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修改bug

lzx 2 ngày trước cách đây
mục cha
commit
1adea50be0

+ 1 - 1
Assets/Res/UI/DialoguePanel/DialogueBubblePanel.prefab

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+ 658 - 24
Assets/Res/UI/DialoguePanel/DialoguePanel.prefab

@@ -1,5 +1,173 @@
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   m_LocalScale: {x: 1, y: 1, z: 1}
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-  m_AnchorMax: {x: 0, y: 1}
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-  m_SizeDelta: {x: 131, y: 0}
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@@ -79,7 +247,7 @@ MonoBehaviour:
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@@ -199,6 +367,8 @@ RectTransform:
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@@ -249,6 +419,31 @@ MonoBehaviour:
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   m_Pivot: {x: 0.5, y: 1}
 --- !u!222 &9047568930966635103
@@ -582,6 +558,128 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   m_HorizontalFit: 0
   m_VerticalFit: 2
+--- !u!1 &6187359724244078961
+GameObject:
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+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 7
+  m_Component:
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+  - component: {fileID: 2541774699167515807}
+  - component: {fileID: 8352399863819387752}
+  - component: {fileID: 4096449100553992080}
+  - component: {fileID: 1843378295882593034}
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+  m_HasEditorInfo: 1
+  m_Name: Image
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!224 &8887379241100265904
+RectTransform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 6187359724244078961}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children:
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+  - {fileID: 112700476894147953}
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+  m_Father: {fileID: 2569128129379278262}
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+  m_AnchorMax: {x: 0.5, y: 1}
+  m_AnchoredPosition: {x: 0, y: 0.000030517578}
+  m_SizeDelta: {x: 476, y: 0}
+  m_Pivot: {x: 0.5, y: 1}
+--- !u!222 &2541774699167515807
+CanvasRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 6187359724244078961}
+  m_CullTransparentMesh: 1
+--- !u!114 &8352399863819387752
+MonoBehaviour:
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+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 6187359724244078961}
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+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
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+  m_Color: {r: 1, g: 1, b: 1, a: 1}
+  m_RaycastTarget: 1
+  m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+  m_Maskable: 1
+  m_OnCullStateChanged:
+    m_PersistentCalls:
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+  m_Sprite: {fileID: 0}
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+  m_PreserveAspect: 0
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+  m_FillAmount: 1
+  m_FillClockwise: 1
+  m_FillOrigin: 0
+  m_UseSpriteMesh: 0
+  m_PixelsPerUnitMultiplier: 1
+--- !u!114 &4096449100553992080
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 6187359724244078961}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 59f8146938fff824cb5fd77236b75775, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_Padding:
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+    m_Right: 0
+    m_Top: 0
+    m_Bottom: 0
+  m_ChildAlignment: 4
+  m_Spacing: 28.8
+  m_ChildForceExpandWidth: 1
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+  m_ChildControlWidth: 0
+  m_ChildControlHeight: 0
+  m_ChildScaleWidth: 0
+  m_ChildScaleHeight: 0
+  m_ReverseArrangement: 0
+--- !u!114 &1843378295882593034
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 6187359724244078961}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_HorizontalFit: 0
+  m_VerticalFit: 2
 --- !u!1 &6488653642591306706
 GameObject:
   m_ObjectHideFlags: 0
@@ -831,16 +929,16 @@ RectTransform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7852697166483862012}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children: []
-  m_Father: {fileID: 8599819629026832582}
+  m_Father: {fileID: 8887379241100265904}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0.5, y: 1}
-  m_AnchorMax: {x: 0.5, y: 1}
-  m_AnchoredPosition: {x: 0, y: -575.3}
+  m_AnchorMin: {x: 0, y: 1}
+  m_AnchorMax: {x: 0, y: 1}
+  m_AnchoredPosition: {x: 238, y: -199.3865}
   m_SizeDelta: {x: 410.77, y: 0}
   m_Pivot: {x: 0.5, y: 1}
 --- !u!222 &3214678112079635339
@@ -925,16 +1023,16 @@ RectTransform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8794085188831228050}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children: []
-  m_Father: {fileID: 8599819629026832582}
+  m_Father: {fileID: 8887379241100265904}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0.5, y: 0.5}
-  m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: -0.0000038147, y: 390.8}
+  m_AnchorMin: {x: 0, y: 0}
+  m_AnchorMax: {x: 0, y: 0}
+  m_AnchoredPosition: {x: 0, y: 0}
   m_SizeDelta: {x: 410.7655, y: 55.7865}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &126500885704442088

