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@@ -32,7 +32,7 @@ namespace GameLogic.Combat.CombatState
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CombatHeroEntity playerHeroEntity = CombatController.currActiveCombat.playerHeroEntity;
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if (playerHeroEntity != null)
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{
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- playerHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.Flight);
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+ playerHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.Flight,isQiangZhi:true);
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playerHeroEntity.CurrCombatHeroInfo.Shield = playerHeroEntity.MaxCombatHeroInfo.Shield;
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CombatCalculateTool.Instance.Recover(playerHeroEntity,
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playerHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(), 999999, AttType.Normal, HarmType.Default,
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