the NavMesh Obstacle is similar to that of a [**Collider**][2]. NavMesh Agents try to avoid [**collisions**][3] with the NavMesh Obstacle, and when close, they collide with the NavMesh Obstacle. Obstacle avoidance behaviour is very basic, and has a short radius. As such, the NavMesh Agent might not be able to find its way around in an environment cluttered with NavMesh Obstacles. This mode is best used in cases where the obstacle is constantly moving (for example, a vehicle or player character).
-
-## Carving
-
-When **Carve** is enabled, the obstacle carves a hole in the NavMesh when stationary. When moving, the obstacle is an obstruction. When a hole is carved into the NavMesh, the pathfinder is able to navigate the NavMesh Agent around locations cluttered with obstacles, or find another route if the current path gets blocked by an obstacle. It’s good practice to turn on carving for NavMesh Obstacles that generally block navigation but can be moved by the player or other game events like explosions (for example, crates or barrels).
-
-![](./Images/NavMeshObstacleTrap.svg)
-
-## Logic for moving NavMesh Obstacles
-
-Unity treats the NavMesh Obstacle as moving when it has moved more than the distance set by the **Carve** > **Move Threshold**. When the NavMesh Obstacle moves, the carved hole also moves. However, to reduce CPU overhead, the hole is only recalculated when necessary. The result of this calculation is available in the next frame update. The recalculation logic has two options:
-
-- Only carve when the NavMesh Obstacle is stationary
-    
-- Carve when the NavMesh Obstacle has moved
-    
-
-### Only carve when the NavMesh Obstacle is stationary
-
-This is the default behavior. To enable it, tick the NavMesh Obstacle component’s **Carve Only Stationary** checkbox. In this mode, when the NavMesh Obstacle moves, the carved hole is removed. When the NavMesh Obstacle has stopped moving and has been stationary for more than the time set by **Carving Time To Stationary**, it is treated as stationary and the carved hole is updated again. While the NavMesh Obstacle is moving, the NavMesh Agents avoid it using collision avoidance, but don’t plan paths around it.
-
-**Carve Only Stationary** is generally the best choice in terms of performance, and is a good match when the [**GameObject**][4] associated with the NavMesh Obstacle is controlled by physics.
-
-### Carve when the NavMesh Obstacle has moved
-
-To enable this mode, untick the NavMesh Obstacle component’s **Carve Only Stationary** checkbox. When this is unticked, the carved hole is updated when the obstacle has moved more than the distance set by **Carving Move Threshold**. This mode is useful for large, slowly moving obstacles (for example, a tank that is being avoided by infantry).
-
-**Note**: When using NavMesh query methods, you should take into account that there is a one-frame delay between changing a NavMesh Obstacle and the effect that change has on the NavMesh.
-
-## Additional Resources
-
-1. [Creating a NavMesh Obstacle](./CreateNavMeshObstacle.md) - Guidance on creating NavMesh Obstacles.
-    
-2. [Inner Workings of the Navigation System](./NavInnerWorkings.md) - Learn more about how NavMesh Obstacles are used as part of navigation.
-    
-3. [NavMesh Obstacle scripting reference](https://docs.unity3d.com/ScriptReference/AI.NavMeshObstacle.html) - Full description of the NavMesh Obstacle scripting API.

+ 0 - 65
Packages/com.unity.ai.navigation@1.1.5/Documentation~/AreasAndCosts.md

@@ -1,65 +0,0 @@
-# Navigation Areas and Costs
-
-The _Navigation Areas_ define how difficult it is to walk across a specific area, the lower cost areas will be preferred during path finding. In addition each [**NavMesh**][1] Agent has an _Area Mask_ which can be used to specify on which areas the agent can move.
-
-![](./Images/NavMeshAreaType.svg)
-
-In the above example the area types are used for two common use cases:
-
-- **Water** area is made more costly to walk by assigning it a higher cost, to deal with a scenario where walking on shallow water is slower.
-- **Door** area is made accessible by specific characters, to create a scenario where humans can walk through doors, but zombies cannot.
-
-The area type can be assigned to every object that is included in the NavMesh baking, in addition, each Off-Mesh Link has a property to specify the area type.
-
-## Pathfinding Cost
-
-In a nutshell, the cost allows you to control which areas the pathfinder favors when finding a path. For example, if you set the cost of an area to 3.0, traveling across that area is considered to be three times longer than alternative routes.
-
-To fully understand how the cost works, let’s take a look at how the pathfinder works.
-
-![Nodes and links visited during pathfinding.](./Images/NavMeshNodePositions.svg)
-
-Nodes and links visited during pathfinding.
-
-Unity uses A\* to calculate the shortest path on the NavMesh. A\* works on a graph of connected nodes. The algorithm starts from the nearest node to the path start and visits the connect nodes until the destination is reached.
-
-Since the Unity navigation representation is a [**mesh**][2] of polygons, the first thing the pathfinder needs to do is to place a point on each polygon, which is the location of the node. The shortest path is then calculated between these nodes.
-
-The yellow dots and lines in the above picture shows how the nodes and links are placed on the NavMesh, and in which order they are traversed during the A\*.
-
-The cost to move between two nodes depends on the distance to travel and the cost associated with the area type of the polygon under the link, that is, _distance \* cost_. In practice this means, that if the cost of an area is 2.0, the distance across such polygon will appear to be twice as long. The A\* algorithm requires that all costs must be larger than 1.0.
-
-The effect of the costs on the resulting path can be hard to tune, especially for longer paths. The best way to approach costs is to treat them as hints. For example, if you want the agents to not to use Off-Mesh Links too often, you could increase their cost. But it can be challenging to tune a behavior where the agents to prefer to walk on sidewalks.
-
-Another thing you may notice on some levels is that the pathfinder does not always choose the very shortest path. The reason for this is the node placement. The effect can be noticeable in scenarios where big open areas are next to tiny obstacles, which results navigation mesh with very big and small polygons. In such cases the nodes on the big polygons may get placed anywhere in the big polygon and from the pathfinder’s point of view it looks like a detour.
-
-The _cost_ per _area type_ can be set globally in the _Areas_ tab, or you can override them per agent using a script.
-
-## Area Types
-
-![](./Images/NavMeshAreaTypeList.png)
-
-The area types are specified in the _Navigation Window_’s _Areas_ tab. There are 29 custom types, and 3 built-in types: _Walkable_, _Not Walkable_, and _Jump_.
-
-- **Walkable** is a generic area type which specifies that the area can be walked on.
-- **Not Walkable** is a generic area type which prevents navigation. It is useful for cases where you want to mark certain object to be an obstacle, but without getting NavMesh on top of it.
-- **Jump** is an area type that is assigned to all auto-generated Off-Mesh Links.
-
-If several objects of different area types are overlapping, the resulting navmesh area type will generally be the one with the highest index. There is one exception however: _Not Walkable_ always takes precedence. Which can be helpful if you need to block out an area.
-
-## Area Mask
-
-![](./Images/NavMeshAreaMask.svg)
-
-Each agent has an _Area Mask_ which describes which areas it can use when navigating. The area mask can be set in the agent properties, or the bitmask can be manipulated using a script at runtime.
-
-The area mask is useful when you want only certain types characters to be able to walk through an area. For example, in a zombie evasion game, you could mark the area under each door with a _Door_ area type, and uncheck the Door area from the zombie character’s Area Mask.
-
-### Additional resources
-
-- [Create a NavMesh](./CreateNavMesh.md) - Workflow to create a NavMesh
-- [NavMeshAgent.areaMask](https://docs.unity3d.com/ScriptReference/AI.NavMeshAgent-areaMask.html) - Script API to set areaMask for an agent.
-- [NavMeshAgent.SetAreaCost()](https://docs.unity3d.com/ScriptReference/AI.NavMeshAgent.SetAreaCost.html) - Script API to set area cost for an agent.
-
-[1]: ./Glossary.md#navmesh "A mesh that Unity generates to approximate the walkable areas and obstacles in your environment for path finding and AI-controlled navigation."
-[2]: https://docs.unity3d.com/Manual/mesh-introduction.html "The main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons."

+ 0 - 254
Packages/com.unity.ai.navigation@1.1.5/Documentation~/CouplingAnimationAndNavigation.md

@@ -1,254 +0,0 @@
-# Coupling Animation and Navigation
-
-The goal of this document is to guide you to setup navigating humanoid characters to move using the navigation system.
-
-We’ll be using Unity’s built-in systems for animation and navigation along with custom scripting to achieve this.
-
-It’s assumed you’re familiar with the basics of Unity and the Mecanim animation system.
-
-An example project is available — so you don’t have add [**scripts**][1] or set up animations and animation controller from scratch:
-
-- [NavigationAnimation\_53.zip](https://docs.unity3d.com/uploads/Examples/NavigationAnimation_53.zip) _Works with Unity 5.3+_
-
-## Creating the Animation Controller
-
-To get a responsive and versatile animation controller — covering a wide range of movements — we need a set of animations moving in different directions. This is sometimes referred to as a strafe-set.
-
-In addition to the move animations we need an animation for the standing character.
-
-We proceed by arranging the strafe-set in a 2D blend tree — choose blend type: **2D Simple Directional** and place animations using **Compute Positions > Velocity XZ**
-
-For blending control we add two float parameters **velx** and **vely**, and assign them to the blend tree.
-
-Here we’ll be placing 7 run animations — each with a different velocity. In addition to the forwards (+ left/right) and backwards (+ left/right) we also use an [**animation clip**][2] for running on the spot. The latter is highlighted in the center of the 2D blend map below. The reason for having an animation running on the spot is two-fold, firstly it preserves the style of running when blended with the other animations. Secondly the animation prevents foot-sliding when blending.
-
-![](./Images/NavAnimBlend2d.png)
-
-Then we add the idle animation clip in it’s own node (**Idle**). We now have two discrete animation states that we couple with 2 transitions.
-
-![](./Images/NavAnimStates.png)
-
-To control the switch between the moving and idle states we add a boolean control parameter **move**. Then disable the **Has Exit Time** property on the transitions. This allows the transition to trigger at any time during the animation. Transition time should be set to around 0.10 second to get a responsive transition.
-
-![](./Images/NavAnimTransition.png)
-
-Now place the new created animation controller on the character you want to move.
-
-Press play and select the character in the **Hierarchy window**. You can now manually control the animation values in the [**Animator window**][3] and change the move state and velocity.
-
-The next step is to create other means of controlling the [**animation parameters**][4].
-
-## Navigation Control
-
-Place a **NavMeshAgent** component on the character and adjust the radius, height and to match the character - additionally change the speed property to match the maximum speed in the [**animation blend tree**][5].
-
-Create a [**NavMesh**][5] for the [**Scene**][6] you’ve placed the character in.
-
-Next we need to tell the character where to navigate to. This typically is very specific to the application. Here we choose a click to move behavior — the character moved to the point in the world where the user has clicked on the screen.
-
-```
-// ClickToMove.cs
-using UnityEngine;
-using UnityEngine.AI;
-
-[RequireComponent (typeof (NavMeshAgent))]
-public class ClickToMove : MonoBehaviour {
-    RaycastHit hitInfo = new RaycastHit();
-    NavMeshAgent agent;
-
-    void Start () {
-        agent = GetComponent<NavMeshAgent> ();
-    }
-    void Update () {
-        if(Input.GetMouseButtonDown(0)) {
-            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
-            if (Physics.Raycast(ray.origin, ray.direction, out hitInfo))
-                agent.destination = hitInfo.point;
-        }
-    }
-}
-```
-
-Pressing play now — and clicking around in the scene — you’ll see the character move around in the scene. However — the animations don’t match the movement at all. We need to communicate the state and velocity of the agent to the animation controller.
-
-To transfer the velocity and state info from the agent to the animation controller we will add another script.
-
-```
-// LocomotionSimpleAgent.cs
-using UnityEngine;
-using UnityEngine.AI;
-
-[RequireComponent (typeof (NavMeshAgent))]
-[RequireComponent (typeof (Animator))]
-public class LocomotionSimpleAgent : MonoBehaviour {
-    Animator anim;
-    NavMeshAgent agent;
-    Vector2 smoothDeltaPosition = Vector2.zero;
-    Vector2 velocity = Vector2.zero;
-
-    void Start ()
-    {
-        anim = GetComponent<Animator> ();
-        agent = GetComponent<NavMeshAgent> ();
-        // Don’t update position automatically
-        agent.updatePosition = false;
-    }
-    
-    void Update ()
-    {
-        Vector3 worldDeltaPosition = agent.nextPosition - transform.position;
-
-        // Map 'worldDeltaPosition' to local space
-        float dx = Vector3.Dot (transform.right, worldDeltaPosition);
-        float dy = Vector3.Dot (transform.forward, worldDeltaPosition);
-        Vector2 deltaPosition = new Vector2 (dx, dy);
-
-        // Low-pass filter the deltaMove
-        float smooth = Mathf.Min(1.0f, Time.deltaTime/0.15f);
-        smoothDeltaPosition = Vector2.Lerp (smoothDeltaPosition, deltaPosition, smooth);
-
-        // Update velocity if time advances
-        if (Time.deltaTime > 1e-5f)
-            velocity = smoothDeltaPosition / Time.deltaTime;
-
-        bool shouldMove = velocity.magnitude > 0.5f && agent.remainingDistance > agent.radius;
-
-        // Update animation parameters
-        anim.SetBool("move", shouldMove);
-        anim.SetFloat ("velx", velocity.x);
-        anim.SetFloat ("vely", velocity.y);
-
-        GetComponent<LookAt>().lookAtTargetPosition = agent.steeringTarget + transform.forward;
-    }
-
-    void OnAnimatorMove ()
-    {
-        // Update position to agent position
-        transform.position = agent.nextPosition;
-    }
-}
-```
-
-This script deserves a little explanation. It’s placed on the character — which has an **Animator** and a **NavMeshAgent** component attached — as well as the click to move script above.
-
-First the script tells the agent not to update the character position automatically. We handle the position update that last in the script. The orientation is updated by the agent.
-
-The animation blend is controlled by reading the agent velocity. It is transformed into a relative velocity (based on character orientation) — and then smoothed. The transformed horizontal velocity components are then passed to the **Animator** and additionally the state switching between idle and moving is controlled by the speed (i.e. velocity magnitude).
-
-In the `OnAnimatorMove()` callback we update the position of the character to match the **NavMeshAgent**.
-
-Playing the scene again gives show that animation matches the movement to as close as possible.
-
-## Improving the Quality of the Navigating Character
-
-To improve the quality of the animated and navigating character we will explore a couple of options.
-
-### Looking
-
-Having the character to look and turn towards points of interest is important to convey attention and anticipation. We’ll use the animation systems lookat API. This calls for another script.
-
-```
-// LookAt.cs
-using UnityEngine;
-using System.Collections;
-
-[RequireComponent (typeof (Animator))]
-public class LookAt : MonoBehaviour {
-    public Transform head = null;
-    public Vector3 lookAtTargetPosition;
-    public float lookAtCoolTime = 0.2f;
-    public float lookAtHeatTime = 0.2f;
-    public bool looking = true;
-
-    private Vector3 lookAtPosition;
-    private Animator animator;
-    private float lookAtWeight = 0.0f;
-
-    void Start ()
-    {
-        if (!head)
-        {
-            Debug.LogError("No head transform - LookAt disabled");
-            enabled = false;
-            return;
-        }
-        animator = GetComponent<Animator> ();
-        lookAtTargetPosition = head.position + transform.forward;
-        lookAtPosition = lookAtTargetPosition;
-    }
-
-    void OnAnimatorIK ()
-    {
-        lookAtTargetPosition.y = head.position.y;
-        float lookAtTargetWeight = looking ? 1.0f : 0.0f;
-
-        Vector3 curDir = lookAtPosition - head.position;
-        Vector3 futDir = lookAtTargetPosition - head.position;
-
-        curDir = Vector3.RotateTowards(curDir, futDir, 6.28f*Time.deltaTime, float.PositiveInfinity);
-        lookAtPosition = head.position + curDir;
-
-        float blendTime = lookAtTargetWeight > lookAtWeight ? lookAtHeatTime : lookAtCoolTime;
-        lookAtWeight = Mathf.MoveTowards (lookAtWeight, lookAtTargetWeight, Time.deltaTime/blendTime);
-        animator.SetLookAtWeight (lookAtWeight, 0.2f, 0.5f, 0.7f, 0.5f);
-        animator.SetLookAtPosition (lookAtPosition);
-    }
-}
-```
-
-Add the script to the character and assign the head property to the head transform in your characters transform hierarchy. The LookAt script has no notion of navigation control — so to control where to look we go back to the **LocomotionSimpleAgent.cs** script and add a couple of lines to control the looking. Add the end of `Update()` add:
-
-```
-        LookAt lookAt = GetComponent<LookAt> ();
-        if (lookAt)
-            lookAt.lookAtTargetPosition = agent.steeringTarget + transform.forward;
-```
-
-This will tell the **LookAt** script to set the point of interest to approximately the next corner along the path or — if no corners — to the end of the path.
-
-Try it out.
-
-### Animation Driven Character using Navigation
-
-The character has so far been controlled completely by the position dictated by the agent. This ensures that the avoidance of other characters and obstacles translates directly to the character position. However it may lead to foot-sliding if the animation doesn’t cover the proposed velocity. Here we’ll relax the constraint of the character a bit. Basically we’ll be trading the avoidance quality for animation quality.
-
-Replace the `OnAnimatorMove()` callback on the **LocomotionSimpleAgent.cs** script replace the line with the following
-
-```
-    void OnAnimatorMove ()
-    {
-        // Update position based on animation movement using navigation surface height
-        Vector3 position = anim.rootPosition;
-        position.y = agent.nextPosition.y;
-        transform.position = position;
-    }
-```
-
-When trying this out you may notice the that character can now drift away from the agent position (green wireframe cylinder) . You may need to limit that character animation drift. This can be done either by pulling the agent towards the character — or pull the character towards the agent position. Add the following at the end of the `Update()` method on the script **LocomotionSimpleAgent.cs**.
-
-```
-        // Pull character towards agent
-        if (worldDeltaPosition.magnitude > agent.radius)
-            transform.position = agent.nextPosition - 0.9f*worldDeltaPosition;
-```
-
-Or — if you want the agent to follow the character.
-
-```
-        // Pull agent towards character
-        if (worldDeltaPosition.magnitude > agent.radius)
-            agent.nextPosition = transform.position + 0.9f*worldDeltaPosition;
-```
-
-What works best very much depends on the specific use-case.
-
-## Conclusion
-
-We have set up a character that moves using the navigation system and animates accordingly. Tweaking the numbers of blend time, look-at weights etc. can improve the looks — and is a good way to further explore this setup.
-
-[1]: https://docs.unity3d.com/Manual/CreatingAndUsingScripts.html "A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like."
-[2]: https://docs.unity3d.com/Manual/class-AnimationClip.html 'Animation data that can be used for animated characters or simple animations. It is a simple “unit” piece of motion, such as (one specific instance of) “Idle”, “Walk” or “Run”.'
-[3]: https://docs.unity3d.com/Manual/AnimatorWindow.html "The window where the Animator Controller is visualized and edited."
-[4]: https://docs.unity3d.com/Manual/AnimationParameters.html "Used to communicate between scripting and the Animator Controller. Some parameters can be set in scripting and used by the controller, while other parameters are based on Custom Curves in Animation Clips and can be sampled using the scripting API."
-[5]: ./Glossary.md "A mesh that Unity generates to approximate the walkable areas and obstacles in your environment for path finding and AI-controlled navigation."
-[6]: https://docs.unity3d.com/Manual/CreatingScenes.html "A Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces."