+ 3 - 3
Assets/Res/UI/XianTuLogPanel/EventLogTitleWidget.prefab

@@ -36,9 +36,9 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 1}
   m_AnchorMax: {x: 0, y: 1}
-  m_AnchoredPosition: {x: 375, y: -812}
-  m_SizeDelta: {x: 750, y: 71.88623}
-  m_Pivot: {x: 0.5, y: 0.5}
+  m_AnchoredPosition: {x: 0, y: 0}
+  m_SizeDelta: {x: 717.06, y: 71.88623}
+  m_Pivot: {x: 0, y: 1}
 --- !u!222 &7526096831240874525
 CanvasRenderer:
   m_ObjectHideFlags: 0

+ 6 - 0
Assets/Scripts/GameData/ExcelConfig/EventLinkConfig.cs

@@ -56,6 +56,12 @@ public int EventID;
 public int[] ConditionId;
 
 
+		/// <summary>
+		///对话框类型
+		/// </summary>
+public int DialogueType;
+
+
 		/// <summary>
 		///步骤类型 1=提供选项 2=进入战斗 3=获得奖励 4=扣除道具
 		/// </summary>

+ 18 - 40
Assets/Scripts/GameUI/EventManager/EventHelper.cs

@@ -11,50 +11,28 @@ public static class EventHelper
     {
         string result = String.Empty;
         EventConditionConfig eventCondition = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
-        // AccountFileInfo.EventLinkData eventLinkData =
-        //     AccountFileInfo.Instance.playerData.eventLinkDatas.FirstOrDefault(e => e.eventLinkId == eventConfigId);
 
-        // int fishCount = eventCondition == null ? 0 : eventLinkData.fishCount;
 
         result = LanguageManager.Instance.Text(eventCondition.message, eventConditionData.fishCount, eventCondition.finishCount);
-        // switch (eventCondition.ConditionType)
-        // {
-        //     case 1:
-        //         // ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(eventCondition.ConditionPara[0]);
-        //         // result =
-        //         //     $"需要拥有{LanguageManager.Instance.Text(itemConfig.itemName)} {fishCount}/{eventCondition.finishCount}";
-        //         // result = LanguageManager.Instance.Text(eventCondition.conciseEventMessage,fishCount, eventCondition.finishCount.ToString() + "个");
-        //
-        //         break;
-        //     case 3:
-        //         // HeroPowerUpConfig heroPowerUpConfig =
-        //         //     ConfigComponent.Instance.Get<HeroPowerUpConfig>(eventCondition.ConditionPara[0]);
-        //         // string jingjie = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
-        //         //                  LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
-        //         //                  LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
-        //         //
-        //         // result =
-        //         //     $"需要达到境界{jingjie}";
-        //         // result = LanguageManager.Instance.Text(eventCondition.conciseEventMessage, jingjie);
-        //         break;
-        //
-        //     case 5:
-        //         // result = LanguageManager.Instance.Text(eventCondition.conciseEventMessage, fishCount.ToString(), eventCondition.finishCount.ToString());
-        //         // result =
-        //         //     $"需要完成战斗{eventCondition.ConditionPara[0]} {fishCount}/{eventCondition.finishCount}";
-        //         break;
-        //     case 6:
-        //
-        //         // ItemConfig itemConfig1 = ConfigComponent.Instance.Get<ItemConfig>(eventCondition.ConditionPara[0]);
-        //         // // result = LanguageManager.Instance.Text(eventCondition.conciseEventMessage, fishCount.ToString(), eventCondition.finishCount.ToString());
-        //         // result =
-        //         //     $"需要获得{LanguageManager.Instance.Text(itemConfig1.itemName)} {fishCount}/{eventCondition.finishCount}";
-        //         break;
-        //     default:
-        //         // result =LanguageManager.Instance.Text(eventCondition.conciseEventMessage);
-        //         break;
-        // }
+
 
         return result;
     }
+
+    public static string GetEventType(int type)
+    {
+        switch (type)
+        {
+            case 1:
+                return "主线";
+            case 2:
+                return "支线";
+            case 3:
+                return "通用";
+            case 4:
+                return "地图通用";
+            default:
+                return "没有";
+        }
+    }
 }

