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@@ -48,41 +48,7 @@ MonoBehaviour:
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DotName: hitpos
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DotName: hitpos
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followSkeleton: 0
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followSkeleton: 0
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myRotation: {x: 0, y: 0, z: 0}
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myRotation: {x: 0, y: 0, z: 0}
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- serializedVersion: 7
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+--- !u!1 &743919557591032457
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m_CorrespondingSourceObject: {fileID: 0}
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@@ -90,8 +56,8 @@ GameObject:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 7
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m_Component:
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- - component: {fileID: 2245446464678621762}
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+ - component: {fileID: 7492702991873437347}
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+ - component: {fileID: 5991903254007160068}
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m_HasEditorInfo: 1
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m_Name: fb_jian1
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m_Name: fb_jian1
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@@ -100,28 +66,28 @@ GameObject:
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m_IsActive: 1
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---- !u!4 &3049608503172282656
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+--- !u!4 &7492702991873437347
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Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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- m_GameObject: {fileID: 1154065796768346190}
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+ m_GameObject: {fileID: 743919557591032457}
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -0, y: 0, z: 0}
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m_LocalPosition: {x: -0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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- m_Father: {fileID: 1439812933337521677}
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+ m_Father: {fileID: 1028615347405319678}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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---- !u!137 &2245446464678621762
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+--- !u!137 &5991903254007160068
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SkinnedMeshRenderer:
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SkinnedMeshRenderer:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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- m_GameObject: {fileID: 1154065796768346190}
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+ m_GameObject: {fileID: 743919557591032457}
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m_Enabled: 1
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m_Enabled: 1
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m_CastShadows: 0
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m_CastShadows: 0
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m_ReceiveShadows: 1
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m_ReceiveShadows: 1
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@@ -138,7 +104,7 @@ SkinnedMeshRenderer:
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_RendererPriority: 0
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m_Materials:
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m_Materials:
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- - {fileID: 2100000, guid: d96695fd0f201484a981206048a40479, type: 2}
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+ - {fileID: 2100000, guid: 0910ac78b3a407c4184fd63c49100eae, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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firstSubMesh: 0
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subMeshCount: 0
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subMeshCount: 0
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@@ -165,16 +131,50 @@ SkinnedMeshRenderer:
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m_SkinnedMotionVectors: 1
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m_SkinnedMotionVectors: 1
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m_Mesh: {fileID: 7428165345049895633, guid: ddc4ea9c25ec52040a0b8c2361378d7c, type: 3}
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m_Bones:
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m_Bones:
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- - {fileID: 3651288287727249709}
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+ - {fileID: 7466859698293448862}
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m_BlendShapeWeights: []
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- m_RootBone: {fileID: 3651288287727249709}
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+ m_RootBone: {fileID: 7466859698293448862}
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m_AABB:
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m_ReleaseMeshData: 1
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m_ReleaseMeshData: 1
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---- !u!1 &1165994684943764448
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+--- !u!1 &1047511870456823630
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+GameObject:
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+ m_Layer: 0
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+ m_Name: fbjian1_run (1)
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+ m_IsActive: 1
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+--- !u!4 &1439812933337521677
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+ m_PrefabAsset: {fileID: 0}
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+ m_GameObject: {fileID: 1047511870456823630}
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+ serializedVersion: 2
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+ m_LocalRotation: {x: -0.00269293, y: -0.70710176, z: -0.00269293, w: 0.70710164}
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+ m_LocalPosition: {x: 0.005, y: -0.008, z: -0}
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+ m_LocalScale: {x: 1.123393, y: 1.1856672, z: 1.07}
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+ m_ConstrainProportionsScale: 0
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+ m_Children:
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+ - {fileID: 1604565517854025165}
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+ - {fileID: 3142767444016704293}
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+ m_Father: {fileID: 7466859698293448862}
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+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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+--- !u!1 &1690804742975212685
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@@ -182,8 +182,8 @@ GameObject:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 7
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serializedVersion: 7
