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@@ -23,7 +23,7 @@ namespace GameLogic.Combat.Skill
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{
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{
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CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
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CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
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CombatEventManager.Instance.RemoveEventListener(CombatEventType.StartInjured, StartInjured);
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CombatEventManager.Instance.RemoveEventListener(CombatEventType.StartInjured, StartInjured);
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- Finish();
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+ // Finish();
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}
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}
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protected override void ProActiveSkill()
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protected override void ProActiveSkill()
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@@ -47,6 +47,11 @@ namespace GameLogic.Combat.Skill
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private void Finish()
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private void Finish()
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{
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{
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+ if (CombatHeroEntity == null)
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+ {
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+ return;
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+ }
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+
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CombatHeroEntity.CurrCombatHeroInfo.addAttSpeed_bl -= _addSpeed;
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CombatHeroEntity.CurrCombatHeroInfo.addAttSpeed_bl -= _addSpeed;
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_addSpeed = 0;
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_addSpeed = 0;
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_isUpdate = false;
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_isUpdate = false;
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