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Merge branch 'master' of http://192.168.123.2:3000/ck/XiuXianGame

李桃 6 天之前
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共有 100 個文件被更改,包括 10414 次插入235 次删除
  1. 0 1
      Assets/Art/UIAssets/TextrueJson/battle.txt
  2. 0 0
      Assets/Art/UIAssets/TextrueJson/tongyong.txt
  3. 二進制
      Assets/Art/UIAssets/decorate/dec_auto_di.png
  4. 147 0
      Assets/Art/UIAssets/decorate/dec_auto_di.png.meta
  5. 二進制
      Assets/Art/UIAssets/decorate/dec_boss_tx.png
  6. 147 0
      Assets/Art/UIAssets/decorate/dec_boss_tx.png.meta
  7. 二進制
      Assets/Art/UIAssets/decorate/dec_boss_tx_kuang.png
  8. 147 0
      Assets/Art/UIAssets/decorate/dec_boss_tx_kuang.png.meta
  9. 二進制
      Assets/Art/UIAssets/decorate/dec_guaiwu_tx.png
  10. 147 0
      Assets/Art/UIAssets/decorate/dec_guaiwu_tx.png.meta
  11. 二進制
      Assets/Art/UIAssets/decorate/dec_jianbian_di.png
  12. 147 0
      Assets/Art/UIAssets/decorate/dec_jianbian_di.png.meta
  13. 二進制
      Assets/Art/UIAssets/decorate/dec_juxing_miaobian1.png
  14. 147 0
      Assets/Art/UIAssets/decorate/dec_juxing_miaobian1.png.meta
  15. 二進制
      Assets/Art/UIAssets/decorate/dec_juxing_miaobian2.png
  16. 147 0
      Assets/Art/UIAssets/decorate/dec_juxing_miaobian2.png.meta
  17. 二進制
      Assets/Art/UIAssets/decorate/dec_tx.png
  18. 0 56
      Assets/Art/UIAssets/decorate/dec_tx.png.meta
  19. 二進制
      Assets/Art/UIAssets/decorate/dec_tx_di.png
  20. 147 0
      Assets/Art/UIAssets/decorate/dec_tx_di.png.meta
  21. 二進制
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  22. 147 0
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  23. 二進制
      Assets/Art/UIAssets/decorate/dec_zanting.png
  24. 3 3
      Assets/Res/Config/EventConditionConfig.json
  25. 78 26
      Assets/Res/Config/EventConfig.json
  26. 52 51
      Assets/Res/Config/EventLinkConfig.json
  27. 1772 8
      Assets/Res/Config/LanguageChineseConfig.json
  28. 16 0
      Assets/Res/Config/XianTuLogConfig.json
  29. 7 0
      Assets/Res/Config/XianTuLogConfig.json.meta
  30. 648 77
      Assets/Res/UI/CombatPanel.prefab
  31. 221 1
      Assets/Res/UI/DivineSence/DivineSenceEventPreviewPanel.prefab
  32. 8 0
      Assets/Res/UI/XianTuLogPanel.meta
  33. 二進制
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  34. 203 0
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  35. 二進制
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  36. 203 0
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  37. 315 0
      Assets/Res/UI/XianTuLogPanel/EventLogInfoWidget.prefab
  38. 7 0
      Assets/Res/UI/XianTuLogPanel/EventLogInfoWidget.prefab.meta
  39. 205 0
      Assets/Res/UI/XianTuLogPanel/EventLogMessageWidget.prefab
  40. 7 0
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  41. 326 0
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  42. 7 0
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  43. 695 0
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  44. 7 0
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  45. 277 0
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  46. 7 0
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  47. 586 0
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  48. 7 0
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  49. 987 0
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  50. 7 0
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  51. 1022 0
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  52. 7 0
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  53. 二進制
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  54. 203 0
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  55. 7 0
      Assets/Res/UIAtlas/battle.spriteatlasv2
  56. 1 1
      Assets/Scenes/testCombat.scene
  57. 20 8
      Assets/Scripts/GameData/ExcelConfig/EventConfig.cs
  58. 3 3
      Assets/Scripts/GameData/ExcelConfig/EventLinkConfig.cs
  59. 44 0
      Assets/Scripts/GameData/ExcelConfig/XianTuLogConfig.cs
  60. 11 0
      Assets/Scripts/GameData/ExcelConfig/XianTuLogConfig.cs.meta
  61. 2 0
      Assets/Scripts/GameLogic/Player/AccountFileInfo.cs
  62. 3 0
      Assets/Scripts/GameUI/EventManager/DialogueManager.cs
  63. 22 0
      Assets/Scripts/GameUI/EventManager/EventSystemManager.cs
  64. 2 0
      Assets/Scripts/GameUI/UI/DivineSence/DivineSenceEventPreviewPanel.cs
  65. 11 0
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  66. 8 0
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  67. 34 0
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  68. 11 0
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  69. 29 0
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  70. 11 0
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  71. 32 0
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  72. 11 0
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  73. 29 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogMessageWidgetData.cs
  74. 11 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogMessageWidgetData.cs.meta
  75. 34 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogTitleWidget.cs
  76. 11 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogTitleWidget.cs.meta
  77. 29 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogTitleWidgetData.cs
  78. 11 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogTitleWidgetData.cs.meta
  79. 66 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogWidget.cs
  80. 11 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogWidget.cs.meta
  81. 62 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogWidgetData.cs
  82. 11 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogWidgetData.cs.meta
  83. 41 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/EventMinLogWidget.cs
  84. 11 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/EventMinLogWidget.cs.meta
  85. 40 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/EventMinLogWidgetData.cs
  86. 11 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/EventMinLogWidgetData.cs.meta
  87. 39 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/MainEventLogWidget.cs
  88. 11 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/MainEventLogWidget.cs.meta
  89. 51 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/MainEventLogWidgetData.cs
  90. 11 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/MainEventLogWidgetData.cs.meta
  91. 164 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/XianTuLogInfoPanel.cs
  92. 11 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/XianTuLogInfoPanel.cs.meta
  93. 62 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/XianTuLogInfoPanelData.cs
  94. 11 0
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  95. 124 0
      Assets/Scripts/GameUI/UI/XianTuLogPanel/XianTuLogPanel.cs
  96. 11 0
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  97. 62 0
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  98. 11 0
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  99. 0 0
      Assets/StreamingAssets/assetConfig.txt
  100. 二進制
      Excel2Json/Excel/EventConfig.xlsx

