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Merge branch 'master' of http://192.168.123.2:3000/ck/XiuXianGame

# Conflicts:
#	Excel2Json/Excel/Language.xlsx   resolved by origin/master(远端) version
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100 tập tin đã thay đổi với 4955 bổ sung2785 xóa
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@@ -13558,11 +13558,11 @@
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@@ -38122,47 +38122,83 @@
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-      "txt": "0"
+      "txt": "道友"
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-      "txt": "0"
+      "txt": "人物介绍"
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-      "txt": "0"
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     },
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       "ID": 10274,
-      "txt": "0"
+      "txt": "喜欢礼物"
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-      "txt": "0"
+      "txt": "送玩家喜欢得物品好感度加得更多哟"
     },
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-      "txt": "0"
+      "txt": "道友送礼"
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-      "txt": "0"
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-      "txt": "0"
+      "txt": "送礼概率:{0}%"
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-      "txt": "0"
+      "txt": "道友词缀"
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-      "txt": "0"
+      "txt": "成为道侣后可为英雄带来加成"
     },
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-      "txt": "0"
+      "txt": "基础信息"
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+      "txt": "好感度"
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+      "txt": "送礼"
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+      "ID": 10284,
+      "txt": "通用"
+    },
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+      "ID": 10285,
+      "txt": "喜爱"
+    },
+    {
+      "ID": 10286,
+      "txt": "当前选择数量"
+    },
+    {
+      "ID": 10287,
+      "txt": "取消"
+    },
+    {
+      "ID": 10288,
+      "txt": "确认赠送"
+    },
+    {
+      "ID": 10289,
+      "txt": "好感度+{0} ({1} - {2})"
+    },
+    {
+      "ID": 10290,
+      "txt": "心情+{0} "
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+ 5 - 5
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 CanvasRenderer:

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 310 - 252
Assets/Res/UI/DaoYouPanel/DaoYouInfoPanel.prefab


+ 8 - 8
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-  m_AnchoredPosition: {x: 257.29947, y: 0}
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-  m_AnchoredPosition: {x: -163.48969, y: 0}
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+ 53 - 113
Assets/Res/UI/DaoYouPanel/DaoYouPanel.prefab

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-  m_SizeDelta: {x: 750, y: 13.97}
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-  m_Color: {r: 0.39607847, g: 0.45882356, b: 0.54509807, a: 1}
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+  m_Sprite: {fileID: 21300000, guid: cfb1d35c7345e9242acbf0424b366dfc, type: 3}
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+ 214 - 15
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+    m_ColorMin: {r: 0, g: 0, b: 0, a: 0}
+    m_ColorMax: {r: 0, g: 0, b: 0, a: 0}
+  isLoop: 0
+--- !u!225 &25007533786230534
+CanvasGroup:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 5484466371172864172}
+  m_Enabled: 1
+  m_Alpha: 1
+  m_Interactable: 1
+  m_BlocksRaycasts: 1
+  m_IgnoreParentGroups: 0

+ 7 - 0
Assets/Res/UI/LoadingPanel.prefab.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: XXkY5iqlBypm23fh8dOBjUgnTxSfXKLvht7qeIBVpx2klTuIsl31LTDNSPVs
+PrefabImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 57 - 0
Assets/Res/UIAnimRes/TweenAssetInfoLodingPanel.asset

@@ -0,0 +1,57 @@
+%YAML 1.1
+%TAG !u! tag:yousandi.cn,2023:
+--- !u!114 &11400000
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 0}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 81c305ba541a4659ad97bd292322e9b3, type: 3}
+  m_Name: TweenAssetInfoLodingPanel
+  m_EditorClassIdentifier: 
+  allTweenInfo:
+  - Foldout: 1
+    TweenType: 1
+    duration: 0.5
+    delay: 0
+    TweenBasic:
+      Foldout: 0
+      duration: 0
+      delay: 0
+      currSchedule: 0
+      TweenRectTransformInfos: []
+    TweenCanvasGroup:
+      Foldout: 1
+      duration: 0.5
+      delay: 0
+      currSchedule: 0
+      TweenLerpType: 0
+      StartAlpha: 0
+      EndAlpha: 1
+      startX:
+        serializedVersion: 2
+        m_Curve: []
+        m_PreInfinity: 2
+        m_PostInfinity: 2
+        m_RotationOrder: 4
+    TweenGraphic:
+      Foldout: 0
+      duration: 0
+      delay: 0
+      currSchedule: 0
+      startColor: {r: 0, g: 0, b: 0, a: 0}
+      endColor: {r: 0, g: 0, b: 0, a: 0}
+      startX:
+        serializedVersion: 2
+        m_Curve: []
+        m_PreInfinity: 2
+        m_PostInfinity: 2
+        m_RotationOrder: 4
+    TweenPlayFx:
+      Foldout: 0
+      duration: 0
+      delay: 0
+      currSchedule: 0

+ 8 - 0
Assets/Res/UIAnimRes/TweenAssetInfoLodingPanel.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: DXoesy+kVnxSk/Q7KvQaN2GS9mgfaYNDHO8VGC74XYoPi8mAznjE3lnAXFRV
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 11400000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 5 - 0
Assets/Res/UIAtlas/daoyou.spriteatlasv2

@@ -28,7 +28,12 @@ SpriteAtlasAsset:
     - {fileID: 2800000, guid: 1cb76a34abbc73f4a858475c576ae5b6, type: 3}
     - {fileID: 2800000, guid: f60fb128128760d4d98dd01bd8151c02, type: 3}
     - {fileID: 2800000, guid: 458b4d2b39eeb6744860118e7ce17e92, type: 3}
+    - {fileID: 2800000, guid: aca757b586950fa4a9fd769e10e467eb, type: 3}
+    - {fileID: 2800000, guid: 97cacd303a45ee040b9fb23754493568, type: 3}
     - {fileID: 2800000, guid: 7be1ebce8bb60e449925cb98417f2869, type: 3}
     - {fileID: 2800000, guid: bcc9fc139ef095046b682188ab4f1a56, type: 3}
+    - {fileID: 2800000, guid: 02a732c03a39407478a6ca7dfa4a9d56, type: 3}
+    - {fileID: 2800000, guid: fd3427389adcc1649b3052e4ee4aad7c, type: 3}
+    - {fileID: 2800000, guid: e9596307895e7b44bb12b263c4e8cb93, type: 3}
   m_IsVariant: 0
   m_IsPlaceholder: 0