+ 0 - 16
Packages/com.unity.ai.navigation@1.1.5/Documentation~/CreateNavMesh.md

@@ -1,16 +0,0 @@
-# Create a NavMesh
-You need to create a NavMesh to define an area of your scene within which a character can navigate intelligently.
-
-To create a NavMesh do the following:
-1. Select the scene geometry where you want to add the NavMesh.
-1. In the Inspector window, click **Add Component**.
-1. Select **Navigation** > **NavMesh Surface**.
-1. In the NavMesh Surface component, specify the necessary settings. For details on the available settings, refer to [NavMesh Surface component](./NavMeshSurface.md).
-1. When you are finished, click **Bake**. <br/>
-The NavMesh is generated and displayed in the scene as a blue overlay on the underlying scene geometry whenever the Navigation window is open and visible.
-
-## Additional resources
-- [Navigation window](./NavigationWindow.md)
-- [Creating a NavMeshAgent](./CreateNavMeshAgent.md)
-- [NavMesh Surface component](./NavMeshSurface.md)
-- [Navigation Areas and Costs](./AreasAndCosts.md)

+ 0 - 55
Packages/com.unity.ai.navigation@1.1.5/Documentation~/CreateNavMeshAgent.md

@@ -1,55 +0,0 @@
-# Creating a NavMesh Agent
-
-Once you have a [**NavMesh**][1] baked for your level it is time to create a character which can navigate the [**scene**][2]. We’re going to build our prototype agent from a cylinder and set it in motion. This is done using a NavMesh Agent component and a simple script.
-
-![](./Images/NavMeshAgentSetup.svg)
-
-First let’s create the character:
-
-1. Create a **cylinder**: **GameObject > 3D Object > Cylinder**.
-2. The default cylinder dimensions (height 2 and radius 0.5) are good for a humanoid shaped agent, so we will leave them as they are.
-3. Add a **NavMesh Agent** component: **Component > Navigation > NavMesh Agent**.
-
-Now you have simple NavMesh Agent set up ready to receive commands!
-
-When you start to experiment with a NavMesh Agent, you most likely are going to adjust its dimensions for your character size and speed.
-
-The **NavMesh Agent** component handles both the pathfinding and the movement control of a character. In your [**scripts**][3], navigation can be as simple as setting the desired destination point - the NavMesh Agent can handle everything from there on.
-
-```
-    // MoveTo.cs
-    using UnityEngine;
-    using UnityEngine.AI;
-    
-    public class MoveTo : MonoBehaviour {
-       
-       public Transform goal;
-       
-       void Start () {
-          NavMeshAgent agent = GetComponent<NavMeshAgent>();
-          agent.destination = goal.position; 
-       }
-    }
-```
-
-Next we need to build a simple script which allows you to send your character to the destination specified by another Game Object, and a Sphere which will be the destination to move to:
-
-1. Create a new **C# script** (`MoveTo.cs`) and replace its contents with the above script.
-2. Assign the MoveTo script to the character you’ve just created.
-3. Create a **sphere**, this will be the destination the agent will move to.
-4. Move the sphere away from the character to a location that is close to the NavMesh surface.
-5. Select the character, locate the MoveTo script, and assign the Sphere to the **Goal** property.
-6. **Press Play**; you should see the agent navigating to the location of the sphere.
-
-To sum it up, in your script, you will need to get a reference to the NavMesh Agent component and then to set the agent in motion, you just need to assign a position to its [destination](https://docs.unity3d.com/ScriptReference/AI.NavMeshAgent-destination.html) property. The [Navigation How Tos](./NavHowTos.md) will give you further examples on how to solve common gameplay scenarios with the NavMesh Agent.
-
-### Additional resources
-
-- [Navigation HowTos](./NavHowTos.md) - common use cases for NavMesh Agent, with source code.
-- [Inner Workings of the Navigation System](./NavInnerWorkings.md) - learn more about path following.
-- [NavMesh Agent component reference](https://docs.unity3d.com/Manual/class-NavMeshAgent.html) – full description of all the NavMeshAgent properties.
-- [NavMesh Agent scripting reference](https://docs.unity3d.com/ScriptReference/AI.NavMeshAgent.html) - full description of the NavMeshAgent scripting API.
-
-[1]: ./BuildingNavMesh.md "A mesh that Unity generates to approximate the walkable areas and obstacles in your environment for path finding and AI-controlled navigation."
-[2]: https://docs.unity3d.com/Manual/CreatingScenes.html "A Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces."
-[3]: https://docs.unity3d.com/Manual/CreatingAndUsingScripts.html "A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like."

+ 0 - 26
Packages/com.unity.ai.navigation@1.1.5/Documentation~/CreateNavMeshObstacle.md

@@ -1,26 +0,0 @@
-# Creating a NavMesh Obstacle
-
-NavMesh Obstacle components can be used to describe obstacles the agents should avoid while navigating. For example the agents should avoid physics controlled objects, such as crates and barrels while moving.
-
-We’re going to add a crate to block the pathway at the top of the level.
-
-![](./Images/NavMeshObstacleSetup.svg)
-
-1. First create a **cube** to depict the crate: **Game Object > 3D Object > Cube**.
-2. Move the cube to the platform at the top, the default size of the cube is good for a crate so leave it as it is.
-3. Add a **NavMesh Obstacle component** to the cube. Choose **Add Component** from the inspector and choose **Navigation > NavMesh Obstacle**.
-4. Set the shape of the obstacle to **box**, changing the shape will automatically fit the center and size to the render [**mesh**][1].
-5. Add a **Rigid body** to the obstacle. Choose **Add Component** from the inspector and choose **Physics > Rigid Body**.
-6. Finally turn on the **Carve** setting from the [**NavMesh**][2] Obstacle [**inspector**][3] so that the agent knows to find a path around the obstacle.
-
-Now we have a working crate that is physics controlled, and which the AI knows how to avoid while navigating.
-
-### Additional resources
-
-- [Inner Workings of the Navigation System](./NavInnerWorkings.md) - learn more about how obstacles are used as part of navigation.
-- [NavMesh Obstacle component reference](https://docs.unity3d.com/Manual/class-NavMeshObstacle.html) – full description of all the NavMesh Obstacle properties.
-- [NavMesh Obstacle scripting reference](https://docs.unity3d.com/ScriptReference/AI.NavMeshObstacle.html) - full description of the NavMesh Obstacle scripting API.
-
-[1]: https://docs.unity3d.com/Manual/mesh-introduction.html "The main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons."
-[2]: ./BuildingNavMesh.md "A mesh that Unity generates to approximate the walkable areas and obstacles in your environment for path finding and AI-controlled navigation."
-[3]: https://docs.unity3d.com/Manual/UsingTheInspector.html "A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values."

+ 0 - 39
Packages/com.unity.ai.navigation@1.1.5/Documentation~/CreateOffMeshLink.md

@@ -1,39 +0,0 @@
-# Creating an Off-mesh Link
-
-Off-Mesh Links are used to create paths crossing outside the walkable navigation [**mesh**][1] surface. For example, jumping over a ditch or a fence, or opening a door before walking through it, can be all described as Off-mesh links.
-
-We’re going to add an Off-Mesh Link component to describe a jump from the upper platform to the ground.
-
-![](./Images/OffMeshLinkSetup.svg)
-
-1. First create **two cylinders**: **Game Object > 3D Object > cylinder**.
-2. You can scale the cylinders to _(0.1, 0.5, 0.1)_ to make it easier to work with them.
-3. Move the **first cylinder** at the edge of the top platform, close to the [**NavMesh**][2] surface.
-4. Place the **second cylinder** on the ground, close to the NavMesh, at the location where the link should land.
-5. Select the **first cylinder** cylinder and add an Off-Mesh Link component to it. Choose **Add Component** from the inspector and choose **Navigation > OffMesh Link**.
-6. Assign the **first cylinder** in the **Start** field and the **second cylinder** in the **End** field.
-
-Now you have a functioning Off-Mesh Link set up! If the path via the off-mesh link is shorter than via walking along the Navmesh, the off-mesh link will be used.
-
-You can use any game object in the [**Scene**][3] to hold the Off-Mesh link component, for example a fence [**prefab**][4] could contain the off-mesh link component. Similarly you can use any game object with a Transform as the start and end marker.
-
-The NavMesh bake process can detect and create common jump-across and drop-down links automatically. Take a look at the [Building Off-Mesh Links Automatically](./BuildingOffMeshLinksAutomatically.md) for more details.
-
-## Details
-
-![](./Images/OffMeshLinkDebug.svg)
-
-If the agent does not traverse an OffMesh link make sure that both end points are connected correctly. A properly connected end point should show a circle around the access point.
-
-Another common cause is that the Navmesh Agent’s _Area Mask_ does not have the OffMesh Link’s area included.
-
-### Additional resources
-
-- [Navigation HowTos](./NavHowTos.md) - common use cases for NavMesh Agent, with source code.
-- [OffMesh Link component reference](https://docs.unity3d.com/Manual/class-OffMeshLink.html) – full description of all the Off-Mesh Link properties.
-- [Off-Mesh Link scripting reference](https://docs.unity3d.com/ScriptReference/AI.OffMeshLink.html) - full description of the Off-Mesh Link scripting API.
-
-[1]: https://docs.unity3d.com/Manual/mesh-introduction.html "The main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons."
-[2]: ./Glossary.md "A mesh that Unity generates to approximate the walkable areas and obstacles in your environment for path finding and AI-controlled navigation."
-[3]: https://docs.unity3d.com/Manual/CreatingScenes.html "A Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces."
-[4]: https://docs.unity3d.com/Manual/Prefabs.html "An asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene."

+ 0 - 54
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Glossary.md

@@ -1,54 +0,0 @@
-
-# Glossary
-
-## Animation blend tree
-Used for continuous blending between similar Animation Clips based on float Animation Parameters.
-
-## Animation clip
-Animation data that can be used for animated characters or simple animations. An animation clip is one piece of motion, such as (one specific instance of) “Idle”, “Walk” or “Run”.
-
-## Animation parameters
-Used to communicate between scripting and the Animator Controller. Some parameters can be set in scripting and used by the controller, while other parameters are based on Custom Curves in Animation Clips and can be sampled using the scripting API.
-
-## Animator window
-The window where the Animator Controller is visualized and edited.
-
-## Colliders
-An invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay.
-
-## Collision
-A collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, and at least one has a Rigidbody component and is in motion.
-
-## GameObject
-The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more.
-
-## Inspector
-A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values.
-
-## Mesh
-The main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons.
-
-## NavMesh 
-A mesh that Unity generates to approximate the walkable areas and obstacles in your environment for path finding and AI-controlled navigation. 
-
-## Prefab
-An asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene.
-
-## Rigidbody
-A component that allows a GameObject to be affected by simulated gravity and other forces.
-
-## Root motion
-Motion of character’s root node, whether it’s controlled by the animation itself or externally.
-
-## Scenes
- A Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces.
-
-## Scripts
-A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like.
-
-## Terrains
-The landscape in your scene. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape.
-
-## Unity unit 
-The unit size used in Unity projects. By default, 1 Unity unit is 1 meter. To use a different scale, set the Scale Factor in the Import Settings when importing assets.
-

+ 0 - 14
Packages/com.unity.ai.navigation@1.1.5/Documentation~/HeightMesh.md

@@ -1,14 +0,0 @@
-# Building a HeightMesh for Accurate Character Placement
-
-Height [**mesh**][1] allows you to place your character more accurately on the walkable surfaces.
-
-![](./Images/NavMeshHeightMesh.svg)
-
-While navigating, the [**NavMesh**][2] Agent is constrained on the surface of the NavMesh. Since the NavMesh is an approximation of the walkable space, some features are evened out when the NavMesh is being built. For example, stairs may appear as a slope in the NavMesh. If your game requires accurate placement of the agent, you should enable **HeightMesh** building when you bake the NavMesh. The setting can be found under the Advanced settings in Navigation window. Note that building HeightMesh will take up memory and processing at runtime, and it will take a little longer to bake the NavMesh.
-
-## Additional resources
-
-- [Building a NavMesh](./BuildingNavMesh.md) – workflow for NavMesh baking.
-
-[1]: https://docs.unity3d.com/Manual/mesh-introduction.html "The main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons."
-[2]: ./BuildingNavMesh.md "A mesh that Unity generates to approximate the walkable areas and obstacles in your environment for path finding and AI-controlled navigation."

文件差异内容过多而无法显示
+ 0 - 7
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/AutoOffMeshLinksParams.svg


文件差异内容过多而无法显示
+ 0 - 7
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/AutoOffMeshLinksSetup.svg


+ 0 - 3
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/ConnectingSurfaces-Example.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:87065ca1fc1b5b985f8891d7540dab1b8e67ebaeac57e68588abf33dca1689f0
-size 373106

+ 0 - 3
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/HeightMesh-Example.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:403e42ff06e464e38886ceab44c7a80183efacccb0cc7dbb35a42b3d028daaf7
-size 745501

+ 0 - 3
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavAnimBlend2d.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:f341c5d43298074689c73d5f3de47289c5b5aa60dfec3552d32adc43472e9cdc
-size 233059

+ 0 - 3
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavAnimStates.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:937d70ab13dee181f2d45f08c5bd94af2f2cb62eef18c6fd1899ca62a0c73d10
-size 59910

+ 0 - 3
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavAnimTransition.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:863a4b8c00fce78b645c3fc5d1804a61cea53a4c99c912a926aa8f6af72f2933
-size 67300

+ 0 - 3
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavDebug-DefaultOverlayLocation.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:4b570f9400817aea6a18bd78ef6774be16cbe8840539c251d7b804a6e2abcd7e
-size 56866

+ 0 - 3
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavDebug-ExpandedOverlay.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:7c9d8727b8e198a9e386b4136cc8e44adbf907cc9015ea75bdafb123a851b662
-size 41146

+ 0 - 3
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavDebug-OverlayInMenu.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:96ad3296d3ca3a93cbfb77ebf0ad9dc82915f4c27027f6260b345a49e7714a55
-size 39126

+ 0 - 3
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavDebug-Preferences.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:f8fafd9c6d2698336db5f4c0490d5117f6d47cba542f60b4010b0fb6dc202b3f
-size 27496

+ 0 - 3
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshAgent.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:fa25b99e3fbc92f360181cde1f784d0c3f30273e4a5a5f6f7f57ece3a1eda4a6
-size 39619

+ 0 - 57
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshAgentOffset.svg

@@ -1,57 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no"?>
-<svg width="307px" height="380px" viewBox="0 0 307 380" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:sketch="http://www.bohemiancoding.com/sketch/ns">
-    <title>navmeshagent_offset</title>
-    <description>Created with Sketch (http://www.bohemiancoding.com/sketch)</description>
-    <defs></defs>
-    <g id="Page-1" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd" sketch:type="MSPage">
-        <g id="navmeshagent_offset" sketch:type="MSArtboardGroup">
-            <path d="M127,131.309524 C127,138.870565 112.225398,145 94,145 C75.7746024,145 61,138.870565 61,131.309524 L61,30 L127,30 L127,131.309524 Z" id="Oval-1" stroke="#979797" fill="#D8D8D8" sketch:type="MSShapeGroup"></path>
-            <ellipse id="Oval-1-copy" stroke="#979797" fill="#D8D8D8" sketch:type="MSShapeGroup" cx="94" cy="31.5" rx="33" ry="13.5"></ellipse>
-            <ellipse id="Oval-1-copy-2" stroke="#979797" stroke-dasharray="2" sketch:type="MSShapeGroup" cx="94" cy="130.5" rx="33" ry="13.5"></ellipse>
-            <path d="M254,131.309524 C254,138.870565 239.225398,145 221,145 C202.774602,145 188,138.870565 188,131.309524 L188,30 L254,30 L254,131.309524 Z" id="Oval-1-copy" stroke="#0AB8FD" fill="#98E0FE" sketch:type="MSShapeGroup"></path>
-            <ellipse id="Oval-1-copy-2" stroke="#0AB8FD" fill="#98E0FE" sketch:type="MSShapeGroup" cx="221" cy="31.5" rx="33" ry="13.5"></ellipse>
-            <ellipse id="Oval-1-copy-3" stroke="#0AB8FD" stroke-dasharray="2" sketch:type="MSShapeGroup" cx="221" cy="130.5" rx="33" ry="13.5"></ellipse>
-            <g id="Line-+-Line" sketch:type="MSLayerGroup" transform="translate(80.000000, 74.000000)" stroke="#979797" stroke-linecap="square">
-                <path d="M0.684210526,13 L25.353771,13" id="Line" sketch:type="MSShapeGroup"></path>
-                <path d="M13,0.665219759 L13,25.3347802" id="Line" sketch:type="MSShapeGroup"></path>
-            </g>
-            <path d="M190,351.309524 C190,358.870565 175.225398,365 157,365 C138.774602,365 124,358.870565 124,351.309524 L124,250 L190,250 L190,351.309524 Z" id="Oval-1-copy" stroke="#0AB8FD" fill="#D8D8D8" sketch:type="MSShapeGroup"></path>
-            <ellipse id="Oval-1-copy-2" stroke="#0AB8FD" fill="#D8D8D8" sketch:type="MSShapeGroup" cx="157" cy="251.5" rx="33" ry="13.5"></ellipse>
-            <ellipse id="Oval-1-copy-3" stroke="#979797" stroke-dasharray="2" sketch:type="MSShapeGroup" cx="157" cy="351.5" rx="33" ry="13.5"></ellipse>
-            <g id="Line-+-Line-copy" sketch:type="MSLayerGroup" transform="translate(143.000000, 294.000000)" stroke="#979797" stroke-linecap="square">
-                <path d="M0.684210526,13 L25.353771,13" id="Line" sketch:type="MSShapeGroup"></path>
-                <path d="M13,0.665219759 L13,25.3347802" id="Line" sketch:type="MSShapeGroup"></path>
-            </g>
-            <g id="Line-+-Line-copy" sketch:type="MSLayerGroup" transform="translate(147.000000, 343.000000)" stroke="#FF481B" stroke-linecap="square">
-                <path d="M0.421052632,8.18181818 L15.6023206,8.18181818" id="Line" sketch:type="MSShapeGroup"></path>
-                <path d="M8,0 L8,15" id="Line" sketch:type="MSShapeGroup"></path>
-            </g>
-            <g id="Line-+-Line-copy" sketch:type="MSLayerGroup" transform="translate(211.000000, 122.000000)" stroke="#FF481B" stroke-linecap="square">
-                <path d="M0.421052632,8.18181818 L15.6023206,8.18181818" id="Line" sketch:type="MSShapeGroup"></path>
-                <path d="M8,0 L8,15" id="Line" sketch:type="MSShapeGroup"></path>
-            </g>
-            <text id="NavMeshAgent" sketch:type="MSTextLayer" font-family="Helvetica" font-size="12" font-weight="bold" fill="#000000">
-                <tspan x="190" y="172">NavMeshAgent</tspan>
-            </text>
-            <text id="Cylinder" sketch:type="MSTextLayer" font-family="Helvetica" font-size="12" font-weight="bold" fill="#000000">
-                <tspan x="68" y="174">Cylinder</tspan>
-            </text>
-            <text id="center" sketch:type="MSTextLayer" font-family="Helvetica" font-size="12" font-weight="normal" fill="#000000">
-                <tspan x="12" y="86">center</tspan>
-            </text>
-            <text id="center-copy" sketch:type="MSTextLayer" font-family="Helvetica" font-size="12" font-weight="normal" fill="#000000">
-                <tspan x="261" y="133">center</tspan>
-            </text>
-            <text id="baseOffset" sketch:type="MSTextLayer" font-family="Helvetica" font-size="12" font-weight="normal" fill="#000000">
-                <tspan x="221" y="332">baseOffset</tspan>
-            </text>
-            <path d="M173.678571,305.5 L229.337975,305.5" id="Line" stroke="#FF481B" stroke-linecap="square" sketch:type="MSShapeGroup"></path>
-            <path d="M173.678571,349.5 L229.337975,349.5" id="Line-copy" stroke="#FF481B" stroke-linecap="square" sketch:type="MSShapeGroup"></path>
-            <path d="M206.5,305.6875 L206.5,348.334671" id="Line" stroke="#FF481B" stroke-linecap="square" fill="#FF481B" sketch:type="MSShapeGroup"></path>
-            <path id="Line-decoration-1" d="M206.5,347.6875 C207.55,343.9075 208.45,340.6675 209.5,336.8875 C207.4,336.8875 205.6,336.8875 203.5,336.8875 C204.55,340.6675 205.45,343.9075 206.5,347.6875 C206.5,347.6875 206.5,347.6875 206.5,347.6875 Z" stroke="#FF481B" stroke-linecap="square" fill="#FF481B"></path>
-            <path d="M118.409505,152.127604 C146.538166,171.956519 155.375001,186.428474 155.375001,216.833987" id="Path" stroke="#FF481B" stroke-width="3" sketch:type="MSShapeGroup"></path>
-            <path d="M191.330163,147.932584 C156.661274,150.385335 155.183424,203.216613 155.183424,225.61712" id="Path" stroke="#FF481B" stroke-width="3" sketch:type="MSShapeGroup"></path>
-            <path id="Path-decoration-1" d="M152.355822,214.632002 C153.300575,218.460752 154.151179,221.746489 155.183431,225.534951 C156.251077,221.767148 157.19975,218.540971 158.35217,214.841308" stroke="#FF481B" stroke-width="3"></path>
-        </g>
-    </g>
-</svg>

