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修改索引bug(后续再优化代码)

liao před 3 měsíci
rodič
revize
0d46dedbab

+ 7 - 0
Assets/Res/Config/SkillUpConfig.json

@@ -139,6 +139,13 @@
       "upValue": 211,
       "idx": 5,
       "skillLv": 3
+    },
+    {
+      "ID": 54,
+      "upType": 1,
+      "upValue": 300,
+      "idx": 5,
+      "skillLv": 4
     }
   ]
 }

+ 20 - 22
Assets/Res/UI/WidgetHero.prefab

@@ -190,7 +190,7 @@ RectTransform:
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
   m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 21, y: 23}
+  m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &8144389359825814294
 CanvasRenderer:
@@ -616,7 +616,7 @@ RectTransform:
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
   m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 21, y: 23}
+  m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &2739737631316204749
 CanvasRenderer:
@@ -700,7 +700,7 @@ RectTransform:
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
   m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 21, y: 23}
+  m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &2708601044019718149
 CanvasRenderer:
@@ -874,7 +874,7 @@ RectTransform:
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
   m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 21, y: 23}
+  m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &8783385350428690739
 CanvasRenderer:
@@ -1142,7 +1142,7 @@ GameObject:
   serializedVersion: 7
   m_Component:
   - component: {fileID: 8309734339275653843}
-  - component: {fileID: 1738032295264763748}
+  - component: {fileID: 6446373274172980238}
   m_Layer: 0
   m_HasEditorInfo: 1
   m_Name: Stars
@@ -1170,12 +1170,12 @@ RectTransform:
   - {fileID: 7878371381901126332}
   m_Father: {fileID: 5106666997551906113}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 1, y: 0}
-  m_AnchorMax: {x: 1, y: 0}
-  m_AnchoredPosition: {x: -20.2, y: 52.8}
-  m_SizeDelta: {x: 94.79, y: 28.9}
+  m_AnchorMin: {x: 0.5, y: 0.5}
+  m_AnchorMax: {x: 0.5, y: 0.5}
+  m_AnchoredPosition: {x: 73.5, y: -67.4}
+  m_SizeDelta: {x: 100.8, y: 28.899994}
   m_Pivot: {x: 1, y: 1}
---- !u!114 &1738032295264763748
+--- !u!114 &6446373274172980238
 MonoBehaviour:
   m_ObjectHideFlags: 0
   m_CorrespondingSourceObject: {fileID: 0}
@@ -1184,23 +1184,21 @@ MonoBehaviour:
   m_GameObject: {fileID: 4057140983503937497}
   m_Enabled: 1
   m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: 30649d3a9faa99c48a7b1166b86bf2a0, type: 3}
+  m_Script: {fileID: 11500000, guid: 8a8695521f0d02e499659fee002a26c2, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
   m_Padding:
     m_Left: 0
     m_Right: 0
-    m_Top: 5
+    m_Top: 0
     m_Bottom: 0
-  m_ChildAlignment: 2
-  m_Spacing: -5
-  m_ChildForceExpandWidth: 0
-  m_ChildForceExpandHeight: 0
-  m_ChildControlWidth: 0
-  m_ChildControlHeight: 0
-  m_ChildScaleWidth: 0
-  m_ChildScaleHeight: 0
-  m_ReverseArrangement: 1
+  m_ChildAlignment: 4
+  m_StartCorner: 0
+  m_StartAxis: 0
+  m_CellSize: {x: 20, y: 20}
+  m_Spacing: {x: -4.2, y: 0}
+  m_Constraint: 0
+  m_ConstraintCount: 2
 --- !u!1 &4370823504067617340
 GameObject:
   m_ObjectHideFlags: 0
@@ -2098,7 +2096,7 @@ RectTransform:
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
   m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 21, y: 23}
+  m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &6307304734260365425
 CanvasRenderer:

+ 1 - 1
Assets/Scripts/Core/Utility/GlobalParam.cs

@@ -51,7 +51,7 @@ namespace Core.Utility
         public static int Hero_Promote_UI_BG_Star_Pos_2 = 150;
 
         /// <summary>
-        /// 生成装备的GUID
+        /// 生成装备的ID
         /// </summary>
         /// <param name="zy"></param>
         /// <param name="eqType"></param>

+ 7 - 5
Assets/Scripts/GameLogic/Player/AccountFileInfo.cs

@@ -228,7 +228,7 @@ public class AccountFileInfo : Singleton<AccountFileInfo>
     /// </summary>
     private void CleanEmptyData()
     {
-        // 从后往前遍历,这样删除元素,可以一般循环,一遍删除
+        // 从后往前遍历,这样删除元素,可以边循环,边删除
         for (int i = playerData.ItemListData.Count - 1; i >= 0; i--)
         {
             // string ss = "";
@@ -297,15 +297,17 @@ public class AccountFileInfo : Singleton<AccountFileInfo>
     /// </summary>
     public void ClearInitPlayerData()
     {
-        ItemData coin = new ItemData(GlobalParam.Item_Coin_ID);
-
+        ItemData coin = new ItemData(GlobalParam.Item_Coin_ID, 10000);
+        
         ItemData diamond = new ItemData(GlobalParam.Item_Diamond_ID);
-
+        
         ItemData heroExp = new ItemData(GlobalParam.Item_HeroExp_ID);
-
+        
         playerData.ItemListData.Add(coin);
         playerData.ItemListData.Add(diamond);
         playerData.ItemListData.Add(heroExp);
+        
+        // BagController.Instance.AddCoin(10000);
 
         HeroData heroData1 = new HeroData
         {

+ 1 - 1
Assets/Scripts/GameUI/UI/BoxPanel/BoxPanel.cs

@@ -62,7 +62,7 @@ namespace Fort23.Mono
 
         private void TenButtonCallBack()
         {
-            if (BagController.Instance.IsEnough(GlobalParam.Item_Coin_ID, openBoxConfig.oneConsume))
+            if (BagController.Instance.IsEnough(GlobalParam.Item_Coin_ID, openBoxConfig.tenConsume))
             {
                 BagController.Instance.DeductCoin(openBoxConfig.tenConsume);
                 

Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 0 - 0
Assets/StreamingAssets/assetConfig.txt


binární
Excel2Json/Excel/skill.xlsx


Některé soubory nejsou zobrazeny, neboť je v těchto rozdílových datech změněno mnoho souborů