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Merge branch 'master' of http://192.168.123.2:3000/ck/XiuXianGame

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mục cha
commit
0e7feedeff

+ 72 - 2
Assets/Art/UIAssets/Button/btn_01.png.meta

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+ 7 - 0
Assets/Res/UI/TipsPanle.prefab.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: Dy4dvCuvUi8n/w1v4sVGP1sTEKYxp+WZv/uJN2v8Oh7t1Fbblz7bMeIKM5Qz
+PrefabImporter:
+  externalObjects: {}
+  userData: 
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+ 23 - 8
Assets/Scripts/GameUI/UI/DialoguePanel/DialoguePanel.cs

@@ -75,6 +75,11 @@ namespace Fort23.Mono
         public override void AddButtonEvent()
         {
             nextButton.onClick.AddListener(NextShow);
+            Btn_Cancel.onClick.AddListener(() =>
+            {
+                UIManager.Instance.HideUIUIPanel(this);
+                finish?.Invoke(-1);
+            });
         }
 
         private void SkipTyping()
@@ -144,16 +149,26 @@ namespace Fort23.Mono
             {
                 DialgueType1.gameObject.SetActive(true);
                 DialgueType2.gameObject.SetActive(false);
+                DialgueType3.gameObject.SetActive(false);
                 showText = message;
                 shownextIcon = nextIcon;
             }
-            else
+            else if (eventConditionConfig.DialogueType == 2)
             {
                 DialgueType1.gameObject.SetActive(false);
+                DialgueType3.gameObject.SetActive(false);
                 DialgueType2.gameObject.SetActive(true);
                 showText = message2;
                 shownextIcon = nextIcon2;
             }
+            else if (eventConditionConfig.DialogueType == 3)
+            {
+                DialgueType1.gameObject.SetActive(false);
+                DialgueType2.gameObject.SetActive(false);
+                DialgueType3.gameObject.SetActive(true);
+                showText = message3;
+                shownextIcon = nextIcon3;
+            }
 
             StartShowMassge();
         }
@@ -255,13 +270,13 @@ namespace Fort23.Mono
                     dialogueOptionWidget.CustomInit(_eventLinkData, op, eventConditionConfig.ID, SelectOption);
                 }
 
-                DialogueOptionWidget dialogueOptionWidget1 =
-                    await UIManager.Instance.CreateGComponent<DialogueOptionWidget>(null, OptionRoot);
-                dialogueOptionWidget1.CustomInit((DialogueOptionWidget obj) =>
-                {
-                    UIManager.Instance.HideUIUIPanel(this);
-                    finish?.Invoke(-1);
-                });
+                // DialogueOptionWidget dialogueOptionWidget1 =
+                //     await UIManager.Instance.CreateGComponent<DialogueOptionWidget>(null, OptionRoot);
+                // dialogueOptionWidget1.CustomInit((DialogueOptionWidget obj) =>
+                // {
+                //     UIManager.Instance.HideUIUIPanel(this);
+                //     finish?.Invoke(-1);
+                // });
 
                 LayoutRebuilder.ForceRebuildLayoutImmediate(Dialgue);
 

+ 44 - 0
Assets/Scripts/GameUI/UI/DialoguePanel/DialoguePanelData.cs

@@ -129,6 +129,50 @@ namespace Fort23.Mono
 	      return _message2;
 	     }
 	   }
+	  private Button _Btn_Cancel;
+	  public Button Btn_Cancel
+	   {
+	   get{
+	      if (_Btn_Cancel == null)
+	       {
+	         _Btn_Cancel  = GetUIUnit<Button>("Btn_Cancel"); 
+	       }
+	      return _Btn_Cancel;
+	     }
+	   }
+	  private Text _message3;
+	  public Text message3
+	   {
+	   get{
+	      if (_message3 == null)
+	       {
+	         _message3  = GetUIUnit<Text>("message3"); 
+	       }
+	      return _message3;
+	     }
+	   }
+	  private GameObject _nextIcon3;
+	  public GameObject nextIcon3
+	   {
+	   get{
+	      if (_nextIcon3 == null)
+	       {
+	         _nextIcon3  = GetUIUnit<GameObject>("nextIcon3"); 
+	       }
+	      return _nextIcon3;
+	     }
+	   }
+	  private GameObject _DialgueType3;
+	  public GameObject DialgueType3
+	   {
+	   get{
+	      if (_DialgueType3 == null)
+	       {
+	         _DialgueType3  = GetUIUnit<GameObject>("DialgueType3"); 
+	       }
+	      return _DialgueType3;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 23 - 1
Assets/Scripts/GameUI/UI/DivineSence/ShengShiEventWidgetType2.cs

@@ -35,7 +35,12 @@ namespace Fort23.Mono
         public override void AddButtonEvent()
         {
             base.AddButtonEvent();
-            Btn_RemoveEvent.onClick.AddListener(() => { EventSystemManager.Instance.RemoveEvent(eventList); });
+            Btn_RemoveEvent.onClick.AddListener(async () =>
+            { 
+                var isOk = await TipsPanle.OpenPnael("", "放弃后,事件会从列表消失。已消耗的神识不会返还。是否确认?");
+                if(isOk)
+                    EventSystemManager.Instance.RemoveEvent(eventList);
+            });
             Btn_Go.onClick.AddListener(() => { goCallBack?.Invoke(this); });
 
             Btn_ZuiZhong.onClick.AddListener(() =>
@@ -92,15 +97,32 @@ namespace Fort23.Mono
                 {
                     Text_Eventcondition.text = "";
                 }
+                EventconditionState.ChangeState(0);
             }
             else
             {
                 string desc = "";
+                bool isComplete = true;
                 foreach (var eventConditionData in eventLinkData.eventConditions)
                 {
+                    if (!EventSystemManager.Instance.IsEvenkLinkComplete(eventConditionData))
+                    {
+                        isComplete = false;
+                    }
                     desc += EventHelper.GetTaskMessage(eventConditionData) + "\n";
                 }
 