+ 4 - 0
Assets/Res/UIAtlas/tongyong.spriteatlasv2

@@ -83,6 +83,7 @@ SpriteAtlasAsset:
     - {fileID: 2800000, guid: e1e3be226b84b7d4eb369470fdca7ca3, type: 3}
     - {fileID: 2800000, guid: 3594a49c71c3592429b1536bae91edb8, type: 3}
     - {fileID: 2800000, guid: afd1dd161eb69954ca5bd3f33d067115, type: 3}
+    - {fileID: 2800000, guid: 70c480602f440844daa0aa50fc1aa9b5, type: 3}
     - {fileID: 2800000, guid: a863559153e6e50479f2e9a8e4963f48, type: 3}
     - {fileID: 2800000, guid: 1b9fb0f76ddb6854e96beb35cd49de7e, type: 3}
     - {fileID: 2800000, guid: a65d33338596ffd4a967ebbf07076a2e, type: 3}
@@ -128,6 +129,9 @@ SpriteAtlasAsset:
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     - {fileID: 2800000, guid: 2d2e9b702b9dc20418741c36f06c90b5, type: 3}
     - {fileID: 2800000, guid: 939cf700d9f1e0344914a17bda374b4a, type: 3}
+    - {fileID: 2800000, guid: 771183074c65e95498415e16fe987c8b, type: 3}
+    - {fileID: 2800000, guid: e3741e76b7d6b6f4ea3228376151cb08, type: 3}
+    - {fileID: 2800000, guid: 01e2f146052dd844fb8db9bab92b4512, type: 3}
     - {fileID: 2800000, guid: 1064e5697afcf2e4380fce9ef6f3716c, type: 3}
     - {fileID: 2800000, guid: e8b66ebe511cc1d4e85937a30bccd4a3, type: 3}
     - {fileID: 2800000, guid: 7e5ce0d678f92704a9674a80dc521664, type: 3}

+ 212 - 0
Assets/Scenes/testCombat.scene

@@ -890,6 +890,110 @@ CanvasRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 442218246}
   m_CullTransparentMesh: 1
+--- !u!1001 &515822005
+PrefabInstance:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_Modification:
+    serializedVersion: 3
+    m_TransformParent: {fileID: 0}
+    m_Modifications:
+    - target: {fileID: 5394572769830370106, guid: 10046a7863143ad43a1c1c9008538d89, type: 3}
+      propertyPath: m_Name
+      value: Canvas
+      objectReference: {fileID: 0}
+    - target: {fileID: 5394572769830370106, guid: 10046a7863143ad43a1c1c9008538d89, type: 3}
+      propertyPath: m_IsActive
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5394572769830370110, guid: 10046a7863143ad43a1c1c9008538d89, type: 3}
+      propertyPath: m_Pivot.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5394572769830370110, guid: 10046a7863143ad43a1c1c9008538d89, type: 3}
+      propertyPath: m_Pivot.y
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+      objectReference: {fileID: 0}
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+      value: 0
+      objectReference: {fileID: 0}
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+      propertyPath: m_AnchorMin.x
+      value: 0
+      objectReference: {fileID: 0}
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+      propertyPath: m_AnchorMin.y
+      value: 0
+      objectReference: {fileID: 0}
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+      value: 0
+      objectReference: {fileID: 0}
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+      value: 0
+      objectReference: {fileID: 0}
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+      propertyPath: m_LocalPosition.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5394572769830370110, guid: 10046a7863143ad43a1c1c9008538d89, type: 3}
+      propertyPath: m_LocalPosition.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5394572769830370110, guid: 10046a7863143ad43a1c1c9008538d89, type: 3}
+      propertyPath: m_LocalPosition.z
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5394572769830370110, guid: 10046a7863143ad43a1c1c9008538d89, type: 3}
+      propertyPath: m_LocalRotation.w
+      value: 1
+      objectReference: {fileID: 0}
+    - target: {fileID: 5394572769830370110, guid: 10046a7863143ad43a1c1c9008538d89, type: 3}
+      propertyPath: m_LocalRotation.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5394572769830370110, guid: 10046a7863143ad43a1c1c9008538d89, type: 3}
+      propertyPath: m_LocalRotation.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5394572769830370110, guid: 10046a7863143ad43a1c1c9008538d89, type: 3}
+      propertyPath: m_LocalRotation.z
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5394572769830370110, guid: 10046a7863143ad43a1c1c9008538d89, type: 3}
+      propertyPath: m_AnchoredPosition.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5394572769830370110, guid: 10046a7863143ad43a1c1c9008538d89, type: 3}
+      propertyPath: m_AnchoredPosition.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5394572769830370110, guid: 10046a7863143ad43a1c1c9008538d89, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5394572769830370110, guid: 10046a7863143ad43a1c1c9008538d89, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 5394572769830370110, guid: 10046a7863143ad43a1c1c9008538d89, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.z
+      value: 0
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+    m_RemovedGameObjects: []
+    m_AddedGameObjects:
+    - targetCorrespondingSourceObject: {fileID: 7091770935250694576, guid: 10046a7863143ad43a1c1c9008538d89, type: 3}
+      insertIndex: -1
+      addedObject: {fileID: 1895189377}
+    m_AddedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: 10046a7863143ad43a1c1c9008538d89, type: 3}
 --- !u!1 &753442135
 GameObject:
   m_ObjectHideFlags: 0
@@ -1205,6 +1309,11 @@ RectTransform:
   m_AnchoredPosition: {x: -5, y: 0}
   m_SizeDelta: {x: -20, y: 0}
   m_Pivot: {x: 0.5, y: 0.5}
+--- !u!224 &1113105563 stripped
+RectTransform:
+  m_CorrespondingSourceObject: {fileID: 7091770935250694576, guid: 10046a7863143ad43a1c1c9008538d89, type: 3}
+  m_PrefabInstance: {fileID: 515822005}
+  m_PrefabAsset: {fileID: 0}
 --- !u!1 &1312762638
 GameObject:
   m_ObjectHideFlags: 0
@@ -1371,6 +1480,108 @@ MonoBehaviour:
   m_OnValueChanged:
     m_PersistentCalls:
       m_Calls: []
+--- !u!224 &1895189377 stripped
+RectTransform:
+  m_CorrespondingSourceObject: {fileID: 8311278189826985699, guid: b37c08dad0bf98f42b569bf67e351455, type: 3}
+  m_PrefabInstance: {fileID: 965542112758883088}
+  m_PrefabAsset: {fileID: 0}
+--- !u!1001 &965542112758883088
+PrefabInstance:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_Modification:
+    serializedVersion: 3
+    m_TransformParent: {fileID: 1113105563}
+    m_Modifications:
+    - target: {fileID: 5484466371172864172, guid: b37c08dad0bf98f42b569bf67e351455, type: 3}
+      propertyPath: m_Name
+      value: LoadingPanel
+      objectReference: {fileID: 0}
+    - target: {fileID: 8311278189826985699, guid: b37c08dad0bf98f42b569bf67e351455, type: 3}
+      propertyPath: m_Pivot.x
+      value: 0.5
+      objectReference: {fileID: 0}
+    - target: {fileID: 8311278189826985699, guid: b37c08dad0bf98f42b569bf67e351455, type: 3}
+      propertyPath: m_Pivot.y
+      value: 0.5
+      objectReference: {fileID: 0}
+    - target: {fileID: 8311278189826985699, guid: b37c08dad0bf98f42b569bf67e351455, type: 3}
+      propertyPath: m_AnchorMax.x
+      value: 0.5
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+    - target: {fileID: 8311278189826985699, guid: b37c08dad0bf98f42b569bf67e351455, type: 3}
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+      value: 0.5
+      objectReference: {fileID: 0}
+    - target: {fileID: 8311278189826985699, guid: b37c08dad0bf98f42b569bf67e351455, type: 3}
+      propertyPath: m_AnchorMin.x
+      value: 0.5
+      objectReference: {fileID: 0}
+    - target: {fileID: 8311278189826985699, guid: b37c08dad0bf98f42b569bf67e351455, type: 3}
+      propertyPath: m_AnchorMin.y
+      value: 0.5
+      objectReference: {fileID: 0}
+    - target: {fileID: 8311278189826985699, guid: b37c08dad0bf98f42b569bf67e351455, type: 3}
+      propertyPath: m_SizeDelta.x
+      value: 750
+      objectReference: {fileID: 0}
+    - target: {fileID: 8311278189826985699, guid: b37c08dad0bf98f42b569bf67e351455, type: 3}
+      propertyPath: m_SizeDelta.y
+      value: 1624
+      objectReference: {fileID: 0}
+    - target: {fileID: 8311278189826985699, guid: b37c08dad0bf98f42b569bf67e351455, type: 3}
+      propertyPath: m_LocalPosition.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8311278189826985699, guid: b37c08dad0bf98f42b569bf67e351455, type: 3}
+      propertyPath: m_LocalPosition.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8311278189826985699, guid: b37c08dad0bf98f42b569bf67e351455, type: 3}
+      propertyPath: m_LocalPosition.z
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8311278189826985699, guid: b37c08dad0bf98f42b569bf67e351455, type: 3}
+      propertyPath: m_LocalRotation.w
+      value: 1
+      objectReference: {fileID: 0}
+    - target: {fileID: 8311278189826985699, guid: b37c08dad0bf98f42b569bf67e351455, type: 3}
+      propertyPath: m_LocalRotation.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8311278189826985699, guid: b37c08dad0bf98f42b569bf67e351455, type: 3}
+      propertyPath: m_LocalRotation.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8311278189826985699, guid: b37c08dad0bf98f42b569bf67e351455, type: 3}
+      propertyPath: m_LocalRotation.z
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8311278189826985699, guid: b37c08dad0bf98f42b569bf67e351455, type: 3}
+      propertyPath: m_AnchoredPosition.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8311278189826985699, guid: b37c08dad0bf98f42b569bf67e351455, type: 3}
+      propertyPath: m_AnchoredPosition.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8311278189826985699, guid: b37c08dad0bf98f42b569bf67e351455, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8311278189826985699, guid: b37c08dad0bf98f42b569bf67e351455, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 8311278189826985699, guid: b37c08dad0bf98f42b569bf67e351455, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.z
+      value: 0
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+    m_RemovedGameObjects: []
+    m_AddedGameObjects: []
+    m_AddedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: b37c08dad0bf98f42b569bf67e351455, type: 3}
 --- !u!114 &4237119297094294473
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -1487,3 +1698,4 @@ SceneRoots:
   - {fileID: 5102730602139337721}
   - {fileID: 293130736}
   - {fileID: 6588466611375917160}
+  - {fileID: 515822005}