文件差異過大導致無法顯示
+ 0 - 1
Assets/Art/UIAssets/TextrueJson/battle.txt


文件差異過大導致無法顯示
+ 0 - 0
Assets/Art/UIAssets/TextrueJson/tongyong.txt


二進制
Assets/Art/UIAssets/decorate/dec_auto_di.png


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二進制
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+ 3 - 3
Assets/Res/Config/EventConditionConfig.json

@@ -42,10 +42,10 @@
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-      "message": null,
+      "message": 2082,
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 }

+ 78 - 26
Assets/Res/Config/EventConfig.json

@@ -14,7 +14,6 @@
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       "EventQuality": 1,
-      "EventConditionId": 3,
       "PrizeIDs": [
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       ],
@@ -23,6 +22,9 @@
       ],
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       "RefreshCount": null,
+      "placeID": null,
+      "XiantuID": null,
+      "EventConditionId": 3,
       "EventValue": [
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@@ -46,7 +48,6 @@
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       "PrizeIDs": [
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@@ -55,6 +56,9 @@
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       "RefreshCount": null,
+      "placeID": null,
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       "Description": 1937
@@ -75,7 +79,6 @@
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       "PrizeIDs": [
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@@ -84,6 +87,9 @@
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       "RefreshCount": null,
+      "placeID": null,
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@@ -101,7 +107,6 @@
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       "PrizeIDs": [
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@@ -110,6 +115,9 @@
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       "RefreshCount": null,
+      "placeID": null,
+      "XiantuID": null,
+      "EventConditionId": 7,
       "EventValue": [
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@@ -127,7 +135,6 @@
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       "PrizeIDs": [
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@@ -136,6 +143,9 @@
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       "RefreshCount": null,
+      "placeID": null,
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       "Description": 1940
@@ -150,7 +160,6 @@
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       "PrizeIDs": [
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@@ -159,6 +168,9 @@
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+      "placeID": null,
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@@ -173,7 +185,6 @@
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       "PrizeIDs": [
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@@ -182,6 +193,9 @@
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+      "placeID": null,
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       "Description": 1942
@@ -196,7 +210,6 @@
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@@ -205,6 +218,9 @@
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+      "placeID": null,
+      "XiantuID": null,
+      "EventConditionId": null,
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@@ -219,7 +235,6 @@
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       "PrizeIDs": [
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@@ -228,6 +243,9 @@
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       "RefreshCount": null,
+      "placeID": null,
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@@ -242,7 +260,6 @@
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@@ -251,6 +268,9 @@
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+      "placeID": null,
+      "XiantuID": null,
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@@ -265,7 +285,6 @@
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@@ -274,6 +293,9 @@
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+      "placeID": null,
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@@ -288,7 +310,6 @@
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@@ -297,6 +318,9 @@
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       "RefreshCount": null,
+      "placeID": null,
+      "XiantuID": null,
+      "EventConditionId": null,
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       "Description": null
@@ -311,7 +335,6 @@
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       "PrizeIDs": [
         1001
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@@ -320,6 +343,9 @@
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+      "placeID": 1,
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       "EventName": 1906,
       "Description": 1914
@@ -334,7 +360,6 @@
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       "PrizeIDs": [
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@@ -343,6 +368,9 @@
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       "RefreshCount": null,
+      "placeID": 1,
+      "XiantuID": 1,
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       "Description": 1915
@@ -357,7 +385,6 @@
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@@ -366,6 +393,9 @@
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+      "placeID": 1,
+      "XiantuID": 1,
+      "EventConditionId": null,
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       "EventName": 1908,
       "Description": 1916
@@ -380,7 +410,6 @@
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@@ -389,6 +418,9 @@
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+      "placeID": 1,
+      "XiantuID": 1,
+      "EventConditionId": null,
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       "Description": 1917
@@ -407,7 +439,6 @@
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@@ -416,6 +447,9 @@
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       "Description": 1944
@@ -434,7 +468,6 @@
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@@ -443,6 +476,9 @@
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+      "placeID": null,
+      "XiantuID": null,
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       "Description": 1936
@@ -463,7 +499,6 @@
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@@ -472,6 +507,9 @@
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+      "placeID": null,
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       "Description": 1937
@@ -490,7 +528,6 @@
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@@ -499,6 +536,9 @@
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@@ -517,7 +557,6 @@
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@@ -526,6 +565,9 @@
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       "Description": 1936
@@ -546,7 +588,6 @@
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@@ -555,6 +596,9 @@
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       "Description": 1937
@@ -574,7 +618,6 @@
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@@ -583,6 +626,9 @@
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@@ -598,7 +644,6 @@
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@@ -607,6 +652,9 @@
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+      "EventConditionId": null,
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@@ -621,7 +669,6 @@
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@@ -633,6 +680,9 @@
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+      "placeID": 2,
+      "XiantuID": 2,
+      "EventConditionId": null,
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@@ -647,7 +697,6 @@
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@@ -656,6 +705,9 @@
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       "RefreshProbability": 30,
       "RefreshCount": 2,
+      "placeID": 1,
+      "XiantuID": null,
+      "EventConditionId": null,
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       "EventName": 2071,
       "Description": 2072

+ 52 - 51
Assets/Res/Config/EventLinkConfig.json

@@ -504,57 +504,6 @@
         100
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-      "conciseEventMessage": 1910,
-      "EventConditionMessage": null,
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-      "optionType": null,
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-    },
     {
       "ID": 9003,
       "conciseEventMessage": 2036,
@@ -691,6 +640,58 @@
         100001
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       "ResultType": null
+    },
+    {
+      "ID": 100001,
+      "conciseEventMessage": 2086,
+      "EventConditionMessage": null,
+      "LanID": [
+        2083,
+        2084,
+        2085
+      ],
+      "NPCID": null,
+      "ConditionId": [
+        5
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+      "optionType": null,
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+      "ResultOptions": [
+        10002
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+    {
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+      "conciseEventMessage": 1911,
+      "EventConditionMessage": null,
+      "NPCID": null,
+      "optionType": 2,
+      "optionPara1": [
+        100001
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+      "ResultType": 3,
+      "ResultOptions": [
+        10003
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+    {
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+      "EventConditionMessage": null,
+      "NPCID": null,
+      "optionType": null,
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+      "ResultOptions": [
+        10004
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+    {
+      "ID": 100004,
+      "conciseEventMessage": 1913,
+      "EventConditionMessage": null,
+      "NPCID": null,
+      "optionType": null,
+      "ResultType": null
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   ]
 }

