Browse Source

修改载入界面

lzx 1 week ago
parent
commit
06729f8a59

File diff suppressed because it is too large
+ 0 - 0
Assets/Art/UIAssets/TextrueJson/bg.txt


BIN
Assets/Art/UIAssets/bg/bg_logo.png


BIN
Assets/Art/UIAssets/bg/bg_zairu.png


BIN
Assets/Art/UIAssets/decorate/dec_fengling.png


+ 3 - 3
Assets/Res/UI/MainPanel/MainPanel.prefab

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   m_AnchorMax: {x: 0.5, y: 0.5}
   m_AnchoredPosition: {x: -7.299959, y: -51.500004}
-  m_SizeDelta: {x: 51, y: 118}
+  m_SizeDelta: {x: 51, y: 68}
   m_Pivot: {x: 0.5, y: 0.5}
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 CanvasRenderer:
@@ -1929,7 +1929,7 @@ MonoBehaviour:
     m_Right: 0
     m_Top: 0
     m_Bottom: 0
-  m_ChildAlignment: 1
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   m_Spacing: -13.03
   m_ChildForceExpandWidth: 1
   m_ChildForceExpandHeight: 1
@@ -4474,7 +4474,7 @@ RectTransform:
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   m_AnchorMax: {x: 0.5, y: 0.5}
   m_AnchoredPosition: {x: 0, y: 0}
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+  m_SizeDelta: {x: 750, y: 1624}
   m_Pivot: {x: 0.5, y: 0.5}
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 MonoBehaviour:

+ 1 - 1
Assets/Resources/Shader/Shader Graphs_ShengShiShader.mat

@@ -66,5 +66,5 @@ Material:
     m_Colors:
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     - _off: {r: 0.01, g: 0.01, b: 0, a: 0}
-    - _pos: {r: 0, g: -5, b: -30, a: 0}
+    - _pos: {r: -10.839999, g: -5.3999996, b: -30, a: 0}
   m_BuildTextureStacks: []

+ 416 - 37
Assets/Scenes/testCombat.scene

@@ -571,14 +571,14 @@ Sprite:
     m_Bindpose: []
     textureRect:
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-      y: 1468
+      x: 690
+      y: 1408
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       height: 29
     textureRectOffset: {x: 0, y: 0}
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+    atlasRectOffset: {x: 690, y: 1408}
     settingsRaw: 67
-    uvTransform: {x: 100, y: 459, z: 100, w: 1482.5}
+    uvTransform: {x: 100, y: 704, z: 100, w: 1422.5}
     downscaleMultiplier: 1
   m_PhysicsShape:
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@@ -639,6 +639,7 @@ Transform:
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   - {fileID: 168908852}
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@@ -1046,6 +1047,7 @@ GameObject:
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   - component: {fileID: 442218248}
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+  m_Children:
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@@ -1111,6 +1114,19 @@ CanvasRenderer:
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@@ -1228,7 +1244,6 @@ GameObject:
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   m_HasEditorInfo: 1
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   m_AnchorMin: {x: 0.5, y: 0}
   m_AnchorMax: {x: 0.5, y: 0}
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@@ -1277,8 +1292,8 @@ MonoBehaviour:
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   m_FontData:
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@@ -1298,22 +1313,6 @@ CanvasRenderer:
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   m_AnchorMax: {x: 0.5, y: 1}
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+  m_SizeDelta: {x: 497, y: 313}
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     m_AddedComponents: []
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   m_EditorClassIdentifier: 
   m_Material: {fileID: 0}
-  m_Color: {r: 1, g: 1, b: 1, a: 1}
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美术/unity_use_ui/TextrueJson/bg.txt


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