+ 9 - 1
Assets/Scripts/Core/Event/Event/CustomEventType.cs

@@ -119,7 +119,15 @@ namespace Fort23.Core
       UpdateZuiZhongEvent,
       CancelEvent,
       RefreshULock,
-      NextGuide
+      NextGuide,
+      /// <summary>
+      /// 显示LoadingUI
+      /// </summary>
+      ShowLoadingUI,
+      /// <summary>
+      /// 关闭LoadingUI
+      /// </summary>
+      CloseLoadingUI,
 
     }
 }

+ 42 - 30
Assets/Scripts/Core/UI/Core/UIManager.cs

@@ -175,6 +175,7 @@ namespace Fort23.Mono
                 UILayers[3] = prefab.transform.GetChild(3);
                 UICamera = prefab.transform.GetComponentInChildren<Camera>();
             }
+
             current = EventSystem.current;
             Assembly assembly = Assembly.Load("Fort23.Mono");
             BackgroundPanelType = assembly.GetType(" Fort23.Mono.BackgroundPanel");
@@ -238,7 +239,7 @@ namespace Fort23.Mono
 
         public void SetEventSystemEnable(bool value)
         {
-            if(current != null)
+            if (current != null)
                 current.enabled = value;
         }
 
@@ -335,7 +336,8 @@ namespace Fort23.Mono
             _lastShowPanel.Clear();
         }
 
-        public async CTask<UIPanel> LoadAndOpenPanel(Type uipsnelType, Action<UIPanel> callback, UILayer layer = UILayer.Middle,
+        public async CTask<UIPanel> LoadAndOpenPanel(Type uipsnelType, Action<UIPanel> callback,
+            UILayer layer = UILayer.Middle,
             bool isFocus = true, object[] uiData = null, bool isShowBG = false, bool isFullUI = false,
             bool isActiveAnima = true)
         {
@@ -360,7 +362,7 @@ namespace Fort23.Mono
                 {
                     if (current != null)
                     {
-                        // current.isClose = true;
+                        SetEventSystemEnable(false);
                     }
 
 
@@ -437,7 +439,7 @@ namespace Fort23.Mono
 
                         if (current != null)
                         {
-                            // current.isClose = false;
+                            SetEventSystemEnable(true);
                         }
 
 
@@ -448,13 +450,13 @@ namespace Fort23.Mono
                         RefreshFull();
 
 
-                        if (isShowBG)
-                        {
-                            uiPanel.IsShowCustomBGPanel = true;
-                            if (!AllShowBGUIs.Contains(uiPanel))
-                                AllShowBGUIs.Add(uiPanel);
-                            await GetBackgroundPanel(uiPanel, GetLayer(layer));
-                        }
+                        // if (isShowBG)
+                        // {
+                        //     uiPanel.IsShowCustomBGPanel = true;
+                        //     if (!AllShowBGUIs.Contains(uiPanel))
+                        //         AllShowBGUIs.Add(uiPanel);
+                        //     await GetBackgroundPanel(uiPanel, GetLayer(layer));
+                        // }
 
                         return uiPanel;
                     }
@@ -462,7 +464,7 @@ namespace Fort23.Mono
                     {
                         if (current != null)
                         {
-                            // current.isClose = false;
+                            SetEventSystemEnable(true);
                         }
 
                         // 界面数据没准备好,因此本次操作将被销毁
@@ -477,7 +479,7 @@ namespace Fort23.Mono
             {
                 if (current != null)
                 {
-                    // current.isClose = false;
+                    SetEventSystemEnable(true);
                 }
 
                 LogTool.Error(uipsnelType.ToString() + "  " + e.Message);
@@ -538,6 +540,7 @@ namespace Fort23.Mono
                 {
                     if (current != null)
                     {
+                        SetEventSystemEnable(false);
                         // current.isClose = true;
                     }
 
@@ -574,6 +577,15 @@ namespace Fort23.Mono
                     }
 
                     uiPanel.isFullUI = isFullUI;
+
+                    if (isShowBG)
+                    {
+                        uiPanel.IsShowCustomBGPanel = true;
+                        if (!AllShowBGUIs.Contains(uiPanel))
+                            AllShowBGUIs.Add(uiPanel);
+                        await GetBackgroundPanel(uiPanel, GetLayer(layer));
+                    }
+
                     // 等待数据准备好才初始化UI
                     if (await uiPanel.AsyncInit(uiData))
                     {
@@ -607,15 +619,11 @@ namespace Fort23.Mono
                             NoFocusTopUIPanels.Add(uiPanel);
                         uiPanel.isActiveAnima = isActiveAnima;
                         await uiPanel.Open();
-                        // AudioManager.Instance.PlayAudio("openui.wav");
-                        // if (currOpenPanel.add)
-                        // {
-                        //     currOpenPanel = uiPanel;
-                        // }
+
 
                         if (current != null)
                         {
-                            // current.isClose = false;
+                            SetEventSystemEnable(true);
                         }
 