+ 1772 - 8
Assets/Res/Config/LanguageChineseConfig.json

@@ -7634,7 +7634,7 @@
     },
     {
       "ID": 1909,
-      "txt": "达到境界"
+      "txt": "找到风灵珠"
     },
     {
       "ID": 1910,
@@ -7654,11 +7654,11 @@
     },
     {
       "ID": 1914,
-      "txt": "北海遥远,山高路险,我如今只有练气修为,何时能到?得一边修炼一边找路。"
+      "txt": "    北冥有鱼,其名为鲲……不过北海遥远,何时能寻得鲲鹏的踪迹。\n    好在我的神识尚在,可探天地,再加上刚刚的风铃,或许能寻得前路线索。"
     },
     {
       "ID": 1915,
-      "txt": "神识探得北海方向,有一条古径,隐于云山之间。\n    不过,古径深处妖气弥漫,有妖兽盘踞,需要破除后才能通过。\n    鲲鹏的秘密,可能和这些妖兽有关。"
+      "txt": "神识探得北海方向,有一条古径,隐于云山之间。\n不过,古径深处妖气弥漫,有妖兽盘踞,需要破除后才能通过。\n鲲鹏的秘密,可能和这些妖兽有关。"
     },
     {
       "ID": 1916,
@@ -8326,23 +8326,23 @@
     },
     {
       "ID": 2082,
-      "txt": "0"
+      "txt": "使用神识{0}/{1}"
     },
     {
       "ID": 2083,
-      "txt": "0"
+      "txt": "北冥有鱼,其名为鲲……"
     },
     {
       "ID": 2084,
-      "txt": "0"
+      "txt": "不过北海遥远,何时能寻得鲲鹏的踪迹。"
     },
     {
       "ID": 2085,
-      "txt": "0"
+      "txt": "好在我的神识尚在,可探天地,再加上刚刚的风铃,或许能寻得前路线索。"
     },
     {
       "ID": 2086,
-      "txt": "0"
+      "txt": "使用风铃唤醒还未泯灭的神识"
     },
     {
       "ID": 2087,
@@ -8351,6 +8351,1770 @@
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二進制
Assets/Res/UI/XianTuLogPanel/ff7dcce5f248df581ec959ddca57846.png


+ 203 - 0
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+ 7 - 0
Assets/Res/UIAtlas/battle.spriteatlasv2

@@ -11,6 +11,9 @@ SpriteAtlasAsset:
   m_MasterAtlas: {fileID: 0}
   m_ImporterData:
     packables:
+    - {fileID: 2800000, guid: eb258d4b1c80a0f4092c15143ccec9b0, type: 3}
+    - {fileID: 2800000, guid: d5d2bcfbb7340354b81f7b35d0490a39, type: 3}
+    - {fileID: 2800000, guid: c573d9d993cf5b04f923f498a4f8e9bc, type: 3}
     - {fileID: 2800000, guid: ed4f487e92f7228488e6761c3195ce63, type: 3}
     - {fileID: 2800000, guid: 289e281c65c1c5547bbf5637330a92b9, type: 3}
     - {fileID: 2800000, guid: 4909dd28f612aba43aafc836ea21c1d2, type: 3}
@@ -19,12 +22,16 @@ SpriteAtlasAsset:
     - {fileID: 2800000, guid: 335d092c70d42864db7408201593e62e, type: 3}
     - {fileID: 2800000, guid: 6c334e216a62ac94282ea07a0873cd7c, type: 3}
     - {fileID: 2800000, guid: c764dca922d22104d883d11a2ba097ce, type: 3}
+    - {fileID: 2800000, guid: c7c4ddcbef4172b4a86c9b5c06303593, type: 3}
+    - {fileID: 2800000, guid: 6ce37aed261b5dd448bc5082dced3794, type: 3}
     - {fileID: 2800000, guid: f3bf02f43ae683245a9fd08ea3669254, type: 3}
     - {fileID: 2800000, guid: 78191d7c1ee1bc34c87bb6690e8da67f, type: 3}
     - {fileID: 2800000, guid: 17278af695d218f4db68c44f54051175, type: 3}
     - {fileID: 2800000, guid: f812f2cc0fb3e214f957e38d3240cae7, type: 3}
     - {fileID: 2800000, guid: dd29c735c83523c438f49f6c5a84b917, type: 3}
     - {fileID: 2800000, guid: 9420c6149c9ecea40829470293c18bf1, type: 3}
+    - {fileID: 2800000, guid: 9ac1dd853c797664ea29abf0ecc80281, type: 3}
+    - {fileID: 2800000, guid: 0016a6e8804cc5c45875bea2cbedc155, type: 3}
     - {fileID: 2800000, guid: 3ebef0b933c6a884a9443eb76c68048a, type: 3}
     - {fileID: 2800000, guid: 11a050c820c03994a83b8d5cb60e55b8, type: 3}
     - {fileID: 2800000, guid: c3e90883db7078b42966fd3e59cb5bbc, type: 3}

+ 1 - 1
Assets/Scenes/testCombat.scene

@@ -2297,7 +2297,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 9214784224709271120, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: m_IsActive
-      value: 1
+      value: 0
       objectReference: {fileID: 0}
     m_RemovedComponents: []
     m_RemovedGameObjects: []

+ 20 - 8
Assets/Scripts/GameData/ExcelConfig/EventConfig.cs

@@ -56,12 +56,6 @@ public int Score;
 public int EventQuality;
 
 
-		/// <summary>
-		///触发条件类型 只能配处于什么状态和数值,不能配变化的数值
-		/// </summary>
-public int EventConditionId;
-
-
 		/// <summary>
 		///事件结局奖励
 		/// </summary>
@@ -92,6 +86,24 @@ public int RefreshProbability;
 public int RefreshCount;
 
 
+		/// <summary>
+		///属于哪张地图
+		/// </summary>
+public int placeID;
+
+
+		/// <summary>
+		///仙途日志ID
+		/// </summary>
+public int XiantuID;
+
+
+		/// <summary>
+		///触发条件类型 只能配处于什么状态和数值,不能配变化的数值
+		/// </summary>
+public int EventConditionId;
+
+
 		/// <summary>
 		///触发效果值
 		/// </summary>
@@ -105,13 +117,13 @@ public int EventCount;
 
