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修改bug

DESKTOP-FB72PO8\Administrator 2 ngày trước cách đây
mục cha
commit
11e91fb14a

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 0 - 0
Assets/Art/UIAssets/TextrueJson/battle.txt


BIN
Assets/Art/UIAssets/decorate/dec_xx.png


+ 189 - 0
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+ 95 - 1
Assets/Res/UI/CombatPanel.prefab

@@ -6495,7 +6495,7 @@ GameObject:
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   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 0
+  m_IsActive: 1
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 RectTransform:
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@@ -6509,6 +6509,7 @@ RectTransform:
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   m_Children:
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   - {fileID: 6749346514664486305}
   - {fileID: 8350554666317869367}
@@ -6663,6 +6664,11 @@ MonoBehaviour:
     isAssetBundle: 0
     isList: 0
     ListCollectorDatas: []
+  - key: fengjingXX
+    gameObject: {fileID: 7358063813765322005}
+    isAssetBundle: 0
+    isList: 0
+    ListCollectorDatas: []
   isAssetBundle: 1
 --- !u!1 &6403006887241105223
 GameObject:
@@ -7467,6 +7473,94 @@ RectTransform:
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   m_SizeDelta: {x: 100, y: 100}
   m_Pivot: {x: 0.5, y: 0.5}
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+--- !u!222 &3883764775078496040
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+--- !u!114 &4868698707362920285
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+    packgSpritePath: Assets/Res/UIAtlas/battle.spriteatlasv2
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+ 1 - 0
Assets/Res/UIAtlas/battle.spriteatlasv2

@@ -32,6 +32,7 @@ SpriteAtlasAsset:
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     - {fileID: 2800000, guid: 0016a6e8804cc5c45875bea2cbedc155, type: 3}
+    - {fileID: 2800000, guid: cfdc26f9f4c83eb43be87ac463c4720c, type: 3}
     - {fileID: 2800000, guid: 3ebef0b933c6a884a9443eb76c68048a, type: 3}
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     - {fileID: 2800000, guid: c3e90883db7078b42966fd3e59cb5bbc, type: 3}

+ 9 - 0
Assets/Scripts/GameLogic/Combat/Buff/b_1019.cs

@@ -0,0 +1,9 @@
+namespace GameLogic.Combat.Buff
+{
+    /// <summary>
+    /// 筋脉封锁金
+    /// </summary>
+    public class b_1019 : BuffBasic
+    {
+    }
+}

+ 3 - 0
Assets/Scripts/GameLogic/Combat/Buff/b_1019.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 284c85fa5e4344e593ddd820f556c770
+timeCreated: 1751275402

+ 9 - 0
Assets/Scripts/GameLogic/Combat/Buff/b_1020.cs

@@ -0,0 +1,9 @@
+namespace GameLogic.Combat.Buff
+{
+    /// <summary>
+    /// 筋脉封锁木
+    /// </summary>
+    public class b_1020: BuffBasic
+    {
+    }
+}

+ 3 - 0
Assets/Scripts/GameLogic/Combat/Buff/b_1020.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: c6b75fc8b6a7452bb0c53bf1d83784d0
+timeCreated: 1751275750

+ 9 - 0
Assets/Scripts/GameLogic/Combat/Buff/b_1021.cs

@@ -0,0 +1,9 @@
+namespace GameLogic.Combat.Buff
+{
+    /// <summary>
+    /// 筋脉封锁水
+    /// </summary>
+    public class b_1021: BuffBasic
+    {
+    }
+}

+ 3 - 0
Assets/Scripts/GameLogic/Combat/Buff/b_1021.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 4c671e2e9ff944db8ccc8aa2006adaef
+timeCreated: 1751275756

+ 9 - 0
Assets/Scripts/GameLogic/Combat/Buff/b_1022.cs

@@ -0,0 +1,9 @@
+namespace GameLogic.Combat.Buff
+{
+    /// <summary>
+    /// 筋脉封锁火
+    /// </summary>
+    public class b_1022: BuffBasic
+    {
+    }
+}