文件差异内容过多而无法显示
+ 0 - 7
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshAgentSetup.svg


文件差异内容过多而无法显示
+ 0 - 7
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshAreaMask.svg


文件差异内容过多而无法显示
+ 0 - 7
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshAreaType.svg


+ 0 - 3
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshAreaTypeList.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:12d81be9f642a79bbfa292066b9f01327b4e0ec56dbe3b7051a3a02f20493067
-size 42301

文件差异内容过多而无法显示
+ 0 - 7
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshAsset.svg


+ 0 - 3
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshCover.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:1a6b54a60cdba6bd5ea30b8b453d04fa8f1fa31decff0605a22059cfc7aa462a
-size 195510

文件差异内容过多而无法显示
+ 0 - 7
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshHeightMesh.svg


+ 0 - 3
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshLink-Example.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:6e2c9e80ba19398517be4f5a663c722493b16eca9c9f328f8e544edb68fe7f1f
-size 460472

+ 0 - 51
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshLoadAdditiveDiagram.svg

@@ -1,51 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no"?>
-<svg width="732px" height="214px" viewBox="0 0 732 214" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:sketch="http://www.bohemiancoding.com/sketch/ns">
-    <title>NavMeshLoadAdditiveDiagram</title>
-    <description>Created with Sketch (http://www.bohemiancoding.com/sketch)</description>
-    <defs></defs>
-    <g id="Page-1" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd" sketch:type="MSPage">
-        <g id="NavMeshLoadAdditiveDiagram" sketch:type="MSArtboardGroup">
-            <g id="Rectangle-47-copy-+-Path-63-copy" sketch:type="MSLayerGroup" transform="translate(264.500000, 98.500000) rotate(-180.000000) translate(-264.500000, -98.500000) translate(188.000000, 35.000000)">
-                <path d="M135,84 L135,127 L0,127 L0,0 L135,0 L135,47 L153,47 L153,84 L135,84 Z" id="Rectangle-47-copy" stroke="#979797" fill="#D8D8D8" sketch:type="MSShapeGroup"></path>
-                <path d="M12.4042969,10.8847656 L123.503205,10.8847656 L123.503205,49.3222658 L129.791204,55.610265 L143.314665,55.610265 L143.314665,72.2085226 L131.047314,72.2085226 L124.131215,79.1246213 L124.131215,113.191395 L12.7949075,113.191395 L12.4042969,10.8847656 Z" id="Path-63-copy" stroke="#2A80A2" fill="#98E0FE" sketch:type="MSShapeGroup"></path>
-            </g>
-            <text id="Scene-1" sketch:type="MSTextLayer" font-family="Helvetica" font-size="12" font-weight="normal" fill="#000000">
-                <tspan x="31" y="175">Scene 1</tspan>
-            </text>
-            <text id="Scene-2" sketch:type="MSTextLayer" font-family="Helvetica" font-size="12" font-weight="normal" fill="#000000">
-                <tspan x="211" y="178">Scene 2</tspan>
-            </text>
-            <g id="Rectangle-47-+-Path-63" sketch:type="MSLayerGroup" transform="translate(27.000000, 32.000000)">
-                <path d="M135,84 L135,127 L0,127 L0,0 L135,0 L135,47 L153,47 L153,84 L135,84 Z" id="Rectangle-47" stroke="#979797" fill="#D8D8D8" sketch:type="MSShapeGroup"></path>
-                <path d="M10.4042969,9.88476562 L121.503205,9.88476562 L121.503205,48.3222658 L127.791204,54.610265 L141.314665,54.610265 L141.314665,71.2085226 L129.047314,71.2085226 L122.131215,78.1246213 L122.131215,112.191395 L10.7949075,112.191395 L10.4042969,9.88476562 Z" id="Path-63" stroke="#2A80A2" fill="#98E0FE" sketch:type="MSShapeGroup"></path>
-            </g>
-            <g id="Oval-22-+-Oval-22-copy-+-Path-62" sketch:type="MSLayerGroup" transform="translate(150.000000, 78.000000)" stroke="#2A80A2" stroke-width="2">
-                <ellipse id="Oval-22" sketch:type="MSShapeGroup" cx="9.5" cy="18" rx="9.5" ry="5"></ellipse>
-                <path d="M9,16 C9,16 14.8963118,1.93176164e-06 32.0986372,0 C49.3009625,-1.5919511e-06 55,15.6006113 55,15.6006113" id="Path-62" sketch:type="MSShapeGroup"></path>
-                <path id="Path-62-decoration-1" d="M17.6078769,8.69989522 C14.5081128,10.5255076 11.9961818,12.5029402 9.30552153,15.270937 C10.2211688,11.380742 11.462861,8.08902615 13.4870885,4.33880553"></path>
-                <path id="Path-62-decoration-2" d="M46.6926386,8.71006652 C49.7639973,10.5305833 52.2591991,12.5329515 54.8928798,15.3298335 C54.0472578,11.4316588 52.8256766,8.114777 50.829117,4.36385594"></path>
-            </g>
-        </g>
-        <g id="Rectangle-47-copy-+-Path-63-copy" sketch:type="MSLayerGroup" transform="translate(639.500000, 98.500000) rotate(-180.000000) translate(-639.500000, -98.500000) translate(563.000000, 35.000000)">
-            <path d="M135,84 L135,127 L0,127 L0,0 L135,0 L135,47 L153,47 L153,84 L135,84 Z" id="Rectangle-47-copy" stroke="#979797" fill="#D8D8D8" sketch:type="MSShapeGroup"></path>
-            <path d="M12.4042969,10.8847656 L123.503205,10.8847656 L123.503205,49.3222658 L129.791204,55.610265 L143.314665,55.610265 L143.314665,72.2085226 L131.047314,72.2085226 L124.131215,79.1246213 L124.131215,113.191395 L12.7949075,113.191395 L12.4042969,10.8847656 Z" id="Path-63-copy" stroke="#2A80A2" fill="#98E0FE" sketch:type="MSShapeGroup"></path>
-        </g>
-        <text id="Scene-1-copy" sketch:type="MSTextLayer" font-family="Helvetica" font-size="12" font-weight="normal" fill="#000000">
-            <tspan x="406" y="175">Scene 1</tspan>
-        </text>
-        <text id="Scene-2-copy" sketch:type="MSTextLayer" font-family="Helvetica" font-size="12" font-weight="normal" fill="#000000">
-            <tspan x="586" y="178">Scene 2</tspan>
-        </text>
-        <g id="Rectangle-47-+-Path-63-copy" sketch:type="MSLayerGroup" transform="translate(402.000000, 32.000000)">
-            <path d="M135,84 L135,127 L0,127 L0,0 L135,0 L135,47 L153,47 L153,84 L135,84 Z" id="Rectangle-47" stroke="#979797" fill="#D8D8D8" sketch:type="MSShapeGroup"></path>
-            <path d="M10.4042969,9.88476562 L121.503205,9.88476562 L121.503205,48.3222658 L127.791204,54.610265 L141.314665,54.610265 L141.314665,71.2085226 L129.047314,71.2085226 L122.131215,78.1246213 L122.131215,112.191395 L10.7949075,112.191395 L10.4042969,9.88476562 Z" id="Path-63" stroke="#2A80A2" fill="#98E0FE" sketch:type="MSShapeGroup"></path>
-        </g>
-        <g id="Oval-22-+-Oval-22-copy-+-Path-63" sketch:type="MSLayerGroup" transform="translate(525.000000, 78.000000)" stroke="#2A80A2" stroke-width="2">
-            <ellipse id="Oval-22" sketch:type="MSShapeGroup" cx="9.5" cy="18" rx="9.5" ry="5"></ellipse>
-            <ellipse id="Oval-22-copy" sketch:type="MSShapeGroup" cx="55.5" cy="18" rx="9.5" ry="5"></ellipse>
-            <path d="M9,16 C9,16 14.8963118,1.93176164e-06 32.0986372,0 C49.3009625,-1.5919511e-06 55,15.6006113 55,15.6006113" id="Path-62" sketch:type="MSShapeGroup"></path>
-            <path id="Path-62-decoration-1" d="M17.6078769,8.69989522 C14.5081128,10.5255076 11.9961818,12.5029402 9.30552153,15.270937 C10.2211688,11.380742 11.462861,8.08902615 13.4870885,4.33880553"></path>
-            <path id="Path-62-decoration-2" d="M46.6926386,8.71006652 C49.7639973,10.5305833 52.2591991,12.5329515 54.8928798,15.3298335 C54.0472578,11.4316588 52.8256766,8.114777 50.829117,4.36385594"></path>
-        </g>
-    </g>
-</svg>

+ 0 - 51
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshLoadAdditiveTrouble.svg

@@ -1,51 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no"?>
-<svg width="732px" height="193px" viewBox="0 0 732 193" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:sketch="http://www.bohemiancoding.com/sketch/ns">
-    <title>NavMeshLoadAdditiveTrouble</title>
-    <description>Created with Sketch (http://www.bohemiancoding.com/sketch)</description>
-    <defs></defs>
-    <g id="Page-1" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd" sketch:type="MSPage">
-        <g id="NavMeshLoadAdditiveTrouble" sketch:type="MSArtboardGroup">
-            <text id="Scene-1-copy-2" sketch:type="MSTextLayer" font-family="Helvetica" font-size="12" font-weight="normal" fill="#000000">
-                <tspan x="91" y="152">Scene 1</tspan>
-            </text>
-            <text id="Scene-2-copy-2" sketch:type="MSTextLayer" font-family="Helvetica" font-size="12" font-weight="normal" fill="#000000">
-                <tspan x="251" y="118">Scene 2</tspan>
-            </text>
-            <path d="M92.9921875,118.277344 L91.4492187,67.4648438 L145.972656,23.0332031 L191.902344,24.0332031 L191.902344,142.547947 L165.376953,144.087891 L92.9921875,118.277344 Z" id="Path-69" stroke="#979797" fill="#D8D8D8" sketch:type="MSShapeGroup"></path>
-            <path d="M186.492188,123.912109 L172.511719,93.5664062 L177.720703,65.4375 L202.703125,42.2539062 L292.28125,53.734375 L295.710938,83.7324219 L186.492188,123.912109 Z" id="Path-71" stroke="#979797" fill="#D8D8D8" sketch:type="MSShapeGroup"></path>
-            <path d="M185.615234,91.6757812 L188.894531,71.4785156 L205.5,55.3632812 L281.962891,64.5039062 L284.025391,77.5898438 L195.101562,110.253906 L185.615234,91.6757812 Z" id="Path-70" stroke="#2A80A2" fill-opacity="0.75" fill="#85DBFD" sketch:type="MSShapeGroup"></path>
-            <path d="M105.742188,107.992188 L103.894531,71.4785156 L150.804688,33.7714844 L181.712891,33.9882812 L182.712891,131.072266 L171.314453,132.115234 L105.742188,107.992188 Z" id="Path-70" stroke="#2A80A2" fill-opacity="0.75" fill="#85DBFD" sketch:type="MSShapeGroup"></path>
-            <g id="Oval-22-+-Oval-22-copy-+-Path-64" sketch:type="MSLayerGroup" transform="translate(151.000000, 71.000000)" stroke="#2A80A2" stroke-width="2">
-                <ellipse id="Oval-22" sketch:type="MSShapeGroup" cx="9.5" cy="18" rx="9.5" ry="5"></ellipse>
-                <ellipse id="Oval-22-copy" sketch:type="MSShapeGroup" cx="55.5" cy="18" rx="9.5" ry="5"></ellipse>
-                <path d="M9,16 C9,16 14.8963118,1.93176164e-06 32.0986372,0 C49.3009625,-1.5919511e-06 55,15.6006113 55,15.6006113" id="Path-62" sketch:type="MSShapeGroup"></path>
-                <path id="Path-62-decoration-1" d="M17.6078769,8.69989522 C14.5081128,10.5255076 11.9961818,12.5029402 9.30552153,15.270937 C10.2211688,11.380742 11.462861,8.08902615 13.4870885,4.33880553"></path>
-                <path id="Path-62-decoration-2" d="M46.6926386,8.71006652 C49.7639973,10.5305833 52.2591991,12.5329515 54.8928798,15.3298335 C54.0472578,11.4316588 52.8256766,8.114777 50.829117,4.36385594"></path>
-            </g>
-            <text id="Scene-1-copy-3" sketch:type="MSTextLayer" font-family="Helvetica" font-size="12" font-weight="normal" fill="#000000">
-                <tspan x="465" y="155">Scene 1</tspan>
-            </text>
-            <text id="Scene-2-copy-3" sketch:type="MSTextLayer" font-family="Helvetica" font-size="12" font-weight="normal" fill="#000000">
-                <tspan x="610" y="118">Scene 2</tspan>
-            </text>
-            <path d="M466.992188,121.277344 L465.449219,70.4648438 L519.972656,26.0332031 L565.902344,27.0332031 L565.902344,145.547947 L539.376953,147.087891 L466.992188,121.277344 Z" id="Path-69-copy" stroke="#979797" fill="#D8D8D8" sketch:type="MSShapeGroup"></path>
-            <path d="M529.492188,129.912109 L515.511719,99.5664062 L520.720703,71.4375 L545.703125,48.2539062 L635.28125,59.734375 L638.710938,89.7324219 L529.492188,129.912109 Z" id="Path-71-copy" stroke="#979797" fill="#D8D8D8" sketch:type="MSShapeGroup"></path>
-            <path d="M528.615234,97.6757812 L531.894531,77.4785156 L548.5,61.3632812 L624.962891,70.5039062 L627.025391,83.5898438 L538.101562,116.253906 L528.615234,97.6757812 Z" id="Path-70-copy" stroke="#2A80A2" fill-opacity="0.75" fill="#85DBFD" sketch:type="MSShapeGroup"></path>
-            <path d="M479.742188,110.992188 L477.894531,74.4785156 L524.804688,36.7714844 L555.712891,36.9882812 L556.712891,134.072266 L545.314453,135.115234 L479.742188,110.992188 Z" id="Path-70-copy" stroke="#2A80A2" fill-opacity="0.75" fill="#85DBFD" sketch:type="MSShapeGroup"></path>
-            <path d="M29,96.7281127 L43.988595,117 L78,71" id="Path-78" stroke="#7CCD2F" stroke-width="6" sketch:type="MSShapeGroup"></path>
-            <g id="Line-+-Line" sketch:type="MSLayerGroup" transform="translate(391.000000, 73.000000)" stroke="#FF481B" stroke-width="6" stroke-linecap="square">
-                <path d="M0.5,0.5 L46.1344185,46.1344185" id="Line" sketch:type="MSShapeGroup"></path>
-                <path d="M0.5,0.5 L46.1344185,46.1344185" id="Line" sketch:type="MSShapeGroup" transform="translate(23.500000, 23.500000) scale(-1, 1) translate(-23.500000, -23.500000) "></path>
-            </g>
-            <g id="Oval-22-+-Oval-22-copy-+-Path-64" sketch:type="MSLayerGroup" transform="translate(537.000000, 70.000000)" stroke="#2A80A2" stroke-width="2">
-                <ellipse id="Oval-22" sketch:type="MSShapeGroup" cx="9.5" cy="18" rx="9.5" ry="5"></ellipse>
-                <ellipse id="Oval-22-copy" sketch:type="MSShapeGroup" cx="55.5" cy="18" rx="9.5" ry="5"></ellipse>
-                <path d="M9,16 C9,16 14.8963118,1.93176164e-06 32.0986372,0 C49.3009625,-1.5919511e-06 55,15.6006113 55,15.6006113" id="Path-62" sketch:type="MSShapeGroup"></path>
-                <path id="Path-62-decoration-1" d="M17.6078769,8.69989522 C14.5081128,10.5255076 11.9961818,12.5029402 9.30552153,15.270937 C10.2211688,11.380742 11.462861,8.08902615 13.4870885,4.33880553"></path>
-                <path id="Path-62-decoration-2" d="M46.6926386,8.71006652 C49.7639973,10.5305833 52.2591991,12.5329515 54.8928798,15.3298335 C54.0472578,11.4316588 52.8256766,8.114777 50.829117,4.36385594"></path>
-            </g>
-            <path d="M584,129 L558.5,101.5" id="Line" stroke="#4A4A4A" stroke-width="4" stroke-linecap="square" sketch:type="MSShapeGroup"></path>
-            <polygon id="Triangle-41" fill="#4A4A4A" sketch:type="MSShapeGroup" transform="translate(556.500000, 99.500000) rotate(318.000000) translate(-556.500000, -99.500000) " points="556.5 92 563 107 550 107 "></polygon>
-        </g>
-    </g>
-</svg>

文件差异内容过多而无法显示
+ 0 - 7
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshMinRegion.svg


+ 0 - 3
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshModifier-Example.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:ce16101b8447c03fd0037067e0c8f069e7bf59a09d7a4a24abc009636b2c6124
-size 225949

+ 0 - 3
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshModifierVolume-Example.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:d73436394b2de65e7e94540ec17998de02f4a15f9b11191d0b35ca9c8359deee
-size 375611

文件差异内容过多而无法显示
+ 0 - 7
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshNodePositions.svg


+ 0 - 3
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshObstacle.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:ae1051f2a68139ee8096cb7773a94b137edc31fdcf53423f4765dd0ff8b26358
-size 22823

文件差异内容过多而无法显示
+ 0 - 7
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshObstacleCarving.svg


文件差异内容过多而无法显示
+ 0 - 7
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshObstacleSetup.svg


