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DESKTOP-FB72PO8\Administrator 2 天之前
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097687b2b3

+ 441 - 0
Assets/Art/ArtHero/Guixiu01.prefab

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文件差异内容过多而无法显示
+ 210 - 633
Assets/Res/CombatHero/Boss01.prefab


+ 441 - 0
Assets/Res/CombatHero/Guixiu01.prefab

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+  m_RootBone: {fileID: 1391557200520203983}
+  m_AABB:
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+  m_EnableVSSkinning: 1
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+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
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+  m_Icon: {fileID: 0}
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+  m_StaticEditorFlags: 0
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+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 4334651543337606373}
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+  m_LocalRotation: {x: 0.00000013315736, y: -4.323337e-10, z: 0.99999475, w: -0.0032467872}
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+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 8019158978286339551}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -321,8 +353,8 @@ Transform:
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   m_ConstrainProportionsScale: 0
   m_Children:
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-  - {fileID: 3775030943927964318}
+  - {fileID: 1391557200520203983}
+  - {fileID: 9196028451646578861}
   m_Father: {fileID: 8985698407474411210}
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@@ -406,7 +438,7 @@ Transform:
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-  - {fileID: 3352787014668516678}
+  - {fileID: 7688698541955319489}
   m_Father: {fileID: 7320365188319078122}
   m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
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---- !u!1 &8009151270446804029
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@@ -453,8 +485,8 @@ GameObject:
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   serializedVersion: 7
   m_Component:
-  - component: {fileID: 3352787014668516678}
-  - component: {fileID: 8531537228704807261}
+  - component: {fileID: 7688698541955319489}
+  - component: {fileID: 1646570208442297180}
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   m_HasEditorInfo: 1
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@@ -463,13 +495,13 @@ GameObject:
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   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 8009151270446804029}
+  m_GameObject: {fileID: 8624527749999722200}
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@@ -478,13 +510,13 @@ Transform:
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   m_Father: {fileID: 2106735808395853295}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!137 &8531537228704807261
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 SkinnedMeshRenderer:
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   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 8009151270446804029}
+  m_GameObject: {fileID: 8624527749999722200}
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   m_CastShadows: 0
   m_ReceiveShadows: 1
@@ -537,35 +569,3 @@ SkinnedMeshRenderer:
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-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
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-  m_PrefabAsset: {fileID: 0}
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-  m_Children: []
-  m_Father: {fileID: 8019158978286339551}
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+ 59 - 59
Assets/Res/CombatHero/fb_yuping.prefab