+ 11 - 16
Assets/Scripts/GameUI/ScorolList/ScrollList.cs

@@ -1,6 +1,7 @@
 using System;
 using System.Collections.Generic;
 using Fort23.Core;
+using Fort23.Mono;
 using Fort23.UTool;
 using UnityEngine;
 using UnityEngine.UI;
@@ -222,6 +223,15 @@ public class ScrollList : MonoBehaviour, IScrollListContent
         }
     }
 
+    private void Update()
+    {
+        if (Input.GetKeyDown(KeyCode.Y))
+        {
+            HindWidget();
+        }
+        
+    }
+
     protected async CTask<IScorllListWidget> Cread(int index, bool isUp)
     {
         int showIndex = index - m_startIndex;
@@ -635,16 +645,12 @@ public class ScrollList : MonoBehaviour, IScrollListContent
         isShow = false;
         isHind = false;
 
-
         Vector2 pos = Vector2.zero;
         float minx = pos.x - (root.rect.size.x * root.pivot.x);
         float miny = pos.y - (root.rect.size.y * root.pivot.y);
         float maxx = pos.x + (root.rect.size.x * (1 - root.pivot.x));
         float maxy = pos.y + (root.rect.size.y * (1 - root.pivot.y));
-
-        // UIManager.Instance.Canvas
-
-        // Debug.Log(pos);
+        
         Vector2 rootPos = posint;
 
 
@@ -677,17 +683,6 @@ public class ScrollList : MonoBehaviour, IScrollListContent
                     isHind = true;
                 }
             }
-
-            // if (p.x > minx && p.x < maxx && p.y > miny && p.y < maxy)
-            // {
-            //     isShow = true;
-            // }
-
-            // if (p.x > minx - size.x - 100 && p.x < maxx + size.x + 100 && p.y > miny - size.y - 100 &&
-            //     p.y < maxy + size.y + 100)
-            // {
-            //     isHind = true;
-            // }
         }
     }
 

+ 1 - 18
Assets/Scripts/GameUI/UI/CombatPanel/ShengShiEventWidget.cs

@@ -43,24 +43,7 @@ namespace Fort23.Mono
             this.eventList = eventList;
             randomEventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
             Text_Name.text = LanguageManager.Instance.Text(randomEventConfig.EventName);
-
-            // EventLinkConfig conditionConfig = ConfigComponent.Instance.Get<EventLinkConfig>(randomEventConfig.EventLinksId[0]);
-            // string desc = String.Empty;
-            // if (conditionConfig.LanID == null)
-            // {
-            //     desc = EventHelper.GetTaskMessage(randomEventConfig.EventLinksId[0]);
-            // }
-            // else
-            // {
-            //     desc = LanguageManager.Instance.Text(conditionConfig.LanID[0]);
-            //     if (desc.Length > 8)
-            //     {
-            //         desc = desc.Substring(0, 8);
-            //         desc += "...";
-            //     }
-            // }
-            Massge.text = LanguageManager.Instance.Text(randomEventConfig.Description);
-            // Massge.text = LanguageManager.Instance.Text(desc);
+            Text_Type.text = EventHelper.GetEventType(randomEventConfig.EventTag);
         }
     }
 }