+ 0 - 39
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshObstacleTrap.svg

@@ -1,39 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no"?>
-<svg width="285px" height="332px" viewBox="0 0 285 332" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:sketch="http://www.bohemiancoding.com/sketch/ns">
-    <title>navmeshobstacle_trap</title>
-    <description>Created with Sketch (http://www.bohemiancoding.com/sketch)</description>
-    <defs></defs>
-    <g id="Page-1" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd" sketch:type="MSPage">
-        <g id="navmeshobstacle_trap" sketch:type="MSArtboardGroup">
-            <text id="If-carving-is-not-en" fill="#000000" sketch:type="MSTextLayer" font-family="Helvetica" font-size="12" font-weight="normal">
-                <tspan x="136" y="292">If carving is not enabled,</tspan>
-                <tspan x="136" y="306">the agent can get stuck</tspan>
-                <tspan x="136" y="320">in cluttered environments.</tspan>
-            </text>
-            <g id="Group" sketch:type="MSLayerGroup" transform="translate(15.000000, 14.000000)">
-                <path d="M130.581081,28.4211409 L69.4189189,278.578859" id="Line" stroke="#D52120" stroke-width="2" stroke-linecap="square" sketch:type="MSShapeGroup"></path>
-                <text id="When-a-moving-obstac" fill="#FFFFFF" sketch:type="MSTextLayer" font-family="Helvetica" font-size="7.48250729" font-weight="normal">
-                    <tspan x="131" y="140">When a moving obstacle</tspan>
-                    <tspan x="131" y="150">becomes stationary,</tspan>
-                    <tspan x="131" y="160" font-weight="bold">carving</tspan>
-                    <tspan x="157.616243" y="160"> should be turned</tspan>
-                    <tspan x="131" y="170">on so that the agent can</tspan>
-                    <tspan x="131" y="180">plan route around the</tspan>
-                    <tspan x="131" y="190">location blocked by the</tspan>
-                    <tspan x="131" y="200">obstacle.</tspan>
-                </text>
-                <g transform="translate(0.000000, 78.000000)" stroke="#979797" stroke-width="2" fill="#D8D8D8" sketch:type="MSShapeGroup">
-                    <rect id="Rectangle-27" transform="translate(215.000000, 55.500000) rotate(-267.000000) translate(-215.000000, -55.500000) " x="190" y="30" width="50" height="51"></rect>
-                    <rect id="Rectangle-27" transform="translate(142.000000, 130.500000) rotate(-267.000000) translate(-142.000000, -130.500000) " x="117" y="105" width="50" height="51"></rect>
-                    <rect id="Rectangle-27-copy" transform="translate(170.000000, 87.500000) rotate(70.000000) translate(-170.000000, -87.500000) " x="145" y="62" width="50" height="51"></rect>
-                    <rect id="Rectangle-27-copy-2" transform="translate(30.000000, 30.500000) rotate(-283.000000) translate(-30.000000, -30.500000) " x="5" y="5" width="50" height="51"></rect>
-                    <rect id="Rectangle-27-copy-2" transform="translate(92.000000, 109.500000) rotate(-283.000000) translate(-92.000000, -109.500000) " x="67" y="84" width="50" height="51"></rect>
-                    <rect id="Rectangle-27-copy-3" transform="translate(44.000000, 81.500000) rotate(-238.000000) translate(-44.000000, -81.500000) " x="19" y="56" width="50" height="51"></rect>
-                </g>
-                <circle id="Oval-10" stroke="#0AB8FD" fill="#98E0FE" sketch:type="MSShapeGroup" cx="131.5" cy="25.5" r="25.5"></circle>
-                <path d="M131.571429,26.4210526 L126.428571,105.578947" id="Line" stroke="#FF481B" stroke-width="2" stroke-linecap="square" fill="#FF481B" sketch:type="MSShapeGroup"></path>
-                <path id="Line-decoration-1" d="M126.449628,105.254847 C127.742487,101.550874 128.850653,98.3760406 130.143512,94.6720677 C128.04793,94.5359187 126.251717,94.4192195 124.156135,94.2830704 C124.958858,98.1231923 125.646906,101.414725 126.449628,105.254847 C126.449628,105.254847 126.449628,105.254847 126.449628,105.254847 Z" stroke="#FF481B" stroke-width="2" stroke-linecap="square" fill="#FF481B"></path>
-            </g>
-        </g>
-    </g>
-</svg>

+ 0 - 3
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshOverview.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:f4eb4294b1153782305dc164c4b72cffa73d3bdbb3611de1db7ad798cddb594b
-size 306516

+ 0 - 3
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshSurface-Advanced.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:04d8a705c5b079454d883f5fa3060442116f4e96cdc9549965476a46de6fe0a0
-size 104291

+ 0 - 3
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshSurface-Example.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:a4d979deeb62f3535f672a398828c888757e1f18db4db0c9e28b231955e1d232
-size 396246

+ 0 - 3
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshSurface-GenerateLinks-Example.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:9e9055d614d55e240e15986817546b62ee1b65aab315946a362cd87d6ed7c3d2
-size 240839

+ 0 - 84
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshUnderstandingAreas.svg

@@ -1,84 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no"?>
-<svg width="335px" height="250px" viewBox="0 0 335 250" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:sketch="http://www.bohemiancoding.com/sketch/ns">
-    <title>NavMeshUnderstandingAreas</title>
-    <description>Created with Sketch (http://www.bohemiancoding.com/sketch)</description>
-    <defs></defs>
-    <g id="Page-1" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd" sketch:type="MSPage">
-        <g id="NavMeshUnderstandingAreas" sketch:type="MSArtboardGroup">
-            <path d="M126,129 L74,97 L74,129 L126,161 L126,129 Z" id="Shape" fill="#D9D9D9" sketch:type="MSShapeGroup"></path>
-            <path d="M126,129 L74,97 L74,129 L126,161 L126,129 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M126,129 L126,137 L106,145 L106,169 L170,145 L170,113 L126,129 Z" id="Shape" fill="#B7B7B7" sketch:type="MSShapeGroup"></path>
-            <path d="M126,129 L126,137 L106,145 L106,169 L170,145 L170,113 L126,129 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M202,133 L170,113 L170,145 L202,165 L202,133 Z" id="Shape" fill="#D9D9D9" sketch:type="MSShapeGroup"></path>
-            <path d="M202,133 L170,113 L170,145 L202,165 L202,133 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M162,65 L162,17 L298,89 L298,137 L162,65 Z" id="Shape" fill="#D9D9D9" sketch:type="MSShapeGroup"></path>
-            <path d="M162,65 L162,17 L298,89 L298,137 L162,65 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M162,17 L186,9 L322,81 L298,89 L162,17 Z" id="Shape" fill="#F3F3F3" sketch:type="MSShapeGroup"></path>
-            <path d="M162,17 L186,9 L322,81 L298,89 L162,17 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M162,65 L74,97 L126,129 L170,113 L202,133 L158,149 L202,177 L298,137 L162,65 Z" id="Shape" fill="#F3F3F3" sketch:type="MSShapeGroup"></path>
-            <path d="M162,65 L74,97 L126,129 L170,113 L202,133 L158,149 L202,177 L298,137 L162,65 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M202,177 L158,149 L158,181 L202,209 L202,177 Z" id="Shape" fill="#D9D9D9" sketch:type="MSShapeGroup"></path>
-            <path d="M202,177 L158,149 L158,181 L202,209 L202,177 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M106,145 L54,113 L54,125 L106,157 L106,145 Z" id="Shape" fill="#D9D9D9" sketch:type="MSShapeGroup"></path>
-            <path d="M106,145 L54,113 L54,125 L106,157 L106,145 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M54,113 L74,105 L126,137 L106,145 L54,113 Z" id="Shape" fill="#F3F3F3" sketch:type="MSShapeGroup"></path>
-            <path d="M54,113 L74,105 L126,137 L106,145 L54,113 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M138,165 L158,157 L202,185 L182,193 L138,165 Z" id="Shape" fill="#F3F3F3" sketch:type="MSShapeGroup"></path>
-            <path d="M138,165 L158,157 L202,185 L182,193 L138,165 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M182,193 L138,165 L138,177 L182,205 L182,193 Z" id="Shape" fill="#D9D9D9" sketch:type="MSShapeGroup"></path>
-            <path d="M182,193 L138,165 L138,177 L182,205 L182,193 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M10,141 L54,125 L182,205 L126,229 L10,141 Z" id="Shape" fill="#F3F3F3" sketch:type="MSShapeGroup"></path>
-            <path d="M10,141 L54,125 L182,205 L126,229 L10,141 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M126,229 L182,205 L182,193 L202,185 L202,177 L298,137 L298,89 L322,81 L322,157 L126,241 L126,229 Z" id="Shape" fill="#B7B7B7" sketch:type="MSShapeGroup"></path>
-            <path d="M126,229 L182,205 L182,193 L202,185 L202,177 L298,137 L298,89 L322,81 L322,157 L126,241 L126,229 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M10,141 L126,229 L126,241 L10,153 L10,141 Z" id="Shape" fill="#D9D9D9" sketch:type="MSShapeGroup"></path>
-            <path d="M10,141 L126,229 L126,241 L10,153 L10,141 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M118,121 L162,105 L178,105 L210,125 L210,137 L170,153 L142,185 L126,185 L90,161 L90,153 L30,145 L126,217 L166,201 L194,169 L278,137 L162,73 L86,101 L54,137 L30,145 L90,153 L118,121 Z" id="Shape" fill="#CFE2F3" sketch:type="MSShapeGroup"></path>
-            <path d="M118,121 L162,105 L178,105 L210,125 L210,137 L170,153 L142,185 L126,185 L90,161 L90,153 L30,145 L126,217 L166,201 L194,169 L278,137 L162,73 L86,101 L54,137 L30,145 L90,153 L118,121 Z" id="Shape" stroke="#434343" sketch:type="MSShapeGroup"></path>
-            <path d="M94,65.666664 L94,65.666664 C94,60.8801955 101.163437,57 110,57 C118.836563,57 126,60.8801955 126,65.666664 L126,100.333334 C126,105.119795 118.836563,108.999998 110,108.999998 C101.163437,108.999998 94,105.119795 94,100.333334 L94,65.666664 Z" id="Shape" fill="#EA9999" sketch:type="MSShapeGroup"></path>
-            <path d="M126,66 L126,66 C126,71.0680255 118.836563,75.1764762 110,75.1764762 C101.163437,75.1764762 94,71.0680257 94,66" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M94,65.666664 L94,65.666664 C94,60.8801955 101.163437,57 110,57 C118.836563,57 126,60.8801955 126,65.666664 L126,100.333334 C126,105.119795 118.836563,108.999998 110,108.999998 C101.163437,108.999998 94,105.119795 94,100.333334 L94,65.666664 Z" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M126,66 L126,66 C126,71.0680255 118.836563,75.1764762 110,75.1764762 C101.163437,75.1764762 94,71.0680257 94,66" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M94,65.666664 L94,65.666664 C94,60.8801955 101.163437,57 110,57 C118.836563,57 126,60.8801955 126,65.666664 L126,100.333334 C126,105.119795 118.836563,108.999998 110,108.999998 C101.163437,108.999998 94,105.119795 94,100.333334 L94,65.666664 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M218,117.666672 L218,117.666672 C218,112.880203 225.163452,109 234,109 C242.836548,109 250,112.880203 250,117.666672 L250,152.333327 C250,157.119796 242.836548,160.999999 234,160.999999 C225.163452,160.999999 218,157.119796 218,152.333327 L218,117.666672 Z" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M250,118 L250,118 C250,123.068025 242.836548,127.17646 234,127.17646 C225.163452,127.17646 218,123.068025 218,118" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M218,117.666672 L218,117.666672 C218,112.880203 225.163452,109 234,109 C242.836548,109 250,112.880203 250,117.666672 L250,152.333327 C250,157.119796 242.836548,160.999999 234,160.999999 C225.163452,160.999999 218,157.119796 218,152.333327 L218,117.666672 Z" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M250,118 L250,118 C250,123.068025 242.836548,127.17646 234,127.17646 C225.163452,127.17646 218,123.068025 218,118" id="Shape" stroke="#E06666" stroke-dasharray="8,6" sketch:type="MSShapeGroup"></path>
-            <path d="M218,117.666672 L218,117.666672 C218,112.880203 225.163452,109 234,109 C242.836548,109 250,112.880203 250,117.666672 L250,152.333327 C250,157.119796 242.836548,160.999999 234,160.999999 C225.163452,160.999999 218,157.119796 218,152.333327 L218,117.666672 Z" id="Shape" stroke="#E06666" stroke-dasharray="8,6" sketch:type="MSShapeGroup"></path>
-            <path d="M218,153 L218,153 C218,148.581726 225.163452,145 234,145 L234,145 C242.836548,145 250,148.581726 250,153 L250,153 C250,157.418274 242.836548,161 234,161 L234,161 C225.163452,161 218,157.418274 218,153 L218,153 Z" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M223,147 L246.130274,158.805621 M246.130274,147 L223,158.805621" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M218,153 L218,153 C218,148.581726 225.163452,145 234,145 L234,145 C242.836548,145 250,148.581726 250,153 L250,153 C250,157.418274 242.836548,161 234,161 L234,161 C225.163452,161 218,157.418274 218,153 L218,153 Z" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M223,147 L246.130274,158.805621 M246.130274,147 L223,158.805621" id="Shape" stroke="#990000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M218,153 L218,153 C218,148.581726 225.163452,145 234,145 L234,145 C242.836548,145 250,148.581726 250,153 L250,153 C250,157.418274 242.836548,161 234,161 L234,161 C225.163452,161 218,157.418274 218,153 L218,153 Z" id="Shape" stroke="#990000" sketch:type="MSShapeGroup"></path>
-            <path d="M126,185 L126,217" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M126,185 L126,217" id="Shape" stroke="#434343" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M142,185 L126,217" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M142,185 L126,217" id="Shape" stroke="#434343" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M142,185 L166,201" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M142,185 L166,201" id="Shape" stroke="#434343" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M170,153 L194,169" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M170,153 L194,169" id="Shape" stroke="#434343" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M118,121 L86,101" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M118,121 L86,101" id="Shape" stroke="#434343" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M162,105 L162,73" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M162,105 L162,73" id="Shape" stroke="#434343" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M162,73 L178,105" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M162,73 L178,105" id="Shape" stroke="#434343" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M30,145 L90,161" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M30,145 L90,161" id="Shape" stroke="#434343" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M54,137 L90,153" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M54,137 L90,153" id="Shape" stroke="#434343" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M210,137 L278,137" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M210,137 L278,137" id="Shape" stroke="#434343" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M278,137 L210,125" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M278,137 L210,125" id="Shape" stroke="#434343" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M74.3072797,153 L122.250108,189.962886 L109.942836,205.956282 L62,168.99341 L74.3072797,153 Z" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <text id="Agent" sketch:type="MSTextLayer" font-family="Helvetica" font-size="10" font-weight="normal" fill="#000000">
-                <tspan x="93" y="50">Agent</tspan>
-            </text>
-            <text id="NavMesh" sketch:type="MSTextLayer" transform="translate(89.055969, 179.358792) rotate(38.000000) translate(-89.055969, -179.358792) " font-family="Helvetica" font-size="10" font-weight="normal" fill="#000000">
-                <tspan x="67.5559692" y="182.858792">NavMesh</tspan>
-            </text>
-        </g>
-    </g>
-</svg>

+ 0 - 35
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshUnderstandingAvoid.svg

@@ -1,35 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no"?>
-<svg width="148px" height="110px" viewBox="0 0 148 110" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:sketch="http://www.bohemiancoding.com/sketch/ns">
-    <title>NavMeshUnderstandingAvoid</title>
-    <description>Created with Sketch (http://www.bohemiancoding.com/sketch)</description>
-    <defs></defs>
-    <g id="Page-1" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd" sketch:type="MSPage">
-        <g id="NavMeshUnderstandingAvoid" sketch:type="MSArtboardGroup">
-            <path d="M16.503935,27.496065 L16.503935,27.496065 C16.503935,22.2515355 24.6756195,18.000002 34.7559035,18.000002 L34.7559035,18.000002 C44.8361875,18.000002 53.007872,22.2515355 53.007872,27.496065 L53.007872,27.496065 C53.007872,32.7405945 44.8361875,36.992128 34.7559035,36.992128 L34.7559035,36.992128 C24.6756195,36.992128 16.503935,32.7405945 16.503935,27.496065 L16.503935,27.496065 Z" id="Shape" fill="#CFE2F3" sketch:type="MSShapeGroup"></path>
-            <path d="M16.503935,27.496065 L16.503935,27.496065 C16.503935,22.2515355 24.6756195,18.000002 34.7559035,18.000002 L34.7559035,18.000002 C44.8361875,18.000002 53.007872,22.2515355 53.007872,27.496065 L53.007872,27.496065 C53.007872,32.7405945 44.8361875,36.992128 34.7559035,36.992128 L34.7559035,36.992128 C24.6756195,36.992128 16.503935,32.7405945 16.503935,27.496065 L16.503935,27.496065 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M92.328065,53.17035 L101.339677,48.271035 L96.480241,57.9641425 L104.430986,56.1575095 L99.081834,60.671975 L107.936784,64.8462915 L97.9294445,66.0492563 L98.6906903,70.2630778 L94.6755383,70.5688868 L96.4191906,78.1632168 L90.1394511,72.7361998 L88.3536998,78.1393448 L84.717103,73.5750901 L81.5273142,78.1212251 L79.6694956,74.2729661 L75.8760081,77.3907258 L75.0770732,73.777887 L67.9564677,77.7396943 L70.3269663,71.8990723 L64.6141674,68.5038849 L69.9891521,65.8583314 L66.1864788,59.0487154 L73.9065258,59.8485124 L71.707246,52.0513324 L79.2467205,54.4783191 L80.9533397,46.6345461 L85.7845165,54.4439026 L91.219865,47.6383531 L92.328065,53.17035 Z" id="Shape" fill="#FF0000" sketch:type="MSShapeGroup"></path>
-            <path d="M92.328065,53.17035 L101.339677,48.271035 L96.480241,57.9641425 L104.430986,56.1575095 L99.081834,60.671975 L107.936784,64.8462915 L97.9294445,66.0492563 L98.6906903,70.2630778 L94.6755383,70.5688868 L96.4191906,78.1632168 L90.1394511,72.7361998 L88.3536998,78.1393448 L84.717103,73.5750901 L81.5273142,78.1212251 L79.6694956,74.2729661 L75.8760081,77.3907258 L75.0770732,73.777887 L67.9564677,77.7396943 L70.3269663,71.8990723 L64.6141674,68.5038849 L69.9891521,65.8583314 L66.1864788,59.0487154 L73.9065258,59.8485124 L71.707246,52.0513324 L79.2467205,54.4783191 L80.9533397,46.6345461 L85.7845165,54.4439026 L91.219865,47.6383531 L92.328065,53.17035 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M35,28 L64.496063,50.503937" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M35,28 L57.340775,45.04483" id="Shape" stroke="#FF0000" stroke-width="1.5" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M55.837945,47.0146 L62.752679,49.1738178 L58.8436061,43.0750553 L55.837945,47.0146 Z" id="Shape" stroke="#FF0000" stroke-width="1.5" fill="#FF0000" sketch:type="MSShapeGroup"></path>
-            <path d="M56.5,74.996065 L56.5,74.996065 C56.5,69.7515355 64.671692,65.500002 74.7519685,65.500002 L74.7519685,65.500002 C84.83226,65.500002 93.003937,69.7515355 93.003937,74.996065 L93.003937,74.996065 C93.003937,80.2405945 84.8322605,84.492128 74.7519685,84.492128 L74.7519685,84.492128 C64.671692,84.492128 56.5,80.2405945 56.5,74.996065 L56.5,74.996065 Z" id="Shape" fill="#EFEFEF" sketch:type="MSShapeGroup"></path>
-            <path d="M61.84588,68.281335 L87.658067,81.7107935 M87.658067,68.281335 L61.84588,81.7107935" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M56.5,74.996065 L56.5,74.996065 C56.5,69.7515355 64.671692,65.500002 74.7519685,65.500002 L74.7519685,65.500002 C84.83226,65.500002 93.003937,69.7515355 93.003937,74.996065 L93.003937,74.996065 C93.003937,80.2405945 84.8322605,84.492128 74.7519685,84.492128 L74.7519685,84.492128 C64.671692,84.492128 56.5,80.2405945 56.5,74.996065 L56.5,74.996065 Z" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M61.84588,68.281335 L87.658067,81.7107935 M87.658067,68.281335 L61.84588,81.7107935" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M56.5,74.996065 L56.5,74.996065 C56.5,69.7515355 64.671692,65.500002 74.7519685,65.500002 L74.7519685,65.500002 C84.83226,65.500002 93.003937,69.7515355 93.003937,74.996065 L93.003937,74.996065 C93.003937,80.2405945 84.8322605,84.492128 74.7519685,84.492128 L74.7519685,84.492128 C64.671692,84.492128 56.5,80.2405945 56.5,74.996065 L56.5,74.996065 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M96,71 L96,71 C96,65.7554705 104.171692,61.503937 114.251969,61.503937 L114.251969,61.503937 C124.33226,61.503937 132.503937,65.7554705 132.503937,71 L132.503937,71 C132.503937,76.2445295 124.332261,80.496063 114.251969,80.496063 L114.251969,80.496063 C104.171692,80.496063 96,76.2445295 96,71 L96,71 Z" id="Shape" fill="#EFEFEF" sketch:type="MSShapeGroup"></path>
-            <path d="M101.34587,64.28527 L127.158065,77.7147285 M127.158065,64.28527 L101.34587,77.7147285" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M96,71 L96,71 C96,65.7554705 104.171692,61.503937 114.251969,61.503937 L114.251969,61.503937 C124.33226,61.503937 132.503937,65.7554705 132.503937,71 L132.503937,71 C132.503937,76.2445295 124.332261,80.496063 114.251969,80.496063 L114.251969,80.496063 C104.171692,80.496063 96,76.2445295 96,71 L96,71 Z" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M101.34587,64.28527 L127.158065,77.7147285 M127.158065,64.28527 L101.34587,77.7147285" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M96,71 L96,71 C96,65.7554705 104.171692,61.503937 114.251969,61.503937 L114.251969,61.503937 C124.33226,61.503937 132.503937,65.7554705 132.503937,71 L132.503937,71 C132.503937,76.2445295 124.332261,80.496063 114.251969,80.496063 L114.251969,80.496063 C104.171692,80.496063 96,76.2445295 96,71 L96,71 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M81.5,93.98819 L81.5,93.98819 C81.5,88.7436605 89.671692,84.492127 99.7519685,84.492127 L99.7519685,84.492127 C109.83226,84.492127 118.003937,88.7436605 118.003937,93.98819 L118.003937,93.98819 C118.003937,99.2327275 109.832261,103.484253 99.7519685,103.484253 L99.7519685,103.484253 C89.671692,103.484253 81.5,99.232727 81.5,93.98819 L81.5,93.98819 Z" id="Shape" fill="#EFEFEF" sketch:type="MSShapeGroup"></path>
-            <path d="M86.84587,87.27346 L112.658065,100.702926 M112.658065,87.27346 L86.84587,100.702926" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M81.5,93.98819 L81.5,93.98819 C81.5,88.7436605 89.671692,84.492127 99.7519685,84.492127 L99.7519685,84.492127 C109.83226,84.492127 118.003937,88.7436605 118.003937,93.98819 L118.003937,93.98819 C118.003937,99.2327275 109.832261,103.484253 99.7519685,103.484253 L99.7519685,103.484253 C89.671692,103.484253 81.5,99.232727 81.5,93.98819 L81.5,93.98819 Z" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M86.84587,87.27346 L112.658065,100.702926 M112.658065,87.27346 L86.84587,100.702926" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M81.5,93.98819 L81.5,93.98819 C81.5,88.7436605 89.671692,84.492127 99.7519685,84.492127 L99.7519685,84.492127 C109.83226,84.492127 118.003937,88.7436605 118.003937,93.98819 L118.003937,93.98819 C118.003937,99.2327275 109.832261,103.484253 99.7519685,103.484253 L99.7519685,103.484253 C89.671692,103.484253 81.5,99.232727 81.5,93.98819 L81.5,93.98819 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M35,28.5 L41,68.5" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M35,28.5 L39.6649322,59.599571" id="Shape" stroke="#33D0F4" stroke-width="1.5" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M37.21475,59.9671 L40.674711,66.3314035 L42.1151178,59.232046 L37.21475,59.9671 Z" id="Shape" stroke="#33D0F4" stroke-width="1.5" fill="#33D0F4" sketch:type="MSShapeGroup"></path>
-        </g>
-    </g>
-</svg>

