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				@@ -96,12 +96,13 @@ namespace Fort23.Mono 
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				                     ItemConfig itemConfig = 
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				                         ConfigComponent.Instance.Get<ItemConfig>(selectedFaBaoInfo.FabaoConfig.ItemID); 
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				-                    if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null && selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig.quality-1] != -1) 
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				+                    ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]); 
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				+                    if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null && selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality-1] != -1) 
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				                     { 
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				-                        if (!PlayerManager.Instance.BagController.IsEnough(selectedFaBaoInfo.FabaoConfig.ItemID, selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig.quality-1])) 
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				+                        if (!PlayerManager.Instance.BagController.IsEnough(itemConfig.associateVlaue[0], selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality-1])) 
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				                         { 
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				-                            ItemSourcePanel.OpenPanel(selectedFaBaoInfo.FabaoConfig.ItemID); 
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				+                            ItemSourcePanel.OpenPanel(itemConfig.associateVlaue[0]); 
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				                             TipMessagePanel.OpenTipMessagePanel("道具不足"); 
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				                             return; 
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				                         } 
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				@@ -481,11 +482,12 @@ namespace Fort23.Mono 
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				             ItemConfig itemConfig = 
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				                 ConfigComponent.Instance.Get<ItemConfig>(selectedFaBaoInfo.FabaoConfig.ItemID); 
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				+            ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]); 
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				             //大突破需要消耗对应的法宝碎片 
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				-            if (faBaoInfo.FabaoPowerupConfig.PromotePieceNum != null && faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig.quality - 1] != -1) 
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				+            if (faBaoInfo.FabaoPowerupConfig.PromotePieceNum != null && faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1) 
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				             { 
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				                 ItemWidgetType1 itemWidgetType1 = await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Game,null, ItemRoot); 
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				-                itemWidgetType1.CustomInit(faBaoInfo.FabaoConfig.ItemID, faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig.quality - 1]); 
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				+                itemWidgetType1.CustomInit(itemConfig.associateVlaue[0], faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]); 
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				                 itemWidgetType1s.Add(itemWidgetType1); 
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				             } 
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				         } 
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