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@@ -45,6 +45,7 @@
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<Analyzer Include="/Applications/Tuanjie/Tuanjie.app/Contents/Tools/Unity.SourceGenerators/Unity.Properties.SourceGenerator.dll" />
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</ItemGroup>
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<ItemGroup>
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+ <Compile Include="Assets/Scripts/GameLogic/Combat/Skill/S20001.cs" />
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<Compile Include="Assets/Scripts/GameLogic/CombatScenesTool/CombatAlertManager.cs" />
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<Compile Include="Assets/Scripts/GameLogic/Combat/Hero/State/CombatHeroDieState.cs" />
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<Compile Include="Assets/Scripts/GameLogic/Combat/CombatTool/CombatCameraControllder.cs" />
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@@ -65,6 +66,7 @@
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<Compile Include="Assets/Scripts/GameLogic/Combat/CombatEvent/CombatEventType.cs" />
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<Compile Include="Assets/Scripts/GameLogic/Combat/CombatTool/HarmReturnInfo.cs" />
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<Compile Include="Assets/Scripts/GameLogic/Player/PlayerManager.cs" />
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+ <Compile Include="Assets/Scripts/GameLogic/Combat/CombatEvent/ShowTextEventData.cs" />
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<Compile Include="Assets/Scripts/GameLogic/Combat/Hero/State/CombatHeroFollowMoveState.cs" />
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<Compile Include="Assets/Scripts/GameLogic/Combat/CombatEvent/AlertTriggerEventData.cs" />
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<Compile Include="Assets/Scripts/GameLogic/Combat/CombatEvent/CombatItemShowEventData.cs" />
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@@ -77,6 +79,7 @@
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<Compile Include="Assets/Scripts/GameLogic/Combat/CombatEvent/CreateHeroHpEventData.cs" />
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<Compile Include="Assets/Scripts/GameLogic/Combat/Hero/CombatHeroSkillControl.cs" />
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<Compile Include="Assets/Scripts/GameLogic/Combat/CombatType/TestCombatType.cs" />
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+ <Compile Include="Assets/Scripts/GameLogic/Combat/Skill/S40001.cs" />
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<Compile Include="Assets/Scripts/GameLogic/Combat/CombatTool/CombatController.cs" />
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<Compile Include="Assets/Scripts/GameLogic/Combat/Skill/S10001.cs" />
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<Compile Include="Assets/Scripts/GameLogic/Paritcle/ParitcleLogic/FxAIBeelineBulletLogic.cs" />
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@@ -89,6 +92,7 @@
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<Compile Include="Assets/Scripts/GameLogic/Combat/CombatTool/HarmType.cs" />
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<Compile Include="Assets/Scripts/GameLogic/Combat/Skill/SkillBasic.cs" />
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<Compile Include="Assets/Scripts/GameLogic/Combat/CombatState/CombatStateBasic.cs" />
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+ <Compile Include="Assets/Scripts/GameLogic/Combat/Skill/S110001.cs" />
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<Compile Include="Assets/Scripts/GameLogic/Combat/CombatTool/SkillScriptManager.cs" />
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<Compile Include="Assets/Scripts/GameLogic/Paritcle/ParitcleLogic/FxAILogicBasic.cs" />
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<Compile Include="Assets/Scripts/GameLogic/Combat/CombatTool/CombatHeroController.cs" />
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@@ -96,8 +100,11 @@
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<Compile Include="Assets/Scripts/GameLogic/Combat/Hero/State/CombatHeroFollowIdleState.cs" />
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<Compile Include="Assets/Scripts/GameLogic/Combat/CombatType/CombatTypeBasic.cs" />
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<Compile Include="Assets/Scripts/GameLogic/Combat/CombatEvent/CombatUseSkillEventData.cs" />
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+ <Compile Include="Assets/Scripts/GameLogic/CombatScenesTool/CombatEquipFallManager.cs" />
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<Compile Include="Assets/Scripts/GameLogic/Paritcle/GameTimeLineParticleFactory.cs" />
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<Compile Include="Assets/Scripts/GameLogic/Combat/CombatEvent/HarmUpdateEventData.cs" />
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+ <Compile Include="Assets/Scripts/GameLogic/Combat/Skill/S110003.cs" />
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+ <Compile Include="Assets/Scripts/GameLogic/Combat/Skill/S110002.cs" />
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<Compile Include="Assets/Scripts/GameLogic/Combat/Hero/CombatHeroInfo.cs" />
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<Compile Include="Assets/Scripts/GameLogic/MyPlugin.cs" />
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<Compile Include="Assets/Scripts/GameLogic/Combat/CombatEvent/ICombatEventData.cs" />
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