+ 0 - 76
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshUnderstandingCarve.svg

@@ -1,76 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no"?>
-<svg width="335px" height="249px" viewBox="0 0 335 249" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:sketch="http://www.bohemiancoding.com/sketch/ns">
-    <title>NavMeshUnderstandingCarve</title>
-    <description>Created with Sketch (http://www.bohemiancoding.com/sketch)</description>
-    <defs></defs>
-    <g id="Page-1" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd" sketch:type="MSPage">
-        <g id="NavMeshUnderstandingCarve" sketch:type="MSArtboardGroup">
-            <path d="M20.259843,77.3331422 L20.259843,77.3331422 C20.259843,56.6111384 37.0583451,39.812638 57.7803472,39.812638 L57.7803472,39.812638 C67.7314009,39.812638 77.274889,43.7656783 84.3113507,50.8021369 C91.3478057,57.8385985 95.3008532,67.3820831 95.3008532,77.3331431 L95.3008532,77.3331431 C95.3008532,98.0551407 78.502351,114.853643 57.780349,114.853643 L57.780349,114.853643 C37.0583451,114.853643 20.2598448,98.0551407 20.2598448,77.3331431 L20.259843,77.3331422 Z" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M20.259843,77.3331422 L20.259843,77.3331422 C20.259843,56.6111384 37.0583451,39.812638 57.7803472,39.812638 L57.7803472,39.812638 C67.7314009,39.812638 77.274889,43.7656783 84.3113507,50.8021369 C91.3478057,57.8385985 95.3008532,67.3820831 95.3008532,77.3331431 L95.3008532,77.3331431 C95.3008532,98.0551407 78.502351,114.853643 57.780349,114.853643 L57.780349,114.853643 C37.0583451,114.853643 20.2598448,98.0551407 20.2598448,77.3331431 L20.259843,77.3331422 Z" id="Shape" stroke="#000000" stroke-dasharray="2,6" sketch:type="MSShapeGroup"></path>
-            <path d="M183.317728,77.9874393 L183.317728,77.9874393 C183.317728,57.2654386 200.116236,40.4669374 220.838232,40.4669374 L220.838232,40.4669374 C230.789293,40.4669374 240.332766,44.4199813 247.369236,51.4564398 C254.405704,58.4928979 258.358724,68.036386 258.358724,77.9874398 L258.358724,77.9874398 C258.358724,98.7094436 241.56023,115.507944 220.838233,115.507944 L220.838233,115.507944 C200.116236,115.507944 183.317729,98.7094418 183.317729,77.9874398 L183.317728,77.9874393 Z" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M183.317728,77.9874393 L183.317728,77.9874393 C183.317728,57.2654386 200.116236,40.4669374 220.838232,40.4669374 L220.838232,40.4669374 C230.789293,40.4669374 240.332766,44.4199813 247.369236,51.4564398 C254.405704,58.4928979 258.358724,68.036386 258.358724,77.9874398 L258.358724,77.9874398 C258.358724,98.7094436 241.56023,115.507944 220.838233,115.507944 L220.838233,115.507944 C200.116236,115.507944 183.317729,98.7094418 183.317729,77.9874398 L183.317728,77.9874393 Z" id="Shape" stroke="#000000" stroke-dasharray="2,6" sketch:type="MSShapeGroup"></path>
-            <path d="M45.0460303,77.3331422 L45.0460303,77.3331422 C45.0460303,70.300171 50.7473796,64.5988249 57.7803476,64.5988249 L57.7803476,64.5988249 C61.1576991,64.5988249 64.3967206,65.9404712 66.7848666,68.3286166 C69.1730188,70.7167689 70.5146654,73.9557873 70.5146654,77.3331417 L70.5146654,77.3331417 C70.5146654,84.3661062 64.8133197,90.067459 57.7803481,90.067459 L57.7803481,90.067459 C50.74738,90.067459 45.0460308,84.3661062 45.0460308,77.3331417 L45.0460303,77.3331422 Z" id="Shape" fill="#CFE2F3" sketch:type="MSShapeGroup"></path>
-            <path d="M45.0460303,77.3331422 L45.0460303,77.3331422 C45.0460303,70.300171 50.7473796,64.5988249 57.7803476,64.5988249 L57.7803476,64.5988249 C61.1576991,64.5988249 64.3967206,65.9404712 66.7848666,68.3286166 C69.1730188,70.7167689 70.5146654,73.9557873 70.5146654,77.3331417 L70.5146654,77.3331417 C70.5146654,84.3661062 64.8133197,90.067459 57.7803481,90.067459 L57.7803481,90.067459 C50.74738,90.067459 45.0460308,84.3661062 45.0460308,77.3331417 L45.0460303,77.3331422 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M70.5111472,39.2767626 L70.5111472,39.2767626 C70.5111472,30.763372 77.4126124,23.8619067 85.9260031,23.8619067 L85.9260031,23.8619067 C90.0142784,23.8619067 93.9351085,25.4859678 96.8259505,28.3768129 C99.7167993,31.2676599 101.340859,35.1884869 101.340859,39.2767622 L101.340859,39.2767622 C101.340859,47.7901528 94.4393933,54.6916181 85.9260026,54.6916181 L85.9260026,54.6916181 C77.412612,54.6916181 70.5111467,47.7901528 70.5111467,39.2767622 L70.5111472,39.2767626 Z" id="Shape" fill="#CCCCCC" sketch:type="MSShapeGroup"></path>
-            <path d="M70.5111472,39.2767626 L70.5111472,39.2767626 C70.5111472,30.763372 77.4126124,23.8619067 85.9260031,23.8619067 L85.9260031,23.8619067 C90.0142784,23.8619067 93.9351085,25.4859678 96.8259505,28.3768129 C99.7167993,31.2676599 101.340859,35.1884869 101.340859,39.2767622 L101.340859,39.2767622 C101.340859,47.7901528 94.4393933,54.6916181 85.9260026,54.6916181 L85.9260026,54.6916181 C77.412612,54.6916181 70.5111467,47.7901528 70.5111467,39.2767622 L70.5111472,39.2767626 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M95.3012061,52.1773327 L122.542796,43.4814108 L137.75362,91.1541959 L110.51203,99.8501178 L95.3012061,52.1773327 Z" id="Shape" fill="#CCCCCC" sketch:type="MSShapeGroup"></path>
-            <path d="M95.3012061,52.1773327 L122.542796,43.4814108 L137.75362,91.1541959 L110.51203,99.8501178 L95.3012061,52.1773327 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M88.6549982,90.0668756 L114.41912,102.463487 L102.402431,127.425561 L76.6383022,115.028949 L88.6549982,90.0668756 Z" id="Shape" fill="#CCCCCC" sketch:type="MSShapeGroup"></path>
-            <path d="M88.6549982,90.0668756 L114.41912,102.463487 L102.402431,127.425561 L76.6383022,115.028949 L88.6549982,90.0668756 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M58.001967,78.0015166 L101.340857,72.6404394" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M58.001967,78.0015166 L96.0203365,73.2985965" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M96.2015186,74.7632786 L100.044513,72.8007978 L95.8391562,71.833914 L96.2015186,74.7632786 Z" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M208.103922,77.9874483 L208.103922,77.9874483 C208.103922,70.9544771 213.805275,65.253131 220.83824,65.253131 L220.83824,65.253131 C224.215595,65.253131 227.454619,66.5947773 229.842765,68.9829226 C232.23091,71.3710681 233.572557,74.6100934 233.572557,77.9874478 L233.572557,77.9874478 C233.572557,85.0204123 227.871204,90.7217651 220.838239,90.7217651 L220.838239,90.7217651 C213.805275,90.7217651 208.103922,85.0204123 208.103922,77.9874478 L208.103922,77.9874483 Z" id="Shape" fill="#CFE2F3" sketch:type="MSShapeGroup"></path>
-            <path d="M208.103922,77.9874483 L208.103922,77.9874483 C208.103922,70.9544771 213.805275,65.253131 220.83824,65.253131 L220.83824,65.253131 C224.215595,65.253131 227.454619,66.5947773 229.842765,68.9829226 C232.23091,71.3710681 233.572557,74.6100934 233.572557,77.9874478 L233.572557,77.9874478 C233.572557,85.0204123 227.871204,90.7217651 220.838239,90.7217651 L220.838239,90.7217651 C213.805275,90.7217651 208.103922,85.0204123 208.103922,77.9874478 L208.103922,77.9874483 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M233.569039,39.9310669 L233.569039,39.9310669 C233.569039,31.4176763 240.470505,24.5162096 248.983881,24.5162096 L248.983881,24.5162096 C253.072177,24.5162096 256.992994,26.1402708 259.883849,29.0311177 C262.774678,31.9219646 264.398751,35.8427916 264.398751,39.9310669 L264.398751,39.9310669 C264.398751,48.444454 257.497285,55.3459228 248.983881,55.3459228 L248.983881,55.3459228 C240.470504,55.3459228 233.569039,48.444454 233.569039,39.9310669 L233.569039,39.9310669 Z" id="Shape" fill="#CCCCCC" sketch:type="MSShapeGroup"></path>
-            <path d="M233.569039,39.9310669 L233.569039,39.9310669 C233.569039,31.4176763 240.470505,24.5162096 248.983881,24.5162096 L248.983881,24.5162096 C253.072177,24.5162096 256.992994,26.1402708 259.883849,29.0311177 C262.774678,31.9219646 264.398751,35.8427916 264.398751,39.9310669 L264.398751,39.9310669 C264.398751,48.444454 257.497285,55.3459228 248.983881,55.3459228 L248.983881,55.3459228 C240.470504,55.3459228 233.569039,48.444454 233.569039,39.9310669 L233.569039,39.9310669 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M258.359094,52.8316388 L285.600684,44.1357169 L300.811507,91.8085019 L273.569917,100.504424 L258.359094,52.8316388 Z" id="Shape" fill="#CCCCCC" sketch:type="MSShapeGroup"></path>
-            <path d="M258.359094,52.8316388 L285.600684,44.1357169 L300.811507,91.8085019 L273.569917,100.504424 L258.359094,52.8316388 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M251.712877,90.7211861 L277.477012,103.117798 L265.460317,128.079872 L239.696181,115.68326 L251.712877,90.7211861 Z" id="Shape" fill="#CCCCCC" sketch:type="MSShapeGroup"></path>
-            <path d="M251.712877,90.7211861 L277.477012,103.117798 L265.460317,128.079872 L239.696181,115.68326 L251.712877,90.7211861 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M221.059859,78.6558227 L219.272833,34.6696601" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M221.059859,78.6558227 L219.490458,40.0263171" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M220.965089,39.9664093 L219.325855,35.9748121 L218.015825,40.0862276 L220.965089,39.9664093 Z" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup" d="M58.4487234,78.3661905 L160.309191,77.9159165"></path>
-            <path id="Shape" stroke="#CC0000" stroke-width="1.5" fill="#000000" sketch:type="MSShapeGroup" d="M58.4487234,78.3661905 L160.309191,77.9159165"></path>
-            <path d="M274.670618,34.2211462 L273.330349,21.7119642 L244.737937,13.2235919 L226.420923,27.9665543 L226.420923,48.9641085 L241.163885,67.2811224 L249.205501,68.1746353 L253.226309,81.1305719 L245.184693,78.0032768 L224.187141,119.551619 L271.096566,142.336197 L285.392772,108.382714 L311.751402,99.0008293 L288.073311,31.0938511 L274.670618,34.2211462 Z" id="Shape" stroke="#3D85C6" sketch:type="MSShapeGroup"></path>
-            <path d="M221.953372,78.8967897 L224.640946,27.9735925" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M221.953372,78.8967897 L224.640946,27.9735925" id="Shape" stroke="#CC0000" stroke-width="1.5" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M224.633911,27.9665534 L246.078219,12.3335959" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M224.633911,27.9665534 L246.078219,12.3335959" id="Shape" stroke="#CC0000" stroke-width="1.5" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M245.63145,12.3300781 L313.538428,20.3646589" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M245.63145,12.3300781 L313.538428,20.3646589" id="Shape" stroke="#CC0000" stroke-width="1.5" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M30.303068,160.122618 L150.920269,160.122618 L150.920269,175.755576 L30.303068,175.755576 L30.303068,160.122618 Z" id="Shape" fill="#F3F3F3" sketch:type="MSShapeGroup"></path>
-            <path d="M30.303068,223.562032 L150.920269,223.562032 L150.920269,239.19499 L30.303068,239.19499 L30.303068,223.562032 Z" id="Shape" fill="#F3F3F3" sketch:type="MSShapeGroup"></path>
-            <path id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup" d="M30.7498244,175 L150.480549,175"></path>
-            <path d="M30.7498244,175 L150.480549,175" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup" d="M30.7463066,222 L150.477031,222"></path>
-            <path d="M30.7463066,222 L150.477031,222" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M84.5784664,180.396756 L127.382663,166.73375 L142.593486,214.40654 L99.78929,228.069545 L84.5784664,180.396756 Z" id="Shape" fill="#CCCCCC" sketch:type="MSShapeGroup"></path>
-            <path d="M84.5784664,180.396756 L127.382663,166.73375 L142.593486,214.40654 L99.78929,228.069545 L84.5784664,180.396756 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M45.0460303,199.883941 L45.0460303,199.883941 C45.0460303,192.850977 50.7473796,187.149624 57.7803476,187.149624 L57.7803476,187.149624 C61.1576991,187.149624 64.3967206,188.49127 66.7848666,190.879415 C69.1730188,193.267561 70.5146654,196.506586 70.5146654,199.883941 L70.5146654,199.883941 C70.5146654,206.916905 64.8133197,212.618258 57.7803481,212.618258 L57.7803481,212.618258 C50.74738,212.618258 45.0460308,206.916905 45.0460308,199.883941 L45.0460303,199.883941 Z" id="Shape" fill="#CFE2F3" sketch:type="MSShapeGroup"></path>
-            <path d="M45.0460303,199.883941 L45.0460303,199.883941 C45.0460303,192.850977 50.7473796,187.149624 57.7803476,187.149624 L57.7803476,187.149624 C61.1576991,187.149624 64.3967206,188.49127 66.7848666,190.879415 C69.1730188,193.267561 70.5146654,196.506586 70.5146654,199.883941 L70.5146654,199.883941 C70.5146654,206.916905 64.8133197,212.618258 57.7803481,212.618258 L57.7803481,212.618258 C50.74738,212.618258 45.0460308,206.916905 45.0460308,199.883941 L45.0460303,199.883941 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup" d="M58.4487234,200.916998 L160.309191,200.466724"></path>
-            <path id="Shape" stroke="#CC0000" stroke-width="1.5" fill="#000000" sketch:type="MSShapeGroup" d="M58.4487234,200.916998 L160.309191,200.466724"></path>
-            <path d="M58.001967,200.552315 L78.1095243,205.252052" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M58.001967,200.552315 L72.8891423,204.031897" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M72.5532485,205.469009 L76.837573,204.954764 L73.2250397,202.594786 L72.5532485,205.469009 Z" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M182.870391,163.456288 L303.487592,163.456288 L303.487592,179.089245 L182.870391,179.089245 L182.870391,163.456288 Z" id="Shape" fill="#F3F3F3" sketch:type="MSShapeGroup"></path>
-            <path d="M182.870391,226.895702 L303.487592,226.895702 L303.487592,242.528646 L182.870391,242.528646 L182.870391,226.895702 Z" id="Shape" fill="#F3F3F3" sketch:type="MSShapeGroup"></path>
-            <path id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup" d="M183.317147,178 L303.047872,178"></path>
-            <path d="M183.317147,178 L303.047872,178" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup" d="M183.313631,226 L303.044356,226"></path>
-            <path d="M183.313631,226 L303.044356,226" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M237.145803,183.730426 L279.949999,170.06742 L295.160823,217.740196 L252.356626,231.403202 L237.145803,183.730426 Z" id="Shape" fill="#CCCCCC" sketch:type="MSShapeGroup"></path>
-            <path d="M237.145803,183.730426 L279.949999,170.06742 L295.160823,217.740196 L252.356626,231.403202 L237.145803,183.730426 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M197.613353,203.217611 L197.613353,203.217611 C197.613353,196.184646 203.314706,190.483293 210.34767,190.483293 L210.34767,190.483293 C213.725025,190.483293 216.96405,191.82494 219.352196,194.213085 C221.740341,196.601231 223.081987,199.840256 223.081987,203.21761 L223.081987,203.21761 C223.081987,210.250575 217.380634,215.951928 210.34767,215.951928 L210.34767,215.951928 C203.314706,215.951928 197.613353,210.250575 197.613353,203.21761 L197.613353,203.217611 Z" id="Shape" fill="#CFE2F3" sketch:type="MSShapeGroup"></path>
-            <path d="M197.613353,203.217611 L197.613353,203.217611 C197.613353,196.184646 203.314706,190.483293 210.34767,190.483293 L210.34767,190.483293 C213.725025,190.483293 216.96405,191.82494 219.352196,194.213085 C221.740341,196.601231 223.081987,199.840256 223.081987,203.21761 L223.081987,203.21761 C223.081987,210.250575 217.380634,215.951928 210.34767,215.951928 L210.34767,215.951928 C203.314706,215.951928 197.613353,210.250575 197.613353,203.21761 L197.613353,203.217611 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M211.016046,204.250672 L183.099045,202.111864" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M211.016046,204.250672 L183.099045,202.111864" id="Shape" stroke="#CC0000" stroke-width="1.5" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M210.56929,203.885985 L179.964714,196.751952" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M210.56929,203.885985 L185.185813,197.969012" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M185.520863,196.531704 L181.236838,197.048498 L184.850769,199.406322 L185.520863,196.531704 Z" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M221.953372,173.785623 L288.382895,152.580521 L311.318728,224.455545 L244.889205,245.660634 L221.953372,173.785623 Z" id="Shape" stroke="#0B5394" sketch:type="MSShapeGroup"></path>
-        </g>
-    </g>
-</svg>

