DESKTOP-BGJIU14\ck vor 5 Monaten
Ursprung
Commit
15eba385e8
47 geänderte Dateien mit 8530 neuen und 8591 gelöschten Zeilen
  1. 273 272
      Assembly-CSharp.csproj
  2. 76 77
      Assets/Res/Equip/equip1.prefab
  3. 46 0
      Assets/Scenes/DrawParabola.cs
  4. 11 0
      Assets/Scenes/DrawParabola.cs.meta
  5. 0 4
      Assets/Scenes/testCombat.scene
  6. 11 9
      Assets/Scripts/Core/Utility/Parabola3DPath.cs
  7. 1 1
      Assets/Scripts/GameLogic/Combat/CombatType/TestCombatType.cs
  8. 31 22
      Assets/Scripts/GameLogic/CombatScenesTool/CombatEquipFallManager.cs
  9. 0 0
      Assets/StreamingAssets/assetConfig.txt
  10. 240 240
      CodeStage.AFPSCounter.Editor.csproj
  11. 229 229
      CodeStage.AFPSCounter.Examples.csproj
  12. 229 229
      CodeStage.AFPSCounter.Runtime.csproj
  13. 240 240
      Coffee.SoftMaskForUGUI.Editor.csproj
  14. 229 229
      Coffee.SoftMaskForUGUI.csproj
  15. 240 240
      CoreEditor.csproj
  16. 229 229
      DownloadSystem.csproj
  17. 240 240
      EnhancedHierarchyEditor.csproj
  18. 230 230
      Fort23.Core.csproj
  19. 229 229
      Fort23.GameData.csproj
  20. 230 230
      Fort23.GameLogic.csproj
  21. 231 231
      Fort23.Mono.csproj
  22. 230 230
      GameTimeLine.csproj
  23. 241 241
      Kybernetik.Animancer.Editor.csproj
  24. 229 229
      Kybernetik.Animancer.FSM.csproj
  25. 230 230
      Kybernetik.Animancer.csproj
  26. 240 240
      NewAssembly.csproj
  27. 0 0
      Release/PC/1.1.1/Bundle/assetConfig.txt
  28. 240 240
      StompyRobot.SRDebugger.Editor.csproj
  29. 229 229
      StompyRobot.SRDebugger.csproj
  30. 240 240
      StompyRobot.SRF.Editor.csproj
  31. 229 229
      StompyRobot.SRF.csproj
  32. 229 229
      ThirdParty.csproj
  33. 240 240
      UniEaseCopy.csproj
  34. 229 229
      UniRx.csproj
  35. 240 240
      Unity.AI.Navigation.Editor.ConversionSystem.csproj
  36. 224 224
      Unity.AI.Navigation.Editor.Tests.csproj
  37. 240 240
      Unity.AI.Navigation.Editor.csproj
  38. 240 240
      Unity.AI.Navigation.Samples.Initialization.Editor.csproj
  39. 229 229
      Unity.AI.Navigation.Samples.csproj
  40. 213 213
      Unity.AI.Navigation.Tests.csproj
  41. 240 240
      Unity.AI.Navigation.Updater.csproj
  42. 229 229
      Unity.AI.Navigation.csproj
  43. 9 9
      UserSettings/EditorUserSettings.asset
  44. 146 267
      UserSettings/Layouts/default-2022.dwlt
  45. 229 229
      XNode.csproj
  46. 0 4
      XY001.sln
  47. 240 240
      xNodeExamples.csproj