 
 		/// <summary>
-		///描述(题目)
+		///任务标题
 		/// </summary>
 public int EventName;
 
 
 		/// <summary>
-		///事件主体描述
+		///任务详情界面的总描述
 		/// </summary>
 public int Description;
 

+ 3 - 3
Assets/Scripts/GameData/ExcelConfig/EventLinkConfig.cs

@@ -21,19 +21,19 @@ public int ID;
 
 
 		/// <summary>
-		///事件简介描述
+		///任务列表中的简洁描述
 		/// </summary>
 public int conciseEventMessage;
 
 
 		/// <summary>
-		///简介目标描述
+		///无任务目标时的补充文本
 		/// </summary>
 public int EventConditionMessage;
 
 
 		/// <summary>
-		///文本语言表ID
+		///对话
 		/// </summary>
 public int[] LanID;
 

+ 44 - 0
Assets/Scripts/GameData/ExcelConfig/XianTuLogConfig.cs

@@ -0,0 +1,44 @@
+// Auto Generated Code By excel2json
+// Generate From Excel\EventConfig.xlsx. SheetName: XianTuLogConfig
+
+using System;
+using Fort23.GameData;
+
+namespace Excel2Json
+{
+	[Config(prefab = "XianTuLogConfig.json")]
+	public partial class XianTuLogConfigHolder : ConfigHolder<XianTuLogConfig>
	{
+	}
+
+
+	[Serializable]
+	public struct XianTuLogConfig : IConfig
	{
+		public int GetID() {return ID;} 
+		/// <summary>
+		///ID
+		/// </summary>
+public int ID;
+
+
+		/// <summary>
+		///1主线 2事件
+		/// </summary>
+public int EventType;
+
+
+		/// <summary>
+		///名称
+		/// </summary>
+public int Ttile;
+
+
+		/// <summary>
+		///描述
+		/// </summary>
+public int Desc;
+
+
+	}
+
+}
+// End of Auto Generated Code

+ 11 - 0
Assets/Scripts/GameData/ExcelConfig/XianTuLogConfig.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: CH5Lti+uBn8RR/jKfxAQsA46ACJ1quaURxI31N+INFzosnMaCgy/HKUcCMF5
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 2 - 0
Assets/Scripts/GameLogic/Player/AccountFileInfo.cs

@@ -270,6 +270,8 @@ public class AccountFileInfo : Singleton<AccountFileInfo>
         public int eventID;
 
         public List<EventLinkData> eventLinks = new List<EventLinkData>();
+        
+        public List<int> selectEventLinkIds = new List<int>();
 
         public int curStep;
 

+ 3 - 0
Assets/Scripts/GameUI/EventManager/DialogueManager.cs

@@ -81,6 +81,9 @@ public class DialogueManager : Singleton<DialogueManager>
             if (eventConfig.EventLinksId.Contains(currentDialogueID))
             {
                 EventSystemManager.Instance.CurrentEventList.curStep = currentDialogueID;
+                //记录步骤 日志使用
+                if(!EventSystemManager.Instance.CurrentEventList.selectEventLinkIds.Contains(currentDialogueID)) 
+                    EventSystemManager.Instance.CurrentEventList.selectEventLinkIds.Add(currentDialogueID);
             }
         }
 

+ 22 - 0
Assets/Scripts/GameUI/EventManager/EventSystemManager.cs

@@ -30,6 +30,8 @@ public class EventSystemManager : Singleton<EventSystemManager>
     public bool isOpenUi;
 
     Action onCompleteCallback;
+    
+    public Map<int,List<EventConfig>> eventConfigsMap = new Map<int,List<EventConfig>>();
 
     // public Map<int, AccountFileInfo.EventConditionData> EventConditionDataMap = new Map<int, AccountFileInfo.EventConditionData>();
 
@@ -37,6 +39,21 @@ public class EventSystemManager : Singleton<EventSystemManager>
     {
         eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
         divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
+        
+        foreach (var eventConfig in eventConfigs)
+        {
+            if (eventConfig.XiantuID != 0)
+            {
+                if (eventConfigsMap.ContainsKey(eventConfig.XiantuID))
+                {
+                    eventConfigsMap[eventConfig.XiantuID].Add(eventConfig);
+                }
+                else
+                {
+                    eventConfigsMap.Add(eventConfig.XiantuID, new List<EventConfig>() { eventConfig });
+                }
+            }
+        }
 
         // foreach (var playerDataEventConditionData in AccountFileInfo.Instance.playerData.eventConditionDatas)
         // {
@@ -369,6 +386,11 @@ public class EventSystemManager : Singleton<EventSystemManager>
                     eventList = new AccountFileInfo.EventList();
                     eventList.eventID = eventID;
                 }
+                else
+                {
+                    return null;
+                }
+                
             }
             else
             {

+ 2 - 0
Assets/Scripts/GameUI/UI/DivineSence/DivineSenceEventPreviewPanel.cs

@@ -41,6 +41,8 @@ namespace Fort23.Mono
 
         public override void AddButtonEvent()
         {
+            Btn_Log.onClick.AddListener(() => { XianTuLogPanel.OpenPanel(); });
+
             Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
 
             Btn_ShenShi.onClick.AddListener(async () =>

+ 11 - 0
Assets/Scripts/GameUI/UI/DivineSence/DivineSenceEventPreviewPanelData.cs

@@ -107,6 +107,17 @@ namespace Fort23.Mono
 	      return _Text_ShenShiCount;
 	     }
 	   }
+	  private Button _Btn_Log;
+	  public Button Btn_Log
+	   {
+	   get{
+	      if (_Btn_Log == null)
+	       {
+	         _Btn_Log  = GetUIUnit<Button>("Btn_Log"); 
+	       }
+	      return _Btn_Log;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{

+ 8 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: XXIa4COrWnmRhY/PB9YYvhjuUdx2fSwkxUwExGMUtR2comtaLRrc8tkVdHpy
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 34 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogInfoWidget.cs

@@ -0,0 +1,34 @@
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Fort23.Mono
+{
+	[UIBinding(prefab = "EventLogInfoWidget"  )]
+	public partial class EventLogInfoWidget : ItemWidgetBasic
+	{
+		private void Init()
+		{
+
+		}
+		public override void AddEvent()
+		{
+
+		}
+		public override void DelEvent()
+		{
+
+		}
+		public override void AddButtonEvent()
+		{
+
+		}
+
+		public void CustomInit(string text)
+		{
+			Text_Name.text = text;
+			LayoutRebuilder.ForceRebuildLayoutImmediate(Text_Name.GetComponent<RectTransform>());
+			LayoutRebuilder.ForceRebuildLayoutImmediate(Text_Name.transform.parent.GetComponent<RectTransform>());
+		}
+
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogInfoWidget.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: D31OtSmqUnmA1vQXibJMowP6PfWGNbuFCgC5RQYq/+beTv2KeO8yY8gdRhzC
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
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+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 29 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogInfoWidgetData.cs

