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				@@ -45,11 +45,6 @@ namespace Core.BRG 
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				                 new NativeArray<MetadataValue>(m_samples.AllShaderValues.Count, Allocator.Temp, 
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				                     NativeArrayOptions.UninitializedMemory); 
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				             m_batchShaderBinds.Clear(); 
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				-            // BatchShaderBind transformBind = new BatchShaderBind(); 
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				-            // transformBind.shaderValue = new BRGShaderValue() 
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				-            // { 
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				-            //     key = "_Object2World", 
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				-            // }; 
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				             for (int i = 0; i < m_samples.AllShaderValues.Count; i++) 
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				             { 
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				                 BRGShaderValue shaderValue = m_samples.AllShaderValues[i]; 
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