 
@@ -628,11 +636,14 @@ namespace Fort23.Mono
 
                         if (isShowBG)
                         {
-                            // await TimerComponent.Instance.WaitFrameAsync();
-                            uiPanel.IsShowCustomBGPanel = true;
-                            if (!AllShowBGUIs.Contains(uiPanel))
-                                AllShowBGUIs.Add(uiPanel);
-                            await GetBackgroundPanel(uiPanel, GetLayer(layer));
+                            var popupPanel = GetComponent(BackgroundPanelType) as UIPanel;
+                            // popupPanel.transform.SetAsFirstSibling();
+                            int index01 = uiPanel.GObjectPoolInterface.transform.GetSiblingIndex();
+                            popupPanel.transform.SetSiblingIndex(index01 - 1);
+                            // uiPanel.IsShowCustomBGPanel = true;
+                            // if (!AllShowBGUIs.Contains(uiPanel))
+                            //     AllShowBGUIs.Add(uiPanel);
+                            // await GetBackgroundPanel(uiPanel, GetLayer(layer));
                         }
 
                         return uiPanel;
@@ -641,12 +652,12 @@ namespace Fort23.Mono
                     {
                         if (current != null)
                         {
-                            // current.isClose = false;
+                            SetEventSystemEnable(true);
                         }
 
                         // 界面数据没准备好,因此本次操作将被销毁
                         LogTool.Log($"数据准备失败,请检查{type.Name}的Init方法中的逻辑");
-                        // ShowTips($"数据准备失败,请检查{buildType.Name}的Init方法中的逻辑");
+
                         uiPanel.Close();
                         return null;
                     }
@@ -656,7 +667,7 @@ namespace Fort23.Mono
             {
                 if (current != null)
                 {
-                    // current.isClose = false;
+                    SetEventSystemEnable(true);
                 }
 
                 LogTool.Error(typeof(T).ToString() + "  " + e.Message);
@@ -1334,12 +1345,13 @@ namespace Fort23.Mono
             {
                 popupPanel = Instance.GetComponent(BackgroundPanelType) as UIPanel;
             }
+
             popupPanel.transform.SetParent(parent, false);
-            popupPanel.transform.SetAsFirstSibling();
+            // popupPanel.transform.SetAsFirstSibling();
             int index01 = uiPanel.GObjectPoolInterface.transform.GetSiblingIndex();
             // popupPanel.transform.SetParent(parent, false);
-          
-            popupPanel.transform.SetSiblingIndex(index01-1 );
+
+            popupPanel.transform.SetSiblingIndex(index01 - 1);
             await popupPanel.Open();
 
             return popupPanel;

+ 90 - 0
Assets/Scripts/GameLogic/Combat/CombatState/CombatSceneSwitchState.cs

@@ -0,0 +1,90 @@
+using Fort23.Core;
+using GameLogic.Combat.CombatTool;
+using GameLogic.Combat.Hero;
+using UnityEngine;
+
+namespace GameLogic.Combat.CombatState
+{
+    public class CombatSceneSwitchState : CombatStateBasic
+    {
+        private Vector3 dir;
+        private Vector3 moveTargetDir;
+
+        private float currTime;
+        private int state;
+        private Vector3 startPos;
+        private Vector3 startEulerAngles;
+
+        public CombatSceneSwitchState(CombatController combatController) : base(combatController)
+        {
+        }
+
+        protected override void ProEnter()
+        {
+            CombatController.CombatCameraControllder.isStop = true;
+            CombatController.IsFightState = false;
+            CombatController.GameTimeLineParticleFactory.RecycleAllFxAiLogicBasic();
+            CombatHeroEntity playerHeroEntity = CombatController.currActiveCombat.playerHeroEntity;
+            if (playerHeroEntity != null)
+            {
+                playerHeroEntity.PlayAnim(CombatHeroStateType.idle, true, 0, false, 1);
+                CombatController.MagicWeaponCombatSence.CloseSecene();
+            }
+            startPos=playerHeroEntity.GameObject.transform.position;
+            startEulerAngles = playerHeroEntity.GameObject.transform.rotation.eulerAngles;
+
+            // CombatHeroEntity playerHeroEntity = CombatController.currActiveCombat.playerHeroEntity;
+            Vector3 target = playerHeroEntity.GameObject.transform.TransformPoint(new Vector3(1, 2, 1));
+            moveTargetDir = (target - playerHeroEntity.GameObject.transform.forward).normalized;
+            currTime = 0;
+            state = 0;
+        }
+
+        protected override void ProUpdate(float t)
+        {
+            CombatHeroEntity playerHeroEntity = CombatController.currActiveCombat.playerHeroEntity;
+            if (playerHeroEntity == null)
+            {
+                return;
+            }
+
+            currTime += t;
+            if (currTime > 3 && state == 0)
+            {
+                state = 1;
+                EventManager.Instance.Dispatch(CustomEventType.ShowLoadingUI, null);
+                InitScenes();
+                currTime = 0;
+            }
+
+            if (state == 2)
+            {
+                return;
+            }
+
+            Vector3 pos = playerHeroEntity.dotPos;
+
+            Vector3 currDir = Vector3.Lerp(playerHeroEntity.GameObject.transform.forward, moveTargetDir, 0.3f);
+
+
+            pos += currDir.normalized * 15 * t;
+
+            playerHeroEntity.combatHeroGameObject.SetPosition(pos);
+            playerHeroEntity.GameObject.transform.rotation =
+                Quaternion.LookRotation(new Vector3(currDir.x, 0, currDir.z));
+        }
+
+        private async void InitScenes()
+        {
+            await TimerComponent.Instance.WaitAsync(600);
+            state = 2;
+            CombatHeroEntity playerHeroEntity = CombatController.currActiveCombat.playerHeroEntity;
+            playerHeroEntity.GameObject.transform.position = startPos;
+            playerHeroEntity.GameObject.transform.rotation = Quaternion.Euler(startEulerAngles);
+            await CombatController.CombatSenceController.InitScenes("LevelBattle03");
+            EventManager.Instance.Dispatch(CustomEventType.CloseLoadingUI, null);
+            CombatController.CombatCameraControllder.isStop = false;
+            CombatController.ChangeState(CombatController.fight);
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/GameLogic/Combat/CombatState/CombatSceneSwitchState.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 58ae3dac2f2e4eab8d03a055e9328781
+timeCreated: 1758180548

+ 11 - 1
Assets/Scripts/GameLogic/Combat/CombatTool/CombatController.cs

@@ -85,12 +85,13 @@ namespace GameLogic.Combat.CombatTool
                 stateControl.AddState("update", new CombatUpdateState(this));
                 stateControl.AddState("fight", new CombatFightState(this));
                 stateControl.AddState("combatfinish", new CombatFinishState(this));
+                stateControl.AddState("sceneSwitch", new CombatSceneSwitchState(this));
 
              
                 if (CombatSenceController == null)
                 {
                     CombatSenceController = new CombatSenceController();
-                    await CombatSenceController.InitScenes(startCombatInfo.levelBattleId);
+                    await CombatSenceController.InitScenes("LevelBattle02");
                 }
 
                 if (CombatDataController == null)
@@ -147,6 +148,14 @@ namespace GameLogic.Combat.CombatTool
                 return;
             }
 