+ 11 - 11
Assets/Scripts/GameUI/UI/CombatPanel/ShengShiEventWidgetData.cs

@@ -19,17 +19,6 @@ namespace Fort23.Mono
 	      return _myButton;
 	     }
 	   }
-	  private Text _Massge;
-	  public Text Massge
-	   {
-	   get{
-	      if (_Massge == null)
-	       {
-	         _Massge  = GetUIUnit<Text>("Massge"); 
-	       }
-	      return _Massge;
-	     }
-	   }
 	  private MyImage _bg;
 	  public MyImage bg
 	   {
@@ -52,6 +41,17 @@ namespace Fort23.Mono
 	      return _Text_Name;
 	     }
 	   }
+	  private Text _Text_Type;
+	  public Text Text_Type
+	   {
+	   get{
+	      if (_Text_Type == null)
+	       {
+	         _Text_Type  = GetUIUnit<Text>("Text_Type"); 
+	       }
+	      return _Text_Type;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 48 - 25
Assets/Scripts/GameUI/UI/DialoguePanel/DialoguePanel.cs

@@ -36,12 +36,16 @@ namespace Fort23.Mono
 
         private int type;
 
-        public static async void OpenDialoguePanel(AccountFileInfo.EventList CurrentEventList,int id, string[] icon,
+        private Text showText;
+
+        private GameObject shownextIcon;
+
+        public static async void OpenDialoguePanel(AccountFileInfo.EventList CurrentEventList, int id, string[] icon,
             ShowDialogueEventData.MessageShowType messageShowType,
             Action<int?> finish)
         {
             DialoguePanel dialoguePanel = await UIManager.Instance.LoadAndOpenPanel<DialoguePanel>(null, UILayer.Top);
-            dialoguePanel.ShowPanel(CurrentEventList,id, icon, messageShowType, finish);
+            dialoguePanel.ShowPanel(CurrentEventList, id, icon, messageShowType, finish);
         }
 
 
@@ -80,7 +84,7 @@ namespace Fort23.Mono
             {
                 _sb.Clear();
                 _sb.Append(_currShowMessage);
-                message.text = _sb.ToString();
+                showText.text = _sb.ToString();
                 _currShowIndex = _currShowMessage.Length;
                 _isUpdate = false;
                 ShowNextIcon();
@@ -92,7 +96,7 @@ namespace Fort23.Mono
                     //     ShowOptions();
                     // }
 
-                    if (eventConditionConfig.ID != 0  && !_isShowingOptions)
+                    if (eventConditionConfig.ID != 0 && !_isShowingOptions)
                     {
                         ShowOptions();
                     }
@@ -123,7 +127,7 @@ namespace Fort23.Mono
             }
         }
 
-        public void ShowPanel(AccountFileInfo.EventList CurrentEventList,int id, string[] icon,
+        public void ShowPanel(AccountFileInfo.EventList CurrentEventList, int id, string[] icon,
             ShowDialogueEventData.MessageShowType messageShowType,
             Action<int?> finish)
         {
@@ -136,6 +140,21 @@ namespace Fort23.Mono
             this.finish = finish;
             index = 0;
             StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
+            if (eventConditionConfig.DialogueType == 0 || eventConditionConfig.DialogueType == 1)
+            {
+                DialgueType1.gameObject.SetActive(true);
+                DialgueType2.gameObject.SetActive(false);
+                showText = message;
+                shownextIcon = nextIcon;
+            }
+            else
+            {
+                DialgueType1.gameObject.SetActive(false);
+                DialgueType2.gameObject.SetActive(true);
+                showText = message2;
+                shownextIcon = nextIcon2;
+            }
+
             StartShowMassge();
         }
 
@@ -157,7 +176,7 @@ namespace Fort23.Mono
         {
             if (index >= dialogueMessaga.Length)
             {
-                if (eventConditionConfig.ID != 0  && !_isShowingOptions)
+                if (eventConditionConfig.ID != 0 && !_isShowingOptions)
                 {
                     ShowOptions();
                 }
@@ -179,8 +198,6 @@ namespace Fort23.Mono
                                 return;
                             }
                         }
-
-                     
                     }
 