Datei-Diff unterdrückt, da er zu groß ist
+ 273 - 272
Assembly-CSharp.csproj


+ 76 - 77
Assets/Res/Equip/equip1.prefab

@@ -9,9 +9,6 @@ GameObject:
   serializedVersion: 7
   m_Component:
   - component: {fileID: 6170270037767317346}
-  - component: {fileID: 6374653035747908177}
-  - component: {fileID: 4502715111280921427}
-  - component: {fileID: 7940477221799001715}
   m_Layer: 0
   m_HasEditorInfo: 1
   m_Name: equip1
@@ -19,7 +16,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!4 &6170270037767317346
 Transform:
   m_ObjectHideFlags: 0
@@ -30,81 +27,83 @@ Transform:
   serializedVersion: 2
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 0.39012, y: 0.39012, z: 0.39012}
+  m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
-  m_Children: []
+  m_Children:
+  - {fileID: 2614924362872571321}
   m_Father: {fileID: 0}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!33 &6374653035747908177
-MeshFilter:
+--- !u!1001 &4893902644281048385
+PrefabInstance:
   m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 7866546955567541109}
-  m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
---- !u!23 &4502715111280921427
-MeshRenderer:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 7866546955567541109}
-  m_Enabled: 1
-  m_CastShadows: 1
-  m_ReceiveShadows: 1
-  m_DynamicOccludee: 1
-  m_StaticShadowCaster: 0
-  m_MotionVectors: 1
-  m_LightProbeUsage: 1
-  m_ReflectionProbeUsage: 1
-  m_RayTracingMode: 2
-  m_RayTraceProcedural: 0
-  m_virtualGeometry: 0
-  m_virtualGeometryShadow: 0
-  m_RenderingLayerMask: 1
-  m_RendererPriority: 0
-  m_Materials:
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-  m_StaticBatchInfo:
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-    subMeshCount: 0
-  m_StaticBatchRoot: {fileID: 0}
-  m_ProbeAnchor: {fileID: 0}
-  m_LightProbeVolumeOverride: {fileID: 0}
-  m_ScaleInLightmap: 1
-  m_ReceiveGI: 1
-  m_PreserveUVs: 0
-  m_IgnoreNormalsForChartDetection: 0
-  m_ImportantGI: 0
-  m_StitchLightmapSeams: 1
-  m_SelectedEditorRenderState: 3
-  m_MinimumChartSize: 4
-  m_AutoUVMaxDistance: 0.5
-  m_AutoUVMaxAngle: 89
-  m_LightmapParameters: {fileID: 0}
-  m_SortingLayerID: 0
-  m_SortingLayer: 0
-  m_SortingOrder: 0
-  m_AdditionalVertexStreams: {fileID: 0}
---- !u!135 &7940477221799001715
-SphereCollider:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
+  serializedVersion: 2
+  m_Modification:
+    serializedVersion: 3
+    m_TransformParent: {fileID: 6170270037767317346}
+    m_Modifications:
+    - target: {fileID: 5071183359985217212, guid: 857d4614828235245a416f112dc319ca, type: 3}
+      propertyPath: m_Name
+      value: fx_down_zb_1
+      objectReference: {fileID: 0}
+    - target: {fileID: 7467163191517100280, guid: 857d4614828235245a416f112dc319ca, type: 3}
+      propertyPath: m_LocalScale.x
+      value: 1
+      objectReference: {fileID: 0}
+    - target: {fileID: 7467163191517100280, guid: 857d4614828235245a416f112dc319ca, type: 3}
+      propertyPath: m_LocalScale.y
+      value: 1
+      objectReference: {fileID: 0}
+    - target: {fileID: 7467163191517100280, guid: 857d4614828235245a416f112dc319ca, type: 3}
+      propertyPath: m_LocalScale.z
+      value: 1
+      objectReference: {fileID: 0}
+    - target: {fileID: 7467163191517100280, guid: 857d4614828235245a416f112dc319ca, type: 3}
+      propertyPath: m_LocalPosition.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 7467163191517100280, guid: 857d4614828235245a416f112dc319ca, type: 3}
+      propertyPath: m_LocalPosition.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 7467163191517100280, guid: 857d4614828235245a416f112dc319ca, type: 3}
+      propertyPath: m_LocalPosition.z
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 7467163191517100280, guid: 857d4614828235245a416f112dc319ca, type: 3}
+      propertyPath: m_LocalRotation.w
+      value: 1
+      objectReference: {fileID: 0}
+    - target: {fileID: 7467163191517100280, guid: 857d4614828235245a416f112dc319ca, type: 3}
+      propertyPath: m_LocalRotation.x
+      value: -0
+      objectReference: {fileID: 0}
+    - target: {fileID: 7467163191517100280, guid: 857d4614828235245a416f112dc319ca, type: 3}
+      propertyPath: m_LocalRotation.y
+      value: -0
+      objectReference: {fileID: 0}
+    - target: {fileID: 7467163191517100280, guid: 857d4614828235245a416f112dc319ca, type: 3}
+      propertyPath: m_LocalRotation.z
+      value: -0
+      objectReference: {fileID: 0}
+    - target: {fileID: 7467163191517100280, guid: 857d4614828235245a416f112dc319ca, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 7467163191517100280, guid: 857d4614828235245a416f112dc319ca, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 7467163191517100280, guid: 857d4614828235245a416f112dc319ca, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.z
+      value: 0
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+    m_RemovedGameObjects: []
+    m_AddedGameObjects: []
+    m_AddedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: 857d4614828235245a416f112dc319ca, type: 3}
+--- !u!4 &2614924362872571321 stripped
+Transform:
+  m_CorrespondingSourceObject: {fileID: 7467163191517100280, guid: 857d4614828235245a416f112dc319ca, type: 3}
+  m_PrefabInstance: {fileID: 4893902644281048385}
   m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 7866546955567541109}
-  m_Material: {fileID: 0}
-  m_IncludeLayers:
-    serializedVersion: 2
-    m_Bits: 0
-  m_ExcludeLayers:
-    serializedVersion: 2
-    m_Bits: 0
-  m_LayerOverridePriority: 0
-  m_IsTrigger: 0
-  m_ProvidesContacts: 0
-  m_Enabled: 1
-  serializedVersion: 3
-  m_Radius: 0.5
-  m_Center: {x: 0, y: 0, z: 0}

