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				@@ -1,4 +1,5 @@ 
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				-using Fort23.Core; 
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				+using Common.Utility.CombatEvent; 
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				+using Fort23.Core; 
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				 using Fort23.UTool; 
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				 using GameLogic.Combat; 
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				 using GameLogic.Combat.CombatTool; 
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				@@ -29,7 +30,7 @@ namespace Fort23.Mono.Phases 
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				         public override void Begin() 
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				         { 
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				-            guideID =9; 
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				+            guideID = 9; 
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				             guideIdx = -1; 
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				             pgm.isForceDone = false; 
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				             pgm.isTriggerDone = false; 
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				@@ -66,6 +67,7 @@ namespace Fort23.Mono.Phases 
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				         { 
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				         } 
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				+        private CTask ctask = null; 
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				         /// <summary> 
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				         /// 点击宝箱 
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				@@ -74,8 +76,14 @@ namespace Fort23.Mono.Phases 
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				         public async CTask OnStep901(UnityEngine.Object obj) 
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				         { 
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				             pgm.StepInit(); 
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				-            await TimerComponent.Instance.WaitAsync(100); 
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				-            GameObject gameObject = UIManager.Instance.GetComponent<MainPanel>().Btn_Box.gameObject; 
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				+            pgm.SetOnClickMask(true); 
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				+            CombatEventManager.Instance.AddEventListener(CombatEventType.MagicWeaponCDFinish, 
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				+                MagicWeaponCDFinishEvent); 
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				+            ctask = CTask.Create(); 
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				+            await ctask; 
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				+            pgm.SetOnClickMask(false); 
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				+            CombatController.currActiveCombat.isUpdate = false; 
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				+            GameObject gameObject = UIManager.Instance.GetComponent<CombatPanel>().magicWeapons[0].own; 
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				             Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position); 
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				             Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta; 
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				@@ -88,30 +96,61 @@ namespace Fort23.Mono.Phases 
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				             pgm.SetFingerVisiable(true); 
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				         } 
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				+        private void MagicWeaponCDFinishEvent(IEventData e) 
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				+        { 
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				+            ctask.SetResult(); 
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				+        } 
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				+ 
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				         /// <summary> 
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				         /// 点十连抽 
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				         /// </summary> 
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				         /// <param name="obj"></param> 
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				         public async CTask OnStep902(UnityEngine.Object obj) 
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				         { 
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				+            CombatController.currActiveCombat.isUpdate = true; 
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				             pgm.StepInit(); 
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				+            pgm.SetOnClickMask(true); 
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				+            CombatEventManager.Instance.AddEventListener(CombatEventType.FaBaoDuiPingStart, 
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				+                FaBaoDuiPingStartEvent); 
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				             await TimerComponent.Instance.WaitAsync(100); 
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				-            GameObject gameObject = UIManager.Instance.GetComponent<BoxPanel>().oneButton.gameObject; 
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				-            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position); 
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				-            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta; 
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				+            ctask = CTask.Create(); 
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				+            await ctask; 
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				+            CombatController.currActiveCombat.isUpdate = false; 
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				+            pgm.SetOnClickMask(false); 
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				+            // GameObject gameObject = UIManager.Instance.GetComponent<BoxPanel>().oneButton.gameObject; 
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				+            // Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position); 
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				+            // Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta; 
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				+            // 
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				+            // pgm.SetfxTransVisiable(true); 
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				+            // pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject); 
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				+            await pgm.ConfigLogic(902, delegate() { pgm.NextGuide(); }); 
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				+        } 
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				-            pgm.SetfxTransVisiable(true); 
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				-            pgm.SetMaskTarget(gameObject); 
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				-            pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject); 
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				-            await pgm.ConfigLogic(902, delegate() { }); 
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				+        private void FaBaoDuiPingStartEvent(IEventData e) 
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				+        { 
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				+            ctask.SetResult(); 
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				+            FaBaoDuiPingStartEventData faBaoDuiPingStartEventData = (FaBaoDuiPingStartEventData)e; 
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				-            pgm.SetFingerPos(localPos); 
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				-            pgm.SetFingerVisiable(true); 
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				+            Vector3 localPos = 
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				+                UIManager.Instance.CurrCustomCameraStack.camera.WorldToScreenPoint(faBaoDuiPingStartEventData 
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				+                    .MagicWeaponCollisionInfo.a.dotPos); 
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				+ 
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				+            localPos = UIManager.Instance.UICamera.ScreenToWorldPoint(localPos); 
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				+ 
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				+            localPos = pgm.WorldPosToLocalPos(localPos); 
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				+ 
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				+            pgm.SetfxTransVisiable(true); 
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				+            pgm.SetShowFramePosAndSize(localPos, new Vector2(150, 150), 0); 
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				         } 
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				         public async CTask OnStepEnd(UnityEngine.Object obj) 
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				         { 
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				+            CombatController.currActiveCombat.isUpdate = true; 
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				+            CombatEventManager.Instance.RemoveEventListener(CombatEventType.MagicWeaponCDFinish, 
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				+                MagicWeaponCDFinishEvent); 
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				+            CombatEventManager.Instance.RemoveEventListener(CombatEventType.FaBaoDuiPingStart, 
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				+                FaBaoDuiPingStartEvent); 
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				             pgm.StepInit(); 
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				             pgm.SetBlackBaseVisiable(false); 
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