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@@ -0,0 +1,133 @@
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+using Fort23.Core;
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+using Fort23.UTool;
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+using GameLogic.Combat;
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+using GameLogic.Combat.CombatTool;
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+using UnityEngine;
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+using UnityEngine.UI;
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+
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+namespace Fort23.Mono.Phases
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+{
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+ public class Phase9 : IGuideLogic
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+ {
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+ public PlayerGuideManager pgm;
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+
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+ private bool once = false;
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+
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+ public Phase9(PlayerGuideManager guideManager)
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+ {
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+ this.pgm = guideManager;
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+ once = true;
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+ }
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+
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+ public override void Active()
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+ {
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+ base.Active();
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+ actionList.Add(OnStep901);
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+ actionList.Add(OnStep902);
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+ actionList.Add(OnStepEnd);
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+ }
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+
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+ public override void Begin()
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+ {
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+ guideID =9;
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+ guideIdx = -1;
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+ pgm.isForceDone = false;
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+ pgm.isTriggerDone = false;
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+ }
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+
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+ public override void End()
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+ {
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+ }
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+
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+ public override async CTask Guide()
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+ {
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+ if (actionList.Count > guideIdx)
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+ {
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+ pgm.ResetPlayerGuide();
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+ guideIdx++;
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+
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+
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+ SaveStep(guideIdx);
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+ await actionList[guideIdx](null);
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+ }
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+ else
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+ {
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+ LogTool.Error("没有引导了,强制结束。出错步骤,:" + pgm.curPhase + guideIdx);
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+ pgm.isForceDone = true;
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+ }
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+ }
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+
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+ public override void LogicRelase()
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+ {
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+ actionList.Clear();
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+ }
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+
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+ public override void LogicUpdate()
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+ {
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+ }
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+
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+
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+ /// <summary>
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+ /// 点击宝箱
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+ /// </summary>
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+ /// <param name="obj"></param>
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+ public async CTask OnStep901(UnityEngine.Object obj)
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+ {
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+ pgm.StepInit();
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+ await TimerComponent.Instance.WaitAsync(100);
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+ GameObject gameObject = UIManager.Instance.GetComponent<MainPanel>().Btn_Box.gameObject;
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+ Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
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+ Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
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+
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+ pgm.SetfxTransVisiable(true);
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+ pgm.SetMaskTarget(gameObject);
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+ pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
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+ await pgm.ConfigLogic(901, delegate() { });
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+
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+ pgm.SetFingerPos(localPos);
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+ pgm.SetFingerVisiable(true);
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+ }
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+
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+ /// <summary>
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+ /// 点十连抽
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+ /// </summary>
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+ /// <param name="obj"></param>
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+ public async CTask OnStep902(UnityEngine.Object obj)
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+ {
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+ pgm.StepInit();
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+ await TimerComponent.Instance.WaitAsync(100);
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+ GameObject gameObject = UIManager.Instance.GetComponent<BoxPanel>().oneButton.gameObject;
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+ Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
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+ Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
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+
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+ pgm.SetfxTransVisiable(true);
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+ pgm.SetMaskTarget(gameObject);
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+ pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
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+ await pgm.ConfigLogic(902, delegate() { });
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+
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+ pgm.SetFingerPos(localPos);
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+ pgm.SetFingerVisiable(true);
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+ }
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+
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+
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+ public async CTask OnStepEnd(UnityEngine.Object obj)
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+ {
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+ pgm.StepInit();
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+ pgm.SetBlackBaseVisiable(false);
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+
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+ ForceGuideOver();
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+ }
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+
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+ /// <summary>
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+ /// 引导完成
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+ /// </summary>
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+ private async void ForceGuideOver()
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+ {
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+ pgm.CloseForceGuide();
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+ pgm.RestGuide();
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+ await UIManager.Instance.HideUIUIPanel<GachaPanel>();
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+
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+ UIManager.Instance.HideUIUIPanel<BoxPanel>();
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+ }
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+ }
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+}
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