+                if (isComplete)
+                {
+                    EventconditionState.ChangeState(1);
+                }
+                else
+                {
+                    EventconditionState.ChangeState(0);
+                }
+                
+             
+
                 Text_Eventcondition.text = desc;
             }
 

+ 11 - 0
Assets/Scripts/GameUI/UI/DivineSence/ShengShiEventWidgetType2Data.cs

@@ -129,6 +129,17 @@ namespace Fort23.Mono
 	      return _Text_Type;
 	     }
 	   }
+	  private CustomStateController _EventconditionState;
+	  public CustomStateController EventconditionState
+	   {
+	   get{
+	      if (_EventconditionState == null)
+	       {
+	         _EventconditionState  = GetUIUnit<CustomStateController>("EventconditionState"); 
+	       }
+	      return _EventconditionState;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 8 - 0
Assets/Scripts/GameUI/UI/TipsPanel.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: XSgc5COpV3NL8mM3JW0qOrUr/0jOhWd3YxhUF3NMEBqH1CoxA2PM8m5XdHZf
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 78 - 0
Assets/Scripts/GameUI/UI/TipsPanel/TipsPanle.cs

@@ -0,0 +1,78 @@
+using Core.Language;
+using Fort23.Core;
+using GameLogic.Combat.CombatTool;
+
+namespace Fort23.Mono
+{
+    [UIBinding(prefab = "TipsPanle")]
+    public partial class TipsPanle : UIPanel
+    {
+        private CTask<bool> _cTask;
+
+        private void Init()
+        {
+        }
+
+        protected override void AddEvent()
+        {
+        }
+
+        protected override void DelEvent()
+        {
+        }
+
+        public override void AddButtonEvent()
+        {
+            Btn_Cancel.onClick.AddListener(() =>
+            {
+                _cTask?.SetResult(false);
+                UIManager.Instance.HideUIUIPanel(this);
+            });
+
+            Btn_Comfire.onClick.AddListener(() =>
+            {
+                _cTask?.SetResult(true);
+                UIManager.Instance.HideUIUIPanel(this);
+            });
+        }
+
+        public override void Close()
+        {
+            _cTask = null;
+            base.Close();
+        }
+
+        public void CustomInit(string title,string tips, CTask<bool> cTask,int showButCount)
+        {
+            Text_Title.text = title;
+            Text_Tips.text = tips;
+            _cTask = cTask;
+            if (showButCount == 1)
+            {
+                Btn_Cancel.gameObject.SetActive(false);
+                Btn_Comfire.gameObject.SetActive(true);
+            }
+            else
+            {
+                Btn_Cancel.gameObject.SetActive(true);
+                Btn_Comfire.gameObject.SetActive(true);
+            }
+        }
+
+        public async static CTask<bool> OpenPnael(string title, string tips,int showButCount = 2)
+        {
+            CTask<bool> cTask = CTask<bool>.Create();
+            TipsPanle tipsPanle = await UIManager.Instance.LoadAndOpenPanel<TipsPanle>(null,UILayer.Top);
+            tipsPanle.CustomInit(title,tips, cTask,showButCount);
+            return await cTask;
+        }
+        
+        public async static CTask<bool> OpenPnael(int tips,int showButCount = 2)
+        {
+            CTask<bool> cTask = CTask<bool>.Create();
+            TipsPanle tipsPanle = await UIManager.Instance.LoadAndOpenPanel<TipsPanle>(null,UILayer.Top);
+            tipsPanle.CustomInit("",LanguageManager.Instance.Text(tips), cTask,showButCount);
+            return await cTask;
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/TipsPanel/TipsPanle.cs.meta

@@ -0,0 +1,11 @@
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+guid: CHhOvHysWnMX9h60+iAwwZ+7gFOssUHYHAVKgBP0VtzOC5tMb7Tj8CFuFxV2
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
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+ 62 - 0
Assets/Scripts/GameUI/UI/TipsPanel/TipsPanleData.cs

@@ -0,0 +1,62 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class TipsPanle 
+	{
+	  #region 自定义数据 
+	  private Text _Text_Tips;
+	  public Text Text_Tips
+	   {
+	   get{
+	      if (_Text_Tips == null)
+	       {
+	         _Text_Tips  = GetUIUnit<Text>("Text_Tips"); 
+	       }
+	      return _Text_Tips;
+	     }
+	   }
+	  private Button _Btn_Cancel;
+	  public Button Btn_Cancel
+	   {
+	   get{
+	      if (_Btn_Cancel == null)
+	       {
+	         _Btn_Cancel  = GetUIUnit<Button>("Btn_Cancel"); 
+	       }
+	      return _Btn_Cancel;
+	     }
+	   }
+	  private Button _Btn_Comfire;
+	  public Button Btn_Comfire
+	   {
+	   get{
+	      if (_Btn_Comfire == null)
+	       {
+	         _Btn_Comfire  = GetUIUnit<Button>("Btn_Comfire"); 
+	       }
+	      return _Btn_Comfire;
+	     }
+	   }
+	  private Text _Text_Title;
+	  public Text Text_Title
+	   {
+	   get{
+	      if (_Text_Title == null)
+	       {
+	         _Text_Title  = GetUIUnit<Text>("Text_Title"); 
+	       }
+	      return _Text_Title;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/TipsPanel/TipsPanleData.cs.meta

@@ -0,0 +1,11 @@
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+MonoImporter:
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+  serializedVersion: 2
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Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 0 - 0
Assets/StreamingAssets/assetConfig.txt


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