@@ -0,0 +1,29 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class EventLogInfoWidget 
+	{
+	  #region 自定义数据 
+	  private Text _Text_Name;
+	  public Text Text_Name
+	   {
+	   get{
+	      if (_Text_Name == null)
+	       {
+	         _Text_Name  = GetUIUnit<Text>("Text_Name"); 
+	       }
+	      return _Text_Name;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogInfoWidgetData.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: B3tKtHirAi2HF+SpvSf8C1DlVb6xYLpSNT0BBIUVg2Q8FjXyUBYA2kELPYbn
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
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+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 32 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogMessageWidget.cs

@@ -0,0 +1,32 @@
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Fort23.Mono
+{
+	[UIBinding(prefab = "EventLogMessageWidget"  )]
+	public partial class EventLogMessageWidget : ItemWidgetBasic
+	{
+		private void Init()
+		{
+
+		}
+		public override void AddEvent()
+		{
+
+		}
+		public override void DelEvent()
+		{
+
+		}
+		public override void AddButtonEvent()
+		{
+
+		}
+		public void CustomInit(string text)
+		{
+			Text_Name.text = text;
+			LayoutRebuilder.ForceRebuildLayoutImmediate(Text_Name.GetComponent<RectTransform>());
+			LayoutRebuilder.ForceRebuildLayoutImmediate(Text_Name.transform.parent.GetComponent<RectTransform>());
+		}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogMessageWidget.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: Cy4WvC+oAnnFwFHERDZeDIjNrTFvFwHsvqbEqWvwdvmndGvRU0054a9mXTiQ
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 29 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogMessageWidgetData.cs

@@ -0,0 +1,29 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class EventLogMessageWidget 
+	{
+	  #region 自定义数据 
+	  private Text _Text_Name;
+	  public Text Text_Name
+	   {
+	   get{
+	      if (_Text_Name == null)
+	       {
+	         _Text_Name  = GetUIUnit<Text>("Text_Name"); 
+	       }
+	      return _Text_Name;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogMessageWidgetData.cs.meta

@@ -0,0 +1,11 @@
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+guid: CC5LvSKtAC97NuL/W7AQPaVtuH58xqa6R1REB0HWB3DOHMyzVMdNor9xGKyW
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
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+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 34 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogTitleWidget.cs

@@ -0,0 +1,34 @@
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Fort23.Mono
+{
+	[UIBinding(prefab = "EventLogTitleWidget"  )]
+	public partial class EventLogTitleWidget : ItemWidgetBasic
+	{
+		private void Init()
+		{
+
+		}
+		public override void AddEvent()
+		{
+
+		}
+		public override void DelEvent()
+		{
+
+		}
+		public override void AddButtonEvent()
+		{
+
+		}
+		
+		public void CustomInit(string text)
+		{
+			Text_Name.text = text;
+			LayoutRebuilder.ForceRebuildLayoutImmediate(Text_Name.GetComponent<RectTransform>());
+			LayoutRebuilder.ForceRebuildLayoutImmediate(Text_Name.transform.parent.GetComponent<RectTransform>());
+		}
+
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogTitleWidget.cs.meta

@@ -0,0 +1,11 @@
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+ 29 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogTitleWidgetData.cs

@@ -0,0 +1,29 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class EventLogTitleWidget 
+	{
+	  #region 自定义数据 
+	  private Text _Text_Name;
+	  public Text Text_Name
+	   {
+	   get{
+	      if (_Text_Name == null)
+	       {
+	         _Text_Name  = GetUIUnit<Text>("Text_Name"); 
+	       }
+	      return _Text_Name;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogTitleWidgetData.cs.meta

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+ 66 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogWidget.cs

@@ -0,0 +1,66 @@
+using System.Collections.Generic;
+using System.Linq;
+using Core.Language;
+using Excel2Json;
+using Fort23.Core;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Fort23.Mono
+{
+    [UIBinding(prefab = "EventLogWidget")]
+    public partial class EventLogWidget : ItemWidgetBasic
+    {
+        private XianTuLogConfig _xianTuLogConfig;
+        List<EventMinLogWidget> eventMinLogWidgets = new List<EventMinLogWidget>();
+
+        private void Init()
+        {
+        }
+
+        public override void AddEvent()
+        {
+        }
+
+        public override void DelEvent()
+        {
+        }
+
+        public override void AddButtonEvent()
+        {
+            base.AddButtonEvent();
+            Btn_HuiGu.onClick.AddListener(() => { XianTuLogInfoPanel.OpenPanel(_xianTuLogConfig.ID); });
+        }
+
+        public async CTask CustomInit(XianTuLogConfig xianTuLogConfig)
+        {
+            _xianTuLogConfig = xianTuLogConfig;
+            Text_Title.text = LanguageManager.Instance.Text(xianTuLogConfig.Ttile);
+            Text_Desc.text = LanguageManager.Instance.Text(xianTuLogConfig.Desc);
+
+            var configs = EventSystemManager.Instance.eventConfigsMap[_xianTuLogConfig.ID];
+            foreach (var eventConfig in configs)
+            {
+                AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(cl => cl.eventID == eventConfig.ID);
+                EventMinLogWidget eventMinLogWidget = await UIManager.Instance.CreateGComponent<EventMinLogWidget>(null, Connect);
+                eventMinLogWidget.CustomInit(eventConfig.ID,eventList);
+                eventMinLogWidgets.Add(eventMinLogWidget);
+            }
+            
+            LayoutRebuilder.ForceRebuildLayoutImmediate(Connect);
+            LayoutRebuilder.ForceRebuildLayoutImmediate(Connect.transform.parent.GetComponent<RectTransform>());
+        }
+
+        public override void DormancyObj()
+        {
+            foreach (var eventMinLogWidget in eventMinLogWidgets)
+            {
+                UIManager.Instance.DormancyGComponent(eventMinLogWidget);
+            }
+
+            eventMinLogWidgets.Clear();
+
+            base.DormancyObj();
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogWidget.cs.meta