 
@@ -193,7 +210,7 @@ namespace Fort23.Mono
             }
 
             _isShowNextButton = false;
-            nextIcon.SetActive(false);
+            shownextIcon.SetActive(false);
             string m = LanguageManager.Instance.Text(dialogueMessaga[index]);
 
             if (showIconName != null && index < showIconName.Length)
@@ -205,14 +222,14 @@ namespace Fort23.Mono
             switch (messageShowType)
             {
                 case ShowDialogueEventData.MessageShowType.Default:
-                    message.text = m;
+                    showText.text = m;
                     ShowNextIcon();
                     break;
                 case ShowDialogueEventData.MessageShowType.Verbatim:
                     _sb.Clear();
                     _currShowMessage = m.ToCharArray();
                     _sb.Append(_currShowMessage[0]);
-                    message.text = _sb.ToString();
+                    showText.text = _sb.ToString();
                     _isUpdate = true;
                     _currShowIndex = 1;
                     _skipTyping = false;
@@ -235,24 +252,26 @@ namespace Fort23.Mono
 
                     DialogueOptionWidget dialogueOptionWidget =
                         await UIManager.Instance.CreateGComponent<DialogueOptionWidget>(null, OptionRoot);
-                    dialogueOptionWidget.CustomInit(_eventLinkData,op, eventConditionConfig.ID, SelectOption);
+                    dialogueOptionWidget.CustomInit(_eventLinkData, op, eventConditionConfig.ID, SelectOption);
                 }
-            }
 
+                DialogueOptionWidget dialogueOptionWidget1 =
+                    await UIManager.Instance.CreateGComponent<DialogueOptionWidget>(null, OptionRoot);
+                dialogueOptionWidget1.CustomInit((DialogueOptionWidget obj) =>
+                {
+                    UIManager.Instance.HideUIUIPanel(this);
+                    finish?.Invoke(-1);
+                });
 
-            DialogueOptionWidget dialogueOptionWidget1 =
-                await UIManager.Instance.CreateGComponent<DialogueOptionWidget>(null, OptionRoot);
-            dialogueOptionWidget1.CustomInit((DialogueOptionWidget obj) =>
-            {
-                UIManager.Instance.HideUIUIPanel(this);
-                finish?.Invoke(-1);
-            });
+                LayoutRebuilder.ForceRebuildLayoutImmediate(Dialgue);
 
-            LayoutRebuilder.ForceRebuildLayoutImmediate(Dialgue);
+                OptionMarsk.SetActive(true);
+            }
         }
 
         private void SelectOption(DialogueOptionWidget obj)
         {
+            OptionMarsk.SetActive(false);
             int selectedOptionID = obj.eventConditionConfig.ID;
             // if (obj.eventConditionConfig.ID != 0 && obj.eventConditionConfig.ConditionType != 0)
             // {
@@ -269,7 +288,7 @@ namespace Fort23.Mono
 
         private void ShowNextIcon()
         {
-            nextIcon.SetActive(true);
+            shownextIcon.SetActive(true);
             _isShowNextButton = true;
         }
 
@@ -300,7 +319,7 @@ namespace Fort23.Mono
                         //     ShowOptions();
                         // }
 
-                        if (eventConditionConfig.ID != 0  && !_isShowingOptions)
+                        if (eventConditionConfig.ID != 0 && !_isShowingOptions)
                         {
                             ShowOptions();
                         }
@@ -317,7 +336,7 @@ namespace Fort23.Mono
                     _currShowTime -= _showTime;
                     _sb.Append(_currShowMessage[_currShowIndex]);
                     _currShowIndex++;
-                    message.text = _sb.ToString();
+                    showText.text = _sb.ToString();
                 }
             }
         }
@@ -332,7 +351,11 @@ namespace Fort23.Mono
             _eventLinkData = null;
             CurrentEventList = null;
             _currShowMessage = null;
-            dialogueMessaga = null; 
+            dialogueMessaga = null;
+
+            DialgueType1.gameObject.SetActive(false);
+            DialgueType2.gameObject.SetActive(false);
+            OptionMarsk.SetActive(false);
             base.Close();
         }
     }