+ 46 - 0
Assets/Scenes/DrawParabola.cs

@@ -0,0 +1,46 @@
+using Core.Utility;
+using UnityEngine;
+
+public class DrawParabola : MonoBehaviour
+{
+
+
+
+
+
+
+
+    public Vector3 startPos = new Vector3(0, 0, 0);
+    public Vector3 targetPos = new Vector3(10, 5, 10);
+    public int segments = 100; // 抛物线段数
+
+    private LineRenderer lineRenderer;
+    private Parabola3DPath path;
+
+    [ContextMenu("dasdasd")]
+  public  void Start22()
+    {
+        // 初始化 LineRenderer
+        lineRenderer = gameObject.AddComponent<LineRenderer>();
+        lineRenderer.positionCount = segments + 1;
+        lineRenderer.useWorldSpace = true;
+        lineRenderer.startWidth = 0.1f;
+        lineRenderer.endWidth = 0.1f;
+
+        // 初始化 Parabola3DPath
+        path = new Parabola3DPath(startPos, targetPos);
+
+        // 绘制抛物线
+        DrawPath();
+    }
+
+    void DrawPath()
+    {
+        for (int i = 0; i <= segments; i++)
+        {
+            float t = i * (path.totalFlightTime / segments);
+            Vector3 position = path.GetPositionAtTime(t);
+            lineRenderer.SetPosition(i, position);
+        }
+    }
+}

+ 11 - 0
Assets/Scenes/DrawParabola.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: BixM5CupVy6tFA9q2EMRIC3ln+3Puj0BqO48yiLiapC5M70lUfqlpMg=
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 0 - 4
Assets/Scenes/testCombat.scene

@@ -1357,10 +1357,6 @@ PrefabInstance:
       propertyPath: m_Name
       value: equip1
       objectReference: {fileID: 0}
-    - target: {fileID: 7866546955567541109, guid: 839776c93ccf78c42b519f8f4d5ce0d4, type: 3}
-      propertyPath: m_IsActive
-      value: 0
-      objectReference: {fileID: 0}
     m_RemovedComponents: []
     m_RemovedGameObjects: []
     m_AddedGameObjects: []

+ 11 - 9
Assets/Scripts/Core/Utility/Parabola3DPath.cs

@@ -3,7 +3,7 @@ using UnityEngine;
 
 namespace Core.Utility
 {
-    public class Parabola3DPath: CObject
+    public class Parabola3DPath : CObject
     {
         public Vector3 startPos;
         public Vector3 targetPos;
@@ -12,14 +12,14 @@ namespace Core.Utility
 
         public float totalFlightTime;
 
+        public float addY;
         public Parabola3DPath()
         {
-            
         }
 