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+ 62 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogWidgetData.cs

@@ -0,0 +1,62 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class EventLogWidget 
+	{
+	  #region 自定义数据 
+	  private Text _Text_Title;
+	  public Text Text_Title
+	   {
+	   get{
+	      if (_Text_Title == null)
+	       {
+	         _Text_Title  = GetUIUnit<Text>("Text_Title"); 
+	       }
+	      return _Text_Title;
+	     }
+	   }
+	  private Text _Text_Desc;
+	  public Text Text_Desc
+	   {
+	   get{
+	      if (_Text_Desc == null)
+	       {
+	         _Text_Desc  = GetUIUnit<Text>("Text_Desc"); 
+	       }
+	      return _Text_Desc;
+	     }
+	   }
+	  private Button _Btn_HuiGu;
+	  public Button Btn_HuiGu
+	   {
+	   get{
+	      if (_Btn_HuiGu == null)
+	       {
+	         _Btn_HuiGu  = GetUIUnit<Button>("Btn_HuiGu"); 
+	       }
+	      return _Btn_HuiGu;
+	     }
+	   }
+	  private RectTransform _Connect;
+	  public RectTransform Connect
+	   {
+	   get{
+	      if (_Connect == null)
+	       {
+	         _Connect  = GetUIUnit<RectTransform>("Connect"); 
+	       }
+	      return _Connect;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventLogWidgetData.cs.meta

@@ -0,0 +1,11 @@
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+ 41 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventMinLogWidget.cs

@@ -0,0 +1,41 @@
+using Core.Language;
+using Excel2Json;
+using Fort23.UTool;
+
+namespace Fort23.Mono
+{
+    [UIBinding(prefab = "EventMinLogWidget")]
+    public partial class EventMinLogWidget : UIComponent
+    {
+        private EventConfig eventConfig;
+
+        private void Init()
+        {
+        }
+
+        public override void AddEvent()
+        {
+        }
+
+        public override void DelEvent()
+        {
+        }
+
+        public override void AddButtonEvent()
+        {
+        }
+
+        public void CustomInit(int id, AccountFileInfo.EventList eventList)
+        {
+            eventConfig = ConfigComponent.Instance.Get<EventConfig>(id);
+            if (eventList == null)
+            {
+                Text_Name.text = "???";
+            }
+            else
+            {
+                Text_Name.text = LanguageManager.Instance.Text(eventConfig.EventName);
+            }
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventMinLogWidget.cs.meta

@@ -0,0 +1,11 @@
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+ 40 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventMinLogWidgetData.cs

@@ -0,0 +1,40 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class EventMinLogWidget 
+	{
+	  #region 自定义数据 
+	  private Text _Text_Name;
+	  public Text Text_Name
+	   {
+	   get{
+	      if (_Text_Name == null)
+	       {
+	         _Text_Name  = GetUIUnit<Text>("Text_Name"); 
+	       }
+	      return _Text_Name;
+	     }
+	   }
+	  private Text _Text_MapName;
+	  public Text Text_MapName
+	   {
+	   get{
+	      if (_Text_MapName == null)
+	       {
+	         _Text_MapName  = GetUIUnit<Text>("Text_MapName"); 
+	       }
+	      return _Text_MapName;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/EventMinLogWidgetData.cs.meta

@@ -0,0 +1,11 @@
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+ 39 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/MainEventLogWidget.cs

@@ -0,0 +1,39 @@
+using Core.Language;
+using Excel2Json;
+
+namespace Fort23.Mono
+{
+	[UIBinding(prefab = "MainEventLogWidget"  )]
+	public partial class MainEventLogWidget : ItemWidgetBasic
+	{
+		private XianTuLogConfig _xianTuLogConfig;
+		private void Init()
+		{
+
+		}
+		public override void AddEvent()
+		{
+
+		}
+		public override void DelEvent()
+		{
+			
+		}
+		public override void AddButtonEvent()
+		{
+			base.AddButtonEvent();
+			Btn_HuiGu.onClick.AddListener(() =>
+			{
+				XianTuLogInfoPanel.OpenPanel(_xianTuLogConfig.ID);
+			});
+		}
+
+		public void CustomInit(XianTuLogConfig xianTuLogConfig)
+		{
+			_xianTuLogConfig = xianTuLogConfig;
+			Text_Title.text = LanguageManager.Instance.Text(xianTuLogConfig.Ttile);
+			Text_Desc.text = LanguageManager.Instance.Text(xianTuLogConfig.Desc);
+		}
+
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/MainEventLogWidget.cs.meta

@@ -0,0 +1,11 @@
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+ 51 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/MainEventLogWidgetData.cs

@@ -0,0 +1,51 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class MainEventLogWidget 
+	{
+	  #region 自定义数据 
+	  private Text _Text_Title;
+	  public Text Text_Title
+	   {
+	   get{
+	      if (_Text_Title == null)
+	       {
+	         _Text_Title  = GetUIUnit<Text>("Text_Title"); 
+	       }
+	      return _Text_Title;
+	     }
+	   }
+	  private Text _Text_Desc;
+	  public Text Text_Desc
+	   {
+	   get{
+	      if (_Text_Desc == null)
+	       {
+	         _Text_Desc  = GetUIUnit<Text>("Text_Desc"); 
+	       }
+	      return _Text_Desc;
+	     }
+	   }
+	  private Button _Btn_HuiGu;
+	  public Button Btn_HuiGu
+	   {
+	   get{
+	      if (_Btn_HuiGu == null)
+	       {
+	         _Btn_HuiGu  = GetUIUnit<Button>("Btn_HuiGu"); 
+	       }
+	      return _Btn_HuiGu;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/MainEventLogWidgetData.cs.meta

@@ -0,0 +1,11 @@
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+ 164 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/XianTuLogInfoPanel.cs