+            
+            if (Input.GetKeyDown(KeyCode.A))
+            {
+               ChangeState("sceneSwitch");
+            }
+
+         
+            
             t *= speed;
             if (!IsGameOver)
             {
@@ -179,6 +188,7 @@ namespace GameLogic.Combat.CombatTool
                     }
                 }
             }
+           
         }
 
         private void TriggerCombat()

+ 1 - 9
Assets/Scripts/GameLogic/Combat/CombatTool/CombatHeroController.cs

@@ -129,15 +129,7 @@ namespace GameLogic.Combat.CombatTool
 
         public void Update(float t)
         {
-            if (Input.GetKeyDown(KeyCode.A))
-            {
-                CombatController.currActiveCombat.CombatHeroController.Flight(5, -90, 15);
-            }
-
-            if (Input.GetKeyDown(KeyCode.D))
-            {
-                Flight(5, 90, 15);
-            }
+           
 
 
             for (int i = 0; i < myHero.Count; i++)

+ 26 - 99
Assets/Scripts/GameLogic/Combat/CombatTool/SceneTool/CombatSenceController.cs

@@ -15,6 +15,7 @@ namespace GameLogic.Combat.CombatTool
     public class CombatSenceController : IDisposable
     {
         private static readonly int Ran = Shader.PropertyToID("_ran");
+
         private static readonly int Pos = Shader.PropertyToID("_pos");
         // public CombatSencePath currBesselPath;
         //
@@ -28,7 +29,7 @@ namespace GameLogic.Combat.CombatTool
         public float currTime;
         public Transform moveRoot;
 
-        private List<CombatSencePath> reclaimSence = new List<CombatSencePath>();
+        // private List<CombatSencePath> reclaimSence = new List<CombatSencePath>();
 
         // protected GameObjectPool ShengShiQiuTi;
 
@@ -46,15 +47,30 @@ namespace GameLogic.Combat.CombatTool
         private float shengShiRan;
 
         // private List
-        public async CTask InitScenes(int levelBattleId)
+        public async CTask InitScenes(string sceneName)
         {
+            if (SceneMonoConfig != null)
+            {
+                SceneMonoConfig.Dispose();
+                GameObject.Destroy(moveRoot.gameObject);
+                GameObject.Destroy(SceneMonoConfig.gameObject);
+                SceneMonoConfig = null;
+            }
+
+            shengShiRan = 0;
+            _isUpdateShengShi = false;
+
             GameObject gameObject = new GameObject("mvoeRoot");
-            string sceneName = "LevelBattle03";
-            LevelbattleConfig levelbattleConfig = ConfigComponent.Instance.Get<LevelbattleConfig>(levelBattleId);
-            if (levelbattleConfig.ID > 0)
+            if (string.IsNullOrEmpty(sceneName))
             {
-                //sceneName= levelbattleConfig.sceneName;
+                sceneName= "LevelBattle03";
             }
+            // string sceneName = "LevelBattle03";
+            // LevelbattleConfig levelbattleConfig = ConfigComponent.Instance.Get<LevelbattleConfig>(levelBattleId);
+            // if (levelbattleConfig.ID > 0)
+            // {
+            //     //sceneName= levelbattleConfig.sceneName;
+            // }
 #if UNITY_EDITOR
             TestCombatHeroConfig testCombatHeroConfig = GameObject.FindObjectOfType<TestCombatHeroConfig>();
             if (testCombatHeroConfig != null)
@@ -78,23 +94,15 @@ namespace GameLogic.Combat.CombatTool
                 });
             cTaskAwaitBuffer.AddTask(task_a);
 
-        
+
             lasetDir = Vector3.forward;
             lasetPos = new Vector3(0, 20, 0);
             await cTaskAwaitBuffer.WaitAll();
             // currBesselPath = InitBesselPath(lasetPos);
             SceneMonoConfig.Init(Camera.main.transform.parent, moveRoot);
-       
+            SceneMonoConfig.UpdateScene();
         }
 
-
-      
-       
-
-      
-
-    
-
         private async CTask<SceneDecoration> GetSceneDecoration(SceneObjectConfig sceneObjectConfig)
         {
             GameObjectPool gameObjectPool = await sceneObjectConfig.GetNewPrefab();
@@ -105,70 +113,6 @@ namespace GameLogic.Combat.CombatTool
             return sceneDecoration;
         }
 
-        // public Vector3 GetTarget(float time)
-        // {
-        //     if (time > 1)
-        //     {
-        //         if (NextBesselPath == null)
-        //         {
-        //             NextBesselPath = InitBesselPath(currBesselPath.b, 0);
-        //         }
-        //
-        //         time = time % 1;
-        //         return NextBesselPath.GetValue(time);
-        //     }
-        //     else
-        //     {
-        //         return currBesselPath.GetValue(time);
-        //     }
-        // }
-
-        // public Vector3 Move(float dis)
-        // {
-        //     float t = dis / currBesselPath.len;
-        //     currTime += t;
-        //     // Debug.Log("移动速度" + t + "/" + currBesselPath.len);
-        //
-        //     Vector3 targetPos = Vector3.zero;
-        //     if (currTime > 0.01f)
-        //     {
-        //         if (NextBesselPath == null)
-        //         {
-        //             // int odds = Random.Range(0, 100);
-        //             // if (odds < 50)
-        //             // {
-        //             //     NextBesselPath = InitBesselPath(currBesselPath.b, Random.Range(0, 100) < 50 ? -1 : 1);
-        //             // }
-        //             // else
-        //             {
-        //                 NextBesselPath = InitBesselPath(currBesselPath.b);
-        //             }
-        //         }
-        //     }
-        //
-        //     if (currTime > 1)
-        //     {
-        //         if (NextBesselPath == null)
-        //         {
-        //             NextBesselPath = InitBesselPath(currBesselPath.b);
-        //         }
-        //
-        //         currTime = currTime % 1;
-        //         // targetPos = NextBesselPath.GetValue(currTime);
-        //         currBesselPath.reclaimTime = 3;
-        //         reclaimSence.Add(currBesselPath);
-        //         currBesselPath = NextBesselPath;
-        //         NextBesselPath = null;
-        //         CombatEventManager.Instance.Dispatch(CombatEventType.SencenBesselPathAlter, null);
-        //     }
-        //     else
-        //     {
-        //     }
-        //
-        //     targetPos = currBesselPath.GetValue(currTime);
-        //     moveRoot.transform.position = targetPos;
-        //     return targetPos;
-        // }
 
         public void StartPayShengShi(Transform root)
         {
@@ -188,15 +132,7 @@ namespace GameLogic.Combat.CombatTool
         {
             moveRoot.transform.position = CombatController.currActiveCombat.CombatHeroController.GetTarget(0);
             SceneMonoConfig?.UpdateScene();
-            // if (currBesselPath != null)
-            // {
-            //     currBesselPath.Update(t);
-            // }
-            //
-            // if (NextBesselPath != null)
-            // {
-            //     NextBesselPath.Update(t);
-            // }
+     
 
 
             if (_isUpdateShengShi)
@@ -214,16 +150,7 @@ namespace GameLogic.Combat.CombatTool
                 }
             }
 
-            for (int i = 0; i < reclaimSence.Count; i++)
-            {
-                CombatSencePath sencePath = reclaimSence[i];
-                sencePath.reclaimTime -= t;
-                if (sencePath.reclaimTime < 0)
-                {
-                    sencePath.DormancyObj();
-                    reclaimSence.RemoveAt(i);
-                }
-            }
+       
         }
 