+ 3 - 0
Assets/Scripts/GameLogic/Combat/Buff/b_1022.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 087e56f7559d4dc2b7049403c9293f30
+timeCreated: 1751275763

+ 9 - 0
Assets/Scripts/GameLogic/Combat/Buff/b_1023.cs

@@ -0,0 +1,9 @@
+namespace GameLogic.Combat.Buff
+{
+    /// <summary>
+    /// 筋脉封锁土
+    /// </summary>
+    public class b_1023 : BuffBasic
+    {
+    }
+}

+ 3 - 0
Assets/Scripts/GameLogic/Combat/Buff/b_1023.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 6ce38dfaa4b34f89a3ad29ede32903cf
+timeCreated: 1751275768

+ 7 - 0
Assets/Scripts/GameLogic/Combat/Buff/b_1024.cs

@@ -0,0 +1,7 @@
+namespace GameLogic.Combat.Buff
+{
+    public class b_1024
+    {
+        
+    }
+}

+ 3 - 0
Assets/Scripts/GameLogic/Combat/Buff/b_1024.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: fed92c42879b4933aeb732897d826b31
+timeCreated: 1751275773

+ 119 - 8
Assets/Scripts/GameUI/UI/CombatPanel/WuXingGongFaWidget.cs

@@ -1,6 +1,7 @@
 using System.Collections.Generic;
 using Common.Utility.CombatEvent;
 using Fort23.Core;
+using GameLogic.Combat.Buff;
 using GameLogic.Combat.CombatTool;
 using GameLogic.Combat.Skill;
 using GameLogic.Player;
@@ -30,7 +31,8 @@ namespace Fort23.Mono
             CombatEventManager.Instance.AddEventListener(CombatEventType.UseSkill, UseSkill);
             CombatEventManager.Instance.AddEventListener(CombatEventType.UseSkillFinish, UseSkillFinish);
             CombatEventManager.Instance.AddEventListener(CombatEventType.FillInSkillSlots, FillInSkillSlots);
-          
+            CombatEventManager.Instance.AddEventListener(CombatEventType.AddBuff, AddBuff);
+            CombatEventManager.Instance.AddEventListener(CombatEventType.RemoveBuff, RemoveBuff);
         }
 
         public override void DelEvent()
@@ -40,7 +42,116 @@ namespace Fort23.Mono
             CombatEventManager.Instance.RemoveEventListener(CombatEventType.UseSkill, UseSkill);
             CombatEventManager.Instance.RemoveEventListener(CombatEventType.UseSkillFinish, UseSkillFinish);
             CombatEventManager.Instance.RemoveEventListener(CombatEventType.FillInSkillSlots, FillInSkillSlots);
-      
+            CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddBuff, AddBuff);
+            CombatEventManager.Instance.RemoveEventListener(CombatEventType.RemoveBuff, RemoveBuff);
+        }
+
+        private void AddBuff(IEventData iEventData)
+        {
+            BuffEventData buffEventData = iEventData as BuffEventData;
+            if (CombatController.currActiveCombat
+                    .playerHeroEntity == buffEventData.target)
+            {
+                bool isFengShuo = false;
+                switch (huangDaoWuXingType)
+                {
+                    case WuXingType.Gold:
+                        if (buffEventData.BuffBasic is b_1019)
+                        {
+                            isFengShuo = true;
+                        }
+
+                        break;
+                    case WuXingType.Water:
+                        if (buffEventData.BuffBasic is b_1021)
+                        {
+                            isFengShuo = true;
+                        }
+
+                        break;
+                    case WuXingType.Wood:
+
+                        if (buffEventData.BuffBasic is b_1020)
+                        {
+                            isFengShuo = true;
+                        }
+
+                        break;
+                    case WuXingType.Fire:
+                        if (buffEventData.BuffBasic is b_1022)
+                        {
+                            isFengShuo = true;
+                        }
+
+                        break;
+                    case WuXingType.Earth:
+                        if (buffEventData.BuffBasic is b_1023)
+                        {
+                            isFengShuo = true;
+                        }
+
+                        break;
+                }
+
+                if (isFengShuo)
+                {
+                    fengjingXX.SetActive(true);
+                }
+            }
+        }
+
+        private void RemoveBuff(IEventData iEventData)
+        {
+            BuffEventData buffEventData = iEventData as BuffEventData;
+            if (CombatController.currActiveCombat
+                    .playerHeroEntity == buffEventData.target)
+            {
+                bool isFengShuo = false;
+                switch (huangDaoWuXingType)
+                {
+                    case WuXingType.Gold:
+                        if (buffEventData.BuffBasic is b_1019)
+                        {
+                            isFengShuo = true;
+                        }
+
+                        break;
+                    case WuXingType.Water:
+                        if (buffEventData.BuffBasic is b_1021)
+                        {
+                            isFengShuo = true;
+                        }
+
+                        break;
+                    case WuXingType.Wood:
+
+                        if (buffEventData.BuffBasic is b_1020)
+                        {
+                            isFengShuo = true;
+                        }
+
+                        break;
+                    case WuXingType.Fire:
+                        if (buffEventData.BuffBasic is b_1022)
+                        {
+                            isFengShuo = true;
+                        }
+
+                        break;
+                    case WuXingType.Earth:
+                        if (buffEventData.BuffBasic is b_1023)
+                        {
+                            isFengShuo = true;
+                        }
+
+                        break;
+                }
+
+                if (isFengShuo)
+                {
+                    fengjingXX.SetActive(false);
+                }
+            }
         }
 