@@ -80,7 +80,7 @@ MonoBehaviour:
   DotName: hitpos
   followSkeleton: 0
   myRotation: {x: 0, y: 0, z: 0}
---- !u!1 &2497106611140766073
+--- !u!1 &2589342828256907670
 GameObject:
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   m_CorrespondingSourceObject: {fileID: 0}
@@ -88,8 +88,8 @@ GameObject:
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   serializedVersion: 7
   m_Component:
-  - component: {fileID: 816317365032727547}
-  - component: {fileID: 1797732577096249031}
+  - component: {fileID: 7295693295501642666}
+  - component: {fileID: 4515682385113539222}
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   m_HasEditorInfo: 1
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@@ -98,30 +98,30 @@ GameObject:
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   m_StaticEditorFlags: 0
   m_IsActive: 1
---- !u!4 &816317365032727547
+--- !u!4 &7295693295501642666
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   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 2497106611140766073}
+  m_GameObject: {fileID: 2589342828256907670}
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   m_LocalPosition: {x: -0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children: []
-  m_Father: {fileID: 7806458035559489486}
+  m_Father: {fileID: 8974866603299107661}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!137 &1797732577096249031
+--- !u!137 &4515682385113539222
 SkinnedMeshRenderer:
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   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 2497106611140766073}
+  m_GameObject: {fileID: 2589342828256907670}
   m_Enabled: 1
-  m_CastShadows: 1
+  m_CastShadows: 0
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   m_StaticShadowCaster: 0
@@ -136,7 +136,7 @@ SkinnedMeshRenderer:
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
-  - {fileID: 2100000, guid: 4957e5184678c2d459ca5718cf85db80, type: 2}
+  - {fileID: 2100000, guid: c87dc6d40fc68a445aa316c07eeee6f0, type: 2}
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     subMeshCount: 0
@@ -163,9 +163,9 @@ SkinnedMeshRenderer:
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   m_Mesh: {fileID: -128313207864270650, guid: 6015c8db4267dd048b4be4d64cd30c4a, type: 3}
   m_Bones:
-  - {fileID: 5475475197219280688}
+  - {fileID: 6598966518811955930}
   m_BlendShapeWeights: []
-  m_RootBone: {fileID: 5475475197219280688}
+  m_RootBone: {fileID: 6598966518811955930}
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@@ -291,7 +291,7 @@ Transform:
   m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 6598966518811955930}
-  - {fileID: 4060248071983921207}
+  - {fileID: 7295693295501642666}
   m_Father: {fileID: 2307709339058834475}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -361,7 +361,7 @@ Transform:
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children: []
-  m_Father: {fileID: 8974866603299107661}
+  m_Father: {fileID: 1424902656504729842}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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 SkinnedMeshRenderer:
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   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 4556668383224196772}
   m_Enabled: 1
-  m_CastShadows: 0
+  m_CastShadows: 1
   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
   m_StaticShadowCaster: 0
@@ -386,7 +386,7 @@ SkinnedMeshRenderer:
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
-  - {fileID: 2100000, guid: c87dc6d40fc68a445aa316c07eeee6f0, type: 2}
+  - {fileID: 2100000, guid: 4957e5184678c2d459ca5718cf85db80, type: 2}
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@@ -413,16 +413,16 @@ SkinnedMeshRenderer:
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   m_Bones:
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+  - {fileID: 4103132396443642048}
   m_BlendShapeWeights: []
-  m_RootBone: {fileID: 6598966518811955930}
+  m_RootBone: {fileID: 4103132396443642048}
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   m_DirtyAABB: 0
   m_EnableVSSkinning: 1
   m_ReleaseMeshData: 1
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 GameObject:
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   m_CorrespondingSourceObject: {fileID: 0}
@@ -430,31 +430,47 @@ GameObject:
   m_PrefabAsset: {fileID: 0}
   serializedVersion: 7
   m_Component:
-  - component: {fileID: 5475475197219280688}
+  - component: {fileID: 6761480731968705934}
+  - component: {fileID: 5388655931286758072}
   m_Layer: 0
   m_HasEditorInfo: 1
-  m_Name: Bone001
+  m_Name: pengpos
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
   m_IsActive: 1
---- !u!4 &5475475197219280688
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   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 5328206932401961649}
+  m_GameObject: {fileID: 6642471949105620041}
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-  m_LocalRotation: {x: 0.0000054902584, y: -0.0000053734734, z: -0.70370746, w: 0.7104899}
-  m_LocalPosition: {x: 0.0068355557, y: 0.011254414, z: 4.9194604e-10}
-  m_LocalScale: {x: 0.3, y: 0.3, z: 0.3}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0.015, z: 0.277}
+  m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children: []
-  m_Father: {fileID: 7806458035559489486}
+  m_Father: {fileID: 2307709339058834475}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!1 &5585296564577881322
+--- !u!114 &5388655931286758072
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 6642471949105620041}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: cebc90e0510b492d94dbb8ad1eefcd1a, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  DotName: pengpos
+  followSkeleton: 0
+  myRotation: {x: 0, y: 0, z: 0}
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 GameObject:
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   m_CorrespondingSourceObject: {fileID: 0}
@@ -462,7 +478,7 @@ GameObject:
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   serializedVersion: 7
   m_Component:
-  - component: {fileID: 7806458035559489486}
+  - component: {fileID: 1424902656504729842}
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@@ -471,24 +487,24 @@ GameObject:
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   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
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   m_ConstrainProportionsScale: 0
   m_Children:
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-  - {fileID: 816317365032727547}
+  - {fileID: 4103132396443642048}
+  - {fileID: 4060248071983921207}
   m_Father: {fileID: 6598966518811955930}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!1 &6642471949105620041
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@@ -496,46 +512,30 @@ GameObject:
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   serializedVersion: 7
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-  - component: {fileID: 5388655931286758072}
+  - component: {fileID: 4103132396443642048}
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+  m_Name: Bone001
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   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
   m_IsActive: 1
---- !u!4 &6761480731968705934
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   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
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-  m_GameObject: {fileID: 6642471949105620041}
+  m_GameObject: {fileID: 7562371850915654260}
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-  m_LocalPosition: {x: 0, y: 0.015, z: 0.277}
-  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_LocalRotation: {x: 0.0000054902584, y: -0.0000053734734, z: -0.70370746, w: 0.7104899}
+  m_LocalPosition: {x: 0.0068355557, y: 0.011254414, z: 4.9194604e-10}
+  m_LocalScale: {x: 0.3, y: 0.3, z: 0.3}
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-  m_Father: {fileID: 2307709339058834475}
+  m_Father: {fileID: 1424902656504729842}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!114 &5388655931286758072
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-  m_Name: 
-  m_EditorClassIdentifier: 
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-  followSkeleton: 0
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@@ -566,6 +566,6 @@ Transform:
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   m_ConstrainProportionsScale: 0
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+ 1 - 1
Assets/Scenes/testCombat.scene

@@ -2317,7 +2317,7 @@ PrefabInstance:
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     - target: {fileID: 9214784224709271120, guid: 1076536f8fdf47942aa287592c6a8b19, type: 3}
       propertyPath: m_IsActive
-      value: 1
+      value: 0
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+ 0 - 1
Assets/Scripts/GameLogic/Paritcle/ParitcleLogic/S1101_FxLogic.cs

@@ -31,7 +31,6 @@ public class S1101_FxLogic : FxParabolaBulletLogic
         {
             moveStateTime += time * 4;
             Vector3 newPos = Vector3.Lerp(moveStateOneStartPos, startPos, moveStateTime);
-            // moveTarget.transform.localScale = Vector3.Lerp(Vector3.zero, Vector3.one*size, moveStateTime);
             moveTarget.transform.position = newPos;
             if (moveStateTime >= 1)
             {

部分文件因为文件数量过多而无法显示