 

+ 13 - 0
Assets/Scripts/GameLogic/Combat/CombatTool/SceneTool/SceneCJ2MonoConfig.cs

@@ -158,5 +158,18 @@ namespace GameLogic.Combat.CombatTool.SceneTool
                 GObjectPool.Instance.FetchAsyncForGameObject<GameObjectPool>(gameObject, gameObject.name);
             return gameObjectPool;
         }
+
+        protected override void ProDispose()
+        {
+            foreach (var VARIABLE in _downAllGameObjectPools.Values)
+            {
+                GObjectPool.Instance.Recycle(_downAllGameObjectPools.Value);
+            }
+
+            _downAllGameObjectPools.Clear();
+            foreach (var VARIABLE in _allGameObjectPools.Values)
+                GObjectPool.Instance.Recycle(_allGameObjectPools.Value);
+            _allGameObjectPools.Clear();
+        }
     }
 }

+ 9 - 0
Assets/Scripts/GameLogic/Combat/CombatTool/SceneTool/SceneMonoConfig.cs

@@ -94,5 +94,14 @@ namespace GameLogic.Combat.CombatTool.SceneTool
                 GObjectPool.Instance.FetchAsyncForGameObject<GameObjectPool>(gameObject, gameObject.name);
             return gameObjectPool;
         }
+
+        protected override void ProDispose()
+        {
+            foreach (var VARIABLE in _allGameObjectPools.Values)
+            {
+                GObjectPool.Instance.Recycle(VARIABLE);
+            }
+            _allGameObjectPools.Clear();
+        }
     }
 }

+ 14 - 1
Assets/Scripts/GameLogic/Combat/CombatTool/SceneTool/SceneMonoConfigBasic.cs

@@ -1,9 +1,10 @@
+using System;
 using Fort23.UTool;
 using UnityEngine;
 
 namespace GameLogic.Combat.CombatTool.SceneTool
 {
-    public class SceneMonoConfigBasic: MonoBehaviour
+    public class SceneMonoConfigBasic: MonoBehaviour,IDisposable
     {
         public GameObject skyObejct;
 
@@ -31,5 +32,17 @@ namespace GameLogic.Combat.CombatTool.SceneTool
         {
             
         }
+
+
+        public void Dispose()
+        {
+            ProDispose();
+            root = null;
+            moveRoot = null;
+        }
+        protected virtual void ProDispose()
+        {
+            
+        }
     }
 }

+ 10 - 0
Assets/Scripts/GameUI/Combat/CombatDrive.cs

@@ -24,10 +24,20 @@ namespace GameLogic.Combat
             string name = "CombatRoot.prefab";
             AssetHandle assetHandle = await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameObject>(name);
             assetHandle.AssetObject<GameObject>().SetActive(true);
+            EventManager.Instance.AddEventListener(CustomEventType.ShowLoadingUI, ShowLoadingUI);
+            EventManager.Instance.AddEventListener(CustomEventType.CloseLoadingUI, CloseLoadingUI);
 
             // 
         }
 
+        private void ShowLoadingUI(IEventData eventData)
+        {
+            LoadingPanel.OpenLodingPanel();
+        }
+        private void CloseLoadingUI(IEventData eventData)
+        {
+            UIManager.Instance.HideUIUIPanel<LoadingPanel>();
+        }
         public void AddCombatController(CombatController combatController)
         {
             this.CombatController = combatController;

+ 9 - 4
Assets/Scripts/GameUI/UI/AppBarPanel/AppBarPanel.cs

@@ -85,8 +85,6 @@ namespace Fort23.Mono
         public async void Bnt_ShengShi_Click()
         {
             await DivineSenceInfoPanel.OpenPanel((count, useItems) => { Bnt_shengShi_onClick(count, useItems); });
-
-      
         }
 
         public async void Btn_Shop_Click()
@@ -96,6 +94,7 @@ namespace Fort23.Mono
                 return;
             }
 
+            CloseMenu();
             UIPanel uiPanel = currentOpenUIPanel;
 
             CombatDrive.Instance.CombatController.isUpdate = false;
@@ -118,6 +117,7 @@ namespace Fort23.Mono
                 return;
             }
 
+            CloseMenu();
 
             UIPanel uiPanel = currentOpenUIPanel;
             SkillSelectPanel skillSelectPanel = await SkillSelectPanel.OpenSkillSelectPanel();
@@ -135,6 +135,7 @@ namespace Fort23.Mono
                 return;
             }
 
+            CloseMenu();
 
             UIPanel uiPanel = currentOpenUIPanel;
             MainHeroPanel mainHeroPanel = await MainHeroPanel.OpenPanel();
@@ -155,6 +156,7 @@ namespace Fort23.Mono
                 return;
             }
 
+            CloseMenu();
             UIPanel uiPanel = currentOpenUIPanel;
             CombatDrive.Instance.CombatController.isUpdate = false;
             CaveMainPanel heroInformationPanel = await CaveMainPanel.OpenPanel();
@@ -187,9 +189,9 @@ namespace Fort23.Mono
             if (EventSystemManager.Instance.isTriggerEvent)
                 return;
             AudioManager.Instance.PlayAudio("ui_shengshitansuo.wav");
-            if(PlayerGuideManager.Instance.curPhase == 2)  
+            if (PlayerGuideManager.Instance.curPhase == 2)
                 PlayerGuideManager.Instance.StepInit();
-            if(PlayerGuideManager.Instance.curPhase == 3)  
+            if (PlayerGuideManager.Instance.curPhase == 3)
                 PlayerGuideManager.Instance.StepInit();
 
             EventSystemManager.Instance.isTriggerEvent = true;
@@ -228,6 +230,7 @@ namespace Fort23.Mono
         {
             if (uiPanel is MainPanel)
             {
+                Icon_Di.gameObject.SetActive(true);
                 Btn_Back.gameObject.SetActive(false);
                 bnt_shengShi.gameObject.SetActive(true);
                 BtnRoot.gameObject.SetActive(true);
@@ -236,6 +239,7 @@ namespace Fort23.Mono
             else if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel ||
                      uiPanel is MainHeroPanel)
             {
+                Icon_Di.gameObject.SetActive(true);
                 Btn_Back.gameObject.SetActive(true);
                 bnt_shengShi.gameObject.SetActive(false);
                 BtnRoot.gameObject.SetActive(true);
@@ -243,6 +247,7 @@ namespace Fort23.Mono
             }
             else
             {
+                Icon_Di.gameObject.SetActive(false);
                 BtnRoot.gameObject.SetActive(false);
                 Btn_Back.gameObject.SetActive(true);
                 bnt_shengShi.gameObject.SetActive(false);

+ 11 - 0
Assets/Scripts/GameUI/UI/AppBarPanel/AppBarPanelData.cs

@@ -173,6 +173,17 @@ namespace Fort23.Mono
 	      return _MenuBgRoot;
 	     }
 	   }
+	  private GameObject _Icon_Di;
+	  public GameObject Icon_Di
+	   {
+	   get{
+	      if (_Icon_Di == null)
+	       {
+	         _Icon_Di  = GetUIUnit<GameObject>("Icon_Di"); 
+	       }
+	      return _Icon_Di;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 10 - 2
Assets/Scripts/GameUI/UI/BoxPanel/WidgetItemType2.cs

