Browse Source

修改bug

lzx 3 days ago
parent
commit
18c8eae279

+ 1 - 1
Assets/Art/VFX/Materials/UIMat/ui_ob_yindao_glow_add.mat

@@ -57,7 +57,7 @@ Material:
         m_Offset: {x: 0, y: 0}
     m_Ints: []
     m_Floats:
-    - _Alpha: 0.10351008
+    - _Alpha: 0
     - _AlphaCutoff: 0.5
     - _ColorMask: 15
     - _EnableExternalAlpha: 0

+ 2 - 2
Assets/Art/VFX/Materials/UIMat/ui_renwu_lg.mat

@@ -57,13 +57,13 @@ Material:
         m_Offset: {x: 0, y: 0}
     m_Ints: []
     m_Floats:
-    - _Alpha: 0.25107044
+    - _Alpha: 0.21025157
     - _AlphaCutoff: 0.5
     - _ColorMask: 15
     - _EnableExternalAlpha: 0
     - _MainSpeedU: 0.5
     - _MainSpeedV: 0.5
-    - _MainTexOffsetU: 0.15252745
+    - _MainTexOffsetU: 0.19982779
     - _MainTexOffsetV: 0
     - _MainTilingU: 0.8
     - _MainTilingV: 1

File diff suppressed because it is too large
+ 50 - 0
Assets/RenderedSkyboxCubemap.cubemap


+ 8 - 0
Assets/RenderedSkyboxCubemap.cubemap.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: XHpOvHylAS0w9LghHxN53YsyQvD+Ll/9r95YwOYuk0JH90zSCcO2f89gu2W7
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 8900000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 1 - 1
Assets/Scripts/GameUI/EventManager/EventSystemManager.cs

@@ -692,7 +692,7 @@ public class EventSystemManager : Singleton<EventSystemManager>
                     TipMessagePanel tipMessagePanel = await TipMessagePanel.OpenTipMessagePanel(
                         LanguageManager.Instance.Text(10379,
                             LanguageManager.Instance.Text(lastSmallPlacesConfig.placeName),
-                            lastSmallPlacesConfig.CompletionEventCount - lastSmallPlacesData.completionEventCount));
+                            lastSmallPlacesConfig.CompletionEventCount - lastSmallPlacesData?.completionEventCount));
                     if (PlayerGuideManager.Instance.GuideIsCanDo(3))
                     {
                         PlayerGuideManager.Instance.SetGuid(3);

+ 2 - 2
Assets/Scripts/GameUI/UI/SentimentPanel/SentimentInfoPanel.cs

@@ -81,7 +81,7 @@ namespace Fort23.Mono
                 {
                     sentimentEffectWidget.CustomInit(sentimentEffectWidget.sentimentProperty);
                 }
-                
+
                 foreach (var sentimentEffectWidget in sentimentEffectWidgets)
                 {
                     sentimentEffectWidget.UpdateXian();
@@ -114,7 +114,7 @@ namespace Fort23.Mono
                 }
 
                 int level = curretnSentimentProperty.level <= 0 ? 1 : curretnSentimentProperty.level;
-                int conFigId = curretnSentimentProperty.groupId * 100 + level + 1;
+                int conFigId = curretnSentimentProperty.groupId * 10 + level;
                 SentimentEffectConfig sentimentEffectConfig =
                     ConfigComponent.Instance.Get<SentimentEffectConfig>(conFigId);
 

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