+ 0 - 82
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshUnderstandingCorridor.svg

@@ -1,82 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no"?>
-<svg width="335px" height="112px" viewBox="0 0 335 112" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:sketch="http://www.bohemiancoding.com/sketch/ns">
-    <title>NavMeshUnderstandingCorridor</title>
-    <description>Created with Sketch (http://www.bohemiancoding.com/sketch)</description>
-    <defs></defs>
-    <g id="Page-1" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd" sketch:type="MSPage">
-        <g id="NavMeshUnderstandingCorridor" sketch:type="MSArtboardGroup">
-            <path d="M4.4179785,44.673385 L30.0915795,60.719375 L65.3927765,47.882583 L78.2295765,47.882583 L103.903177,63.928588 L103.903177,73.556182 L71.8111815,86.3929895 L91.0663765,99.2297815 L158.459576,73.5561815 L65.3927765,22.2089815 L4.4179785,44.673385 Z" id="Shape" fill-opacity="0.3808" fill="#525A61" sketch:type="MSShapeGroup"></path>
-            <path d="M4.4179785,44.673385 L30.0915795,60.719375 L65.3927765,47.882583 L78.2295765,47.882583 L103.903177,63.928588 L103.903177,73.556182 L71.8111815,86.3929895 L91.0663765,99.2297815 L158.459576,73.5561815 L65.3927765,22.2089815 L4.4179785,44.673385 Z" id="Shape" stroke="#000000" stroke-width="2" sketch:type="MSShapeGroup"></path>
-            <path d="M71.80675,86.38864 L91.066592,99.223296" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M71.80675,86.38864 L91.066592,99.223296" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M30.08989,60.71678 L4.4206,44.669539" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M30.08989,60.71678 L4.4206,44.669539" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M65.38877,47.88085 L65.38877,22.2115535" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M65.38877,47.88085 L65.38877,22.2115535" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M65.38877,22.208985 L78.223418,47.8782735" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M65.38877,22.208985 L78.223418,47.8782735" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M103.896635,73.55272 L158.447813,73.55272" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M103.896635,73.55272 L158.447813,73.55272" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M158.44945,73.55272 L103.898272,63.930665" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M158.44945,73.55272 L103.898272,63.930665" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M100.28653,86.388 L100.28653,86.388 C100.28653,82.8438105 106.032792,79.9706875 113.121171,79.9706875 L113.121171,79.9706875 C120.20955,79.9706875 125.955811,82.8438106 125.955811,86.388 L125.955811,86.388 C125.955811,89.9321895 120.20955,92.805328 113.121171,92.805328 L113.121171,92.805328 C106.032792,92.805328 100.28653,89.9321895 100.28653,86.388 L100.28653,86.388 Z" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M104.04571,81.850265 L122.196642,90.925735 M122.196642,81.850265 L104.04571,90.925735" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M100.28653,86.388 L100.28653,86.388 C100.28653,82.8438105 106.032792,79.9706875 113.121171,79.9706875 L113.121171,79.9706875 C120.20955,79.9706875 125.955811,82.8438106 125.955811,86.388 L125.955811,86.388 C125.955811,89.9321895 120.20955,92.805328 113.121171,92.805328 L113.121171,92.805328 C106.032792,92.805328 100.28653,89.9321895 100.28653,86.388 L100.28653,86.388 Z" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M104.04571,81.850265 L122.196642,90.925735 M122.196642,81.850265 L104.04571,90.925735" id="Shape" stroke="#CC0000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M100.28653,86.388 L100.28653,86.388 C100.28653,82.8438105 106.032792,79.9706875 113.121171,79.9706875 L113.121171,79.9706875 C120.20955,79.9706875 125.955811,82.8438106 125.955811,86.388 L125.955811,86.388 C125.955811,89.9321895 120.20955,92.805328 113.121171,92.805328 L113.121171,92.805328 C106.032792,92.805328 100.28653,89.9321895 100.28653,86.388 L100.28653,86.388 Z" id="Shape" stroke="#CC0000" sketch:type="MSShapeGroup"></path>
-            <path d="M14.44607,42.26449 L14.44607,42.26449 C14.44607,38.7203005 20.1923355,35.847162 27.280716,35.847162 L27.280716,35.847162 C34.369095,35.847162 40.1153605,38.7203005 40.1153605,42.26449 L40.1153605,42.26449 C40.1153605,45.8086795 34.369095,48.6818102 27.280716,48.6818102 L27.280716,48.6818102 C20.192335,48.6818102 14.44607,45.8086794 14.44607,42.26449 L14.44607,42.26449 Z" id="Shape" fill="#CFE2F3" sketch:type="MSShapeGroup"></path>
-            <path d="M14.44607,42.26449 L14.44607,42.26449 C14.44607,38.7203005 20.1923355,35.847162 27.280716,35.847162 L27.280716,35.847162 C34.369095,35.847162 40.1153605,38.7203005 40.1153605,42.26449 L40.1153605,42.26449 C40.1153605,45.8086795 34.369095,48.6818102 27.280716,48.6818102 L27.280716,48.6818102 C20.192335,48.6818102 14.44607,45.8086794 14.44607,42.26449 L14.44607,42.26449 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M26.8809,41.864005 L76.21948,45.0766057" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M26.8809,41.864005 L70.23216,44.6867513" id="Shape" stroke="#FF0000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M70.12485,46.335 L74.760676,44.9816217 L70.3394955,43.0385141 L70.12485,46.335 Z" id="Shape" stroke="#FF0000" fill="#FF0000" sketch:type="MSShapeGroup"></path>
-            <path d="M177.50563,44.673385 L203.17923,60.719375 L238.48044,47.882583 L251.317232,47.882583 L276.990847,63.928588 L276.990847,73.556182 L244.898837,86.3929895 L264.154025,99.2297815 L331.547245,73.5561815 L238.480445,22.2089815 L177.50563,44.673385 Z" id="Shape" fill-opacity="0.3808" fill="#525A61" sketch:type="MSShapeGroup"></path>
-            <path d="M177.50563,44.673385 L203.17923,60.719375 L238.48044,47.882583 L251.317232,47.882583 L276.990847,63.928588 L276.990847,73.556182 L244.898837,86.3929895 L264.154025,99.2297815 L331.547245,73.5561815 L238.480445,22.2089815 L177.50563,44.673385 Z" id="Shape" stroke="#000000" stroke-width="2" sketch:type="MSShapeGroup"></path>
-            <path d="M244.8944,86.38864 L264.154226,99.223296" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M244.8944,86.38864 L264.154226,99.223296" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M203.17755,60.71678 L177.508254,44.669539" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M203.17755,60.71678 L177.508254,44.669539" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M238.47645,47.88085 L238.47645,22.2115535" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M238.47645,47.88085 L238.47645,22.2115535" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M238.47645,22.208985 L251.311075,47.8782735" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M238.47645,22.208985 L251.311075,47.8782735" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M276.984285,73.55272 L331.535463,73.55272" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M276.984285,73.55272 L331.535463,73.55272" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M331.5371,73.55272 L276.985922,63.930665" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M331.5371,73.55272 L276.985922,63.930665" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M273.374175,86.388 L273.374175,86.388 C273.374175,82.8438105 279.120452,79.9706875 286.208831,79.9706875 L286.208831,79.9706875 C293.29721,79.9706875 299.043487,82.8438106 299.043487,86.388 L299.043487,86.388 C299.043487,89.9321895 293.29721,92.805328 286.208831,92.805328 L286.208831,92.805328 C279.120452,92.805328 273.374175,89.9321895 273.374175,86.388 L273.374175,86.388 Z" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M277.13335,81.850265 L295.28429,90.925735 M295.28429,81.850265 L277.13335,90.925735" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M273.374175,86.388 L273.374175,86.388 C273.374175,82.8438105 279.120452,79.9706875 286.208831,79.9706875 L286.208831,79.9706875 C293.29721,79.9706875 299.043487,82.8438106 299.043487,86.388 L299.043487,86.388 C299.043487,89.9321895 293.29721,92.805328 286.208831,92.805328 L286.208831,92.805328 C279.120452,92.805328 273.374175,89.9321895 273.374175,86.388 L273.374175,86.388 Z" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M277.13335,81.850265 L295.28429,90.925735 M295.28429,81.850265 L277.13335,90.925735" id="Shape" stroke="#CC0000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M273.374175,86.388 L273.374175,86.388 C273.374175,82.8438105 279.120452,79.9706875 286.208831,79.9706875 L286.208831,79.9706875 C293.29721,79.9706875 299.043487,82.8438106 299.043487,86.388 L299.043487,86.388 C299.043487,89.9321895 293.29721,92.805328 286.208831,92.805328 L286.208831,92.805328 C279.120452,92.805328 273.374175,89.9321895 273.374175,86.388 L273.374175,86.388 Z" id="Shape" stroke="#CC0000" sketch:type="MSShapeGroup"></path>
-            <path d="M251.31238,45.07299 L278.997439,61.907638" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M251.31238,45.07299 L273.870821,58.7902675" id="Shape" stroke="#FF0000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M273.012635,60.20155 L277.748322,61.1480832 L274.729005,57.378964 L273.012635,60.20155 Z" id="Shape" stroke="#FF0000" fill="#FF0000" sketch:type="MSShapeGroup"></path>
-            <path d="M280.1933,63.12352 L286.209047,85.580215" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M280.19327,63.12352 L284.656466,79.7845615" id="Shape" stroke="#FF0000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M283.061,80.21196 L285.830745,84.1681062 L286.251948,79.3571627 L283.061,80.21196 Z" id="Shape" stroke="#FF0000" fill="#FF0000" sketch:type="MSShapeGroup"></path>
-            <path d="M188.73709,41.664385 L188.73709,41.664385 C188.73709,38.1201955 194.483367,35.247057 201.571746,35.247057 L201.571746,35.247057 C208.660125,35.247057 214.406387,38.1201955 214.406387,41.664385 L214.406387,41.664385 C214.406387,45.2085745 208.660125,48.0817053 201.571746,48.0817053 L201.571746,48.0817053 C194.483367,48.0817053 188.73709,45.2085745 188.73709,41.664385 L188.73709,41.664385 Z" id="Shape" fill="#CFE2F3" sketch:type="MSShapeGroup"></path>
-            <path d="M188.73709,41.664385 L188.73709,41.664385 C188.73709,38.1201955 194.483367,35.247057 201.571746,35.247057 L201.571746,35.247057 C208.660125,35.247057 214.406387,38.1201955 214.406387,41.664385 L214.406387,41.664385 C214.406387,45.2085745 208.660125,48.0817053 201.571746,48.0817053 L201.571746,48.0817053 C194.483367,48.0817053 188.73709,45.2085745 188.73709,41.664385 L188.73709,41.664385 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M201.57306,41.462885 L249.30533,45.0691853" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M201.57306,41.462885 L243.32242,44.617159" id="Shape" stroke="#FF0000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M243.19797,46.2642 L247.847598,44.9590471 L243.446841,42.9701174 L243.19797,46.2642 Z" id="Shape" stroke="#FF0000" fill="#FF0000" sketch:type="MSShapeGroup"></path>
-            <text id="Destination" sketch:type="MSTextLayer" font-family="Helvetica" font-size="10" font-weight="normal" fill="#000000">
-                <tspan x="107" y="105">Destination</tspan>
-            </text>
-            <text id="Start" sketch:type="MSTextLayer" font-family="Helvetica" font-size="10" font-weight="normal" fill="#000000">
-                <tspan x="179" y="30">Start</tspan>
-            </text>
-            <text id="Start-copy" sketch:type="MSTextLayer" font-family="Helvetica" font-size="10" font-weight="normal" fill="#000000">
-                <tspan x="10" y="30">Start</tspan>
-            </text>
-            <text id="Destination-copy" sketch:type="MSTextLayer" font-family="Helvetica" font-size="10" font-weight="normal" fill="#000000">
-                <tspan x="280.08765" y="105">Destination</tspan>
-            </text>
-            <text id="Corridor" sketch:type="MSTextLayer" transform="translate(99.500000, 50.488193) rotate(34.000000) translate(-99.500000, -50.488193) " font-family="Helvetica" font-size="10" font-weight="normal" fill="#000000">
-                <tspan x="81" y="53.9881928">Corridor</tspan>
-            </text>
-            <text id="Corridor-copy" sketch:type="MSTextLayer" transform="translate(274.062809, 50.488193) rotate(34.000000) translate(-274.062809, -50.488193) " font-family="Helvetica" font-size="10" font-weight="normal" fill="#000000">
-                <tspan x="255.562809" y="53.9881928">Corridor</tspan>
-            </text>
-        </g>
-    </g>
-</svg>

+ 0 - 61
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshUnderstandingLoop.svg

@@ -1,61 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no"?>
-<svg width="400px" height="195px" viewBox="0 0 400 195" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:sketch="http://www.bohemiancoding.com/sketch/ns">
-    <title>NavMeshUnderstandingLoop</title>
-    <description>Created with Sketch (http://www.bohemiancoding.com/sketch)</description>
-    <defs></defs>
-    <g id="Page-1" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd" sketch:type="MSPage">
-        <g id="NavMeshUnderstandingLoop" sketch:type="MSArtboardGroup">
-            <path d="M324.5,132.5 L354.591522,132.5 C367.517487,132.5 377.996063,142.978562 377.996063,155.904525 L377.996063,159.858962 C377.996063,166.066238 375.530243,172.019271 371.141021,176.408477 C366.751831,180.797668 360.798797,183.263504 354.591521,183.263504 L351.248016,183.263504 L351.248016,188.01181 L337.874023,182.013824 L351.248016,176.015854 L351.248016,180.76416 L354.591521,180.76416 C366.137145,180.76416 375.496734,171.404587 375.496734,159.858963 L375.496734,155.904526 C375.496734,144.358902 366.137145,134.999329 354.591521,134.999329 L324.499999,134.999329 L324.5,132.5 Z" id="Shape" fill="#E69138" sketch:type="MSShapeGroup"></path>
-            <path d="M328.5,184 L38.93112,184 C25.4381865,184 14.500002,173.061814 14.500002,159.568878 L14.500002,159.568878 C14.500002,153.08934 17.073988,146.875198 21.6557105,142.293473 C26.2374345,137.711747 32.451586,135.137773 38.9311205,135.137773 L43.254443,135.137773 L43.254443,130.503938 L58.500823,136.75174 L43.254443,142.999543 L43.254443,138.365723 L38.9311205,138.365723 C27.2209365,138.365723 17.7279555,147.858704 17.7279555,159.568878 L17.7279555,159.568878 C17.7279555,171.279068 27.2209365,180.772048 38.9311205,180.772048 L328.500001,180.772048 L328.5,184 Z" id="Shape" fill="#E69138" sketch:type="MSShapeGroup"></path>
-            <path d="M106,135.24933 L119.643265,135.24933 L119.643265,131.503938 L133.496063,136.748033 L119.643265,141.992128 L119.643265,138.246736 L106,138.246736 L106,135.24933 Z" id="Shape" fill="#E69138" sketch:type="MSShapeGroup"></path>
-            <path d="M185.5,134.24933 L199.143265,134.24933 L199.143265,130.503938 L212.996063,135.748033 L199.143265,140.992128 L199.143265,137.246736 L185.5,137.246736 L185.5,134.24933 Z" id="Shape" fill="#E69138" sketch:type="MSShapeGroup"></path>
-            <path d="M250.5,134.24933 L264.14325,134.24933 L264.14325,130.503938 L277.996063,135.748033 L264.14325,140.992128 L264.14325,137.246736 L250.5,137.246736 L250.5,134.24933 Z" id="Shape" fill="#E69138" sketch:type="MSShapeGroup"></path>
-            <path d="M78.5,37.492125 L80.6259842,37.492125 L80.6259842,31.2559035 L84.8779527,31.2559035 L84.8779527,37.492125 L87.0039369,37.492125 L82.7519684,41.7440935 L78.5,37.492125 Z" id="Shape" fill="#666666" sketch:type="MSShapeGroup"></path>
-            <path d="M78.5,70.992125 L80.6259842,70.992125 L80.6259842,64.7559035 L84.8779527,64.7559035 L84.8779527,70.992125 L87.0039369,70.992125 L82.7519684,75.2440935 L78.5,70.992125 Z" id="Shape" fill="#666666" sketch:type="MSShapeGroup"></path>
-            <path d="M78.5,119.492125 L80.6259842,119.492125 L80.6259842,92.751967 L84.8779527,92.751967 L84.8779527,119.492125 L87.0039369,119.492125 L82.7519684,123.744093 L78.5,119.492125 Z" id="Shape" fill="#666666" sketch:type="MSShapeGroup"></path>
-            <path d="M162.75197,52 L127.507875,21.0078735" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M162.75197,52 L132.013597,24.970005" id="Shape" stroke="#B7B7B7" stroke-dasharray="8,6" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M133.104325,23.729635 L128.605698,21.9732492 L130.922868,26.2103822 L133.104325,23.729635 Z" id="Shape" stroke="#B7B7B7" fill="#B7B7B7" sketch:type="MSShapeGroup"></path>
-            <path d="M162.75197,52 L112.5,52" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M162.75197,52 L118.5,52" id="Shape" stroke="#B7B7B7" stroke-dasharray="8,6" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M118.5,50.348265 L113.961899,51.9999984 L118.5,53.6517318 L118.5,50.348265 Z" id="Shape" stroke="#B7B7B7" fill="#B7B7B7" sketch:type="MSShapeGroup"></path>
-            <path d="M162.75197,52 L112.5,82.3779525" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M162.75197,52 L117.634715,79.273964" id="Shape" stroke="#B7B7B7" stroke-dasharray="8,6" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M116.78021,77.86043 L113.751073,81.621668 L118.489202,80.6874868 L116.78021,77.86043 Z" id="Shape" stroke="#B7B7B7" fill="#B7B7B7" sketch:type="MSShapeGroup"></path>
-            <path d="M15,106 L379,106" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M15,106 L379,106" id="Shape" stroke="#000000" stroke-dasharray="2,6" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <text id="NavMesh" sketch:type="MSTextLayer" font-family="Helvetica" font-size="10" font-weight="normal" fill="#000000">
-                <tspan x="169" y="56">NavMesh</tspan>
-            </text>
-            <text id="Map-Locations" sketch:type="MSTextLayer" font-family="Helvetica" font-size="10" font-weight="normal" fill="#000000">
-                <tspan x="50.8088235" y="24.1680267">Map Locations</tspan>
-            </text>
-            <text id="Find-Path" sketch:type="MSTextLayer" font-family="Helvetica" font-size="10" font-weight="normal" fill="#000000">
-                <tspan x="60.8088235" y="55.8437803">Find Path</tspan>
-            </text>
-            <text id="Corridor" sketch:type="MSTextLayer" font-family="Helvetica" font-size="10" font-weight="normal" fill="#000000">
-                <tspan x="62.8088235" y="87.5195338">Corridor</tspan>
-            </text>
-            <text id="Global" sketch:type="MSTextLayer" font-family="Helvetica" font-size="8" font-style="italic" font-weight="normal" fill="#000000">
-                <tspan x="15" y="98.9121232">Global</tspan>
-            </text>
-            <text id="Local" sketch:type="MSTextLayer" font-family="Helvetica" font-size="8" font-style="italic" font-weight="normal" fill="#000000">
-                <tspan x="15" y="118.587877">Local</tspan>
-            </text>
-            <text id="Steering" sketch:type="MSTextLayer" font-family="Helvetica" font-size="10" font-weight="normal" sketch:alignment="middle" fill="#000000">
-                <tspan x="64.3769531" y="140">Steering</tspan>
-            </text>
-            <text id="Obstacle" sketch:type="MSTextLayer" font-family="Helvetica" font-size="10" font-weight="normal" sketch:alignment="middle" fill="#000000">
-                <tspan x="140.768555" y="134">Obstacle</tspan>
-                <tspan x="137.238281" y="146">Avoidance</tspan>
-            </text>
-            <text id="Move" sketch:type="MSTextLayer" font-family="Helvetica" font-size="10" font-weight="normal" sketch:alignment="middle" fill="#000000">
-                <tspan x="219.273438" y="140">Move</tspan>
-            </text>
-            <text id="Update" sketch:type="MSTextLayer" font-family="Helvetica" font-size="10" font-weight="normal" sketch:alignment="middle" fill="#000000">
-                <tspan x="286.376953" y="134">Update</tspan>
-                <tspan x="284.440918" y="146">Corridor</tspan>
-            </text>
-        </g>
-    </g>
-</svg>