@@ -30,6 +30,7 @@ namespace Fort23.Mono
         public void InitWidget(ItemInfo itemInfo)
         {
             ItemConfig itemConfig = itemInfo.config;
+            Icon_New.gameObject.SetActive(false);
             //法宝
             if (itemInfo.config.itemTag == 11)
             {
@@ -46,6 +47,7 @@ namespace Fort23.Mono
                 else
                 {
                     Icon_SuiPian.gameObject.SetActive(false);
+                    Icon_New.gameObject.SetActive(true);
                 }
             }
             //功法
@@ -60,10 +62,12 @@ namespace Fort23.Mono
                     itemConfig = ConfigComponent.Instance.Get<ItemConfig>(itemInfo.config.associateVlaue[0]);
                     Icon_SuiPian.gameObject.SetActive(true);
                     Text_Count.text = $"x{itemInfo.config.associateVlaue[2]}";
+                    // Icon_New.gameObject.SetActive(true);
                 }
                 else
                 {
                     Icon_SuiPian.gameObject.SetActive(false);
+                    Icon_New.gameObject.SetActive(true);
                 }
             }
             else
@@ -75,7 +79,8 @@ namespace Fort23.Mono
 
             if (itemConfig.associateID == 3)
             {
-                SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(itemConfig.associateVlaue[1]*10+1);
+                SkillConfig skillConfig =
+                    ConfigComponent.Instance.Get<SkillConfig>(itemConfig.associateVlaue[1] * 10 + 1);
                 if (skillConfig.attribute == 1)
                 {
                     icon.icon_name = "dec_gfbook_jin";
@@ -96,6 +101,7 @@ namespace Fort23.Mono
                 {
                     icon.icon_name = "dec_gfbook_tu";
                 }
+
                 Icon_Skill.gameObject.SetActive(true);
                 Icon_Skill.icon_name = skillConfig.icon;
             }
@@ -103,7 +109,8 @@ namespace Fort23.Mono
             else if (itemConfig.associateID == 11)
             {
                 ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
-                SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(itemConfig2.associateVlaue[1]*10+1);
+                SkillConfig skillConfig =
+                    ConfigComponent.Instance.Get<SkillConfig>(itemConfig2.associateVlaue[1] * 10 + 1);
                 if (skillConfig.attribute == 1)
                 {
                     icon.icon_name = "dec_gfbook_jin";
@@ -124,6 +131,7 @@ namespace Fort23.Mono
                 {
                     icon.icon_name = "dec_gfbook_tu";
                 }
+
                 Icon_Skill.gameObject.SetActive(true);
                 Icon_Skill.icon_name = skillConfig.icon;
             }

+ 11 - 0
Assets/Scripts/GameUI/UI/BoxPanel/WidgetItemType2Data.cs

@@ -107,6 +107,17 @@ namespace Fort23.Mono
 	      return _Icon_Skill;
 	     }
 	   }
+	  private GameObject _Icon_New;
+	  public GameObject Icon_New
+	   {
+	   get{
+	      if (_Icon_New == null)
+	       {
+	         _Icon_New  = GetUIUnit<GameObject>("Icon_New"); 
+	       }
+	      return _Icon_New;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 29 - 0
Assets/Scripts/GameUI/UI/CombatPanel/LoadingPanel.cs

@@ -0,0 +1,29 @@
+namespace Fort23.Mono
+{
+	[UIBinding(prefab = "LoadingPanel"  )]
+	public partial class LoadingPanel : UIPanel
+	{
+		public static async void OpenLodingPanel()
+		{
+			await UIManager.Instance.LoadAndOpenPanel<LoadingPanel>(null, UILayer.Top);
+		}
+
+		private void Init()
+		{
+
+		}
+		protected override void AddEvent()
+		{
+
+		}
+		protected override void DelEvent()
+		{
+
+		}
+		public override void AddButtonEvent()
+		{
+
+		}
+
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/CombatPanel/LoadingPanel.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: WygWvXytVyhZDMAkBob/de1+2TYYAFjcz+dLCPzhIVsHACE5drLeWgjufTKx
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 30 - 13
Assets/Scripts/GameUI/UI/DaoYouPanel/DaoYouInfoPanel.cs

@@ -92,7 +92,8 @@ namespace Fort23.Mono
                     && EventSystemManager.Instance.BagIsEvent(_daoyouModelConfig.EventCompleteforQuest)
                     && !EventSystemManager.Instance.IsEventTrigger(_daoyouModelConfig.QuestID))
                 {
-                    AccountFileInfo.EventList eventList = EventSystemManager.Instance.AddEvent(_daoyouModelConfig.QuestID);
+                    AccountFileInfo.EventList eventList =
+                        EventSystemManager.Instance.AddEvent(_daoyouModelConfig.QuestID);
                     AccountFileInfo.Instance.playerData.eventList.Add(eventList);
                     AccountFileInfo.Instance.SavePlayerData();
                     EventSystemManager.Instance.TriggerEvent(eventList);
@@ -138,7 +139,8 @@ namespace Fort23.Mono
 
                     emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
 
-                    if (_daoyouModelConfig.PreferGiftID.Contains(daoyouGiftConfig.ItemID) && !daoYouData.loveIds.Contains(daoyouGiftConfig.ItemID))
+                    if (_daoyouModelConfig.PreferGiftID.Contains(daoyouGiftConfig.ItemID) &&
+                        !daoYouData.loveIds.Contains(daoyouGiftConfig.ItemID))
                     {
                         daoYouData.loveIds.Add(daoyouGiftConfig.ItemID);
                     }
@@ -258,7 +260,10 @@ namespace Fort23.Mono
                 Btn_Eveent.gameObject.SetActive(false);
             }
 
-            HeroPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(PlayerManager.Instance.GetDaoYouLevel(daoYouData));
+            Slider_Emotion.fillAmount = daoYouData.emotionValue / 100;
+
+            HeroPowerUpConfig heroPowerUpConfig =
+                ConfigComponent.Instance.Get<HeroPowerUpConfig>(PlayerManager.Instance.GetDaoYouLevel(daoYouData));
             Text_JingJie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
                                 LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
                                 LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
@@ -278,16 +283,20 @@ namespace Fort23.Mono
 
             // guajibuff guajibuff = ConfigComponent.Instance.Get<guajibuff>(_daoyouModelConfig.guajiBuffID[0]);
             // DaoyouLevelupConfig daoyouLevelupConfig1 = ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
-            Text_GiftGailv.text = "送礼概率:" + PlayerManager.Instance.GetBl(daoYouData, _daoyouModelConfig.guajiBuffID[0]) + "%";
+            Text_GiftGailv.text = LanguageManager.Instance.Text(10278,
+                PlayerManager.Instance.GetBl(daoYouData, _daoyouModelConfig.guajiBuffID[0]));
+                // "送礼概率:" + PlayerManager.Instance.GetBl(daoYouData, _daoyouModelConfig.guajiBuffID[0]) + "%";
             for (var i = 1; i < _daoyouModelConfig.guajiBuffID.Length; i++)
             {
-                DaoYouIdleEarningsWidget daoYouIdleEarningsWidget = await UIManager.Instance.CreateGComponent<DaoYouIdleEarningsWidget>(null, GuajiContent);
+                DaoYouIdleEarningsWidget daoYouIdleEarningsWidget =
+                    await UIManager.Instance.CreateGComponent<DaoYouIdleEarningsWidget>(null, GuajiContent);
                 daoYouIdleEarningsWidget.CustomInit(daoYouData, _daoyouModelConfig.guajiBuffID[i]);
                 _daoYouIdleEarningsWidgets.Add(daoYouIdleEarningsWidget);
             }
 