-        public Parabola3DPath(Vector3 startPos,Vector3 targetPos)
+        public Parabola3DPath(Vector3 startPos, Vector3 targetPos)
         {
-            SetPos(startPos,targetPos);
+            SetPos(startPos, targetPos);
         }
 
         public void SetPos(Vector3 startPos, Vector3 targetPos)
@@ -39,12 +39,12 @@ namespace Core.Utility
             float deltaX = targetPosition.x - startPosition.x;
             float deltaY = targetPosition.y - startPosition.y;
             float deltaZ = targetPosition.z - startPosition.z;
-         //   deltaY += 2;
+           
             // 计算水平距离(包括 X 和 Z 轴)
             float horizontalDistance = Mathf.Sqrt(deltaX * deltaX + deltaZ * deltaZ);
 
             // 计算飞行所需的时间
-            totalFlightTime = CalculateFlightTime(horizontalDistance, deltaY);
+            totalFlightTime = CalculateFlightTime(horizontalDistance+addY, deltaY);
 
             // 计算发射的初速度
             initialVelocity = CalculateInitialVelocityVector(deltaX, deltaZ, deltaY, totalFlightTime);
@@ -76,7 +76,11 @@ namespace Core.Utility
 
         public Vector3 GetPositionAtTime(float t)
         {
-            t = Mathf.Clamp(t, 0, 1);
+            if (t > totalFlightTime)
+            {
+                t = totalFlightTime;
+            }
+
             // 计算每个轴的位移
             float deltaX = initialVelocity.x * t;
             float deltaY = initialVelocity.y * t - 0.5f * gravity * t * t;
@@ -87,12 +91,10 @@ namespace Core.Utility
 
         public override void ActiveObj()
         {
-            
         }
 
         public override void DormancyObj()
         {
-           
         }
     }
 }

+ 1 - 1
Assets/Scripts/GameLogic/Combat/CombatType/TestCombatType.cs

@@ -18,7 +18,7 @@ namespace GameLogic.Combat.CombatType
         {
             CombatItemShowEventData combatItemShowEventData = CombatItemShowEventData.Create();
             combatItemShowEventData.showItem = new List<string>() { "item" };
-            combatItemShowEventData.startPos_WorldPos = combatHeroEntity.combatHeroGameObject.hpTransform.position;
+            combatItemShowEventData.startPos_WorldPos = combatHeroEntity.combatHeroGameObject.position;
             EventManager.Instance.Dispatch(CustomEventType.Combat_ItemShow, combatItemShowEventData);
             List<string> allEquip = new List<string>();
             allEquip.Add("a");

+ 31 - 22
Assets/Scripts/GameLogic/CombatScenesTool/CombatEquipFallManager.cs

@@ -20,6 +20,13 @@ namespace GameLogic.CombatScenesTool
             public float _currTime;
 
             public int stateIndex;
+            private float _addTime;
+
+            public void Init(Parabola3DPath Parabola3DPath)
+            {
+                this.Parabola3DPath = Parabola3DPath;
+                _addTime = 1.0f / Parabola3DPath.totalFlightTime;
+            }
 
             public override void Dispose()
             {
@@ -44,8 +51,8 @@ namespace GameLogic.CombatScenesTool
                
                 if (stateIndex == 0)
                 {
-                    _currTime += t*2;
-                    Vector3 pos = Parabola3DPath.GetPositionAtTime(_currTime);
+                    _currTime += t*_addTime*2;
+                    Vector3 pos = Parabola3DPath.GetPositionAtTime(_currTime*Parabola3DPath.totalFlightTime);
                     GameObjectPool.own.transform.position = pos;
                     if (_currTime > 1)
                     {
@@ -102,30 +109,32 @@ namespace GameLogic.CombatScenesTool
                     EquipFallObject equipFallObject = CObjectPool.Instance.Fetch<EquipFallObject>();
                     equipFallObject.GameObjectPool = pool;
                     Parabola3DPath parabolaPath = CObjectPool.Instance.Fetch<Parabola3DPath>();
+                    parabolaPath.addY = 3;
                     Vector3 startPos = worldPos;
-                    float x = Random.Range(-2.5f, 2.5f);
-                    float z = Random.Range(-2.5f, 2.5f);
-                    if (x < 0)
-                    {
-                        x = Mathf.Clamp(x, -1, -2.5f);
-                    }
-                    else
-                    {
-                        x = Mathf.Clamp(x, 1, 2.5f);
-                    }
-
-                    if (z < 0)
-                    {
-                        z = Mathf.Clamp(z, -1, -2.5f);
-                    }
-                    else
-                    {
-                        z = Mathf.Clamp(z, 1, 2.5f);
-                    }
+                    float x = Random.Range(-2f, 2f);
+                    float z = Random.Range(-2f, 2f);
+                    // if (x < 0)
+                    // {
+                    //     x = Mathf.Clamp(x, -1, -2.5f);
+                    // }
+                    // else
+                    // {
+                    //     x = Mathf.Clamp(x, 1, 2.5f);
+                    // }
+                    //
+                    // if (z < 0)
+                    // {
+                    //     z = Mathf.Clamp(z, -1, -2.5f);
+                    // }
+                    // else
+                    // {
+                    //     z = Mathf.Clamp(z, 1, 2.5f);
+                    // }
 