+ 0 - 91
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshUnderstandingMove.svg

@@ -1,91 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no"?>
-<svg width="335px" height="105px" viewBox="0 0 335 105" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:sketch="http://www.bohemiancoding.com/sketch/ns">
-    <title>NavMeshUnderstandingMove</title>
-    <description>Created with Sketch (http://www.bohemiancoding.com/sketch)</description>
-    <defs></defs>
-    <g id="Page-1" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd" sketch:type="MSPage">
-        <g id="NavMeshUnderstandingMove" sketch:type="MSArtboardGroup">
-            <path d="M61.0229856,38.0550626 L88.2844851,28.1417917 L98.197756,28.1417917 L118.024298,40.5333821 L118.024298,47.9683336 L93.2411175,57.8816045 L75.8928951,77.7081464 L65.9796242,77.7081464 L43.6747628,62.8382435 L43.6747628,57.8816045 L6.4999985,52.9249725 L65.9796242,97.5346962 L90.7628046,87.6214186 L108.111027,67.7948768 L160.155695,47.9683349 L88.2844851,8.3152555 L41.1964481,25.6634779 L21.3699062,47.9683358 L6.49999982,52.9249747 L43.6747641,57.8816067 L61.0229856,38.0550626 Z" id="Shape" fill="#CFE2F3" sketch:type="MSShapeGroup"></path>
-            <path d="M61.0229856,38.0550626 L88.2844851,28.1417917 L98.197756,28.1417917 L118.024298,40.5333821 L118.024298,47.9683336 L93.2411175,57.8816045 L75.8928951,77.7081464 L65.9796242,77.7081464 L43.6747628,62.8382435 L43.6747628,57.8816045 L6.4999985,52.9249725 L65.9796242,97.5346962 L90.7628046,87.6214186 L108.111027,67.7948768 L160.155695,47.9683349 L88.2844851,8.3152555 L41.1964481,25.6634779 L21.3699062,47.9683358 L6.49999982,52.9249747 L43.6747641,57.8816067 L61.0229856,38.0550626 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup" d="M65,77.7099594 L65,97.5430478"></path>
-            <path d="M65,77.7099594 L65,97.5430478" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M75.894375,77.7099594 L65.9847634,97.5430478" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M75.894375,77.7099594 L65.9847634,97.5430478" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M75.894375,77.7099594 L90.7657216,87.6195779" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M75.894375,77.7099594 L90.7657216,87.6195779" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M93.24296,57.882907 L108.114307,67.7925186" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M93.24296,57.882907 L108.114307,67.7925186" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M61.0241473,38.0558415 L41.191062,25.6653626" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M61.0241473,38.0558415 L41.191062,25.6653626" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup" d="M88,28.1423153 L88,8.30923"></path>
-            <path d="M88,28.1423153 L88,8.30923" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M88.2862233,8.31525418 L98.1958348,28.1483325" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M88.2862233,8.31525418 L98.1958348,28.1483325" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M6.49999982,52.9261395 L43.6714391,62.8357511" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M6.49999982,52.9261395 L43.6714391,62.8357511" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M21.3702217,47.9693677 L43.6703122,57.8789792" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M21.3702217,47.9693677 L43.6703122,57.8789792" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup" d="M118.026661,47 L160.159831,47"></path>
-            <path d="M118.026661,47 L160.159831,47" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M160.158956,47.9693677 L118.025772,40.540627" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M160.158956,47.9693677 L118.025772,40.540627" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M229.474933,39.8505976 L256.73644,29.9373267 L266.649717,29.9373267 L286.476246,42.3289171 L286.476246,49.7638686 L261.693065,59.6771395 L244.344837,79.5036814 L234.431586,79.5036814 L212.126704,64.6337785 L212.126704,59.6771395 L174.951947,54.7205076 L234.431586,99.3302224 L259.214766,89.4169581 L276.562969,69.5904096 L328.607654,49.7638677 L256.73644,10.1107883 L209.648405,27.4590142 L189.821863,49.7638695 L174.951946,54.7205085 L212.126704,59.6771404 L229.474933,39.8505976 Z" id="Shape" fill="#CFE2F3" sketch:type="MSShapeGroup"></path>
-            <path d="M229.474933,39.8505976 L256.73644,29.9373267 L266.649717,29.9373267 L286.476246,42.3289171 L286.476246,49.7638686 L261.693065,59.6771395 L244.344837,79.5036814 L234.431586,79.5036814 L212.126704,64.6337785 L212.126704,59.6771395 L174.951947,54.7205076 L234.431586,99.3302224 L259.214766,89.4169581 L276.562969,69.5904096 L328.607654,49.7638677 L256.73644,10.1107883 L209.648405,27.4590142 L189.821863,49.7638695 L174.951946,54.7205085 L212.126704,59.6771404 L229.474933,39.8505976 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup" d="M234,79.5055076 L234,99.3385885"></path>
-            <path d="M234,79.5055076 L234,99.3385885" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M244.346305,79.5055076 L234.436707,99.3385885" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M244.346305,79.5055076 L234.436707,99.3385885" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M244.346305,79.5055076 L259.217658,89.4151191" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M244.346305,79.5055076 L259.217658,89.4151191" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M261.694912,59.6784333 L276.566265,69.5880448" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M261.694912,59.6784333 L276.566265,69.5880448" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M229.476077,39.8513765 L209.642996,27.4608941" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M229.476077,39.8513765 L209.642996,27.4608941" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup" d="M256,29.9378504 L256,10.104765"></path>
-            <path d="M256,29.9378504 L256,10.104765" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M256.738188,10.1107892 L266.647786,29.9438745" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M256.738188,10.1107892 L266.647786,29.9438745" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M174.951943,54.7216746 L212.123395,64.6312861" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M174.951943,54.7216746 L212.123395,64.6312861" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M189.822157,49.7649071 L212.122245,59.6745186" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M189.822157,49.7649071 L212.122245,59.6745186" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup" d="M286.478604,49 L328.611788,49"></path>
-            <path d="M286.478604,49 L328.611788,49" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M328.610899,49.7649071 L286.477715,42.3361664" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M328.610899,49.7649071 L286.477715,42.3361664" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M190.441754,49.4540789 L212.436829,59.6771373 L229.475276,39.8505954 L256.117168,30.2471186 L266.650033,30.2471186 L286.476562,42.3289149 L286.78637,50.0736605 L262.003189,59.6771373 L276.563312,69.9002024 L328.607971,49.7638664 L256.736757,10.110787 L209.648721,27.1492188 L190.441754,49.4540789 Z" id="Shape" fill-opacity="0.3808" fill="#525A61" sketch:type="MSShapeGroup"></path>
-            <path d="M190.441754,49.4540789 L212.436829,59.6771373 L229.475276,39.8505954 L256.117168,30.2471186 L266.650033,30.2471186 L286.476562,42.3289149 L286.78637,50.0736605 L262.003189,59.6771373 L276.563312,69.9002024 L328.607971,49.7638664 L256.736757,10.110787 L209.648721,27.1492188 L190.441754,49.4540789 Z" id="Shape" stroke="#000000" stroke-width="2" sketch:type="MSShapeGroup"></path>
-            <path d="M280.282691,59.6764795 L280.282691,59.6764795 C280.282691,56.9400141 284.72246,54.7216737 290.199218,54.7216737 L290.199218,54.7216737 C295.675976,54.7216737 300.115772,56.9400139 300.115772,59.6764795 L300.115772,59.6764795 C300.115772,62.4129449 295.675976,64.6312852 290.199218,64.6312852 L290.199218,64.6312852 C284.72246,64.6312852 280.282691,62.412945 280.282691,59.6764795 L280.282691,59.6764795 Z" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M283.187189,56.172903 L297.211279,63.1800595 M297.211279,56.172903 L283.187189,63.1800595" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M280.282691,59.6764795 L280.282691,59.6764795 C280.282691,56.9400141 284.72246,54.7216737 290.199218,54.7216737 L290.199218,54.7216737 C295.675976,54.7216737 300.115772,56.9400139 300.115772,59.6764795 L300.115772,59.6764795 C300.115772,62.4129449 295.675976,64.6312852 290.199218,64.6312852 L290.199218,64.6312852 C284.72246,64.6312852 280.282691,62.412945 280.282691,59.6764795 L280.282691,59.6764795 Z" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M283.187189,56.172903 L297.211279,63.1800595 M297.211279,56.172903 L283.187189,63.1800595" id="Shape" stroke="#CC0000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M280.282691,59.6764795 L280.282691,59.6764795 C280.282691,56.9400141 284.72246,54.7216737 290.199218,54.7216737 L290.199218,54.7216737 C295.675976,54.7216737 300.115772,56.9400139 300.115772,59.6764795 L300.115772,59.6764795 C300.115772,62.4129449 295.675976,64.6312852 290.199218,64.6312852 L290.199218,64.6312852 C284.72246,64.6312852 280.282691,62.412945 280.282691,59.6764795 L280.282691,59.6764795 Z" id="Shape" stroke="#CC0000" sketch:type="MSShapeGroup"></path>
-            <path d="M102.757429,11.7920277 L142.201845,38.0975399 L135.327488,48.409082 L95.8830724,22.1035672 L102.757429,11.7920277 Z" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M41.1971874,25.6634761 L61.0237258,38.055063 L88.2852253,28.1417921 L98.1984962,28.1417921 L118.025038,40.5333825 L118.025038,47.968334 L93.2418576,57.8816049 L108.111767,67.7948759 L160.156435,47.968334 L88.2852253,8.31525462 L41.1971874,25.6634761 Z" id="Shape" fill-opacity="0.3808" fill="#525A61" sketch:type="MSShapeGroup"></path>
-            <path d="M41.1971874,25.6634761 L61.0237258,38.055063 L88.2852253,28.1417921 L98.1984962,28.1417921 L118.025038,40.5333825 L118.025038,47.968334 L93.2418576,57.8816049 L108.111767,67.7948759 L160.156435,47.968334 L88.2852253,8.31525462 L41.1971874,25.6634761 Z" id="Shape" stroke="#000000" stroke-width="2" sketch:type="MSShapeGroup"></path>
-            <path d="M118.142986,54.3773679 L132.167102,61.3845244 M132.167102,54.3773679 L118.142986,61.3845244" id="Shape" stroke="#CC0000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M115.238501,57.8809488 L115.238501,57.8809488 C115.238501,55.14449 119.678283,52.9261431 125.155041,52.9261431 L125.155041,52.9261431 C130.631799,52.9261431 135.071582,55.14449 135.071582,57.8809488 L135.071582,57.8809488 C135.071582,60.6174143 130.631799,62.8357546 125.155041,62.8357546 L125.155041,62.8357546 C119.678283,62.8357546 115.238501,60.6174144 115.238501,57.8809488 L115.238501,57.8809488 Z" id="Shape" stroke="#CC0000" sketch:type="MSShapeGroup"></path>
-            <path d="M49.251082,22.6612683 L49.251082,22.6612683 C49.251082,19.9248029 53.6908681,17.7064626 59.1676264,17.7064626 L59.1676264,17.7064626 C64.6443781,17.7064626 69.0841668,19.9248028 69.0841668,22.6612683 L69.0841668,22.6612683 C69.0841668,25.3977305 64.6443777,27.6160741 59.1676264,27.6160741 L59.1676264,27.6160741 C53.6908681,27.6160741 49.251082,25.3977305 49.251082,22.6612683 L49.251082,22.6612683 Z" id="Shape" fill="#CFE2F3" sketch:type="MSShapeGroup"></path>
-            <path d="M49.251082,22.6612683 L49.251082,22.6612683 C49.251082,19.9248029 53.6908681,17.7064626 59.1676264,17.7064626 L59.1676264,17.7064626 C64.6443781,17.7064626 69.0841668,19.9248028 69.0841668,22.6612683 L69.0841668,22.6612683 C69.0841668,25.3977305 64.6443777,27.6160741 59.1676264,27.6160741 L59.1676264,27.6160741 C53.6908681,27.6160741 49.251082,25.3977305 49.251082,22.6612683 L49.251082,22.6612683 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M59.4751635,23.4953463 L96.0367792,26.2811232" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M59.4751635,23.4953463 L90.7715289,25.8799446" id="Shape" stroke="#FF0000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M90.6610959,27.3294077 L94.7538995,26.1833783 L90.8819764,24.4304847 L90.6610959,27.3294077 Z" id="Shape" stroke="#FF0000" fill="#FF0000" sketch:type="MSShapeGroup"></path>
-            <path d="M40.0818054,35.5749451 L40.0818054,35.5749451 C40.0818054,32.8384863 44.5215915,30.6201393 49.9983458,30.6201393 L49.9983458,30.6201393 C55.4751006,30.6201393 59.9148832,32.8384863 59.9148832,35.5749451 L59.9148832,35.5749451 C59.9148832,38.3114105 55.4751006,40.5297509 49.9983458,40.5297509 L49.9983458,40.5297509 C44.521591,40.5297509 40.0818054,38.3114107 40.0818054,35.5749451 L40.0818054,35.5749451 Z" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M40.0818054,35.5749451 L40.0818054,35.5749451 C40.0818054,32.8384863 44.5215915,30.6201393 49.9983458,30.6201393 L49.9983458,30.6201393 C55.4751006,30.6201393 59.9148832,32.8384863 59.9148832,35.5749451 L59.9148832,35.5749451 C59.9148832,38.3114105 55.4751006,40.5297509 49.9983458,40.5297509 L49.9983458,40.5297509 C44.521591,40.5297509 40.0818054,38.3114107 40.0818054,35.5749451 L40.0818054,35.5749451 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M59.2956131,22.875752 L49.6909143,35.8760563" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M59.2956131,22.875752 L52.8287127,31.6289396" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M51.6595232,30.7651385 L50.4554368,34.8412429 L53.9978888,32.4927352 L51.6595232,30.7651385 Z" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M208.12133,37.3108588 L208.12133,37.3108588 C208.12133,34.5743934 212.561126,32.356053 218.037884,32.356053 L218.037884,32.356053 C223.514643,32.356053 227.954412,34.5743933 227.954412,37.3108588 L227.954412,37.3108588 C227.954412,40.0473242 223.514642,42.2656646 218.037884,42.2656646 L218.037884,42.2656646 C212.561126,42.2656646 208.12133,40.0473244 208.12133,37.3108588 L208.12133,37.3108588 Z" id="Shape" fill="#CFE2F3" sketch:type="MSShapeGroup"></path>
-            <path d="M208.12133,37.3108588 L208.12133,37.3108588 C208.12133,34.5743934 212.561126,32.356053 218.037884,32.356053 L218.037884,32.356053 C223.514643,32.356053 227.954412,34.5743933 227.954412,37.3108588 L227.954412,37.3108588 C227.954412,40.0473242 223.514642,42.2656646 218.037884,42.2656646 L218.037884,42.2656646 C212.561126,42.2656646 208.12133,40.0473244 208.12133,37.3108588 L208.12133,37.3108588 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M218.013638,37.3729972 L254.256473,29.6254785" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M218.013638,37.3729972 L249.09264,30.7293376" id="Shape" stroke="#FF0000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M249.396506,32.1508842 L252.998305,29.8944324 L248.788763,29.3077856 L249.396506,32.1508842 Z" id="Shape" stroke="#FF0000" fill="#FF0000" sketch:type="MSShapeGroup"></path>
-            <text id="Corridor" sketch:type="MSTextLayer" transform="translate(112.500000, 29.427198) rotate(31.000000) translate(-112.500000, -29.427198) " font-family="Helvetica" font-size="8" font-weight="normal" fill="#000000">
-                <tspan x="98" y="31.9271978">Corridor</tspan>
-            </text>
-            <text id="Corridor-copy" sketch:type="MSTextLayer" transform="translate(280.500000, 30.461509) rotate(31.000000) translate(-280.500000, -30.461509) " font-family="Helvetica" font-size="8" font-weight="normal" fill="#000000">
-                <tspan x="266" y="32.9615088">Corridor</tspan>
-            </text>
-        </g>
-    </g>
-</svg>

+ 0 - 75
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshUnderstandingOffmesh.svg