@@ -0,0 +1,164 @@
+using System.Collections.Generic;
+using System.Linq;
+using Core.Language;
+using Excel2Json;
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine;
+
+namespace Fort23.Mono
+{
+    public class XianTuLogInfoData
+    {
+        /// <summary>
+        /// 1.大标题 2.标题 3.描述
+        /// </summary>
+        public int type;
+
+        public string message;
+    }
+
+
+    [UIBinding(prefab = "XianTuLogInfoPanel")]
+    public partial class XianTuLogInfoPanel : UIPanel, IScrollListContent
+    {
+        private XianTuLogConfig _xianTuLogConfig;
+
+        List<XianTuLogInfoData> showXianTuLogInfoData = new List<XianTuLogInfoData>();
+
+        List<UIComponent> components = new List<UIComponent>();
+
+        private void Init()
+        {
+        }
+
+        protected override void AddEvent()
+        {
+        }
+
+        protected override void DelEvent()
+        {
+        }
+
+        public override void AddButtonEvent()
+        {
+            Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
+        }
+
+        public void CustomInit(int id)
+        {
+            showXianTuLogInfoData.Clear();
+            _xianTuLogConfig = ConfigComponent.Instance.Get<XianTuLogConfig>(id);
+            XianTuLogInfoData xianTuLogInfoData3 = new XianTuLogInfoData();
+            xianTuLogInfoData3.type = 1;
+            xianTuLogInfoData3.message = "北海";
+            showXianTuLogInfoData.Add(xianTuLogInfoData3);
+            var configs = EventSystemManager.Instance.eventConfigsMap[_xianTuLogConfig.ID];
+            foreach (var @c in configs)
+            {
+                EventConfig eventConfig = c;
+                AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(cl => cl.eventID == c.ID);
+                if (eventList == null)
+                {
+                    //主线没有做不显示问好
+                    if (_xianTuLogConfig.EventType == 2)
+                    {
+                        XianTuLogInfoData xianTuLogInfoData = new XianTuLogInfoData();
+                        xianTuLogInfoData.type = 2;
+                        xianTuLogInfoData.message = "????????";
+                    
+                        XianTuLogInfoData xianTuLogInfoData1 = new XianTuLogInfoData();
+                        xianTuLogInfoData1.type = 3;
+                        xianTuLogInfoData1.message = "?????????????????????????????????";
+                    
+                        showXianTuLogInfoData.Add(xianTuLogInfoData);
+                        showXianTuLogInfoData.Add(xianTuLogInfoData1);
+                    }
+                    
+                }
+                else
+                {
+                    XianTuLogInfoData xianTuLogInfoData = new XianTuLogInfoData();
+                    xianTuLogInfoData.type = 2;
+                    xianTuLogInfoData.message = LanguageManager.Instance.Text(eventConfig.EventName);
+                    showXianTuLogInfoData.Add(xianTuLogInfoData);
+                    foreach (var eventListSelectEventLinkId in eventList.selectEventLinkIds)
+                    {
+                        EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(eventListSelectEventLinkId);
+                        if (eventLinkConfig.LanID != null)
+                        {
+                            foreach (var i in eventLinkConfig.LanID)
+                            {
+                                XianTuLogInfoData xianTuLogInfoData1 = new XianTuLogInfoData();
+                                xianTuLogInfoData1.type = 3;
+                                xianTuLogInfoData1.message = LanguageManager.Instance.Text(i);
+                                showXianTuLogInfoData.Add(xianTuLogInfoData1);
+                            }
+                        }
+                    }
+                }
+            }
+
+
+            Content.Init(this, showXianTuLogInfoData.Count);
+        }
+
+        public async CTask<IScorllListWidget> GetIScorllListWidget(int index, RectTransform root)
+        {
+            if (index < 0 || index >= showXianTuLogInfoData.Count)
+            {
+                return null;
+            }
+
+            XianTuLogInfoData xianTuLogInfoData = showXianTuLogInfoData[index];
+
+            if (xianTuLogInfoData.type == 1)
+            {
+                EventLogTitleWidget eventLogTitleWidget = await UIManager.Instance.CreateGComponent<EventLogTitleWidget>(null, ContentRoot);
+                eventLogTitleWidget.CustomInit(xianTuLogInfoData.message);
+                components.Add(eventLogTitleWidget);
+                return eventLogTitleWidget;
+            }
+            else if (xianTuLogInfoData.type == 2)
+            {
+                EventLogInfoWidget eventLogInfoWidget = await UIManager.Instance.CreateGComponent<EventLogInfoWidget>(null, ContentRoot);
+                eventLogInfoWidget.CustomInit(xianTuLogInfoData.message);
+                components.Add(eventLogInfoWidget);
+                return eventLogInfoWidget;
+            }
+            else if (xianTuLogInfoData.type == 3)
+            {
+                EventLogMessageWidget eventLogInfoWidget = await UIManager.Instance.CreateGComponent<EventLogMessageWidget>(null, ContentRoot);
+                eventLogInfoWidget.CustomInit(xianTuLogInfoData.message);
+                components.Add(eventLogInfoWidget);
+                return eventLogInfoWidget;
+            }
+
+            return null;
+        }
+
+        public void HindIScorllListWidget(IScorllListWidget widget)
+        {
+            UIManager.Instance.DormancyGComponent(widget as UIComponent);
+        }
+
+        public override void Close()
+        {
+            showXianTuLogInfoData.Clear();
+            foreach (var uiComponent in components)
+            {
+                UIManager.Instance.DormancyGComponent(uiComponent);
+            }
+
+            components.Clear();
+
+            base.Close();
+        }
+
+        public async static CTask OpenPanel(int id)
+        {
+            XianTuLogInfoPanel xianTuLogInfoPanel = await UIManager.Instance.LoadAndOpenPanel<XianTuLogInfoPanel>(null);
+            xianTuLogInfoPanel.CustomInit(id);
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/XianTuLogInfoPanel.cs.meta

@@ -0,0 +1,11 @@
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+ 62 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/XianTuLogInfoPanelData.cs

@@ -0,0 +1,62 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class XianTuLogInfoPanel 
+	{
+	  #region 自定义数据 
+	  private ScrollList _Content;
+	  public ScrollList Content
+	   {
+	   get{
+	      if (_Content == null)
+	       {
+	         _Content  = GetUIUnit<ScrollList>("Content"); 
+	       }
+	      return _Content;
+	     }
+	   }
+	  private Button _Btn_Close;
+	  public Button Btn_Close
+	   {
+	   get{
+	      if (_Btn_Close == null)
+	       {
+	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 
+	       }
+	      return _Btn_Close;
+	     }
+	   }
+	  private RectTransform _ContentRoot;
+	  public RectTransform ContentRoot
+	   {
+	   get{
+	      if (_ContentRoot == null)
+	       {
+	         _ContentRoot  = GetUIUnit<RectTransform>("ContentRoot"); 
+	       }
+	      return _ContentRoot;
+	     }
+	   }
+	  private Text _Text_Title;
+	  public Text Text_Title
+	   {
+	   get{
+	      if (_Text_Title == null)
+	       {
+	         _Text_Title  = GetUIUnit<Text>("Text_Title"); 
+	       }
+	      return _Text_Title;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/XianTuLogInfoPanelData.cs.meta

