Browse Source

修改配置

DESKTOP-BGJIU14\ck 18 hours ago
parent
commit
0a9410ff40

+ 2 - 1
Assets/Art/VFX/FXPrefabs/fx_boss 9021_zd.prefab

@@ -5018,9 +5018,10 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   moveTarget: {fileID: 0}
   delayTime: 0
-  multipleTargetDelayTime: 0.1
+  multipleTargetDelayTime: 0
   hitFxName: fx_boss 9021_hit
   hitAudioName: 
+  pengZhuangHitFxName: 
   extraMoveSpeed: 0
   isNotMove: 0
   isPenetrate: 0

+ 1 - 1
Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/SkillShow/MoveToTargetPosShow.cs

@@ -7,7 +7,7 @@ namespace GameLogic.Combat.Skill.MagicSkill
         protected Vector3 _targetPos;
         protected Vector3 _startPos;
         private float _currTime;
-        private float _speed = 15;
+        private float _speed = 30;
         private float _timeAdd;
 
         public void SetTargetPos(Vector3 targetPos)

+ 1 - 1
Assets/Scripts/GameLogic/Combat/Skill/MagicSkill/SkillShow/StraightLineShow.cs

@@ -25,7 +25,7 @@ namespace GameLogic.Combat.Skill.MagicSkill
             _besselPath.controlPoints.Add(_skillBasic.CombatHeroEntity.GameObject.transform.position);
             _besselPath.controlPoints.Add(p1);
             _besselPath.controlPoints.Add(p2);
-            _besselPath.controlPoints.Add(target.dotPos);
+            _besselPath.controlPoints.Add(target.GetSpecialDotInfo("hitpos").GetWorlPos());
             float d = _besselPath.GetLengthAtT(allTime);
 
             addTime = 1.0f / (d /  CustomTweenManager.AnimationCurveLibrary.fabaoMoveTopEnemySpeed);

+ 2 - 2
Assets/Scripts/GameLogic/Combat/Skill/S9021.cs

@@ -32,7 +32,7 @@ namespace GameLogic.Combat.Skill
             Vector3 dir = (combatHeroHitPoint.combatHeroEntity.dotPos - startPos).normalized;
             bool isLafet = false;
 
-            for (int i = 0; i < effectValue[0]; i++)
+            for (int i = 0; i < effectValue[0]*5; i++)
             {
                 Vector3 endPos = Vector3.zero;
                 if (i != 0)
@@ -40,7 +40,7 @@ namespace GameLogic.Combat.Skill
                     int fh = (int)(Math.Pow(-1, i + 1) * Math.Ceiling(i / 2.0));
 
 
-                    Quaternion quaternion = Quaternion.Euler(0, fh * 10, 0)*CombatHeroEntity.GameObject.transform.rotation;
+                    Quaternion quaternion = Quaternion.Euler(0, fh * 5, 0)*CombatHeroEntity.GameObject.transform.rotation;
                     dir = quaternion * Vector3.forward;
                 }