 
-            DaoyouLevelupConfig currentDaoyouLevelupConfig = ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
+            DaoyouLevelupConfig currentDaoyouLevelupConfig =
+                ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
             Text_CurrentName.text = LanguageManager.Instance.Text(currentDaoyouLevelupConfig.name);
             Text_CurrentLevel.text = daoYouData.favorabilityLv.ToString();
             Slider_LeveUp.maxValue = currentDaoyouLevelupConfig.exp;
@@ -298,9 +307,11 @@ namespace Fort23.Mono
             {
                 foreach (var i in _daoyouModelConfig.PreferGiftID)
                 {
-                    WidgetItem widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, LoveItemContent);
+                    WidgetItem widgetItem =
+                        await UIManager.Instance.CreateGComponent<WidgetItem>(null, LoveItemContent);
                     widgetItems.Add(widgetItem);
-                    if (_daoyouModelConfig.shownPreferGiftID.Contains(i) || (daoYouData != null && daoYouData.loveIds.Contains(i)))
+                    if (_daoyouModelConfig.shownPreferGiftID.Contains(i) ||
+                        (daoYouData != null && daoYouData.loveIds.Contains(i)))
                     {
                         widgetItem.InitWidget(new ItemInfo(i, 0));
                     }
@@ -315,7 +326,8 @@ namespace Fort23.Mono
             {
                 foreach (var i in _daoyouModelConfig.daolvSkillID)
                 {
-                    DaoYouaaFfixWidget daoYouaaFfixWidge = await UIManager.Instance.CreateGComponent<DaoYouaaFfixWidget>(null, DaoLvContent);
+                    DaoYouaaFfixWidget daoYouaaFfixWidge =
+                        await UIManager.Instance.CreateGComponent<DaoYouaaFfixWidget>(null, DaoLvContent);
                     daoYouaaFfixWidge.CustomInit(i);
                     daoYouaaFfixWidgets.Add(daoYouaaFfixWidge);
                 }
@@ -325,7 +337,8 @@ namespace Fort23.Mono
             DaoyouLevelupConfig[] configs = ConfigComponent.Instance.GetAll<DaoyouLevelupConfig>();
             foreach (var daoyouLevelupConfig in configs)
             {
-                DaoYouLevelWidget daoYouLevelWidget = await UIManager.Instance.CreateGComponent<DaoYouLevelWidget>(null, DaoYouLevelWidgetContent);
+                DaoYouLevelWidget daoYouLevelWidget =
+                    await UIManager.Instance.CreateGComponent<DaoYouLevelWidget>(null, DaoYouLevelWidgetContent);
                 daoYouLevelWidget.CustomInit(daoYouData, daoyouLevelupConfig.ID);
                 _daoYouLevelWidgets.Add(daoYouLevelWidget);
             }
@@ -374,7 +387,8 @@ namespace Fort23.Mono
             {
                 foreach (var itemInfo in allItems)
                 {
-                    if (_daoyouModelConfig.shownPreferGiftID.Contains(itemInfo.itemID) || (daoYouData != null && daoYouData.loveIds.Contains(itemInfo.itemID)))
+                    if (_daoyouModelConfig.shownPreferGiftID.Contains(itemInfo.itemID) ||
+                        (daoYouData != null && daoYouData.loveIds.Contains(itemInfo.itemID)))
                     {
                         shownItems.Add(itemInfo);
                     }
@@ -466,11 +480,14 @@ namespace Fort23.Mono
             Text_Count.text = $"当前选择数量{count}";
             if (widgetItem1 != null && daoyouGiftConfig.ID != 0)
             {
-                Text_GiveGiftDesc.text = $"好感度+{daoyouGiftConfig.emotionValue} ({daoyouGiftConfig.emotionValue * emotionConfig.hanganUpRate[0] * 0.001} - {daoyouGiftConfig.emotionValue * emotionConfig.hanganUpRate[1] * 0.001})";
+                Text_GiveGiftDesc.text = LanguageManager.Instance.Text(10289, daoyouGiftConfig.emotionValue,
+                    daoyouGiftConfig.emotionValue * emotionConfig.hanganUpRate[0] * 0.001,
+                    daoyouGiftConfig.emotionValue * emotionConfig.hanganUpRate[1] * 0.001);
             }
             else if (widgetItem1 != null && daoyouGiftConfig.ID == 0)
             {
-                Text_GiveGiftDesc.text = $"心情+{widgetItem1.itemInfo.config.associateVlaue[0]} )";
+                Text_GiveGiftDesc.text =
+                    LanguageManager.Instance.Text(10290, widgetItem1.itemInfo.config.associateVlaue[0]);
             }
         }
 

+ 11 - 0
Assets/Scripts/GameUI/UI/DaoYouPanel/DaoYouInfoPanelData.cs

@@ -382,6 +382,17 @@ namespace Fort23.Mono
 	      return _Text_GiftGailv;
 	     }
 	   }
+	  private MyImage _Slider_Emotion;
+	  public MyImage Slider_Emotion
+	   {
+	   get{
+	      if (_Slider_Emotion == null)
+	       {
+	         _Slider_Emotion  = GetUIUnit<MyImage>("Slider_Emotion"); 
+	       }
+	      return _Slider_Emotion;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 9 - 0
Assets/Scripts/GameUI/UI/DaoYouPanel/DaoYouWidget.cs

@@ -45,6 +45,15 @@ namespace Fort23.Mono
                 Text_Level.text = 0 + "";
             }
 
+            if (_daoYouData == null)
+            {
+                Slider_Emotion.fillAmount = 1;
+            }
+            else
+            {
+                Slider_Emotion.fillAmount = _daoYouData.emotionValue / 100;
+            }
+           
 
             if (_daoYouData == null)
             {

+ 11 - 0
Assets/Scripts/GameUI/UI/DaoYouPanel/DaoYouWidgetData.cs

@@ -74,6 +74,17 @@ namespace Fort23.Mono
 	      return _Text_Level;
 	     }
 	   }
+	  private MyImage _Slider_Emotion;
+	  public MyImage Slider_Emotion
+	   {
+	   get{
+	      if (_Slider_Emotion == null)
+	       {
+	         _Slider_Emotion  = GetUIUnit<MyImage>("Slider_Emotion"); 
+	       }
+	      return _Slider_Emotion;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 4 - 0
Assets/Scripts/GameUI/UI/GuidePanel/PlayerGuideManager.cs

@@ -728,6 +728,10 @@ namespace Fort23.Mono
             {
                 SetfxTransImageVisiable(false);
             }
+            else
+            {
+                SetfxTransImageVisiable(true);
+            }
 
 
             int[] fPos = guideConfig.fingerPos;

+ 2 - 0
Assets/Scripts/GameUI/UI/RewardsPanel/RewardsPanel.cs

@@ -13,6 +13,8 @@ namespace Fort23.Mono
     {
         private void Init()
         {
+            isAddStack = true;
+            IsShowAppBar = false;
         }
 
         protected override void AddEvent()

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 0 - 0
Assets/StreamingAssets/assetConfig.txt


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