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				@@ -32,7 +32,7 @@ namespace GameLogic.Combat.CombatState 
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				             CombatHeroEntity playerHeroEntity = CombatController.currActiveCombat.playerHeroEntity; 
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				             if (playerHeroEntity != null) 
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				             { 
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				-                playerHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.Flight); 
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				+                playerHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.Flight,isQiangZhi:true); 
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				                 playerHeroEntity.CurrCombatHeroInfo.Shield = playerHeroEntity.MaxCombatHeroInfo.Shield; 
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				                 CombatCalculateTool.Instance.Recover(playerHeroEntity, 
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				                     playerHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(), 999999, AttType.Normal, HarmType.Default, 
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