@@ -1,75 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no"?>
-<svg width="335px" height="249px" viewBox="0 0 335 249" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:sketch="http://www.bohemiancoding.com/sketch/ns">
-    <title>NavMeshUnderstandingOffmesh</title>
-    <description>Created with Sketch (http://www.bohemiancoding.com/sketch)</description>
-    <defs></defs>
-    <g id="Page-1" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd" sketch:type="MSPage">
-        <g id="NavMeshUnderstandingOffmesh" sketch:type="MSArtboardGroup">
-            <path d="M124,129 L72,97 L72,129 L124,161 L124,129 Z" id="Shape" fill="#D9D9D9" sketch:type="MSShapeGroup"></path>
-            <path d="M124,129 L72,97 L72,129 L124,161 L124,129 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M124,129 L124,137 L104,145 L104,169 L168,145 L168,113 L124,129 Z" id="Shape" fill="#B7B7B7" sketch:type="MSShapeGroup"></path>
-            <path d="M124,129 L124,137 L104,145 L104,169 L168,145 L168,113 L124,129 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M200,133 L168,113 L168,145 L200,165 L200,133 Z" id="Shape" fill="#D9D9D9" sketch:type="MSShapeGroup"></path>
-            <path d="M200,133 L168,113 L168,145 L200,165 L200,133 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M160,65 L160,17 L296,89 L296,137 L160,65 Z" id="Shape" fill="#D9D9D9" sketch:type="MSShapeGroup"></path>
-            <path d="M160,65 L160,17 L296,89 L296,137 L160,65 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M160,17 L184,9 L320,81 L296,89 L160,17 Z" id="Shape" fill="#F3F3F3" sketch:type="MSShapeGroup"></path>
-            <path d="M160,17 L184,9 L320,81 L296,89 L160,17 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M160,65 L72,97 L124,129 L168,113 L200,133 L156,149 L200,177 L296,137 L160,65 Z" id="Shape" fill="#F3F3F3" sketch:type="MSShapeGroup"></path>
-            <path d="M160,65 L72,97 L124,129 L168,113 L200,133 L156,149 L200,177 L296,137 L160,65 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M200,177 L156,149 L156,181 L200,209 L200,177 Z" id="Shape" fill="#D9D9D9" sketch:type="MSShapeGroup"></path>
-            <path d="M200,177 L156,149 L156,181 L200,209 L200,177 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M104,145 L52,113 L52,125 L104,157 L104,145 Z" id="Shape" fill="#D9D9D9" sketch:type="MSShapeGroup"></path>
-            <path d="M104,145 L52,113 L52,125 L104,157 L104,145 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M52,113 L72,105 L124,137 L104,145 L52,113 Z" id="Shape" fill="#F3F3F3" sketch:type="MSShapeGroup"></path>
-            <path d="M52,113 L72,105 L124,137 L104,145 L52,113 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M136,165 L156,157 L200,185 L180,193 L136,165 Z" id="Shape" fill="#F3F3F3" sketch:type="MSShapeGroup"></path>
-            <path d="M136,165 L156,157 L200,185 L180,193 L136,165 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M180,193 L136,165 L136,177 L180,205 L180,193 Z" id="Shape" fill="#D9D9D9" sketch:type="MSShapeGroup"></path>
-            <path d="M180,193 L136,165 L136,177 L180,205 L180,193 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M8,141 L52,125 L180,205 L124,229 L8,141 Z" id="Shape" fill="#F3F3F3" sketch:type="MSShapeGroup"></path>
-            <path d="M8,141 L52,125 L180,205 L124,229 L8,141 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M124,229 L180,205 L180,193 L200,185 L200,177 L296,137 L296,89 L320,81 L320,157 L124,241 L124,229 Z" id="Shape" fill="#B7B7B7" sketch:type="MSShapeGroup"></path>
-            <path d="M124,229 L180,205 L180,193 L200,185 L200,177 L296,137 L296,89 L320,81 L320,157 L124,241 L124,229 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M8,141 L124,229 L124,241 L8,153 L8,141 Z" id="Shape" fill="#D9D9D9" sketch:type="MSShapeGroup"></path>
-            <path d="M8,141 L124,229 L124,241 L8,153 L8,141 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M116,121 L160,105 L176,105 L208,125 L208,137 L168,153 L140,185 L124,185 L88,161 L88,153 L28,145 L124,217 L164,201 L192,169 L276,137 L160,73 L84,101 L52,137 L28,145 L88,153 L116,121 Z" id="Shape" fill="#CFE2F3" sketch:type="MSShapeGroup"></path>
-            <path d="M116,121 L160,105 L176,105 L208,125 L208,137 L168,153 L140,185 L124,185 L88,161 L88,153 L28,145 L124,217 L164,201 L192,169 L276,137 L160,73 L84,101 L52,137 L28,145 L88,153 L116,121 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M124,185 L124,217" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M124,185 L124,217" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M140,185 L124,217" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M140,185 L124,217" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M140,185 L164,201" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M140,185 L164,201" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M168,153 L192,169" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M168,153 L192,169" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M116,121 L84,101" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M116,121 L84,101" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M160,105 L160,73" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M160,105 L160,73" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M160,73 L176,105" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M160,73 L176,105" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M28,145 L88,161" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M28,145 L88,161" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M52,137 L88,153" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M52,137 L88,153" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M208,137 L276,137" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M208,137 L276,137" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M276,137 L208,125" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M276,137 L208,125" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M117.63234,108.430815 L117.63234,108.430815 C122.279846,98.1458725 133.447617,92.409475 146.73616,93.481459 C160.024703,94.5534424 173.303909,102.261977 181.342468,113.570296 C189.381027,124.87863 190.890411,137.974073 185.275985,147.697721 L152,126.999997 L117.63234,108.430815 Z" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M117.63234,108.430815 L117.63234,108.430815 C122.279846,98.1458725 133.447617,92.409475 146.73616,93.481459 C160.024703,94.5534424 173.303909,102.261977 181.342468,113.570296 C189.381027,124.87863 190.890411,137.974073 185.275985,147.697721" id="Shape" sketch:type="MSShapeGroup"></path>
-            <path d="M117.63234,108.430815 L117.63234,108.430815 C122.279846,98.1458725 133.447617,92.409475 146.73616,93.481459 C160.024703,94.5534424 173.303909,102.261977 181.342468,113.570296 C189.381027,124.87863 190.890411,137.974073 185.275985,147.697721" id="Shape" stroke="#000000" stroke-width="2" sketch:type="MSShapeGroup"></path>
-            <path d="M107.25197,106.996065 L107.25197,106.996065 C107.25197,103.682359 112.064028,100.996065 118.000001,100.996065 L118.000001,100.996065 C123.935975,100.996065 128.748033,103.682359 128.748033,106.996065 L128.748033,106.996065 C128.748033,110.30977 123.935975,112.996065 118.000001,112.996065 L118.000001,112.996065 C112.064028,112.996065 107.25197,110.30977 107.25197,106.996065 L107.25197,106.996065 Z" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M107.25197,106.996065 L107.25197,106.996065 C107.25197,103.682359 112.064028,100.996065 118.000001,100.996065 L118.000001,100.996065 C123.935975,100.996065 128.748033,103.682359 128.748033,106.996065 L128.748033,106.996065 C128.748033,110.30977 123.935975,112.996065 118.000001,112.996065 L118.000001,112.996065 C112.064028,112.996065 107.25197,110.30977 107.25197,106.996065 L107.25197,106.996065 Z" id="Shape" stroke="#000000" stroke-width="2" sketch:type="MSShapeGroup"></path>
-            <path d="M176.75197,147.496065 L176.75197,147.496065 C176.75197,144.182359 181.564028,141.496065 187.500001,141.496065 L187.500001,141.496065 C193.435975,141.496065 198.248033,144.182359 198.248033,147.496065 L198.248033,147.496065 C198.248033,150.80977 193.435975,153.496065 187.500001,153.496065 L187.500001,153.496065 C181.564028,153.496065 176.75197,150.80977 176.75197,147.496065 L176.75197,147.496065 Z" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M176.75197,147.496065 L176.75197,147.496065 C176.75197,144.182359 181.564028,141.496065 187.500001,141.496065 L187.500001,141.496065 C193.435975,141.496065 198.248033,144.182359 198.248033,147.496065 L198.248033,147.496065 C198.248033,150.80977 193.435975,153.496065 187.500001,153.496065 L187.500001,153.496065 C181.564028,153.496065 176.75197,150.80977 176.75197,147.496065 L176.75197,147.496065 Z" id="Shape" stroke="#000000" stroke-width="2" sketch:type="MSShapeGroup"></path>
-            <text id="NavMesh" sketch:type="MSTextLayer" transform="translate(89.055969, 179.358792) rotate(38.000000) translate(-89.055969, -179.358792) " font-family="Helvetica" font-size="10" font-weight="normal" fill="#000000">
-                <tspan x="67.5559692" y="182.858792">NavMesh</tspan>
-            </text>
-            <text id="Off-Mesh-Link" sketch:type="MSTextLayer" font-family="Helvetica" font-size="10" font-weight="normal" fill="#000000">
-                <tspan x="58" y="75">Off-Mesh Link</tspan>
-            </text>
-        </g>
-    </g>
-</svg>

+ 0 - 114
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshUnderstandingPath.svg

@@ -1,114 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no"?>
-<svg width="335px" height="250px" viewBox="0 0 335 250" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:sketch="http://www.bohemiancoding.com/sketch/ns">
-    <title>NavMeshUnderstandingPath</title>
-    <description>Created with Sketch (http://www.bohemiancoding.com/sketch)</description>
-    <defs></defs>
-    <g id="Page-1" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd" sketch:type="MSPage">
-        <g id="NavMeshUnderstandingPath" sketch:type="MSArtboardGroup">
-            <path d="M126,133 L74,101 L74,133 L126,165 L126,133 Z" id="Shape" fill="#D9D9D9" sketch:type="MSShapeGroup"></path>
-            <path d="M126,133 L74,101 L74,133 L126,165 L126,133 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M126,133 L126,141 L106,149 L106,173 L170,149 L170,117 L126,133 Z" id="Shape" fill="#B7B7B7" sketch:type="MSShapeGroup"></path>
-            <path d="M126,133 L126,141 L106,149 L106,173 L170,149 L170,117 L126,133 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M202,137 L170,117 L170,149 L202,169 L202,137 Z" id="Shape" fill="#D9D9D9" sketch:type="MSShapeGroup"></path>
-            <path d="M202,137 L170,117 L170,149 L202,169 L202,137 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M162,69 L162,21 L298,93 L298,141 L162,69 Z" id="Shape" fill="#D9D9D9" sketch:type="MSShapeGroup"></path>
-            <path d="M162,69 L162,21 L298,93 L298,141 L162,69 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M162,21 L186,13 L322,85 L298,93 L162,21 Z" id="Shape" fill="#F3F3F3" sketch:type="MSShapeGroup"></path>
-            <path d="M162,21 L186,13 L322,85 L298,93 L162,21 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M162,69 L74,101 L126,133 L170,117 L202,137 L158,153 L202,181 L298,141 L162,69 Z" id="Shape" fill="#F3F3F3" sketch:type="MSShapeGroup"></path>
-            <path d="M162,69 L74,101 L126,133 L170,117 L202,137 L158,153 L202,181 L298,141 L162,69 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M202,181 L158,153 L158,185 L202,213 L202,181 Z" id="Shape" fill="#D9D9D9" sketch:type="MSShapeGroup"></path>
-            <path d="M202,181 L158,153 L158,185 L202,213 L202,181 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M106,149 L54,117 L54,129 L106,161 L106,149 Z" id="Shape" fill="#D9D9D9" sketch:type="MSShapeGroup"></path>
-            <path d="M106,149 L54,117 L54,129 L106,161 L106,149 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M54,117 L74,109 L126,141 L106,149 L54,117 Z" id="Shape" fill="#F3F3F3" sketch:type="MSShapeGroup"></path>
-            <path d="M54,117 L74,109 L126,141 L106,149 L54,117 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M138,169 L158,161 L202,189 L182,197 L138,169 Z" id="Shape" fill="#F3F3F3" sketch:type="MSShapeGroup"></path>
-            <path d="M138,169 L158,161 L202,189 L182,197 L138,169 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M182,197 L138,169 L138,181 L182,209 L182,197 Z" id="Shape" fill="#D9D9D9" sketch:type="MSShapeGroup"></path>
-            <path d="M182,197 L138,169 L138,181 L182,209 L182,197 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M10,145 L54,129 L182,209 L126,233 L10,145 Z" id="Shape" fill="#F3F3F3" sketch:type="MSShapeGroup"></path>
-            <path d="M10,145 L54,129 L182,209 L126,233 L10,145 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M126,233 L182,209 L182,197 L202,189 L202,181 L298,141 L298,93 L322,85 L322,161 L126,245 L126,233 Z" id="Shape" fill="#B7B7B7" sketch:type="MSShapeGroup"></path>
-            <path d="M126,233 L182,209 L182,197 L202,189 L202,181 L298,141 L298,93 L322,85 L322,161 L126,245 L126,233 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M10,145 L126,233 L126,245 L10,157 L10,145 Z" id="Shape" fill="#D9D9D9" sketch:type="MSShapeGroup"></path>
-            <path d="M10,145 L126,233 L126,245 L10,157 L10,145 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M118,125 L162,109 L178,109 L210,129 L210,141 L170,157 L142,189 L126,189 L90,165 L90,157 L30,149 L126,221 L166,205 L194,173 L278,141 L162,77 L86,105 L54,141 L30,149 L90,157 L118,125 Z" id="Shape" fill="#CFE2F3" sketch:type="MSShapeGroup"></path>
-            <path d="M118,125 L162,109 L178,109 L210,129 L210,141 L170,157 L142,189 L126,189 L90,165 L90,157 L30,149 L126,221 L166,205 L194,173 L278,141 L162,77 L86,105 L54,141 L30,149 L90,157 L118,125 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M126,189 L126,221" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M126,189 L126,221" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M142,189 L126,221" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M142,189 L126,221" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M142,189 L166,205" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M142,189 L166,205" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M170,157 L194,173" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M170,157 L194,173" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M118,125 L86,105" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M118,125 L86,105" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M162,109 L162,77" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M162,109 L162,77" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M162,77 L178,109" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M162,77 L178,109" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M30,149 L90,165" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M30,149 L90,165" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M54,141 L90,157" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M54,141 L90,157" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M210,141 L278,141" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M210,141 L278,141" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M278,141 L210,129" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M278,141 L210,129" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M86,105 L118,125 L162,109 L178,109 L210,129 L210,141 L170,157 L194,173 L278,141 L162,77 L86,105 Z" id="Shape" fill-opacity="0.3808" fill="#525A61" sketch:type="MSShapeGroup"></path>
-            <path d="M86,105 L118,125 L162,109 L178,109 L210,129 L210,141 L170,157 L194,173 L278,141 L162,77 L86,105 Z" id="Shape" stroke="#000000" stroke-width="2" sketch:type="MSShapeGroup"></path>
-            <path d="M189.10235,89 L232.362207,117.850387 L221.25982,134.496062 L177.999995,105.645668 L189.10235,89 Z" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M205.5,157 L205.5,157 C205.5,152.581726 212.663452,149 221.5,149 L221.5,149 C230.336548,149 237.5,152.581726 237.5,157 L237.5,157 C237.5,161.418274 230.336548,165 221.5,165 L221.5,165 C212.663452,165 205.5,161.418274 205.5,157 L205.5,157 Z" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M210.18628,151.34314 L232.813721,162.65686 M232.813721,151.34314 L210.18628,162.65686" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M205.5,157 L205.5,157 C205.5,152.581726 212.663452,149 221.5,149 L221.5,149 C230.336548,149 237.5,152.581726 237.5,157 L237.5,157 C237.5,161.418274 230.336548,165 221.5,165 L221.5,165 C212.663452,165 205.5,161.418274 205.5,157 L205.5,157 Z" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M210.18628,151.34314 L232.813721,162.65686 M232.813721,151.34314 L210.18628,162.65686" id="Shape" stroke="#CC0000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M205.5,157 L205.5,157 C205.5,152.581726 212.663452,149 221.5,149 L221.5,149 C230.336548,149 237.5,152.581726 237.5,157 L237.5,157 C237.5,161.418274 230.336548,165 221.5,165 L221.5,165 C212.663452,165 205.5,161.418274 205.5,157 L205.5,157 Z" id="Shape" stroke="#CC0000" sketch:type="MSShapeGroup"></path>
-            <path d="M152.5,97 L161.996063,96.4960633" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M152.5,97 L156.004486,96.8140259" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M156.092025,98.46343 L160.536209,96.5735298 L155.916961,95.1646095 L156.092025,98.46343 Z" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M169.5,96.5 L179.5,97.5078735" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M169.5,96.5 L173.530243,96.9061966" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M173.36461,98.549605 L178.045472,97.3612734 L173.695878,95.2627932 L173.36461,98.549605 Z" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M231,125.5 L233,135.5" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M231,125.5 L231.823303,129.616516" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M230.20365,129.94045 L232.713293,134.066488 L233.442969,129.292592 L230.20365,129.94045 Z" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M238,137.5 L232,144.996063" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M238,137.5 L235.749359,140.311813" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M234.45985,139.27965 L232.913555,143.854738 L237.03889,141.343966 L234.45985,139.27965 Z" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M114,116.5 L102.48819,123.003937" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M114,116.5 L107.712097,120.052536" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M106.89961,118.61445 L103.760999,122.284814 L108.52458,121.49061 L106.89961,118.61445 Z" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M72,138.5 L64,147.507873" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M72,138.5 L67.98423,143.021683" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M66.749235,141.924865 L64.9707621,146.414809 L69.2192286,144.118499 L66.749235,141.924865 Z" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M66,149.5 L71.5118105,156.996063" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M66,149.5 L67.9574738,152.162155" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M66.62675,153.140625 L70.6458005,155.818283 L69.2881879,151.183685 L66.62675,153.140625 Z" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M78,158 L81.4960633,169.496063" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M78,158 L79.750351,163.755646" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M78.170075,164.23622 L81.0707175,168.097411 L81.3306204,163.275069 L78.170075,164.23622 Z" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M115,198 L127.503937,201.007873" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M115,198 L121.670349,199.604584" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M121.28404,201.2105 L126.082578,200.66596 L122.056654,197.998662 L121.28404,201.2105 Z" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M132,198.5 L142.48819,200.01181" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M132,198.5 L136.549561,199.155792" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M136.31392,200.790635 L141.041246,199.803239 L136.785219,197.520951 L136.31392,200.790635 Z" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M149.5,201.5 L156.996063,195.5" id="Shape" fill-opacity="0" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M149.5,201.5 L152.311798,199.249359" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M153.343965,200.5389 L155.854738,196.413534 L151.279649,197.95986 L153.343965,200.5389 Z" id="Shape" stroke="#000000" fill="#000000" sketch:type="MSShapeGroup"></path>
-            <path d="M100,101.503935 L100,101.503935 C100,97.0856535 107.163437,93.503935 116,93.503935 L116,93.503935 C124.836563,93.503935 132,97.0856535 132,101.503935 L132,101.503935 C132,105.922216 124.836563,109.503935 116,109.503935 L116,109.503935 C107.163437,109.503935 100,105.922217 100,101.503935 L100,101.503935 Z" id="Shape" fill="#CFE2F3" sketch:type="MSShapeGroup"></path>
-            <path d="M100,101.503935 L100,101.503935 C100,97.0856535 107.163437,93.503935 116,93.503935 L116,93.503935 C124.836563,93.503935 132,97.0856535 132,101.503935 L132,101.503935 C132,105.922216 124.836563,109.503935 116,109.503935 L116,109.503935 C107.163437,109.503935 100,105.922217 100,101.503935 L100,101.503935 Z" id="Shape" stroke="#000000" sketch:type="MSShapeGroup"></path>
-            <text id="Corridor" sketch:type="MSTextLayer" transform="translate(203.500000, 112.488193) rotate(34.000000) translate(-203.500000, -112.488193) " font-family="Helvetica" font-size="10" font-weight="normal" fill="#000000">
-                <tspan x="185" y="115.988193">Corridor</tspan>
-            </text>
-            <text id="Start" sketch:type="MSTextLayer" font-family="Helvetica" font-size="10" font-weight="normal" fill="#000000">
-                <tspan x="88" y="87">Start</tspan>
-            </text>
-            <text id="Destination" sketch:type="MSTextLayer" font-family="Helvetica" font-size="10" font-weight="normal" fill="#000000">
-                <tspan x="238.829925" y="176.721147">Destination</tspan>
-            </text>
-        </g>
-    </g>
-</svg>

文件差异内容过多而无法显示
+ 0 - 7
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavMeshVoxelSize.svg


+ 0 - 3
Packages/com.unity.ai.navigation@1.1.5/Documentation~/Images/NavOverlay-docked.png

@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:4de659fa62bbec7ecc933e413eecc01e78c5ca9fae322f2a82eeef693ec20f1d
-size 128284

部分文件因为文件数量过多而无法显示