         public override void AddButtonEvent()
@@ -49,18 +160,19 @@ namespace Fort23.Mono
 
         public void ShowWidget(int index)
         {
+            fengjingXX.SetActive(false);
             this.index = index;
             switch (index)
             {
                 case 0:
-                    huangDaoWuXingType= WuXingType.Gold;
+                    huangDaoWuXingType = WuXingType.Gold;
                     myImage.icon_name = "dec_jin";
                     // Name.text = "金";
                     // myImage.color = new Color(1f, 0.98f, 0.09f);
                     break;
                 case 1:
                     // Name.text = "水";
-                    huangDaoWuXingType= WuXingType.Water;
+                    huangDaoWuXingType = WuXingType.Water;
                     // myImage.color = new Color(0.19f, 0.51f, 1f);
                     myImage.icon_name = "dec_shui";
                     break;
@@ -68,24 +180,23 @@ namespace Fort23.Mono
                     // Name.text = "木";
                     // myImage.color = new Color(0.17f, 1f, 0.35f);
                     myImage.icon_name = "dec_mu";
-                    huangDaoWuXingType= WuXingType.Wood;
+                    huangDaoWuXingType = WuXingType.Wood;
                     break;
                 case 3:
                     // Name.text = "火";
                     // myImage.color = new Color(1f, 0.19f, 0.04f);
                     myImage.icon_name = "dec_huo";
-                    huangDaoWuXingType= WuXingType.Fire;
+                    huangDaoWuXingType = WuXingType.Fire;
                     break;
                 case 4:
                     // Name.text = "土";
                     // myImage.color = new Color(1f, 0.65f, 0.17f);
                     myImage.icon_name = "dec_tu";
-                    huangDaoWuXingType= WuXingType.Earth;
+                    huangDaoWuXingType = WuXingType.Earth;
                     break;
             }
         }
 
-      
 
         private void FillInSkillSlots(IEventData iEventData)
         {

+ 11 - 0
Assets/Scripts/GameUI/UI/CombatPanel/WuXingGongFaWidgetData.cs

@@ -76,6 +76,17 @@ namespace Fort23.Mono
 	      return _myImage;
 	     }
 	   }
+	  private GameObject _fengjingXX;
+	  public GameObject fengjingXX
+	   {
+	   get{
+	      if (_fengjingXX == null)
+	       {
+	         _fengjingXX  = GetUIUnit<GameObject>("fengjingXX"); 
+	       }
+	      return _fengjingXX;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

BIN
Excel2Json/Excel/Buff.xlsx


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+ 0 - 0
UGUIPack/uguiconfig.db


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+ 0 - 0
美术/unity_use_ui/TextrueJson/battle.txt


BIN
美术/unity_use_ui/decorate/dec_xx.png


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