                     Vector3 endPos = startPos + new Vector3(x, 0, z);
                     parabolaPath.SetPos(startPos, endPos);
-                    equipFallObject.Parabola3DPath = parabolaPath;
+                    // equipFallObject.Parabola3DPath = parabolaPath;
+                    equipFallObject.Init(parabolaPath);
                     allEquipFall.Add(equipFallObject);
                 });
             }

Datei-Diff unterdrückt, da er zu groß ist
+ 0 - 0
Assets/StreamingAssets/assetConfig.txt


+ 240 - 240
CodeStage.AFPSCounter.Editor.csproj

@@ -41,8 +41,8 @@
     <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
   </PropertyGroup>
   <ItemGroup>
-    <Analyzer Include="D:\tuanJieEditor\2022.3.38t2\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
-    <Analyzer Include="D:\tuanJieEditor\2022.3.38t2\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
+    <Analyzer Include="F:\TuanJieHUB\2022.3.38t2\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
+    <Analyzer Include="F:\TuanJieHUB\2022.3.38t2\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
   </ItemGroup>
   <ItemGroup>
     <Compile Include="Assets\Scripts\ThirdParty\AdvancedFPSCounter\Editor\Scripts\EditorUIUtils.cs" />
@@ -50,718 +50,718 @@
     <Compile Include="Assets\Scripts\ThirdParty\AdvancedFPSCounter\Editor\Scripts\AFPSRenderRecorderEditor.cs" />
     <None Include="Assets\Scripts\ThirdParty\AdvancedFPSCounter\Editor\CodeStage.AFPSCounter.Editor.asmdef" />
     <Reference Include="UnityEngine">
-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.AIModule">
-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.ARModule">
-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.AccessibilityModule">
-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.AndroidJNIModule">
-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.AnimationModule">
-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.AssetBundleModule">
-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.AudioModule">
-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.AutoStreamingModule">
-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AutoStreamingModule.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.AutoStreamingModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.ClothModule">
-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.ClusterInputModule">
-      <HintPath>D:\tuanJieEditor\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
+      <HintPath>F:\TuanJieHUB\2022.3.38t2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
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+ 229 - 229
CodeStage.AFPSCounter.Runtime.csproj

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Coffee.SoftMaskForUGUI.Editor.csproj

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+ 229 - 229
Coffee.SoftMaskForUGUI.csproj

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+ 240 - 240
CoreEditor.csproj

@@ -41,8 +41,8 @@
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DownloadSystem.csproj

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+ 240 - 240
EnhancedHierarchyEditor.csproj

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Fort23.GameData.csproj

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+ 230 - 230
Fort23.GameLogic.csproj

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Fort23.Mono.csproj

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GameTimeLine.csproj

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+ 241 - 241
Kybernetik.Animancer.Editor.csproj

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+ 229 - 229
Kybernetik.Animancer.FSM.csproj

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+ 230 - 230
Kybernetik.Animancer.csproj

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Datei-Diff unterdrückt, da er zu groß ist
+ 0 - 0
Release/PC/1.1.1/Bundle/assetConfig.txt


+ 240 - 240
StompyRobot.SRDebugger.Editor.csproj

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StompyRobot.SRDebugger.csproj

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+ 240 - 240
StompyRobot.SRF.Editor.csproj

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StompyRobot.SRF.csproj

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+ 240 - 240
UniEaseCopy.csproj

@@ -41,8 +41,8 @@
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+ 240 - 240
Unity.AI.Navigation.Editor.ConversionSystem.csproj

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Unity.AI.Navigation.Editor.Tests.csproj