+ 55 - 0
Assets/Scripts/GameUI/UI/DialoguePanel/DialoguePanelData.cs

@@ -74,6 +74,61 @@ namespace Fort23.Mono
 	      return _Dialgue;
 	     }
 	   }
+	  private GameObject _OptionMarsk;
+	  public GameObject OptionMarsk
+	   {
+	   get{
+	      if (_OptionMarsk == null)
+	       {
+	         _OptionMarsk  = GetUIUnit<GameObject>("OptionMarsk"); 
+	       }
+	      return _OptionMarsk;
+	     }
+	   }
+	  private GameObject _DialgueType1;
+	  public GameObject DialgueType1
+	   {
+	   get{
+	      if (_DialgueType1 == null)
+	       {
+	         _DialgueType1  = GetUIUnit<GameObject>("DialgueType1"); 
+	       }
+	      return _DialgueType1;
+	     }
+	   }
+	  private GameObject _DialgueType2;
+	  public GameObject DialgueType2
+	   {
+	   get{
+	      if (_DialgueType2 == null)
+	       {
+	         _DialgueType2  = GetUIUnit<GameObject>("DialgueType2"); 
+	       }
+	      return _DialgueType2;
+	     }
+	   }
+	  private GameObject _nextIcon2;
+	  public GameObject nextIcon2
+	   {
+	   get{
+	      if (_nextIcon2 == null)
+	       {
+	         _nextIcon2  = GetUIUnit<GameObject>("nextIcon2"); 
+	       }
+	      return _nextIcon2;
+	     }
+	   }
+	  private Text _message2;
+	  public Text message2
+	   {
+	   get{
+	      if (_message2 == null)
+	       {
+	         _message2  = GetUIUnit<Text>("message2"); 
+	       }
+	      return _message2;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 11 - 0
Assets/Scripts/GameUI/UI/DivineSence/ShengShiEventWidgetType2.cs

@@ -126,6 +126,17 @@ namespace Fort23.Mono
                 }
             }
 
+            if (randomEventConfig.placeID != 0)
+            {
+                PlacesConfig placesConfig = ConfigComponent.Instance.Get<PlacesConfig>(randomEventConfig.placeID);
+                Text_Mapname.text = LanguageManager.Instance.Text(placesConfig.placeName);
+                Text_Mapname.gameObject.SetActive(true);
+            }
+            else
+            {
+                Text_Mapname.gameObject.SetActive(false);
+            }
+            Text_Type.text = EventHelper.GetEventType(randomEventConfig.EventTag);
             for (var i = 0; i < itemInfos.Count; i++)
             {
                 WidgetItem widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, ItemRoot);

+ 22 - 0
Assets/Scripts/GameUI/UI/DivineSence/ShengShiEventWidgetType2Data.cs

@@ -107,6 +107,28 @@ namespace Fort23.Mono
 	      return _Icon_Marsk;
 	     }
 	   }
+	  private Text _Text_Mapname;
+	  public Text Text_Mapname
+	   {
+	   get{
+	      if (_Text_Mapname == null)
+	       {
+	         _Text_Mapname  = GetUIUnit<Text>("Text_Mapname"); 
+	       }
+	      return _Text_Mapname;
+	     }
+	   }
+	  private Text _Text_Type;
+	  public Text Text_Type
+	   {
+	   get{
+	      if (_Text_Type == null)
+	       {
+	         _Text_Type  = GetUIUnit<Text>("Text_Type"); 
+	       }
+	      return _Text_Type;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 2 - 2
Assets/Scripts/GameUI/UI/XianTuLogPanel/XianTuLogInfoPanel.cs

@@ -221,7 +221,7 @@ namespace Fort23.Mono
         [CustomMethod(CustomMethodType.Update)]
         public void Update()
         {
-            if (type != 2)
+            if (type != 1)
                 return;
             EventLogTitleWidget highestItem = null;
             float maxY = float.MinValue;
@@ -240,7 +240,7 @@ namespace Fort23.Mono
             if (highestItem != null)
             {
                 float outsideY = eventLogTitleWidget.own.transform.position.y;
-                if (maxY > outsideY - 5)
+                if (maxY > outsideY )
                 {
                     eventLogTitleWidget.CustomInit(highestItem.Text_Name.text);
                 }