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m_Component:
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m_Component:
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- - component: {fileID: 8876841970266847792}
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+ - component: {fileID: 3142767444016704293}
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m_HasEditorInfo: 1
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m_Name: fb_jian1
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m_Name: fb_jian1
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@@ -192,28 +192,28 @@ GameObject:
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m_IsActive: 1
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---- !u!4 &3062858612183585758
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+--- !u!4 &3142767444016704293
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Transform:
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Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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- m_GameObject: {fileID: 1165994684943764448}
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+ m_GameObject: {fileID: 1690804742975212685}
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -0, y: 0, z: 0}
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m_LocalPosition: {x: -0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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- m_Father: {fileID: 1028615347405319678}
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+ m_Father: {fileID: 1439812933337521677}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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---- !u!137 &8876841970266847792
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+--- !u!137 &8691552044166435378
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SkinnedMeshRenderer:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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- m_GameObject: {fileID: 1165994684943764448}
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+ m_GameObject: {fileID: 1690804742975212685}
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m_Enabled: 1
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m_CastShadows: 0
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m_ReceiveShadows: 1
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m_ReceiveShadows: 1
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@@ -230,7 +230,7 @@ SkinnedMeshRenderer:
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m_RenderingLayerMask: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_RendererPriority: 0
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m_Materials:
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m_Materials:
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- - {fileID: 2100000, guid: 0910ac78b3a407c4184fd63c49100eae, type: 2}
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+ - {fileID: 2100000, guid: d96695fd0f201484a981206048a40479, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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firstSubMesh: 0
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subMeshCount: 0
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@@ -257,9 +257,9 @@ SkinnedMeshRenderer:
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m_SkinnedMotionVectors: 1
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m_SkinnedMotionVectors: 1
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m_Mesh: {fileID: 7428165345049895633, guid: ddc4ea9c25ec52040a0b8c2361378d7c, type: 3}
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m_Mesh: {fileID: 7428165345049895633, guid: ddc4ea9c25ec52040a0b8c2361378d7c, type: 3}
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m_Bones:
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m_Bones:
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- - {fileID: 7466859698293448862}
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+ - {fileID: 1604565517854025165}
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m_BlendShapeWeights: []
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m_BlendShapeWeights: []
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- m_RootBone: {fileID: 7466859698293448862}
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+ m_RootBone: {fileID: 1604565517854025165}
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m_AABB:
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m_Center: {x: -0.5277451, y: -0.0076348037, z: -0.000000059604645}
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m_Center: {x: -0.5277451, y: -0.0076348037, z: -0.000000059604645}
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m_Extent: {x: 0.639608, y: 0.08276934, z: 0.14790763}
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m_Extent: {x: 0.639608, y: 0.08276934, z: 0.14790763}
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@@ -298,7 +298,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 7466859698293448862}
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+ - {fileID: 7492702991873437347}
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m_Father: {fileID: 2850277934501199321}
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m_Father: {fileID: 2850277934501199321}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!95 &5295049769349527351
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--- !u!95 &5295049769349527351
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@@ -456,7 +456,7 @@ MonoBehaviour:
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DotName: pengpos
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DotName: pengpos
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followSkeleton: 0
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followSkeleton: 0
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myRotation: {x: 0, y: 0, z: 0}
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myRotation: {x: 0, y: 0, z: 0}
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---- !u!1 &5070102757452015435
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+--- !u!1 &5182842215280330390
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m_CorrespondingSourceObject: {fileID: 0}
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@@ -464,7 +464,7 @@ GameObject:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 7
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m_Component:
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m_Component:
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- - component: {fileID: 3651288287727249709}
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+ - component: {fileID: 7466859698293448862}
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m_Name: Bone001
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m_Name: Bone001
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@@ -473,22 +473,23 @@ GameObject:
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---- !u!4 &3651288287727249709
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+--- !u!4 &7466859698293448862
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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- m_GameObject: {fileID: 5070102757452015435}
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+ m_GameObject: {fileID: 5182842215280330390}
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