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+ 124 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/XianTuLogPanel.cs

@@ -0,0 +1,124 @@
+using System.Collections.Generic;
+using System.Linq;
+using Excel2Json;
+using Fort23.Core;
+using Fort23.UTool;
+using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
+using UnityEngine;
+
+namespace Fort23.Mono
+{
+    [UIBinding(prefab = "XianTuLogPanel")]
+    public partial class XianTuLogPanel : UIPanel, IScrollListContent
+    {
+        private int type = 1;
+
+        List<XianTuLogConfig> xianTuLogConfigs = new List<XianTuLogConfig>();
+        List<XianTuLogConfig> shoeXianTuLogConfigs = new List<XianTuLogConfig>();
+
+        private void Init()
+        {
+            isAddStack = true;
+            IsShowAppBar = false;
+        }
+
+        protected override void AddEvent()
+        {
+        }
+
+        protected override void DelEvent()
+        {
+        }
+
+        public override void AddButtonEvent()
+        {
+            Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
+
+            Btn_Main.onClick.AddListener(() =>
+            {
+                if(this.type == 1)
+                    return;
+                UIManager.Instance.DormancyAllGComponent<MainEventLogWidget>();
+                UIManager.Instance.DormancyAllGComponent<EventLogWidget>();
+                type = 1;
+                shoeXianTuLogConfigs = GetTypeXiantuLogConfigs(type);
+                Content.Init(this, shoeXianTuLogConfigs.Count);
+            });
+
+            Btn_Event.onClick.AddListener(() =>
+            {
+                if(this.type == 2)
+                    return;
+                UIManager.Instance.DormancyAllGComponent<MainEventLogWidget>();
+                UIManager.Instance.DormancyAllGComponent<EventLogWidget>();
+                type = 2;
+                shoeXianTuLogConfigs = GetTypeXiantuLogConfigs(type);
+                Content.Init(this, shoeXianTuLogConfigs.Count);
+            });
+        }
+
+        public override CTask<bool> AsyncInit(object[] uiData)
+        {
+            xianTuLogConfigs = ConfigComponent.Instance.GetAll<XianTuLogConfig>().ToList();
+            shoeXianTuLogConfigs = GetTypeXiantuLogConfigs(type);
+            Content.Init(this, shoeXianTuLogConfigs.Count);
+            return base.AsyncInit(uiData);
+        }
+
+
+        private List<XianTuLogConfig> GetTypeXiantuLogConfigs(int type)
+        {
+            List<XianTuLogConfig> xiaNTYULogConfigs = new List<XianTuLogConfig>();
+            foreach (var xianTuLogConfig in xianTuLogConfigs)
+            {
+                if (xianTuLogConfig.EventType == type)
+                {
+                    xiaNTYULogConfigs.Add(xianTuLogConfig);
+                }
+            }
+
+            return xiaNTYULogConfigs;
+        }
+
+        public async CTask<IScorllListWidget> GetIScorllListWidget(int index, RectTransform root)
+        {
+            if (index < 0 || index >= shoeXianTuLogConfigs.Count)
+            {
+                return null;
+            }
+
+            if (type == 1)
+            {
+                MainEventLogWidget mainEventLogWidget = await UIManager.Instance.CreateGComponent<MainEventLogWidget>(null, Content.GetComponent<RectTransform>());
+                mainEventLogWidget.CustomInit(shoeXianTuLogConfigs[index]);
+
+                return mainEventLogWidget;
+            }
+            else
+            {
+                EventLogWidget EventLogWidget = await UIManager.Instance.CreateGComponent<EventLogWidget>(null, Content.GetComponent<RectTransform>());
+                await EventLogWidget.CustomInit(shoeXianTuLogConfigs[index]);
+
+                return EventLogWidget;
+            }
+        }
+
+        public void HindIScorllListWidget(IScorllListWidget widget)
+        {
+            UIManager.Instance.DormancyGComponent(widget as UIComponent);
+        }
+
+        public async static CTask OpenPanel()
+        {
+            XianTuLogPanel xianTuLogPanel = await UIManager.Instance.LoadAndOpenPanel<XianTuLogPanel>(null);
+        }
+
+        public override void Close()
+        {
+            UIManager.Instance.DormancyAllGComponent<MainEventLogWidget>();
+            UIManager.Instance.DormancyAllGComponent<EventLogWidget>();
+            type = 2;
+            base.Close();
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/XianTuLogPanel.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: Bn4e4COrWioC+0E2F2x9/JYuI3vP4nQEEyMcIcweStL75OWZyLb/8YsVuuqS
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 62 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/XianTuLogPanelData.cs

@@ -0,0 +1,62 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class XianTuLogPanel 
+	{
+	  #region 自定义数据 
+	  private ScrollList _Content;
+	  public ScrollList Content
+	   {
+	   get{
+	      if (_Content == null)
+	       {
+	         _Content  = GetUIUnit<ScrollList>("Content"); 
+	       }
+	      return _Content;
+	     }
+	   }
+	  private Button _Btn_Close;
+	  public Button Btn_Close
+	   {
+	   get{
+	      if (_Btn_Close == null)
+	       {
+	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 
+	       }
+	      return _Btn_Close;
+	     }
+	   }
+	  private Button _Btn_Main;
+	  public Button Btn_Main
+	   {
+	   get{
+	      if (_Btn_Main == null)
+	       {
+	         _Btn_Main  = GetUIUnit<Button>("Btn_Main"); 
+	       }
+	      return _Btn_Main;
+	     }
+	   }
+	  private Button _Btn_Event;
+	  public Button Btn_Event
+	   {
+	   get{
+	      if (_Btn_Event == null)
+	       {
+	         _Btn_Event  = GetUIUnit<Button>("Btn_Event"); 
+	       }
+	      return _Btn_Event;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/XianTuLogPanel/XianTuLogPanelData.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: Cnge4XirAHMEZhPz4cO1GazohyPo20+0j/dhwSdGATTvhTTuyCxw80TNLatR
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

文件差異過大導致無法顯示
+ 0 - 0
Assets/StreamingAssets/assetConfig.txt


二進制
Excel2Json/Excel/EventConfig.xlsx


部分文件因文件數量過多而無法顯示