|
@@ -32,7 +32,7 @@ namespace GameLogic.Combat.Skill
|
|
|
Vector3 dir = (combatHeroHitPoint.combatHeroEntity.dotPos - startPos).normalized;
|
|
|
bool isLafet = false;
|
|
|
|
|
|
- for (int i = 0; i < effectValue[0]; i++)
|
|
|
+ for (int i = 0; i < effectValue[0]*5; i++)
|
|
|
{
|
|
|
Vector3 endPos = Vector3.zero;
|
|
|
if (i != 0)
|
|
@@ -40,7 +40,7 @@ namespace GameLogic.Combat.Skill
|
|
|
int fh = (int)(Math.Pow(-1, i + 1) * Math.Ceiling(i / 2.0));
|
|
|
|
|
|
|
|
|
- Quaternion quaternion = Quaternion.Euler(0, fh * 10, 0)*CombatHeroEntity.GameObject.transform.rotation;
|
|
|
+ Quaternion quaternion = Quaternion.Euler(0, fh * 5, 0)*CombatHeroEntity.GameObject.transform.rotation;
|
|
|
dir = quaternion * Vector3.forward;
|
|
|
}
|
|
|
|