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@@ -255,6 +255,7 @@ public class CombatHeroInfo
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Wood= modelConfig.Linggen[2]*MonsterPowerUpConfig.LinggenUp/100;
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Fire= modelConfig.Linggen[3]*MonsterPowerUpConfig.LinggenUp/100;
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Earth= modelConfig.Linggen[4]*MonsterPowerUpConfig.LinggenUp/100;
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+ Shield = (EncryptionLong)(modelConfig.shield * MonsterPowerUpConfig.HudunFactor);
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if (modelConfig.skillID != null)
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{
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for (int i = 0; i < modelConfig.skillID.Length; i++)
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@@ -265,7 +266,7 @@ public class CombatHeroInfo
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continue;
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}
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- int start = MonsterPowerUpConfig.GongfaStar;
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+ int start = MonsterPowerUpConfig.GongfaStar-1;
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int skillid = id * 10 + start;
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while (start >= 0)
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{
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