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Unity.AI.Navigation.Editor.csproj

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Unity.AI.Navigation.Samples.csproj

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+ 213 - 213
Unity.AI.Navigation.Tests.csproj

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Unity.AI.Navigation.Updater.csproj

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Unity.AI.Navigation.csproj

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+ 9 - 9
UserSettings/EditorUserSettings.asset

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+ 146 - 267
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+    x: 8
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-    height: 1331
+    width: 2544
+    height: 1341
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-  m_Title: Scene
-  m_RootView: {fileID: 10}
+  m_Title: Game
+  m_RootView: {fileID: 7}
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---- !u!114 &3
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---- !u!114 &4
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---- !u!114 &5
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@@ -117,18 +39,18 @@ MonoBehaviour:
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-    x: 1564
+    x: 1560
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-    height: 1281
+    width: 445
+    height: 1291
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   m_MaxSize: {x: 10002, y: 10021}
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+  m_ActualView: {fileID: 15}
   m_Panes:
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+  - {fileID: 15}
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   m_LastSelected: 0
---- !u!114 &6
+--- !u!114 &3
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@@ -144,17 +66,17 @@ MonoBehaviour:
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     x: 0
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-    width: 1564
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+    y: 954
+    width: 1560
+    height: 337
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   m_MaxSize: {x: 4001, y: 4021}
-  m_ActualView: {fileID: 23}
+  m_ActualView: {fileID: 19}
   m_Panes:
-  - {fileID: 23}
+  - {fileID: 19}
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   m_LastSelected: 0
---- !u!114 &7
+--- !u!114 &4
 MonoBehaviour:
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@@ -167,21 +89,21 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   m_Children:
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+  - {fileID: 10}
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     y: 30
-    width: 2550
-    height: 1281
-  m_MinSize: {x: 500, y: 150}
-  m_MaxSize: {x: 40480, y: 24288}
+    width: 2544
+    height: 1291
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+  m_MaxSize: {x: 32384, y: 16192}
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-  controlID: 228
+  controlID: 236
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---- !u!114 &8
+--- !u!114 &5
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@@ -196,18 +118,18 @@ MonoBehaviour:
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+    x: 2005
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+    width: 539
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+  m_ActualView: {fileID: 16}
   m_Panes:
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+  - {fileID: 16}
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---- !u!114 &9
+--- !u!114 &6
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@@ -224,16 +146,16 @@ MonoBehaviour:
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+  m_ActualView: {fileID: 17}
   m_Panes:
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+  - {fileID: 17}
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---- !u!114 &10
+--- !u!114 &7
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@@ -246,22 +168,22 @@ MonoBehaviour:
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   m_EditorClassIdentifier: 
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-  - {fileID: 7}
-  - {fileID: 12}
+  - {fileID: 8}
+  - {fileID: 4}
+  - {fileID: 9}
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     x: 0
     y: 0
-    width: 2550
-    height: 1331
+    width: 2544
+    height: 1341
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   m_UseTopView: 1
   m_TopViewHeight: 30
   m_UseBottomView: 1
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---- !u!114 &11
+--- !u!114 &8
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@@ -278,12 +200,12 @@ MonoBehaviour:
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---- !u!114 &12
+--- !u!114 &9
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@@ -299,12 +221,12 @@ MonoBehaviour:
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+    width: 2544
     height: 20
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---- !u!114 &13
+--- !u!114 &10
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@@ -317,20 +239,20 @@ MonoBehaviour:
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   m_EditorClassIdentifier: 
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+  - {fileID: 11}
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-    width: 1564
-    height: 1281
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---- !u!114 &14
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@@ -343,21 +265,20 @@ MonoBehaviour:
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+  - {fileID: 6}
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---- !u!114 &15
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+  m_Name: GameView
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+    x: 830
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-  m_ActualView: {fileID: 22}
+  m_ActualView: {fileID: 20}
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+  - {fileID: 20}
   - {fileID: 18}
-  - {fileID: 16}
+  - {fileID: 14}
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---- !u!114 &16
+--- !u!114 &13
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@@ -476,50 +398,7 @@ MonoBehaviour:
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---- !u!114 &17
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---- !u!114 &18
+--- !u!114 &14
 MonoBehaviour:
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@@ -589,7 +468,7 @@ MonoBehaviour:
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---- !u!114 &19
+--- !u!114 &15
 MonoBehaviour:
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@@ -609,10 +488,10 @@ MonoBehaviour:
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-    x: 1566
+    x: 1568
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+    width: 443
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@@ -634,7 +513,7 @@ MonoBehaviour:
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     m_Folders:
-    - Assets/Art/ArtHero
+    - Assets/Scenes
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@@ -642,16 +521,16 @@ MonoBehaviour:
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   m_StartGridSize: 16
   m_LastFolders:
-  - Assets/Art/ArtHero
+  - Assets/Scenes
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-  m_LastProjectPath: D:\unityProject\XY001
+  m_LastProjectPath: D:\UnityProject\XY001\xy001\XY001
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+    m_ExpandedIDs: 000000008ab9000000ca9a3bffffff7f
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@@ -667,7 +546,7 @@ MonoBehaviour:
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       m_IsRenamingFilename: 1
-      m_ClientGUIView: {fileID: 5}
+      m_ClientGUIView: {fileID: 2}
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@@ -679,7 +558,7 @@ MonoBehaviour:
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+    m_ExpandedIDs: 000000008ab90000
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-      m_Name: Guaiwu01
-      m_OriginalName: Guaiwu01
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---- !u!114 &20
+--- !u!114 &16
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---- !u!114 &21
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---- !u!114 &22
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   m_Gizmos: 1
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---- !u!114 &23
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-    y: 1028
-    width: 1563
-    height: 313
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+    height: 316
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     m_SaveData: []
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---- !u!114 &24
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-      y: -813.84894
-      width: 750
-      height: 1627.6979
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   m_LowResolutionForAspectRatios: 01000000000000000000

+ 229 - 229
XNode.csproj

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     </Reference>
     <Reference Include="UnityEditor.UI">
-      <HintPath>D:\unityProject\XY001\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
+      <HintPath>D:\UnityProject\XY001\xy001\XY001\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.UI">
-      <HintPath>D:\unityProject\XY001\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
+      <HintPath>D:\UnityProject\XY001\xy001\XY001\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
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+ 0 - 4
XY001.sln

@@ -21,8 +21,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameTimeLine", "GameTimeLin
 EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Kybernetik.Animancer.Editor", "Kybernetik.Animancer.Editor.csproj", "{7ff57b24-3cdc-f1f3-965d-b7f88f25eba7}"
 EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Kybernetik.Animancer.Samples", "Kybernetik.Animancer.Samples.csproj", "{c22ad7dd-eb12-3c4c-f6ed-05134acf4a9a}"
-EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EnhancedHierarchyEditor", "EnhancedHierarchyEditor.csproj", "{82e3b869-9260-65b9-ff66-1cff0654fc3d}"
 EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.AI.Navigation.Editor", "Unity.AI.Navigation.Editor.csproj", "{52511e11-1e89-469b-1914-4eb8f363019f}"
@@ -98,8 +96,6 @@ Global
 		{5f5b9cfa-a408-6622-a470-75aea4790283}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{7ff57b24-3cdc-f1f3-965d-b7f88f25eba7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 		{7ff57b24-3cdc-f1f3-965d-b7f88f25eba7}.Debug|Any CPU.Build.0 = Debug|Any CPU
-		{c22ad7dd-eb12-3c4c-f6ed-05134acf4a9a}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
-		{c22ad7dd-eb12-3c4c-f6ed-05134acf4a9a}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{82e3b869-9260-65b9-ff66-1cff0654fc3d}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 		{82e3b869-9260-65b9-ff66-1cff0654fc3d}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{52511e11-1e89-469b-1914-4eb8f363019f}.Debug|Any CPU.ActiveCfg = Debug|Any CPU

+ 240 - 240
xNodeExamples.csproj

@@ -41,8 +41,8 @@
     <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
   </PropertyGroup>
   <ItemGroup>
-    <Analyzer Include="D:\tuanJieEditor\2022.3.38t2\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
-    <Analyzer Include="D:\tuanJieEditor\2022.3.38t2\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
+    <Analyzer Include="F:\TuanJieHUB\2022.3.38t2\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
+    <Analyzer Include="F:\TuanJieHUB\2022.3.38t2\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
   </ItemGroup>
   <ItemGroup>
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